If the goal is to continue the quest then this does so in the simplest way. It is reasonable, natural, uses player-specfic ideas (prior to the retcon!), and arguably is what Hazou-pilot should have done.

*snip* additional thoughts in my earlier post *snip*

I was thinking, rather than potentiality 1/2 or 3, why not 1/2 and 3?

What I mean is make option 3 the Gamma timeline, and alternate between the retcon that saves Hazou in the Alpha timeline.

They can alternate every other post, every other week, biweekly, monthly, etc. Whatever the QMs decide, with modifications as appropriate based on what is happening in story.
 
Why? Asking earnestly.

When we lighthouse we do research faster than the QMs can come up with mechanics. With the new buff stacking rules we can't have more than 3 buffs.

It seems that we have both mechanical and IRL reasons to favor quality over quantity.
No, we don't, generally; what we come up with is more ideas for research, which eats into the time they have to come up with mechanics. And a lot of sealing ideas we have just... don't work out, in practice, when we finish them? Like stuff like Flash seals we intended to be debuffs and they aren't, they're just another buff for the stack. And making it harder to make new things will make that kind of thing *really* depressing and result in a lot more salt when something we spent 6 months on in character and two months out of character (if I'm being generous about in-character to out of character time) is useless to us.

I also really dislike this because it is what feels like a disporportionate nerf to Hazou, because he specifically is 17 and has had relatively little time and will ever have relatively little time (he's 17, this has been running for 10 years...) to do anything with research.
 
To me, anything that comes from the angle of "we must make it harder to complete research" is going to run into the brick wall of "well we need those projects completed, so I guess we have no choice but to spend twice as long on it".

Like, take the Leaf siege arc, assume we choose a route that puts us in that scenario. We'll still need to research improved Iron Earth runes, and then maybe improved Force Domes if we can, or something clever to stop Samehada from getting close. We're not going to say "ah well research is harder and slower so I guess we just won't bother with the Samehada counter", we'll just take longer to accomplish it, spending more time in the research mines instead of less.

Does this imply that if you made research a lot faster it would solve the problem? Well, yes actually, it would indeed solve that problem. It would just also throw the game balance out of whack in other ways, and runs a much higher risk of overly straining the QM spoon drawer, so it's very reasonably not on the table. But anything that tries to move in the opposite direction and discourage research, make it longer and harder and more of a slog, is just going to make our mandatory research quota longer and harder and more of a slog.
 
To be honest my only idea to solve the fundamental problems with research on all sides would be something kludgey like:

*You get X research actions per [unit time] (maybe with bonus actions rewarded for completing objectives, doing cool stuff or achieving combat unstagnations)
*Per action, the voters vote on a top-3 list of the research projects they are most interested in
*[Optional]: The GMs submit their own research projects that they would prefer to see. This can help anchor player expectations about what is viable.

*Hazoupilot investigates the projects and produces the one that the GMs are most comfortable with. However, the project is guaranteed to be useful and powerful commensurate to Hazou's skill level in that research field. In-universe this is justified as Hazoupilot tinkering with various options until he found one that was relevant.
*If none of the top-3 projects are workable then Hazoupilot produces something else, determined by GM fiat, which is also guaranteed to be useful and powerful etc. If the project is used in play and it emerges that it is not as powerful/useful as advertised for reasons of emergent complexity (or otherwise), the project will be mechanically revised, potentially with player suggestions, until it is that useful.

*For projects Hazoupilot doesn't select, GMs are free but not obligated to comment on them. "This isn't viable," "Great project, just didn't make the cut this cycle," "This would be really cool but requires more Sealing"
*If you want more granularity to separate epic projects like "fix the Runic Mont" from "make a flashlight seal," you could split it into Major and Minor projects. Force Dome is a Major, Fixing the Runic Mont might be 5-6 Majors, and chunin-level paper seals would be Minors.

