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Can I convince anyone to switch from voting for EJ to do whatever to voting to continue the previous plan? I know that it is Thanksgiving for many of you, which probably means you don't have much time to invest into thinking what to do, but it seems like at least half of the [] EJ voters voted for the last plan, so they know what's in it and more or less approve. In light of the fact that this update didn't cover much time, I don't understand what changed so that jumping off of the previous plan and instead going for the mystery box becomes that appealing right now.
 
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I don't understand what changed so that jumping off of the previous plan and instead going for the mystery box becomes that appealing right now.
The Mystery Box was not an option last vote. EJ specifically said he would enjoy us voting for this for this round of voting.

So it isn't so much that we changed our minds, as this was always the winning vote for us but we couldn't do it until EJ's turn.
 
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Can I convince anyone to switch from voting for EJ to do whatever to voting to continue the previous plan? I know that it is Thanksgiving for many of you, which probably means you don't have much time to invest into thinking what to do, but it seems like at least half of the [] EJ voters voted for the last plan, so they know what's in it and more or less approve. In light of tge fact that this update didn't cover much time, I don't understand what changed so that jumping off of the previous plan and instead going for the mystery box becomes that appealing right now.

This:
The Mystery Box was not an option last vote. EJ specifically said he would enjoy us voting for this for this round of voting.

I would have voted for that if it was an option for this update, but it wasn't, so I didn't.

I don't really think the last plan was uber compelling anyway, doubly so now that we have some more info with respect to the current state of affairs, and Velorien has almost guaranteed himself an Ami update in one of the coming Thursdays.
 
fuck it there's always a choice between doing it quick and doing it well and i haven't had the time to do it well and i don't think i will

So I've been studying Communication at college and I thought I would thoroughly explain and apply these ideas dump my lecture notes here because I don't really have the time to do this shit right.

Hopefully, this will be progress towards Competent Communication no Jutsu, a superior replacement to Clear Communication no Jutsu.

Okay, so at my college Communication (no s) is taught as social science, not as art. That means I'm not told what to do so much as "people who do X thing cause Y reaction a statistically significant portion of a time." (insert replication crisis memes here)

Communication, as my textbook the field of communication defines it, is the process by which people use symbols, signs, and behaviors to transfer information. Effective communication, then, is defined as an information transfer that successfully accomplishes the communicator's goals (because everybody always has multiple goals in a conversation). These goals include but are not limited to expressing affilation, managing relationships, negotiating control, influencing others, etc.

All communication (even communication with self) is an information transfer; thus, all communication must by its nature be interdependent.

Affiliation - feelings we have for other people (e.g do I like, love, respect, dislike, hate, etc. you)
Relationship - interconnection between two or more people, involves more than just affiliation, etc.
Control - ability of one person, group, or organization to influence others and their interactions. Zero-sum between conversationalists.

Communication is definied by symbolic messages contained within shared codes, mediated by cultural influences, perceived intent, and the channels, and the transactional nature of communication.

All communication happens with symbols - there is no objective communication (aside from possibly math proofs, possibly). Symbols are arbitrary constructions representing people, things or concepts. The more the two plus communicators share the same symbols, the clearer the communciation. Symbols can take on meaning within groups and relationships for extra meaning.

Those symbols are part of codes. Codes are a set of symbols joined to create communication - this is stuff like the entire language of English, or regional dialects like the difference between British, Texan, and Californian English. Both parties must share the same code to communicate well - any difference in the codes is going to fuck over the communciation at some point. Encoding is the process of creating a message, decoding is the process of decoding the message. Shit can interfere at either point and muddy the communication.

Cultural influence plays a role in both encoding and decoding a message. A culture is a system of shared beliefs, values, practices, etc. of a group of people. This includes language, special symbols, and other norms. A coculture is technically an even smaller culture within a culture - in the EN the general would be "Ninja culture" and the coculture would be "Chunin culture".

Perceived intent can probably fall under a different umbrella, but there are some important clarifications. Namely, communication that one party perceives as unintentional is seen as more honest - which makes Hazou either perfect or the worst for a Deceit spec, because Hazou controls everything, and everybody knows that, slowpoke.

