I mean, secret is a spectrum, it may just be unknown to us. Plus, how often do sannin ever shake down jonin, with a chunin along for the ride who would benefit from a random A-rank technique?
I absolutely don't think the sannin will care about a cool technique that isn't good enough to loot for the sake of leaf as a whole. And given that Orochimaru has already traded us powerful techniques that we haven't bothered to learn (plus Geode), I doubt they'll do it as a favor you us.
Still, it would be cool. And who knows? A Jashinist suicide technique could be a powerful tool in the hands of a SC user.
I mean, secret is a spectrum, it may just be unknown to us. Plus, how often do sannin ever shake down jonin, with a chunin along for the ride who would benefit from a random A-rank technique?
We can disable them like we did the Moon ninja and then drop them off with Ino to get their techniques.
If any of them also know Daizen's techniques, it will be absolutely worth it. If Yuno had Storm Wisp to synergize with her SotS-enhanced counterattack movements, she'd have an extremely powerful build.
_THE_BOMB'S REFERENCE TABLE OF STRENGTH OF THE STORM SYNERGIES
Last Updated: February 11, 2024
Please note this post is not meant to be an analysis of Strength of the Storm itself, merely the synergy it has with other known ninjutsu for future builds.
The user is surrounded by an aura of volatile lightning, pulsing their body to greater speed and strength.
The user gains the Aspect "Strength of the Storm", and (Effect) tags on that Aspect per round. These tags may be used on Athletics or any melee skill (e.g. Taijutsu, Melee Weapons, Water Whip), and up to 3 tags or invokes can be used without penalty.
4 tags or invokes may be used on a single roll, but the immense strain from overcharging the user's body to this degree inflicts 1 physical stress which cannot be resisted or reduced. This stress can only be inflicted once per round (resetting at the start of the user's turn).
If the user attacks with Taijutsu, their attacks become Weapons:2 if they were equal or lower than that. While stress inflicted by shifts of success remains physical, the 2 stress inflicted by the weapons rating is Energy:Lightning.
When the user is attacked by an enemy using a reach weapon in their Zone (e.g. a long spear, Water Whip, Macerators at range), the user may spend a tag to counterattack with a melee skill even when the mechanics of the attacker would normally prohibit it, as the user blitzes the short distance in-Zone faster than the attacker can react.
As befitting a Sannin-tier ninjutsu from Orochimaru's personal kit, Strength of the Storm is incredibly good at accomplishing its main functions of buffing athletics and melee attacks. Less obviously though, is the extreme synergy it has with proximity-based autoattacks.
When the user is attacked by an enemy using a reach weapon in their Zone (e.g. a long spear, Water Whip, Macerators at range), the user may spend a tag to counterattack with a melee skill even when the mechanics of the attacker would normally prohibit it, as the user blitzes the short distance in-Zone faster than the attacker can react.
As a base case, let's say Yuno has Strength of the Storm active and is attacked by Hidan with his chain-scythe from within the zone. Normally, she would need to dodge with Athletics. Instead, Yuno spends a tag to blitz Hidan and counterattack with her Melee Weapons skill, potentially further bolstered using her other avaliable tags.
Without other techniques active, things end there. However, there are a number of techniques that will autoattack anyone who gets within melee range of their user.
As an example, let's say Yuno had Storm Wisps and Lightning Aura active.
Lightning Element: Storm Wisps
Creates ceil(AB/2) lightning tendrils. Anyone entering Melee range (either charging or not retreating fast enough) gets attacked by the tendrils, although each tendril can only attack once per round and will not attack a dead target. If there are multiple targets available then choose randomly who gets hit. There's no IFF, but it won't attack the user. Lightning attacks that would target a Storm Wisp user are absorbed by the tendrils. The Storm Wisp user takes no damage and 1/2 the level of the incoming attack gets distributed evenly across all the tendrils, increasing the effective level of each tendril. Lightning-based weapons (e.g. lightning-themed explosive tags like the ones Daizen has in his pouch) add 1 point to each tendril per weapon rating. Attacks absorbed in this way cause no damage to the user of Storm Wisps. It is possible to target the tendrils and destroy them by means of energy attacks. Storm Wisp tendrils are Armor Piercing and Energy type, so physical armor has no effect.
Lighting Element: Lightning Aura
Any physical contact between the user and another person causes an AOE:Melee attack on everyone in range, including the Lightning Aura user. This attack is Armor Piercing and Energy type, so physical armor has no effect. It counts as a lightning attack for purposes of absorption by Storm Wisps.
In addition to the counterattack from Yuno, Hidan would also receive an attack from Lightning Aura and several lighting tentacles floating around Yuno. These attacks would happen regardless of whether Yuno succeeds in beating Hidan's Melee Weapons roll.
TBA
OTHER AUTOATTACK TECHNIQUES WITH SYNERGY
TBA (sorry guys I completely ran out of energy)
TBA
This list will be updated with further applicable synergies as noted. Suggestions welcome.
I can't edit @Shadowwarp's post, so I'll turn the above one into a new media post. The link is to the QM fanart archive, so it should be stable until Google itself betrays mankind.