It's not a great compromise since the players won't get the see the vast majority of their research plans implemented, but that was never actually an option as the GMs don't have the mental energy to evaluate and balance that many novel mechanics. This addresses the two largest issues with research:

*The GMs don't have the time or energy to process Hazou's unbounded research throughput
*The players dislike it when they research / procure something and it turns out underwhelming or poorly-suited to their present circumstances, whether for in-universe or mechanical reasons (Storm Rune, Geode Coffin etc)

Normally I would say it's unsimulationist for Hazou to create guaranteed bangers, even if on a delayed schedule, but considering how many world-shaking inventions he's created in a mere three years as a ninja we can chalk it up to him simply being the Leonardo da Vinci of superweapons.

Alternatively, just re-purpose Exalted 3E's Sorcerous Working system. Everyone loves that system.
 
Last edited:
To me, anything that comes from the angle of "we must make it harder to complete research" is going to run into the brick wall of "well we need those projects completed, so I guess we have no choice but to spend twice as long on it".

Like, take the Leaf siege arc, assume we choose a route that puts us in that scenario. We'll still need to research improved Iron Earth runes, and then maybe improved Force Domes if we can, or something clever to stop Samehada from getting close. We're not going to say "ah well research is harder and slower so I guess we just won't bother with the Samehada counter", we'll just take longer to accomplish it, spending more time in the research mines instead of less.

Does this imply that if you made research a lot faster it would solve the problem? Well, yes actually, it would indeed solve that problem. It would just also throw the game balance out of whack in other ways, and runs a much higher risk of overly straining the QM spoon drawer, so it's very reasonably not on the table. But anything that tries to move in the opposite direction and discourage research, make it longer and harder and more of a slog, is just going to make our mandatory research quota longer and harder and more of a slog.
Also, uh, frankly, I'd be inclined to lighthouse more rather than research less. Because as established I like research stats.
 
I pretty much always take a slow and steady approach to things when there is any risk. Slowing down research would just incentivize going slow(er) to make up the difference. Because we kinda need the research. It's generally better, from a psychological perspective, to throw additional carrots out rather than trying to use the stick on the thing you want to reduce as well. And either way the research is necessary because of the situation we've gotten into so… not sure what else we can really do?
 
Same, it just turns out he's a lot stupider than expected.

There's no way to keep him cooperative - we will always end up a threat eventually, and so he'll figure out a way to kill us.

This seems an accurate assessment of Oro, unfortunately. That being said:

The hivemind has spent years refusing to internalise that Oro is genuinely deeply bad news, despite all evidence, ~every other character's warning, Oro's own testimony, and even OOC QM statements.

I don't see any reason for us to start now.

I would like us to crawl out of the Rift, wander straight over to Oro, and inform him that murdering us is Rude and that Family must use the Clear Communication Technique, treating his murder attempt like Kei's and babbling about Jashin or other hidden Lore he doesn't know we have, just to see him go what the fuck what did I just say! while also wondering what the fuck is wrong with us and if it's even possible to keep us from pushing powerful new things into his hands.

Ideally, we would also hand him something useful from the afterlife as we lurch out of our grave.

In an Omake, of course. Of course.

I think the Jashin plotline could be extended to easily give Hazou meaningful challenges that both he and the playerbase would be interested in. Being the Prophet of Life means effectively promoting human life and flourishing, which is an extremely difficult and complex task even if you have regeneration. Being able to beat people up is helpful for this, but not a large-scale solution in and of itself.

I could see a satisfying gameplay loop of:

1. Hazou fights people (ninja with anti-social goals, powerful chakra monsters threatening villages, Leopard war stuff)
2. This clears the way for Hazou to undertake a major project (chakra rice 2.0, plant cultivation rune, creating a major system of dams and canals, restructuring Leaf politically, other humanitarian efforts)
3. Successfully completing the major project results in rewards from Jashin (deep lore, influence over powerful Jashinists, buffs to Hazou's signature stunts, raw infusions of XP or powerful jutsu), plus future missions with promise of additional rewards

Due to regeneration, players won't fear step 1. because Hazou is much less likely to actually die, though he can still be defeated, captured, trapped etc.