Channel is the method by which communication occurs - the difference between going up to someone and talking to them, and sending someone to write them a letter, for example. Different channels carry different expectations and appropriateness. Not super important due to the limited number of channels we have access to right now.

Finally, all communication is at a minimum, two-way. Thus, transactional - a give and take.

Since it took more than three seconds for me to find what competent/effective communication is, let me restate it:
Competent communication is an effective and appropriate process of communicating information. Competent communication achieves the communicator's goals.

Appropriate - meets demands of the situation and expectations of audience. Behavioral flexibility - the ability to have a number of communicaton behaviors and willingness to match behavior to situation - is important to appropriateness.
Effective - must work to accomplish goals in the situation.

I'll skip the modeling shit because I don't have a good way to draw it in.

Intrapersonal - communication within self
Interpersonal - communication in relationships
Intergroup/intercultural - Communication between groups and cultures. There's some overlap with interpersonal, but this focuses on the culture bit.
Small group - how groups interact, achieve goals, and make decisions. Communication within groups.
Organizational - how big organizations talk to themselves. (I'm still in the process of learning this stuff).
Public - Speaking to the public as a whole. I haven't really super learned this.
Mass - Delivery to the masses. I haven't learned this at all so I don't relaly have any notes here.

It's a bigger deal in my textbook and class because we live in a d i g i t a l a g e, but it's in my notes so I'm covering it. Communication channels have a few qualities: synchronicity, "richness", and privacy/control over messages.

Synchronicity - how fast responses happen. Face to face communication has the highest level of synchronicity currently known, due to the ability to react the instant somone begins to communicate, whereas the Voyager currently has the known universal record for lowest synchronicity. Some media fucks with synchronicity because knowing whether response time itself is a response or an accident is an unknown.

"Richness" - how close is the communication to face to face communication. How many cues get passed along, basically. Face-to-face obviously has the most, whereas a letter will have far less.

Privacy - how secure are your messages.

I'm going to skip most of the language stuff because my time is limited and because it's a repetition in a bunch of places. New stuff I'll say.

Everybody has a cognitive language - system of symbols that a person uses to mentally describe people, things, and situations. A person's cognitive language influences their actual languages, attitudes, and thoughts. Cognitive language is related to surrounding society - and actual language use tends to affect cognitive language too. Note that this means that opinions can form from names alone - someone realizing what the name Ben Dover sounds like will probably lower their opinion, Saul Goodman might engender a more positive reaction.

Language has five main functions: Expressing control, information, feelings, imagination, and rituals.

Expressing...
Control - Getting someone else to do something or the environment. This is Persuasion and Intimidation rolled up into one. Language choice can also be a means of control.
Information - Giving and receiving information. Also includes reinforcing and withholding information as subcategories.
Feelings - Using language to express personal feelings for relational purposes.
Imagination - Ability to think and be creative in communication, or at least be nonliteral. Using imagination is important, expeically if you need to imagine how the other person would feel due to a series of events (hint hint it's big for Empathy).
Rituals - rules for managing conversations and relationships. Also a big part of appropriateness.

Words have denotative and connotative meanings - note the difference between "Forgive me Father for I have sinned" and "Sorry Daddy I've been naughty". Denotative meaning is the commonly accepted meaning and connotative meaning is the listener's emotional response to a word.

Language use in general also has various levels of abstraction - the more abstract, the less detailed. Higher levels of abstraction are used for evasion, equivocation, euphemisms, etc. Abstract language is used to manage "face" for the self and others - face being outward respect.

Language can also be biased - used in a way that implies an individual should be viewed a certain way (e.g fireman implies males only versus gender neutral firefighter).

Language, like basically everything else, is affected by context to a huge degree. Communication accomodation theory is literally all about how the context of language and identity change how people communicate. A more specific type of accomodation is code-switching, where people use different speech styles depending on the situation. High language is used in formal situations, low language in informal situations, the distinction is important.

It is worth noting, though, that just as language use is defined by the context, language can also adjust and determine context - difference between calling your boss by first or last name.

Having words for a language may or may not influence the ability to communicate said word - the field used to think that not having a word for something meant that you couldn't talk about the thing, and then we found the Herero, and that theory got busted up real bad.

