- Location
- Over there
What about carrying them for a while so Noburi can use them as chakra batteries?They can still henge and follow. Not sure they'd want to though.
What about carrying them for a while so Noburi can use them as chakra batteries?They can still henge and follow. Not sure they'd want to though.
@OilWhaleTwo plans here. One focuses on fighting and the other on running.
[X] Action Plan: The Oldest and Noblest of Pirate Traditions
I submit here and now, that is what we all must do: We must fight...to run away.
Goals:
Methods:
- Survive.
- Engage and defeat the Leaf ninja.
- Run away (hopefully).
- (Contingency) Engage and defeat the Hot Springs ninja.
Contingencies:
- Engage and defeat the Leaf ninja.
- Immediately change our direction to South-Southwest.
- Prepare explosive-tagged kunai, implosion-seal kunai, shaped charges, genjutsu, taijutsu, Water Whip...
- Stupid boxes, with an explosive tag for remote detonation, are possible. BE VERY CAREFUL
- Locate and briefly ready an ambush position.
- If viable, hide behind a thicker outcropping of trees, wait for them to pass, and gank them from behind.
- If viable, tree-walk and ambush them from above.
- If viable, summon clones that can pretend to be "us". Let them fight and we ambush from behind/above/wherever.
- Be fucking careful about this.
- If viable, Syrup Trap or a Suiton/Raiton combo can be used. Clones can do this, too.
- If viable set up Barrier Method Formation (lesser) with explosive/implosion seals, to be tripped just as they enter our Weapons kill range.
- Right before we fight, have Noburi supercharge our members so we guarantee not running out of chakra.
- Engage and defeat the enemy.
- Keiko/Kagome/Inoue start the ambush with the explosive/implosive kunai. This should suffice to kill or wound much of the Leaf-nin. At the least it'll distract them and force them to scatter.
- Make sure we time it so the bombs detonate where they'll be, not where they are. If they dodge we should have kunaibombs there when they arrive at their new location.
- If viable Inoue can target their fastest runner(s) with genjutsu to ensure they lose the roll against explosives.
- Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
- If viable Inoue can use Wind Wall to slow enemy Tactical Movement.
- If viable Inoue/Noburi can use Syrup Trap as additional flank: put it where they'll jump to and get them caught for follow-up.
- Akane, Kagome, Inoue engage.
- Code Black.
- Palm charges.
- Don't blow up your clothes, Kagome. We need you for the next fight.
- Genjutsu ONLY if necessary. Target the leader/head enemy, obvious reasons.
- Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
- Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
- Stupid boxes ONLY if safe to use. NOT when allies are anywhere nearby, and NOT when we're winning quickly.
- Wind Wall to slow enemies & their weapons, also to boost us.
- Noburi and Keiko continue to fight at range with Water Whip and kunai, respectfully.
- Explosive kunai are to be used ONLY when our allies are not nearby.
- Target enemies Inoue has genjutsu'd, if applicable.
- Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
- Hazou protects Noburi & Keiko.
- Stay close, engage CQC against attacking enemies.
- MEW to split enemies from each other, or to crash enemies into trees. Or both. Both is nice.
- We DO NOT want to kill them all.
- We want to ensure that they can no longer chase us.
- Make sure their healthy men << their seriously injured men.
- They're Leaf-nin, the "Will of Fire" is nice and exploitable.
- If they do chase, yes we kill them all.
- Run away.
- Move West-Northwest.
- Get chakra back from Noburi's barrel while running.
- Chakra boost to hell.
- PMYF to hell.
- If they're still faster, we fight.
- Engage and defeat the Hot Springs ninja.
- The same ambush prep + battle plan as above, with notes.
- You can blow up your clothes now, Kagome.
- Genjutsu can have more liberal use now. If Inoue wants to 24/7 genjutsu she should tell us and stay with Hazou (protection).
- TLitF multiple enemies if possible without too many malus die/price to pay.
- Lots and lots of clones. If they can use explosive tags turn them into kamikazes.
- SUICIDE BOXES. USE THEM ALL.
- Disguises: Face-concealing masks, Henge over all this. All the time.
- Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
- Chakra: CHAKRA BOOST EVERYTHING
- EVERRRRRYTHINNNNGGGG
- This isn't literal, but we really should chakra boost a lot of our actions.