In terms of "enough combat power to safely do cool adventures," we just have to get Hazou to the level where he would likely survive making a desperate all-out escape attempt from an opposed S-ranker. With regeneration this requires much less XP (and thus, time) to get us to this outcome.

Meta-level: It does feel like the rewards for completing impressive objectives are held behind so many implementation obstacles that the visceral feeling of satisfaction is somewhat lacking. Successfully coordinating the Dragonwar got us the ability to (when desperately needed) summon Cannai, but summoning Cannai had so many other mechanical and in-universe requirements that simply attempting to fulfill those requirements got Hazou killed. And Hazou basically didn't get any other reward from the assembled Clan Bosses for his numerous contributions to saving their world. In this regard, having Jashin directly reward Hazou for successfully completing large Uplift projects feels like a much tighter feedback loop for the players.

Hm… yeah, munchkining more for survival and avoiding light housing would be more common if we A) didn't have the constant world-ending stakes, and B) had a way to guard against Game Overs/benefit from combat more. The DotB replacement (thousand forged) looks good for one, and bringing Jiraiya/Akane back through an Afterlife Quest could let Oro keep the Rift (with Akatsuki as an enemy of both), preventing us from outright solving death while still letting us get something of a safety net.
 
The thread is moving extremely fast, so it's hard to catch everything that should be responded to. That said, there haven't been a lot of things that I feel like we need to respond to? @Rihaku has made several suggestion posts that we should get to but the rest is mostly discussion. Are there specific posts you think we should speak to?
I was more talking about in general, not specifically the post chapter discussion. For example, Hazou-pilot not horizontally stacking rocket boots.
 
Here are some proposed Stunts for Hazou that could be used in lieu of DotB:

Thousand-Forged
Req: Forged in Fire, created at least three world-shaking inventions or the narrative equivalent, DotB [replaced by this stunt]

The insights of the Out may no longer be directly accessible, but you are what you repeatedly do. And what Goketsu Hazou does, is create the tools to bend the world to his vision. The patterns of the Out are not the only source of inspiration for one whose mind has been opened to possibility.

*Each time the user breaks through a Combat stagnancy barrier, they receive one special Research action.
*The user may expend this special Research action to receive a burst of creative insight, acting as if they had performed research on a topic of their choice for two weeks, and as if their relevant Research skills were [TYS +5] points higher. Research actions not immediately expended may be banked; their use down the line represents the character tinkering in their off-time.
*For purposes of creating, understanding, or otherwise interacting with the products of this research, the user's relevant skills are considered [TYS +5] points higher at all times.

This leads to a more-desirable balanced gameplay loop of [combat -> research], with combat unstagnations naturally fueling research unstagnations. If two weeks of dedicated research with +17 to the relevant stats isn't sufficient (or is too powerful), fiddle with the numbers until you get the outcome you want.

Renaissance Man
Req: At least four Research skills at an effective score of 40+ (Sealing, Primordial Sealing, Minatosealing, Biosealing, Medical Ninjutsu, Medical Knowledge, and Technique Hacking are considered Research skills)

As one understands chakra more cohesively, a holistic picture begins to emerge. No longer the blind touching the elephant; now the eye of his mind starts to open as he comprehends the whole. And in this land of the blind, no matter the source of his vision - the one-eyed man is king.

*For purposes of unstagnation, the user may compress all Research-related domains such as Sealing, Medicine, etc into a single "Science" domain. An action that would suffice to unstagnate any prior Research-related domain now unstagnates the "Science" domain
*The patterns of chakra and the world become more readily apparent to the user, sparking effortless insight. They have forced their mind into a shape that cannot help but intuit the underlying dynamics of the world. The user's natural XP rate is increased by 2/day.

While Hazou doesn't quite qualify for this yet, getting effective Minatosealing 40 would suffice (as it also requires TH 40). The purpose of this Stunt is to get Hazou combat-ready quickly by giving him the XP to fix his kludge of a build; his actions and impact aren't really reflective of a 3.5 XP / day chunnin. Maybe he is an intellectual late bloomer and the further brain developments of his 15 -> 17 era (interesting times for certain) have finally synthesized his "true" XP/day rate.

