Possible. I still dislike the drawbacks it has and would prefer prevention if possible.
Agreeing with this. I'd prefer Surging Seas.

If we look at the value over replacement here, it costs about 125XP more than Suging Seas, and it allows reducing the penalty for a Severe to -AB, a Moderate to -AB/2, and a Mild to nothing.

Surging Seas to 20 let's us go 3 Zones instead of 2. There's almost no benefit except the XP reduction. No new capabilities, just a marginal improvement of something we already have.

Pain Reduction allows us to take substantially different actions during a Severe and it applies to every character in the party. I think it's worth the extra XP
 
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Pain Reduction allows us to take substantially different actions during a Severe amd it applies to every character in the party. I think it's worth the extra XP
Mmm. It does significantly slow the healing of Severes and eats 72 chakra per 12 hours Nobs has to keep it running but Surging Seas only being a marginal improvement is a fair point. Is there anything else to consider for spending XP on Nobs? If not then I'm convinced Pain Suppression is our best use at the moment.
 
Noburi is strapped for XP as it is.

I think the fact that water ninjutsu is halfcost to level 50 is a huge boon, especially when we're already doing multi-week/multi-month time skips between chapters.

Mmm. It does significantly slow the healing of Severes and eats 72 chakra per 12 hours Nobs has to keep it running but Surging Seas only being a marginal improvement is a fair point. Is there anything else to consider for spending XP on Nobs? If not then I'm convinced Pain Suppression is our best use at the moment.

Great Lake Formation has amazing synergy with WDB.
 
Mmm. It does significantly slow the healing of Severes and eats 72 chakra per 12 hours Nobs has to keep it running but Surging Seas only being a marginal improvement is a fair point. Is there anything else to consider for spending XP on Nobs? If not then I'm convinced Pain Suppression is our best use at the moment.
I don't think we should make a habit of using it for research, for example, but if we take a Severe in the field it allows us to be substantially more combat ready until we can camp safely. Or if we have to deploy while injured.

Same for doing stuff that involves social stats while injured. We can use it for an ~hour right before the meeting and do substantially better than we otherwise would.
 
Doesn't Hazou only need it once every 9ish research days, when he does infusions? Seems like we could heal normally on prep and recovery days, so the drawback doesn't matter much.
I remember this came up in the Discord and someone quoted:
For sealing research, if the final roll is done under the effect of this technique, only prep days done under the effect of this technique can provide a bonus.
So on recovery days, yes, on prep days, no.
 
Doesn't Hazou only need it once every 9ish research days, when he does infusions? Seems like we could heal normally on prep and recovery days, so the drawback doesn't matter much.
As Dan said, you must prep with it to benefit from the reduction, also it forbids multitracking.

Since our Severes only take ~20ish days to heal with natural rest (with immediate treatment) and 36 days to heal using Pain Supression. IMO we're better off just researching some easy stuff for a few weeks amd healing faster. We still have eff PS 53 with a Severe.

That said, there are substantial benefits if we end up needing to take a mission while injured or make social rolls. And we still can research if we desperately need to.
 
Honestly I'd like to level alertness to 49 and water whip to 59 before we messed around with anything else in regards to Noburi's build
 
Honestly I'd like to level alertness to 49 and water whip to 59 before we messed around with anything else in regards to Noburi's build
I could maybe get behind Alt 49, but I think I'd push for WDB -> 40 plus whatever pyramid support is most sensible to achieve that before further leveling Water Whip. That would give Noburi a ranged multitarget attack at high chuunin level, which would be very useful for fighting multiple slightly-weaker opponents and in general just to have in his pocket. It would also put him only one level-40 water jutsu away from Water Element Journeyman, which would increase his capabilities against Fire Element ninjutsu users, further boost the power of his secondary Water techniques like Surging Seas and Syrup Trap, and potentially unlock powerful new Water techniques if we ever actually encounter any that need the stunt. (Also, WDB 40 would give him the pyramid support to push Ath to a 50-slot, which he needs.)
 
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I could maybe get behind Alt 49, but I think I'd push for WDB -> 40 plus whatever pyramid support is most sensible to achieve that before further leveling Water Whip. That would give Noburi a ranged multitarget attack at high chuunin level, which would be very useful for fighting multiple slightly-weaker opponents and in general just to have in his pocket. It would also put him only one level-40 water jutsu away from Water Element Journeyman, which would increase his capabilities against Fire Element ninjutsu users, further boost the power of his secondary Water techniques like Surging Seas and Syrup Trap, and potentially unlock powerful new Water techniques if we ever actually encounter any that need the stunt. (Also, WDB 40 would give him the pyramid support to push Ath to a 50-slot, which he needs.)
I generally support leaving the main trio of combat stats relatively balanced. Unless there are serious XP costs to do so. We need the 20 to support WDB to 40? Do I have that correct? In that case I think Alt -> 49, SS/PS -> 20, WDB -> 40, WW -> 59, Ath -> 59 seems reasonable.
 