- We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
- Running away:
- Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
- PMYF to hell.
- PMYF use:
- Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
- For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
- FUBAR:
- If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
[X] Action Plan: Bravely Bold Sir Robin
If at any point we choose to fight we commit to having to fight both a Leaf patrol and our very pissed off Hot Springsfanboysstalkerspursuers. We need to bug out. Faster, this time.
Goals:
Methods:
- Survive.
- Run away.
- Slow the enemy down.
- Disappear.
Contingencies:
- Run away.
- We're using chakra boost.
- We're counting on our larger chakra capacity to outlast these scrubs.
- Canteens out, we drink up from Noburi if we have to/decide to fight.
- Get to full, then supercharge before actually fighting.
- The primary goal is speed. We want to widen the gap to the point where we can go into full stealth mode and roll natural
20s100s without them being able to catch up.- We angle ourselves West-Northwest so that the Leaf/Hot Springs ninja meet each other before us. With any luck they'll fight and we can make our escape.
- Wind Wall to boost our Tactical Movement.
- If viable, have the Jonin carry us slow-ass Genin, who are Henge'd into easy-carry form.
- If more viable, have Inoue-sensei's clones do it.
- Can the henged genin position themselves to kind of sit backwards on the jounin's shoulders? They'd be facing the enemy in pursuit and would have their hands free to do jutsu.
- Maybe a mild form of chakra adhesion would help steady them?
- It might up our chances if we can toss traps, clones and distractions from the back.
- Slow the enemy down.
- Fake our deaths.
- Drop the bodies in one spot. Put exploding tags on and around them.
- Summon Pandaa.
- PMYF away.
- Have Pandaa activate the explosives (with 5 s delay, so that Pandaa is unharmed) and despawn.
- Resulting explosion will scatter substitution targets and bodies, obscuring the fact that we escaped and making it look like we committed mass suicide.
- If we succeed we go straight to "Disappear" and stealth mode it.
- If this fails, then we do the other stally tactics below.
- Earth and Water Clones to lead enemies down the wrong place.
- If viable, send these clones with explosives to blow up elsewhere. Make it seem as though we're fighting in that place, not where we actually are.
- Use Pandaa to create an implosion seal distraction.
- Send him back, have him detonate implosion seal/large explosive seals, and desummon himself before he would get hurt by it.
- Secondary concern: Don't get seen. Desummon before they actually show up. Stay in hiding.
- If he can, have Pandaa use multiple Barrier Method Formation (lesser) with explosive/implosion seals as traps.
- If the enemy actually chases him, have him lead them away from us.
- If clones can do this better, send them instead of Pandaa.
- Set up Barrier Method Formation (lesser) with explosive/implosion seals while running.
- Disappear.
- Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. More clones in various directions, but only at the start: Once we start moving in stealth, we want to not do anything that gives our position away.
- Ask Inoue-sensei if this is the best plan for when we break immediate enemy tracking: should we sneak the whole way or sneak for a bit and then run?
Seriously.
- Disguises: Face-concealing masks, Henge over all this. All the time.
- Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
- Chakra: CHAKRA BOOST EVERYTHING
- EVERRRRRYTHINNNNGGGG
- This isn't literal, but we really should chakra boost a lot of our actions.
- We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
- Running away:
- Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
- PMYF to hell.
- Fighting:
- See The Oldest and Noblest of Pirate Traditions for how we're fighting.
- Yes, if we end up fighting it'll probably be us vs. Leaf & Hot Springs.
- The same plan applies, though.
- Actually, if they join up wouldn't the slower Leaf patrol-nin kill their ability to engage on us?
- PMYF use:
- Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
- For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
- FUBAR:
- If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
Start talking.
- Barrier Method Formation (lesser)
Two seals connected by a tripwire. When the tripwire is triggered, both seals immediately activate. Exploding tags are the standard application, but the technique is not limited to them.
- Force Wall Seal
Put two seals on flat, parallel surfaces. They generate a 4 m x 4 m invisible wall of invulnerable force between them. The wall can easily be jumped over or gone around if you know it's there, but it's ridiculously thin; running into it tends to cut you in half. It lasts for 12 hours or until the seals are damaged or moved. If you have the tags prepared it takes about a minute to get them set up and activated. Attempting to create a wall when there is anything solid in the way causes the seals to fail and be ruined.