I love Thousand-Forged so much, it would work so well to get Hazo to go out and do stuff much more often.
 
Interlude: It Must Flow New
Interlude: It Must Flow​
Today was the happiest day of Sōdan's life. Firewhisky flowed like water through the troughs and channels of the festive hall, every ninja dipping their tankards in to refill whenever they got as low as half full. Over in the bards' corner, the veterans were having themselves a singing competition, their music growing bawdier as the party went on. On the bench of honour, Sōdan was surrounded by close friends and teammates, drinking and joking and yelling out blessings to the happy couple as and when the kami took them.

And of course, up on the stage in the middle of the hall… she danced. The most beautiful woman in all creation. Every step in place. Every movement flowing into the next. His star pupil. The finest weaponmistress of her generation. Nozomi. He'd proposed to her the day she graduated from the dojo. A year later… he was the happiest man alive.

"You should be up there, Sōdan. 's your day."

At his left side, in the place of honour, Sōdan's little brother waved towards Nozomi, his speech already slurred from too much a healthy dose of firewhisky.

"I will," Sōdan told him. "Soon." As soon as he had enough liquid courage in his veins.

However good he was in a fight (which was pretty damn good, being the finest weaponmaster full stop), Sōdan danced like a penguin. He didn't know what a penguin was, and he was pretty sure his brother didn't either, for all the teasing, but he knew the truth when he heard it. Now, his brother, he was great at very nearly everything. Oh, sure, they mocked him because he had the killer instinct of an earthworm, but Sōdan would (and did) punch out any man who called his brother a coward. Did they have any clue how much courage it took to walk into the heart of an enemy village with just a handful of bodyguards and know that if your tongue failed you, you'd be dead before you could fight or run? Sōdan could win a dozen battles back to back, without breaking a sweat, but his brother was the one who got sent to prevent wars. He could dance, he could calligraphise, he could do sums, he had charisma coming out of his ears, and he might be a piss-poor killer, but he'd learned everything Sōdan had to teach, same as Nozomi. If he could fix that one fault, then in ten, no, five years' time he'd be Lord of the Burning Waters for sure.

Sōdan still couldn't believe Nozomi had chosen him, the lesser brother, anyway.

"Maybe ya sssshould lay off the firewhisky fer a minute," Sōdan slurred. "I'm still countin' on ya, lil' bro. Aaain't nobody can give a speech like ya can."

His brother glared. "And what am I supposed to say, Sōdan? Oh, well done, you two, what a good match you are, I'm so freaking happy for you? I was a moron. I shouldn't have come."

But Sōdan couldn't not invite his only family to his wedding. That wasn't possible. Nozomi wouldn't have it either. They'd been best friends once, before… Sōdan and Nozomi still hoped they would be again.

"I shouldn't have come," his brother repeated bitterly. "No speeches. Just let me drink myself under the table in peace before I start saying what's on my mind."

It hurt. Seeing the pain in his brother's face where the drink made it so he could no longer hide it. Knowing it was all Sōdan's fault. Sōdan had thought maybe, seeing the two of them happy would help, prove it had been the right choice. But he'd been dumb and insensitive, as always.

"I'm sorry," he said. "I didn' mean fer it to work out this way."

"I don't blame you," his brother snapped. "It's no more than I'd expect from you, following your heart with no thought for anyone else. Not seeing what's right in front of your face, running roughshod over other people's feelings without a word to them first. But her? She promised us, she promised us the three of us would always be together. Then she started weighing us against each other like hunks of meat at the market. Picking whichever of us would be worth more, like a half-koban whore."

His brother reeled back in shock, his nose broken. Sōdan looked down at his bleeding fist.

Shit. He'd punched his brother in the face. Without thinking.

But how dare he? Nozomi wasn't a whore. Nozomi was a goddess. How fucking dare he?

But still, Sōdan shouldn't have–

His brother swung back, hitting him in the ribs.

Only it felt wrong.

It felt sharp.

They both looked down.

His brother was still holding his meat knife.