I generally support leaving the main trio of combat stats relatively balanced. Unless there are serious XP costs to do so. We need the 20 to support WDB to 40? Do I have that correct? In that case I think Alt -> 49, SS/PS -> 20, WDB -> 40, WW -> 59, Ath -> 59 seems reasonable.
Ath and WW directly translate into staying alive and combat relevant, more than any other skills. I'd like to raise them first, to keep Noburi alive long enough to raise the other skills.
 
Unbalancing your pyramid is generally pretty unwise and getting Nobs some good ranged multiattack will also help him stay alive. If he could have hit like 6 chakravores with one jutsu things would have gone a lot smoother with the cave clearing.

It costs 385 for PS 20+WDB 40 and only 280 for SS 20+WDB 40. Bringing WDB up to 40 would allow him to attack with it at 50. Equal to WW.

Compare that to 495 XP for WW 59. Then we have to spend the XP on PS and WDB anyway to bring Ath up, leaving him unbalanced for much longer.

If WW 50 + HM can't get a hit on an opponent, Nobs should probably be running away rather than continuing to attack at this stage. We don't want him trying to play close combat with a fresh jounin. I think giving him some more utility first is the right call. Although Ath/Alt 49 first is more important IMO
 
I generally support leaving the main trio of combat stats relatively balanced. Unless there are serious XP costs to do so. We need the 20 to support WDB to 40? Do I have that correct? In that case I think Alt -> 49, SS/PS -> 20, WDB -> 40, WW -> 59, Ath -> 59 seems reasonable.
We need a new 30 for which we need a new 20, actually - I think the original assumption was that we'd just bump up HM to 30, but I don't know if that actually makes sense to do? Otherwise yes, that's basically what I was suggesting.

If WW 50 + HM can't get a hit on an opponent, Nobs should probably be running away rather than continuing to attack at this stage. We don't want him trying to play close combat with a fresh jounin. I think giving him some more utility first is the right call. Although Ath/Alt 49 first is more important IMO
WW 50 + HM + RRBs, even - he has the combination stunt. (Though RRBs apply to Ath too, so they don't affect the balance between the two.)
 
We need a new 30 for which we need a new 20, actually - I think the original assumption was that we'd just bump up HM to 30, but I don't know if that actually makes sense to do? Otherwise yes, that's basically what I was suggesting
Oh yeah it sure does. HM will probably be our 3rd 40 to buy Water Journeyman too. And it looks like HM -> 37 is cheaper than raising WW in terms of effective levels (although it's quite close).

As a compromise between "attack stats now" and "diversify now" I suggest we buy HM to 37 after PS/SS 20.
 
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similar relationship to Ath and Sub but only 1/3 skill and half cost -> you want HM at 2/3 of WW (Roughly)
3 levels of WW = 156 XP
+3 Eff levels of WW (HM 29 -> 37) = 138 XP (but really 123 since we need the 30 slot)

2 Levels of WW = 103 XP
+2 Eff levels of WW (HM 29 -> 34) = 80 XP (but really 65 since we need the 30 slot)

I think it's straightforwardly worth it to go to 34 and potentially worth going to 37.

I'd be happy to do so if it would convince the WW first coalition to get on-board with buying WDB 40 before WW 59
 
On reflection, I think I support WDB40, on the grounds of getting pyramid support to raise Noburi's Ath ASAP.

I would be very interested in a comparison of how WDB compares to WW as a single-target attack at various levels. WDB has to be dodged repeatedly and can exhaust substitutions but doesn't benefit from melee buffs like RB.
 
Railgun Rune

Fires a projectile at unseeable-speeds using the mechanism of an explosive rune to propel it with the Railgun rune itself serving to direct and retain the speed of the projectile. This is aimed similarly to RE, and is fired faster than sound; it causes a TN 40 Physique check to avoid hearing damage if unprotected.

The projectile, while in flight, remains on its path regardless of intereference (air, etc.) with the exception of solid object for one mile. Solid objects end this effect, but do not necessarily stop the projectile, which if targetted appropriately (a telescope is sufficient) attack at both TN 80 Alertness (necessary to dodge it at all, without which success the target's Athletics is treated as 0) and TN 120 Athletics, at Armor-ignoring WR 5. This projectile can be enhanced by jutsu.
 
On reflection, I think I support WDB40, on the grounds of getting pyramid support to raise Noburi's Ath ASAP.

I would be very interested in a comparison of how WDB compares to WW as a single-target attack at various levels. WDB has to be dodged repeatedly and can exhaust substitutions but doesn't benefit from melee buffs like RB.
For WDB 40/WW 50/HM 37/EA:

WDB can attack a single target 5 times at 40 + 10 (EA) + 6 (intrinsic AB bonus) + 7 (Boost) + 4FD = 5x 63+4FD

WW can attack a single target at 50 + 13(HM) + 8 (RRB) + 7 (Boost) + 4FD = 1x 78+4FD (WR:1)

For WDB 44/WW 59/HM 40/EJ:

WDB can attack a single target 5 times at 44 + 15 (EJ) + 6 (intrinsic AB bonus) + 7 (Boost) + 4FD = 5x 72+4FD

WW can attack a single target at 59 + 14(HM) + 8 (RRB) + 7 (Boost) + 4FD = 1x 88+4FD (WR:1)

After this we'll probably have Alt 49/Ath 59/WW 59 and we'll learn Lightning before jumping WW from 59 to 70.
 