Language can be part of group identity in three big ways:

Slang - nonstandard informal language specific to a group.
Jargon - technical language specific to a group which has a clear and precise definition within the group.
Gossip - talks or rumors about personal flaws within group - can promote self-regulation and increasing trust within the party.

Geography should be a bigger deal, in how geographical differences naturally results in accents. It isn't. I wonder what else got grued.

Language can also influence perceptions of communicator's qualities - traits (are you smart?), motivations (are you trying to screw me over?), abilities, etc.

Language also has a concept called "power", which is not the same as the high-low stuff from earlier. Power is the degree of fluency and directness in language. Where powerless language has lots of hedges, hestitations, tag questions, disclaimers, intensifiers and other tools to be more indirect or less fluet, powerful language is fluent and direct. It's a lot harder to spot powerful language except just by saying "it's not powerless language."

Powerful language causes the speaker to be seen as more competent, trustworthy, dynamic, effective, higher-status, etc.
Powerless language improves impressions of politeness, likeability, and good-naturedness.

Nonverbal communication is all communication without language. It's basically the miscellaneous category.

Nonverbal communication especially can be unintentional or intentional - unless you're Hazou or a social-spec, in which case it's always intentional. Remember how I mentioned the difference between intent? Yeah, that's coming back. Listeners tend to prioritize leakage cues - nonverbal messages that leak out without control - over the verbal message when the two clash, or even when they don't. Regardless, the "uncontrolled" nonverbal is valued more.

Nonverbal communication, however, is nearly always ambiguous, with multiple meanings since none are assigned.

Nonverbal communication has several functions:
Reinforcing verbal messages - e.g holding up a hand while saying "stop", smashing a fist into your hand while saying "they're going to pay", or holding up a finger and saying "first"/
Substituting for verbal messages - e.g. holding up a hand, throwing a punch, etc.
Contradicting verbal messages - e.g. rolling your eyes to emphasize sarcasm
Managing and regulating interactions - e.g holding up a hand to speak, walking away, etc.
Creating Immediacy - creating a feeling of closeness, involvement, warmth, etc. through proximity, smiling, etc.
Deceit - technically, people watch out for a bunch of cues (anxiety, avoiding eye contact, blinking frequently, awkward body movements) but most of those are not actually associated with lying anyway. Also, people IRL default to believing each other and especially the closer the relation is.
Etc.

Nonverbal communication has a couple of codes through which nonverbals are communicated.

Kinesics is the use of gestures and body languages. Synchronized body movements can increase cooperation and likeability. Kinesics have five broad internal categories:
Illustrators - visually explain verbal message
Regulators - regulate the flow of iteractions
Emblems - movements or gestures specific to groups or cultures that have a direct verbal translation
Adaptors - satisfy a physical or physiological need, and reduces tensions.
Affect display - movement that conveys emotion.

Facial expressions is the use of the face to express emotion. There's seven basic ones and about a billion more complicated ones, etc. etc. Emotional intelligence is buried in here in my notes for whatever reason, but Emotional intelligence is the ability to be aware of, identify, and manage personal emotions by regulating the intensity of those emotions (e.g. breathing exercises after bombing test).

Oculesics - use of eyes to communicate. How it does so varies from culture to culture - the most memorable incident from MfD being Noburi and Yuno walking down a street, F L I R T I N G. Avoidance is often taken as dishonesty, insincerity, or discomfort.
Functions:
Influencing attitude change
Indicating degree of arousal.
Expressing emotion.
Regulating interaction.
Indicating power.
Forming impressions.

Paralanguage - voice stuff around language. Includes stuff like pitch, tone, volume, voice quality, accents, rate, and rhythm of words. The most consistently popular speech qualities include smoothness, precision, and fluidity of speech. Also includes stuff like vocalizations - utterances that communicate emotional or physical state - and backchannel cues, which signal when to listen or speak further.

Physical appearance sends messages too. Artifacts especially can express a lot about a person. Note also that the association between physical appearances can change over time too - what was fashionable thirty years ago is...less so today.

Proxemics - use of space to communicate. Comfortable distances vary from culture to culture, but generally speaking, the farther away someone has to be to be comfortable talking to you, the more emotionally distant the two of you are. Violating personal space, or at least the comfortable distance for the relational distance, is always awkward and uncomfortable.