"No. No. Sōdan, I didn't mean to! I swear I didn't mean to! I'll call a medic-nin!"

Sōdan's eyesight was blurring. A medic-nin wouldn't help. His brother had a weaponmaster's strength, whatever anyone said.

The others were staring in horror. Nozomi, his Nozomi, was running to him, but she couldn't outrun death.

His teammates were drawing their weapons, and Sōdan's voice wouldn't reach them.

He looked his brother in the eye for the last time.

"Run," he whispered. "Run, 'idan, run."

-o-​

Hidan lay collapsed in the middle of some kami-forsaken wheat field, a pool of his own blood spreading beneath him. He'd fought well, he thought, for a weaponmaster who hadn't had time to grab his favoured weapon. A full squad of hunter-nin dead around him, another retreated to save their injured once they saw his wounds were mortal.

He could see his hand, the hand with which he'd murdered his brother, lying a few metres away. He supposed, with the clarity of imminent death, that was only fair. Sōdan had always been the better brother. Brave. Passionate. Loyal. A hard worker who'd made the most of his talent when he could have coasted and still been one of the best. A man who never doubted himself and always knew what was right. He'd deserved Nozomi.

Nozomi lay within Hidan's sight too. Fellow trainees, they'd known each other's every trick. In the end, they'd both hesitated at the final blow, and Hidan, bitter and hateful and in love reversed, had hesitated slightly less.

Hidan's hand was over there. His left leg was in pieces. He had more kunai sticking out of him than an Academy training dummy on Assassination Day. The skin on his back had been burned off by a Blood Element ninjutsu, and that blue-black thing over there was probably his liver. He didn't have enough lifespan left to catalogue it all.

He was proud, though, of the blow that had finally brought him down. Nozomi had proved her right to be sole wielder of Sanjin no Ōgama, the legendary three-bladed scythe now sticking out of his sternum. Funny how warm the metal felt inside him. Almost alive. Maybe weapons forged according to the Old Ways really were different.

As his body cooled, Hidan found he felt grateful to Nozomi. He'd ended his life as a kinslayer, a disgrace whose name would be struck from the dojo panels, but he'd died like a warrior. He'd always assumed he wouldn't.

The last wisps of warmth left his body. Only the scythe was hot inside him, burning by contrast to the cold–the sole remaining focus for his consciousness as the world faded away.

Hidan died…

…and he saw the world from the perspective visible only to the dead.

He saw the true nature of life. A torrent of blood, an unbroken circle. It flowed eternally, and Hidan wept at its beauty, its vitality, its perfection. The Six Paths were its veins, so complex that he could spend a lifetime drawing them and never capture more than the tiniest fraction.

And its heart, the power that allowed it to be what it was… it was a radiance beyond words. It was alive, conscious, and immeasurably wise. It was love. It was hatred. It was hope. It was despair. It gave birth to the cycle and was the cycle.

It felt his attention.

It directed it.

Hidan saw. The perfection contained imperfection. Clots in the river of blood. Blockages that slowed the flow. They had their purpose, a purpose beyond Hidan's comprehension, but they also resisted the guidance of the heart. They were not of the blood god.

Their name was "humans".

With that realisation, Hidan knew why he was being shown the truth of the Six Paths.

It must flow.

There were three points within the cycle of life, a perfect triangle within the perfect circle. Two of the points were birth and death. The third was the heart, the blood god with his own ineffable purpose.

It must flow.

All that was born must die. All that died must be born. All that was born and died must pass through the hands of the blood god.

It must flow.

Hidan could let go and be part of the cycle… or he could stand outside it. He could become one of its guardians, never dying, never reborn. Bringing death so that the blood kept flowing. Bringing life so that the blood kept flowing. Bringing Jashin, the one who regulated the flow.

It was sacrament. It was purpose. It was redemption. Every life taken, taken for the greater good, retroactively and forever.

Yes, Hidan agreed, the blood must flow.

A battlefield's worth of blood flowed into him. His own. The hunter-nin's. Even Nozomi's. His body was perfected. Organs regrew according to Lord Jashin's will. Bones reknit themselves. Hidan was filled with the vitality of a human as humans could be, if they would only stop trying to defy the cycle.