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Chapter 689: Long-Awaited Payoffs

"Without wishing to express any disparagement of your skills, which I grant are prodigious and worthy of praise, and without any desire to dishearten you at a time when you are about to engage in an important act of focus with potential consequences were you to be distracted—"

"Yes, Kei, I'm sure it's safe," Noburi said with a chuckle. "I've done the research, O Nervousest of Sisters. I've done the research, and I'm right."

Her clearly unconscious hand-wringing suggested that she was unconvinced.

"I promise, it will be fine." Long experience prevented him from patting her on the shoulder, either in condescension or reassurance.

"Very well. Please do not give me an opportunity to—"

"—say 'I told you so'?"

"Were this test to fail, there would be no opportunity for me to say 'I told you so', save only to your rapidly-cooling corpse. Complete chakra exhaustion is fatal and chills the body more than any other fatality."

"Is that so? How interesting. Thank you for sharing this fascinating fact with which I was unaware."

"Yes, very well. I acknowledge that you are the medic in the family, yet still—"

"It's fine, Kei."

"Very well." She paused, dithering, before finally saying, "Please do not die. You are the least annoying of my brothers."

Noburi laughed. "Love you too, sis. Now give me some space."

She opened her mouth, then closed it again and stepped back several paces.

Noburi turned to Hazō, whose face showed nothing but confidence. A precise degree of confidence that Noburi had seen before and that changed not one whit as Noburi studied him.

"You going to fuss at me too?"

"Nope," Hazō said, the confidence shifting into a smile. Years of Hazō-watching for this very thing allowed him to recognize the smile. "You've got this a hundred percent." He gave his brother a thumbs-up and a clap on the shoulder.

Noburi smiled to himself; he would never tell Hazō that he could recognize the Iron Nerve. (Sometimes? How would he know if he had missed it?) It was nice of the twerp to make the effort.

"Do it, bro," Hazō said, nodding firmly. He started to turn, then paused. The smile shifted. "Also, don't forget: the Hokage never authorized you to learn this. Welcome to the treason club."

"There better be cookies or I'm quitting the club," Noburi threatened. "And I'll tell all the hot girls that everyone in the club is a loser who wets their bed, especially that idiot Hazō."

Hazō laughed and strode off to where Kei, Tenten, Mari, and Kagome waited. For just a moment Noburi found himself looking around for the fifth figure there should have been, her green leotard stretched tight over heavy muscles and that constant white-toothed smile beaming at him.

Someday, he promised himself.

"You will be safe?" Yuno asked, her voice faint and sad.

"Not you too," Noburi said, embracing her with a chuckle. He was facing away from the rest of the family so they couldn't see as he reached down and gave his wife's butt a quick squeeze.

Yuno eeped, eyes going wide and cheeks flushing bright red. "Husband! Not in public!"

"Sorry, sorry," Noburi said, raising his hands in surrender but making zero effort to keep the grin off his face. "You're just so cute when you get like this. Plus, now you're too appalled to worry. Right?"

Yuno had been about to say something, probably a heated excoriation of Noburi's publicly casual and playful bodily affection, but his last words caused her to freeze. A moment later, her mouth closed and her eyes narrowed.

"Just sayin'," Noburi said, the grin getting wider. "Isn't it my husbandly duty to keep you safe from all threats within and without? Surely excessive worry counts."

"That is not how the Seventeenth Precept works!"

"It doesn't? Are you sure?"

"Yes!"

"Oh. Rats." He pretended to sorrow for a moment. "Well, I shall try to remember that in the future." He glanced over his shoulder to where the rest of the family waited twenty feet away, then lowered his voice and leaned in close. "It's okay in private though, right?"

Her blush got deeper and she looked away and down. After a moment she said, in the quietest and most embarrassed tone ever, "Yes."

"Cool. In that case, just think of the implications of this little experiment." She looked up at him, eyes going wide and cheeks flaming even more as he waggled his eyebrows.

Yuno was far too brain-locked to say anything so Noburi simply pecked her on the cheek and pushed her towards the rest of the family. She joined them, moving in a bit of a daze.

Noburi took a deep breath, faced his loved ones, and gave them a grin filled with confidence that he did not entirely feel. He had done the experiments, obsessively checked and rechecked the results, and was as certain as he could be. Still, if he got it wrong then...well, what Kei had said was true.

Still, waiting wasn't going to make it better.

He raised both hands, placed the first two fingers of each hand in a cross, and called out in a loud, clear voice, "Shadow Clone Technique!"

The jutsu ripped at his chakra, the pull feeling massively powerful yet still familiar. No other jutsu that Noburi knew demanded so much chakra, but the pull was only quantitatively different than any other jutsu. He effortlessly redirected the demand to his barrel and watched as the energy within dropped.