FUCK, really? I apologize for not checking before trying to correct you.
I'm chill, want to make sure you knew in case your strat used the wrong terminology. That could turn into disaster if it was voted in.FUCK, really? I apologize for not checking before trying to correct you.
Is hiding with a Henge Stealth+Henge in the same way that disguising yourself with a Henge is Deception+Henge?
Looking at the transformation jutsu rules in the rules doc I don't see anything that disallows [turning into large amounts of cloth] except for the same rules governing substitution. Would be nice to get qm confirmation before putting it in a plan though.
Posting this in rough form to start getting critiques in.
[X] Training Keiko: Kawarimi 2-8
Save 44 XP
[X] Action Plan: Zoom Boom Zoom
Goals
Methods
- Survive
- Escape
- Don't get seriously injured
- Don't don't engage in combat
- Don't cause an even larger international incident
0. DispelSuggest to Mari:
Disappear
- Fighting retreat
- Run with sustained chakra boosting, depending on our larger supply to outlast the incoming ninja. If they continue catching up, wait until they're close and then use ranged explosives to deter them (explosions, implosions, stupid box) and attempt to PMYF out of there on a different course, repeating if they catch our trail again
- If this strategy appears to be ineffective (i.e. they rapidly catch back up), move to a combat contingency
- Using clones like we practiced with is pretty chakra-intensive, suggest a henge-based decelertion (briefly become large quantities of fabric)
- When we PMYF, send clones in the original direction with orders to make lots of noise and then poof themselves
- Fake our deaths
- Drop the bodies in one spot. Place exploding tags so that the remains will be anonymous but identifiably human
- Summon Pandaa.
- PMYF or stealth away to avoid leaving a trail.
- When the enemies get close, have Pandaa activate the explosives (with 5 s delay, so that Pandaa is unharmed) and despawn.
- Resulting explosion will scatter substitution targets and bodies, obscuring the fact that we escaped and making it look like we committed mass suicide.
- If we succeed we go straight to "Disappear" and stealth mode it. If this fails, then we do the other stally tactics below.
- PMYF three times in a row in semirandom directions to try and break the trail thoroughly, then either attempt to hide or chakra-boosted run
- Change direction to confront one squad or the other, or have them run into one another
- The Leaf patrol are probably weaker and if we kill them without sustaining serious injury we don't have to worry about a flank. But if the Hot Springs patrol catches up we're SOL.
- Attempt to wipe them out quickly so they can't join up with HS patrol against us (see point 1 of The Oldest and Noblest of Pirate Traditions)
- The Hot Springs squad are the stronger squad, but that also means they'll get there faster. It'll give us a longer window to fight them (before the Leaf patrol would catch up) but will be more dangerous.
- Raise defensive MEWs and throw out Syrup Traps to control engagements within which Akane and Kagome make use of their directed explosives and Noburi and Keiko make use of their ranged attacks
- Trap the area as much as possible beforehand
- Keiko and Noburi covering everyone from a central position with weapons and whip
- Mari genjutsus the most dangerous individual(s) but doesn't wipe their memories; team kills them or knocks them out
- Wind wall to deflect incoming ranged attacks and boost our team (assuming Mari isn't genjing someone)
- Barring the treaty already have contingencies that Leaf would accept built into it, having them meet up could itself be a delaying tactic, and the slower Leaf patrol might hold the HS ninja back
Contingencies
- Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. Follow the previous plan from here.
Background considerations:
- Stay at fairly high chakra levels
- Run across bodies of water (if there are any) to try and break any scent-based tracking and get Noburi somewhat topped up if there's time
- If any of the pursuing Leaf nin happen to be known badasses , we prefer trying Jiraiya's general password to combat
- If things look bleak, try to at least get Keiko reverse-summoned to safety
Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
@Velorien To confirm, are they moving faster than us even with chakra boost?
@OliWhail Would henging into long poles right after substituting net as a significant amount of increased distance over flying through the air in our normal forms? Henging into blankets would only be viable if we slow down fast enough to still have gotten from point A to point B more quickly than through normal tac move. It would still be a good tactic if we somehow screwed up and need to do emergency measures to not die. Looking at the transformation jutsu rules in the rules doc I don't see anything that disallows large forms except for the same rules governing substitution. Would be nice to get qm confirmation before putting it in a plan though.