But was Hidan truly worthy of the blessing? He was the diplomat, the weak man who relied on his charisma to avoid fighting, the weaponmaster who flinched away from murder.

Hidan couldn't serve Lord Jashin the way he needed to be served.

But there was, there had been, someone who could.

It was Hidan's first prayer to Lord Jashin. After all, the two siblings shared the same blood, and all blood belonged to the Blood God.

Hidan cast away his weakness. He could be brave. He could lose himself in the joy of the fight. He could terrify his enemies with a wild grin as he slaughtered them for the greater good, except his greater good would be even better. Hidan had always wanted to be his brother, and with Lord Jashin's help, he finally would be.

"I'll do ya proud, Sōdan!" he shouted to the sky.

With a grunt of effort, Hidan pulled Sanjin out of his chest. Blood sprayed everywhere. It hurt like hell, but strangely, Hidan found he didn't mind. His life was sacrifice now, and what was sacrifice without pain?

As his last wounds miraculously healed, Hidan contemplated the weapon in his hands. A scythe. A reaper's tool.

How much control did Lord Jashin have over fate itself, to make sure this exact weapon of power found its way to Hidan's hands in his moment of awakening?

Hidan stood up. Stalks of bloodstained wheat reached up to his knees.

He closed Nozomi's eyes, forgiving her in Lord Jashin's name. Blood washed away all sins.

Wheat meant a village nearby, more proof that Hidan had been guided to this place by divine providence. Hidan hefted Sanjin over his shoulder and broke into a run, keen to begin his eternity of work.

-o-​

A/N: Hidan does have a Kishimoto origin story, but it's told through filler and side materials like the databooks. None of these are MfD-canon except by coincidence, so I am choosing to ignore them.
 
Last edited:
No, we don't, generally; what we come up with is more ideas for research, which eats into the time they have to come up with mechanics

We didn't have mechanics for implosion seals or pangolin pepper macerators for a LONG time. We still don't have the exact mechanics for...

  1. Air domes (tn to break)
  2. Chakra scopes
  3. Lesser Barrier Formation (tn to detect)
  4. First two macerator versions

Tbh in my head I was also including both difficulty checks and the backlog of Jiraiya/Isan/etc seals as part of "research".

And a lot of sealing ideas we have just... don't work out, in practice, when we finish them? Like stuff like Flash seals we intended to be debuffs and they aren't, they're just another buff for the stack.

I mean that's exactly my point, these piddly little bonuses have been rendered useless by the new buff stacking rules. More to the point, seals that interact with mundane physics are hard to balance because they can be used in all sorts of weird ways.

For example, I remember people talking about macerating white-hot metal years ago, with the idea that it would do more damage than normal granite-based macerators. In the end we surpassed macerators with FC before we could even expirement.

And making it harder to make new things will make that kind of thing *really* depressing and result in a lot more salt when something we spent 6 months on in character and two months out of character (if I'm being generous about in-character to out of character time) is useless to us.

Hence the increase to the preexisting veterancy bonuses. All our best seals involve innovating upon pre-existing seals. Skywalkers were born from air domes, MARS has an ancestor in the LBF, FC comes from Force Wall, meanwhile both RRBs and RERs ultimately stem from the humble explosive seal.

Wouldn't it be nice to make it easier for us to develop stuff like THAT, and harder for us to develop wacky shit with weird spoon draining chakra/physics interactions like the Light Relay seal?

I also really dislike this because it is what feels like a disporportionate nerf to Hazou, because he specifically is 17 and has had relatively little time and will ever have relatively little time (he's 17, this has been running for 10 years...) to do anything with research.

Like, take the Leaf siege arc, assume we choose a route that puts us in that scenario. We'll still need to research improved Iron Earth runes, and then maybe improved Force Domes if we can, or something clever to stop Samehada from getting close. We're not going to say "ah well research is harder and slower so I guess we just won't bother with the Samehada counter", we'll just take longer to accomplish it, spending more time in the research mines instead of less.