There was a puff of smoke beside him as the chakra envelope was created and another pull came. This one tore not at his chakra but at him, ripping everything he was away to split it in half and pour it back into himself and his duplicate. The tiny, tiny trickle of chakra that lived in his body, barely bigger than a civilian's even after two years of following the Akimichi training plan to increase his reserves, dipped to levels that left him momentarily light-headed and gasping for breath. He went to one knee, leaning forward with a fist on the ground to balance himself as he struggled not to vomit.

He forced himself back to his feet, standing up straight with a clod of dirt in one hand and raising it high.

"See this, world?! I own you now! Power is mine!" He shook the dirt at the sky, hoping that it would look like his kneeling had been part of a dramatic gesture instead of being the result of bodily weakness. If the others realized what had actually happened, how close he had come to dying, Kei would scold him endlessly. More importantly, Yuno would be frightened.

The others were around him, congratulating him and touching him to verify that he was okay.

"Welcome to the world!" Hazō said, pumping the new Noburi's hand. "What should we call you?"

"Uh...Noburi Two, I guess? I—we, hadn't really thought about it."

Hazō raised an eyebrow. "Really? My clones always come into existence with some weird name that I never thought of." He shrugged. "Hey, whatever works for you, Noburi Two."

"That's too long," Mari complained, hugging him now that she had verified Prime was okay. "Is it okay if we give you a shorter name? We'll use the full one if you really want, but maybe—"

"Do not permit it, Noburi Two," Kei said. "If you permit the travesty of cognomen shortening, especially by our reprobate adoptive mother, you shall rapidly find yourself being called something juvenile, embarrassing, or borderline obscene."

"Hey!" Mari said, placing a hand on her chest in offended innocence. "I would never!"

"You were going to offer to refer to him as 'Nob', a homonym for a slang term meaning penis. Were you not?"

"...No?"

Noburi Two laughed. "How about Akai? It's short and references a famous twin."

"The myth of Akai and Aoi, the twin Baku dream-eaters?" Kei said, eyebrows high.

"Yup! Akai was the one who fed on positive dreams and so he became loving and happy. Basically, the cool brother that everyone liked." He jerked a thumb over his shoulder at his progenitor. "He can be Aoi, the mean one who ate all the evil dreams."

"Ah, but Aoi was actually the good one," Noburi said. "He ate the bad dreams so that the humans didn't have to remember them and therefore live with fear. Akai was a selfish jerk who took all the good stuff for himself."

"Yeah, but—"

"Akai it is," Hazō said, raising his voice. "Not to rush you, but I am absolutely about to vibrate apart if I don't find out the second half of the experiment."

Akai looked at Noburi; their faces held equally evil grins. "We could make him wait..." Akai suggested.

"Could be fun," Noburi agreed.

"Hey! I am your Clan Lord!"

"Pfft. We're all missing-nin traitors, remember? Can't be our Clan Lord if we're exiled from the Gōketsu Clan."

"No, we aren't missing-nin—I mean, at least we won't be forever," Hazō said. "As soon as we return to Leaf, Naruto will back-date some orders showing that we were never missing in the first place."

"And at that point you can start lording your Clan-Lordship over us again. Until then, nope." Akai stuck his tongue out at his meat-based brother.

"As fun as it would be to watch him explode from curiosity, I have to admit that I'm pretty curious too," Noburi said, unslinging his barrel and dipping two fingers in the water. He held out his hand to his clone. "You mind?"

Akai clasped Noburi's hand without hesitation and waited.

The rest of the family waited as well, every one of them with bated breath, as Noburi sent his bloodline's probing fingers into his other self.

"Hm," Noburi said after a few seconds.

Everyone waited.

Noburi and Akai said nothing, but it soon became clear that they were struggling not to laugh.

"Noburi, so help me, you better start talking or I am going to take you behind the woodshed," Hazō said. His voice was grumpy and only partially unserious.

Noburi held up one finger in a 'wait' gesture, then dipped water out of his barrel and handed it to Akai. The clone raised the mug to his family and glugged it down, bending dramatically backwards as he did.

"Ahhhhh," he said, straightening. "Check this out: Substitution!" He vanished and a log fell to the ground where he had been standing. Everyone whipped around as his voice came from behind them, crying, "Water Whip! Hōzuki's Mantle! Water Dragon Bullet! Surging Seas! Water Dragon Bullet!"

Noburi watched in amusement as his clone surfed past them, a protective three-quarter dome of water covered in lashing tentacles shielding him from view as his water whip cracked back and forth in front of him and a pair of massive construct dragons, each larger than some civilian huts, flew escort on either side.

The dragon constructs faded away and Akai jogged back to them, dismissing his Whip and obscuring Mantle now that it was no longer needed.

"That was amazing!" Yuno shouted, her normal reserve and grace lost in the excitement. Noburi had been holding her hand and now found himself almost lifted off his feet as she threw her hands in the air.

"I know, right?" Akai said, grinning madly. "Did you see that? Normal chakra reserves! No barrel needed! And it was so efficient!" He looked to his progenitor. "Seriously, wait until you remember this. I dunno if it's just because I'm a clone or if it's like this for all non-Wakahisa, but each of those took a fraction of the chakra we—well, you, normally pay."