Is hiding with a Henge Stealth+Henge in the same way that disguising yourself with a Henge is Deception+Henge?
ALERT TO EVERYONESure, that seems reasonable. (Again, might be different next time.)
DAMN it Kei. Maybe QMs will be gracious and let us spend sub XP?
So we can actually train her!Since you specified in an earlier plan that you were practicing with PMYF: yes, you can do that.
EDIT: No wait. Actually Keiko should get Subsitution 8, she's the one who can make best use PMYF anyway and currently she has only Substitution 1.
Two plans here. One focuses on fighting and the other on running.
[X] Action Plan: The Oldest and Noblest of Pirate Traditions
I submit here and now, that is what we all must do: We must fight...to run away.
Goals:
Methods:
- Survive.
- Engage and defeat the Leaf ninja.
- Run away (hopefully).
- (Contingency) Engage and defeat the Hot Springs ninja.
Contingencies:
- Engage and defeat the Leaf ninja.
- Immediately change our direction to South-Southwest.
- Prepare explosive-tagged kunai, implosion-seal kunai, shaped charges, genjutsu, taijutsu, Water Whip...
- Stupid boxes, with an explosive tag for remote detonation, are possible. BE VERY CAREFUL
- Locate and briefly ready an ambush position.
- If viable, hide behind a thicker outcropping of trees, wait for them to pass, and gank them from behind.
- If viable, tree-walk and ambush them from above.
- If viable, summon clones that can pretend to be "us". Let them fight and we ambush from behind/above/wherever.
- Be fucking careful about this.
- If viable, Syrup Trap or a Suiton/Raiton combo can be used. Clones can do this, too.
- If viable set up Barrier Method Formation (lesser) with explosive/implosion seals, to be tripped just as they enter our Weapons kill range.
- Right before we fight, have Noburi supercharge our members so we guarantee not running out of chakra.
- Engage and defeat the enemy.
- Keiko/Kagome/Inoue start the ambush with the explosive/implosive kunai. This should suffice to kill or wound much of the Leaf-nin. At the least it'll distract them and force them to scatter.
- Make sure we time it so the bombs detonate where they'll be, not where they are. If they dodge we should have kunaibombs there when they arrive at their new location.
- If viable Inoue can target their fastest runner(s) with genjutsu to ensure they lose the roll against explosives.
- Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
- If viable Inoue can use Wind Wall to slow enemy Tactical Movement.
- If viable Inoue/Noburi can use Syrup Trap as additional flank: put it where they'll jump to and get them caught for follow-up.
- Akane, Kagome, Inoue engage.
- Code Black.
- Palm charges.
- Don't blow up your clothes, Kagome. We need you for the next fight.
- Genjutsu ONLY if necessary. Target the leader/head enemy, obvious reasons.
- Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
- Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
- Stupid boxes ONLY if safe to use. NOT when allies are anywhere nearby, and NOT when we're winning quickly.
- Wind Wall to slow enemies & their weapons, also to boost us.
- Noburi and Keiko continue to fight at range with Water Whip and kunai, respectfully.
- Explosive kunai are to be used ONLY when our allies are not nearby.
- Target enemies Inoue has genjutsu'd, if applicable.
- Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
- Hazou protects Noburi & Keiko.
- Stay close, engage CQC against attacking enemies.
- MEW to split enemies from each other, or to crash enemies into trees. Or both. Both is nice.
- We DO NOT want to kill them all.
- We want to ensure that they can no longer chase us.
- Make sure their healthy men << their seriously injured men.
- They're Leaf-nin, the "Will of Fire" is nice and exploitable.
- If they do chase, yes we kill them all.
- Run away.
- Move West-Northwest.
- Get chakra back from Noburi's barrel while running.
- Chakra boost to hell.
- PMYF to hell.
- If they're still faster, we fight.
- Engage and defeat the Hot Springs ninja.
- The same ambush prep + battle plan as above, with notes.
- You can blow up your clothes now, Kagome.