I believe such a change to the research system would be a buff on net, rather than a nerf. Hazou already has a fairly deep well of veterancy to lean on.

For example, an improved Earth Dome would not be a new effect, it would be an improved version of an old effect. It would therefore benefit from an increased veterancy bonus. Although, tbf, I think it would make perfect sense from a simulationist perspective if it was much easier to create a novel effect with a rune than it would be with a seal.

However, the project is guaranteed to be useful and powerful commensurate to Hazou's skill level in that research field. In-universe this is justified as Hazoupilot tinkering with various options until he found one that was relevant.

Useful research results are the key here. Quality over quantity.

Its just that I think an evolution of the existing veterancy system is the best path to this. It's quite easy to have guaranteed useful research if most of your research is just boosting or recombining sealing effects that are already known to be useful. Moreover, there are many cases where there is a strong simulationist justification between tying combat and research together in one virtuous loop.

Take, for example, something like macerators or Chakdar. Wouldn't it make sense if we could use "combat data" as a bonus to research rolls, at least as a tag?

Real world military innovations in radar relied heavily on data from the battlefield. Why should chakdar be different?

Edit: damn poor timing lol.
 
Last edited:
If he could fix that one fault, then in ten, no, five years' time he'd be Lord of the Burning Waters for sure.
That is very high praise and also wow, we're back where we did our first massive oopsie
"Run," he whispered. "Run, 'idan, run."
WHAT?
It must flow.

There were three points within the cycle of life, a perfect triangle within the perfect circle. Two of the points were birth and death. The third was the heart, the blood god with his own ineffable purpose.

It must flow.

All that was born must die. All that died must be born. All that was born and died must pass through the hands of the blood god.

It must flow.
So rhythmic, both "it must flow" and the structure of the paragraphs. It really feels like watching a heart pumping. That is so cool.
It was Hidan's first prayer to Lord Jashin. After all, the two siblings shared the same blood, and all blood belonged to the Blood God.

Hidan cast away his weakness. He could be brave. He could lose himself in the joy of the fight. He could terrify his enemies with a wild grin as he slaughtered them for the greater good, except his greater good would be even better. Hidan had always wanted to be his brother, and with Lord Jashin's help, he finally would be.
Did Hidan trade away his intelligence? Believe his brother to be dumb? Take it away because he saw it as an out if he ever felt weak? So many questions...
 
Reading the last part of the interlude, it does seem like Hidan may have traded away his intelligence for weaponcrafting and martial skill. The power of the Blood God replacing one brother's talents with another's.
 
Hidan saw. The perfection contained imperfection. Clots in the river of blood. Blockages that slowed the flow. They had their purpose, a purpose beyond Hidan's comprehension, but they also resisted the guidance of the heart. They were not of the blood god.

Their name was "humans".
That's an interesting insight into what may be Hidan's method of tracking via blood.

im choosing to interpret hidans origin location as the land of napalm. it doesnt feel accurate, but it does feel funny : )

Mildly surprised at the character inversion, going from «skilled diplomat» to «impatient kagecider». Makes me wonder how long ago this was. He probably doesn't (didn't?) age, yet IIRC Kakuzu treated him as inferior partly for his lack of age? (I also feel like I might be mashing several different fanons together here, who knows.)
 
Hidan seems to have social smarts at least. Based on his interactions about how Itachi needs to get over Pain, the effect he had as the priest of love on Akane. To some degree on him converting Yuno to Jashin. Yes she was desperate for the ideology anyway, but you still need some basic socials. Imagining say Oro trying it I don't think Yuno would have become as much a zealot
 
Mildly surprised at the character inversion, going from «skilled diplomat» to «impatient kagecider». Makes me wonder how long ago this was. He probably doesn't (didn't?) age, yet IIRC Kakuzu treated him as inferior partly for his lack of age? (I also feel like I might be mashing several different fanons together here, who knows.)
Kakuzu was 91 when he died in canon, so anybody born in the Village Era would be a young whippersnapper to him.
 
Back
Top