Noburi grimaced. "That sucks. On the other hand, your capacity is tiny."

Akai raised an eyebrow and looked back to the massive divots in the grass where the two overpowered Water Dragon Bullets had crashed.

"C'mon, bro," Akai said. "You know perfectly well that we've tanked up chūnin and even a couple of jōnin who couldn't have done that."

Noburi flipped one hand in acknowledgement. "Okay, fair. Still, tiny compared to me."

Akai laughed. "Fair enough. Now, I'm burning daylight here. Howzabout you summon Gamahebigai and introduce me? It's time for the check-in and we need him to know that there could be multiples of us around."

"Who is Gama-whatever?" Mari whispered, leaning over to Hazō.

"Back when we left the previous rift site," Hazō replied quietly, "I asked Noburi to ask Gamabunta for permission to send a toad to the Snake Clan so that we would have a way to get a message from Orochimaru once Akatsuki got the rift open. It took a month or so to get permission and find a toad who was willing to do it, then a few weeks for Gamahebigai to get there, but he's there now."

"Huh. Why did Gamabunta go for it?"

Hazō shrugged. "My impression is that he didn't like Gamahebigai very much and this is something of a punishment duty. Gamabunta is using him as a relay point to trade with the Snakes. Have you seriously not paid attention to this? Noburi has been summoning him every day for the last two weeks."

"You guys are always summoning people for various reasons," she said, offended. "Many of the people are also very prickly and I don't want to mix in and maybe cause issues. Things seem to be working fine so I've kept my nose out of it."

"Fair enough. Anyway—ah, here we go."

"Summoning Technique: Gamahebigai!" Noburi slammed his bleeding hand to the ground and the familiar puff of smoke appeared, then dispersed to reveal Gamahebigai.

Who immediately collapsed to the ground.

Before anyone could move, Noburi was on his knees beside the toad, pulling supplies from his seals and running medical chakra over the horrific wounds on the toad's back. Somewhat pointlessly, since the toad was a chakra construct on this Path, but the actions were automatic.

Hazō raised an arm to the side, barring the rest of the family from crowding around Noburi while he worked. He needn't have bothered. Everyone's eyes were riveted to Gamahebigai's back.

The wounds were fresh and had clearly been made with something extremely sharp, perhaps a scalpel. They were shallow, not life-threatening or any risk of permanent damage. Instead, the skin had been flensed away in neat strips.

Strips that formed words.

Article:
I have completed the push/pull work.

Enemy has built fortress onsite. Heavy movement in and out, including large amounts of logistical material. Suggests they have opened it or will soon open it.

Dossier on locations has invisible-ink message. Heat the pages. Meet me at 3rd location immediately. I will wait a reasonable time, then act with/without you.





Author's Note #1: Hazō applied heat to the pages of the dossier that Orochimaru gave him, the one that led you to the pool. A new list of locations is revealed with no details about what each one is. The 3rd location is in Rice Country.

Author's Note #2: The Shadow Clone jutsu creates one or more instances of the caster as determined at casting time. This costs 150 + (N x 25) chakra, where N is the number of clones you are making. Once you have cast it, your remaining chakra is then divided between all extant instances of you, including the clone(s) you just made and any extant Shadow Clones you may have made earlier. Unlike other jutsu, the Shadow Clone jutsu will kill you if you don't have enough to pay for all of the clones and leave all instances of you with at least 1 CP.

Those with the Wakahisa bloodline (the Vampiric Dew) have 1 CP of internal chakra and a vastly larger reserve that they keep in the water contained in the barrel on their back. Noburi has spent two years studying the Akimichi chakra-training exercises (i.e., he has bought 2 instances of the Akimichi Chakra-Enhancement stunt, each of which requires 1 year of study), each of which adds 5% rounded up to your maximum chakra reserves. As a result, Noburi has 3 internal CP. The startup cost of the Shadow Clone is cast from his barrel, as with any other jutsu, but when remaining chakra is distributed it is the internal chakra, not the barrel, that is drawn upon. In short, Noburi can afford to make at most 2 Shadow Clones per casting, assuming that he is at full internal CP when casting.

On the good news front, Shadow Clones do not have their Prime's bloodline. Akai and any other Shadow Clones that Noburi creates inherit his Chakra Reserves stat and have normal chakra systems. (Normal for a Shadow Clone, anyway.) Noburi's CR stands at 40 as of this chapter, meaning that Akai et al have a maximum capacity based on that instead of on the 1 CP that a regular Wakahisa would have. Shadow Clones do not regenerate chakra but they can accept transfusions via the Vampiric Dew or other method.

There are still some mechanics details we need to work at, so as whether a popped Shadow Clone's chakra returns to the barrel or the coils. I'll edit that in once we have it.

Author's Note #3: I believe that @Paperclipped, who sparkles in the daylight like a beautiful diamond and whose mere presence makes people better, has already done all the research rolls for this update. I'll paste them in here later as well as putting them in a separate Informational threadmarked post.

EDIT: I forgot to add the bonus invoke from prep days in this chapter, see this post for an explanation of how this was resolved.