- Genjutsu can have more liberal use now. If Inoue wants to 24/7 genjutsu she should tell us and stay with Hazou (protection).
- TLitF multiple enemies if possible without too many malus die/price to pay.
- Lots and lots of clones. If they can use explosive tags turn them into kamikazes.
- SUICIDE BOXES. USE THEM ALL.
- Disguises: Face-concealing masks, Henge over all this. All the time.
- Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
- Chakra: CHAKRA BOOST EVERYTHING
- EVERRRRRYTHINNNNGGGG
- This isn't literal, but we really should chakra boost a lot of our actions.
- We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
- Running away:
- Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
- PMYF to hell.
- PMYF use:
- Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
- For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
- FUBAR:
- If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
[X] Action Plan: Bravely Bold Sir Robin
If at any point we choose to fight we commit to having to fight both a Leaf patrol and our very pissed off Hot Springsfanboysstalkerspursuers. We need to bug out. Faster, this time.
Goals:
Methods:
- Survive.
- Run away.
- Slow the enemy down.
- Disappear.
Contingencies:
- Run away.
- We're using chakra boost.
- We're counting on our larger chakra capacity to outlast these scrubs.
- Canteens out, we drink up from Noburi if we have to/decide to fight.
- Get to full, then supercharge before actually fighting.
- The primary goal is speed. We want to widen the gap to the point where we can go into full stealth mode and roll natural
20s100s without them being able to catch up.- We angle ourselves West-Northwest so that the Leaf/Hot Springs ninja meet each other before us. With any luck they'll fight and we can make our escape.
- PMYF. Use it.
- Wind Wall to boost our Tactical Movement.
- If viable, have the Jonin carry us slow-ass Genin, who are Henge'd into easy-carry form.
- If more viable, have Inoue-sensei's clones do it.
- Can the henged genin position themselves to kind of sit backwards on the jounin's shoulders? They'd be facing the enemy in pursuit and would have their hands free to do jutsu.
- Maybe a mild form of chakra adhesion would help steady them?
- It might up our chances if we can toss traps, clones and distractions from the back.
- Slow the enemy down.
- Fake our deaths.
- Drop the bodies in one spot. Put exploding tags on and around them.
- Summon Pandaa.
- PMYF away.
- Have Pandaa activate the explosives (with 5 s delay, so that Pandaa is unharmed) and despawn.
- Resulting explosion will scatter substitution targets and bodies, obscuring the fact that we escaped and making it look like we committed mass suicide.
- If we succeed we go straight to "Disappear" and stealth mode it.
- If this fails, then we do the other stally tactics below.
- Earth and Water Clones to lead enemies down the wrong place.
- If viable, send these clones with explosives to blow up elsewhere. Make it seem as though we're fighting in that place, not where we actually are.
- Use Pandaa to create an implosion seal distraction.
- Send him back, have him detonate implosion seal/large explosive seals, and desummon himself before he would get hurt by it.
- Secondary concern: Don't get seen. Desummon before they actually show up. Stay in hiding.
- If he can, have Pandaa use multiple Barrier Method Formation (lesser) with explosive/implosion seals as traps.
- If the enemy actually chases him, have him lead them away from us.
- If clones can do this better, send them instead of Pandaa.
- Set up Barrier Method Formation (lesser) with explosive/implosion seals while running.
- Disappear.
- Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. More clones in various directions, but only at the start: Once we start moving in stealth, we want to not do anything that gives our position away.
- Ask Inoue-sensei if this is the best plan for when we break immediate enemy tracking: should we sneak the whole way or sneak for a bit and then run?
Seriously.
- Disguises: Face-concealing masks, Henge over all this. All the time.
- Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
- Chakra: CHAKRA BOOST EVERYTHING
- EVERRRRRYTHINNNNGGGG
- This isn't literal, but we really should chakra boost a lot of our actions.
- We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
- Running away:
- Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
- PMYF to hell.
- Fighting:
- See The Oldest and Noblest of Pirate Traditions for how we're fighting.
- Yes, if we end up fighting it'll probably be us vs. Leaf & Hot Springs.
- The same plan applies, though.
- Actually, if they join up wouldn't the slower Leaf patrol-nin kill their ability to engage on us?
- PMYF use:
- Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
- For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
- FUBAR:
- If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
Start talking.