Day 1
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune. -10 [A/N: No FP charged for this] FP, +2 prep days, shortening the cycle since Hazō is fine dropping prep for Ninja-Radar. Difficulty: Medium.
Prep Banshee-Lover.

Day 2
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 3
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 4
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 5
Infuse Ninja-Radar Rune:

Hazō (Earthshaping): 50 - 6 (timeladder down) + 8 (prep) - 3 = 49
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 8 (prep) - 9 = 65
Hazō spends a FP to reroll! 3 FP remain.
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 8 (prep) + 0 = 74

Hazō thinks he's around halfway done with this rune.


Infuse Rift-unanchoring Rune:

Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) + 0 = 54
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) - 3 = 73

This rune is definitely a good bit harder than the previous rift rune. Nonetheless, it's totally workable. Hazō estimates he's maybe a tenth of the way finished. He'll keep at full prep for another cycle, same as the previous rift rune, while he's feeling out the difficulty before he starts dropping prep.


Infuse Banshee Lover:
Hazō (Calligraphy): 47 + 3 (Dampener) + 8 (prep) - 6 = 52
Hazō (Sealing): 54 + 8 (prep) + 6 = 68

Day 6
DoB rest.

Day 7
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 8
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 9
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 10
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 11
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 12
Infuse Ninja-Radar Rune:

Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) + 6= 60
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) - 6 = 70
Hazō doesn't think he needs to reroll this, so he'll let it slide…


Infuse Rift-unanchoring Rune:

Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) + 12 = 66
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) + 0 = 76

Hazō will cautiously drop a prep day next cycle.


Infuse Banshee Lover:
Hazō (Calligraphy): 47 + 3 (Dampener) + 10 (prep) + 3 = 63
Hazō (Sealing): 54 + 10 (prep) - 6 = 58

Day 13
DoB rest.

Day 14
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 15
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 16
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 17
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 18
Infuse Ninja-Radar Rune:

Hazō (Earthshaping): 50 - 6 (timeladder down) + 8 (prep) - 6 = 46
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 8 (prep) + 6 = 80

Should be finished in another cycle like that one. Two if he's not so lucky.


Infuse Rift-unanchoring Rune:

Hazō (Earthshaping): 50 - 6 (timeladder down) + 8 (prep) - 9 = 43
Hazō spends a FP to reroll! 2 FP remain.
Hazō (Earthshaping): 50 - 6 (timeladder down) + 8 (prep) + 6 = 58
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 8 (prep) + 6 = 80

Still going well. Hazō will drop another prep day.


Infuse Banshee Lover:
Hazō (Calligraphy): 47 + 3 (Dampener) + 8 (prep) - 6 = 52
Hazō (Sealing): 54 + 8 (prep) - 9 = 53
Hazō won't reroll, as he expects this will be fine. Easy seal.

Day 19
DoB rest.

Day 20
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

(Brevity-based refresh to 3 FP)

Day 21
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 22
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 23
Infuse Ninja-Radar Rune:

Hazō (Earthshaping): 50 - 6 (timeladder down) + 6 (prep) + 0 = 50
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 6 (prep) + 3 = 75

Hazō just barely misses out on finishing this rune. Probably because of the dropped prep days and not managing even a little luck.


Infuse Rift-unanchoring Rune:

Hazō (Earthshaping): 50 - 6 (timeladder down) + 6 (prep) - 9 = 41
Hazō spends a FP to reroll!
Hazō (Earthshaping): 50 - 6 (timeladder down) + 6 (prep) - 9 = 41
Hazō spends a FP to reroll!
Hazō (Earthshaping): 50 - 6 (timeladder down) + 6 (prep) - 9 = 41
Hazō spends a FP to reroll! 0 FP remain.
Hazō (Earthshaping): 50 - 6 (timeladder down) + 6 (prep) + 0 = 50
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 6 (prep) + 0 = 72

Well, despite the Earthshaping scare, this went fairly well. Assuming he doesn't roll terribly again on ES, Hazō will drop yet another prep day.


Infuse Banshee Lover:
Hazō (Calligraphy): 47 + 3 (Dampener) + 6 (prep) + 3 = 59
Hazō (Sealing): 54 + 6 (prep) + 9 = 69

Day 24
DoB rest.

Day 25
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Hazō buys up to 2 FP (-20 XP).

Day 26
Prep Ninja-Radar Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 27
Infuse Ninja-Radar Rune:

Hazō (Earthshaping): 50 - 6 (timeladder down) + 4 (prep) + 6 = 54
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 4 (prep) - 3 = 67

Hazō completes the Ninja-Radar Rune! Mechanics: Creates a sphere of light 1 meter in diameter hovering over the rune. All chakra sources within 1 km that have over 100CP currently in their system will be displayed as a dot of light on the surface of the sphere. The brightness of the dot indicates both direction and quantity of chakra together, so a very bright source might be closer or stronger. If a source is represented on the display and then burns their chakra below 100 CP, it will be removed from the display. Sources in the same zone as the rune are not displayed in order to prevent visual clutter.

The rune is the notional center of the sphere, so location of the dot indicates direction.
Lasts 1 month, then burns out.


Infuse Rift-unanchoring Rune:

Hazō (Earthshaping): 50 - 6 (timeladder down) + 4 (prep) - 3 = 45
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 4 (prep) - 9 = 61
Hazō spends a FP to reroll! 1 FP remains.
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 4 (prep) - 6 = 64
That probably won't fail…

Progress is slowing down, some of these low rolls are getting scary, so Hazō won't drop any more prep days from here. He thinks he's comfortably more than halfway done with this rune anyway.


Infuse Banshee Lover:
Hazō (Calligraphy): 47 + 3 (Dampener) + 4 (prep) + 0 = 54
Hazō (Sealing): 54 + 4 (prep) - 3 = 55

Day 28
DoB rest.

Day 29
Prep Explosiver Rune. -1 FP, +2 prep days. Difficulty Result: Medium. That means back up to full prep! 0 FP remain.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Hazō buys up to 2 FP (-20 XP).

Day 30
Prep Explosiver Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

(Brevity-based refresh to 3 FP)

Day 31
Prep Explosiver Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 32
Prep Explosiver Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 33
Infuse Explosiver Rune:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) - 6 = 48
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) - 3 = 73
[A/N: No Invoke added here since it wouldn't change the rune's completion date]

Oh yeah, this rune isn't that bad. Hazō is confident he can drop a prep day.


Infuse Rift-unanchoring Rune:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 8 (prep) + 12 = 64
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 8 (prep) + 0 = 74

Hazō thinks he's over two-thirds done!


Infuse Banshee Lover:
Hazō (Calligraphy): 47 + 3 (Dampener) + 8 (prep) + 0 = 58
Hazō (Sealing): 54 + 8 (prep) + 0 = 62

Day 34
DoB rest.

Day 35
Prep Explosiver Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 36
Prep Explosiver Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 37
Prep Explosiver Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 38
Prep Explosiver Rune.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 39
Infuse Explosiver Rune:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 8 (prep) - 3 = 49
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 8 (prep) - 12 = 62
Hazō spends a FP to reroll! 2 FP remain.
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 8 (prep) + 0 = 74

Hazō completes the Explosiver Rune! Tentative mechanics: It acts like an Explosive Rune, except it takes 125 points of substrate to make, has a central zone TN of 120, and spreads outwards to 4 additional Zones (until the TN is 40, same as with the normal Explosive rune).


Infuse Rift-unanchoring Rune:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 8 (prep) - 6 = 46
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 8 (prep) + 3 = 77

So close…


Infuse Banshee Lover:
Hazō (Calligraphy): 47 + 3 (Dampener) + 8 (prep) - 3 = 55
Hazō (Sealing): 54 + 8 (prep) - 6 = 56

Day 40
DoB rest. Starting travel to northern Lightning rift site, as the Explosiver test was quite noisy.

(Brevity-based refresh to 3 FP)

Day 41
Continuing travel to new site.

Day 42
Securing new site (highly chakra-intensive; no spare chakra for the day), setting up time runes, etc.

Day 43
Prep Remote Explosive 2.0. -1 FP, +2 prep days. Difficulty Result: Hard. 2 FP remain.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 44
Prep Remote Explosive 2.0.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 45
Prep Remote Explosive 2.0.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 46
Prep Remote Explosive 2.0.
Prep Rift-unanchoring Rune.
Prep Banshee-Lover.

Day 47
Infuse Remote Explosive 2.0:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) - 3 = 51
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) + 6 = 82
[A/N: No Invoke added here since it wouldn't change the rune's completion date]

Oh yeah, this rune is definitely going to unstagnate Hazō (and in fact, adding a Landmine trigger could be a good next project… if it's doable at all). He thinks he's a fifth of the way done, and that's including the veterancy he's getting from Explosiver and the last Remote Explosive.


Infuse Rift-unanchoring Rune:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 8 (prep) + 3 = 52
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) + 12 = 86

Hazō completes the Rift-unanchoring Rune! The rift that this rune is applied to is dimensionally unlocked. Rift-moving runes or seals are now just a matter of grabbing onto the rift somehow.


Infuse Banshee Lover:
Hazō (Calligraphy): 47 + 3 (Dampener) + 8 (prep) + 0 = 58
Hazō (Sealing): 54 + 8 (prep) - 3 = 59

Day 48
DoB rest.

Day 49
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune. -1 FP, +2 prep days. Difficulty Result: Hard. 1 FP remains.
Prep Banshee-Lover.

Hazō buys up to 2 FP (-10 XP).

Day 50
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

(Brevity-based refresh to 3 FP)

Day 51
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 52
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 53
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune (this prep day has no effect, but full-prep is required for Remote Explosive 2.0).
Prep Banshee-Lover.

Day 54
Infuse Remote Explosive 2.0:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) + 6 = 60
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) + 0 = 76

Infuse Rift-kicking Rune:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) - 3 = 51
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) + 5 (invoke "Out-Touched Sealing Genius"; free with prep day bonus) - 6 = 75


Infuse Banshee Lover:
Hazō (Calligraphy): 47 + 3 (Dampener) + 10 (prep) + 3 = 63
Hazō (Sealing): 54 + 10 (prep) - 3 = 61

Day 55
DoB rest.

Day 56
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 57
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 58
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 59
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 60
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

(Brevity-based refresh to 4 FP)

Day 61
Infuse Remote Explosive 2.0:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) - 6 = 48
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) + 6 = 82

Infuse Rift-kicking Rune:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) + 9 = 63
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) - 6 = 70

Infuse Banshee Lover:
Hazō (Calligraphy): 47 + 3 (Dampener) + 10 (prep) + 9 = 69
Hazō (Sealing): 54 + 10 (prep) + 3 = 67

Day 62
DoB rest.

Day 63
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 64
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 65
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 66
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 67
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 68
Infuse Remote Explosive 2.0:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) + 3 = 57
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) - 9 = 67
Hazō spends a FP to reroll!
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) - 9 = 67
Hazō spends a FP to reroll! 2 FP remain.
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) + 3 = 79

Infuse Rift-kicking Rune:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) + 0 = 54
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) + 6 = 82

Infuse Banshee Lover:
Hazō (Calligraphy): 47 + 3 (Dampener) + 10 (prep) - 3 = 57
Hazō (Sealing): 54 + 10 (prep) + 3 = 67

Day 69
DoB rest.

Day 70
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

(Brevity-based refresh to 3 FP)

Day 71
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 72
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 73
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 74
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep Banshee-Lover.

Day 75
Infuse Remote Explosive 2.0:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) + 3 = 57
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) - 3 = 73

Infuse Rift-kicking Rune:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) - 6 = 48
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) - 3 = 73

Infuse Banshee Lover:
Hazō (Calligraphy): 47 + 3 (Dampener) + 10 (prep) + 3 = 63
Hazō (Sealing): 54 + 10 (prep) + 0 = 64

Hazō completes the Banshee Lover seal! This seal slightly amplifies sound near the wearer's ears, but doesn't amplify any sound to a debilitating level. Tentative mechanics:
  • +2*AB to Examination to understand or decode very quiet sounds (e.g. whispered conversations).
  • +AB to Alertness to passively notice enemies hiding (e.g. hearing the rustle of their clothes or their breathing).
  • +AB to initiative at GM's discretion (e.g. bonus applies if an enemy is leaping out at you and hearing them lets you react earlier. Would not apply if enemy is standing across from you, such as in the fight against the ninja in the Land of Neck). Stackability with chakdar TBD.

Day 76
DoB rest.

Day 77
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep High-Capacity Storage Seal. -1 FP, +2 prep days. Difficulty Result: Jiraiya. Hazō thinks that storage seals' island of stability will just be really hard to escape in any direction. Compromising on some features will not necessarily be a way to make other features stronger. 2 FP remain.

Day 78
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep KISS. (already difficulty checked as chūnin)

Day 79
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep KISS.

Day 80
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep KISS.

(Brevity-based refresh to 3 FP)

Day 81
Prep Remote Explosive 2.0.
Prep Rift-kicking Rune.
Prep KISS.

Day 82
Infuse Remote Explosive 2.0:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) - 3 = 51
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) + 3 = 79

Hazō completes the Remote Explosive 2.0! Tentative mechanics: Identical to the Remove Explosive, except it takes 625 substrate, has a central TN of 120, and has a range of 2 km. This clears his Sealing stagnancy, and as a significant project, grants him +1 FP. He now has 4 FP.


Infuse Rift-kicking Rune:
Hazō (Earthshaping): 50 - 6 (timeladder down) + 10 (prep) + 0 = 54
Hazō (Primordial Sealing): 32 + 22 (crossover bonus from DoB-boosted Sealing) + 12 (Disciple of the Beyond) + 10 (prep) + 6 = 82

Hazō thinks he's a little under ⅓ of the way done with the Rift-kicking rune.


Infuse KISS [A/N: SOP says to prep for 5 days but Hazō has 3 FP, so he's fine with overriding the SOP and attempting with only 4 prep days if he rerolls -6 and below – this is edge-casey enough that I'm fine changing the 'pilot behavior in this situation in the future, so let me know if you think I made the wrong call].
Hazō (Calligraphy): 47 + 3 (Dampener) + 8 (prep) + 6 = 64
Hazō (Sealing): 54 + 8 (prep) + 12 = 74

Hazō is not quite sure how easy this seal is, given how unusually well the research went, so he can't judge his progress very well. The chakra detection part is old hat for him at this point, with his veterancy from chakdar, the chakrascope, Minato's jinchuuriki seals, and most recently Jiraiya's Tracking Earth Bullet seal. He expects that there will be some engineering/deployment challenges to go along with this seal, even if he gets it done.

Day 83
DoB rest.


Net FP: 0. Hazō spent 50 XP purchasing Fate Points in this chapter.

XP AWARD: 332 This update covered 65 calendar days, which was 83 subjective days given the presence of temporal acceleration runes.

Brevity XP: 10

"GM had fun" XP: 3
I have been wanting to write the Noburi scene for literally years.

Vote time! What to do now?

Voting ends on Wednesday, .
 
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