Territoriality - claiming an area through continuous occupation.

Environment - usually stuff like where you live. Communicates personality.

Haptics - use of touch to send messages. Adjusts based on situation and context. There's a range based on intimacy - see...
Functional-professional - e.g handshake
Social-polite - e.g thumbs-up, clapping
Friendship-warmth - e.g fistbump
Love-intimacy - e.g hug
Sexual-arousal - e.g literally guess. literally. fucking. guess.
Anyway, they're used to express emotion, control other people, or as a ritual.

Chronemics - use of time to send messages. this includse stuff like response rate and how often people spend time together. Spending time together communicates concern and interest; response rates communicate interest and immediacy. (e.g choosing to not spend time with a person signals disinterest, hanging out with a person all the time the exact opposite, etc.)

Cultures obviously play a big role in this - a famous one is the difference between contact and noncontact cultures, and how that affects comfortable distances.

Situational context also plays a big role, where the obvious dimensions are the public-private dimensions, and the informal-formal dimensions.

I've chosen to skip Intrapersonal communication because that sounds like an exercise that would require close reading to figure out how we mentally label people and it's 0:23 in the morning and I have a bunch of pages left. That can wait for Another DayTM

Alright, so let's talk about how relationships develop! There's basically four big theories kicking around: Uncertainty Reduction Theory, Self-Disclosure, Knapp's Staircase Model, and Relational Dialectics Model.

Uncertainty Reduction Theory goes that uncertainty is uncomfortable, so people seek to reduce uncertainty about other people through passive (observational), active (ask a mutual connection), and interactive (go up and ask the person) means. URT also states that opposites actually repel; what attract are similarities. That's not to say that complementary relationships can't exist, but it'll be the similarities that hold the relationship together. Now, what you're going to do with that information, URT doesn't cover, but that's the main prediction.

Self-Disclosure is about deliberately revealing informationa about yourself to someone else. The act of revealing that information is what's important. (which is why Mother of Learning works so well)
Within self-disclosure, there's two broad dimensions: breadth of information, and depth of information. Variety of information is breadth, and how deeply personal the information is is depth. Self-disclosure, then, is used to manage intimacy levels, manage impressions, purge feelings, validate self, etc.
The reason why it works is because of the norm of reciprocation - when one person gives information, the other usually feels obligated to respond with similar information.

Knapp's Staircase Model goes in a different direction and says that all relationships can be expressed as Stages, and people can jump from Stage to Stage, not always up and then down. These stages are:
Initiating - basically auditions on "get closer yes/no"
Intensifying - more self-disclosure, nicknames, we pronouns (what are we doing), personal idioms, words, etc.
Integrating - more stuff from intensifying stage, but now as one entity (e.g, what do we think, invited as couple, speak alike, and identify together)
Bonding - Integrating stage but this time with a public and formal binding ritual, backed up with social and institutional support.
Declining - More fights, greater seperation of identities and property
Termination - Relationship ceases.
Movement through stages is motivated by relational rewards versus costs (which is a concept borrowed from Social Exchange Theory). What those rewards and what those costs are is determined by the individual which it applies to - one person's rewards may be another's cost, etc. etc.

Relational dialectics rejects all of the Knapp's Staircase Model and in fact everything with stages and says that relationships do not progress that way. Relational dialectics holds that communication in relationships is the dynamic process of negotiating contradictory "tensions". The three big ones RD highlights are the tnesions between autonomy and connection, openness and closedness (which became Communication Privacy Management theory), and predictability and novelty. Relational dialectics, however, doesn't bother answering how those tensions are resolved or negotiated - it just happens.

Conflicts can be managed in a variety of methods, all of which have varying levels of appropriateness according to the situational context.

Escapist style strategy: Avoidance - prevents or avoids conflict, by methods like physical avoidance, changing the subject, postponement, or setting up formal rules (though this kinda bleeds over into compromise/collaborate territory). Ignores both parties needs, and risks storing grievances for later.

Escapist style strategy: Obliging - Lets other(s) have way, and appeases the aggrieved. Characterized by either openly giving in or passively agreeing. Ignores own needs in favor of others.

Competitive style strategy: Direct Fighting - Seeks to win the argument, straight out. Tactics include asserting dominance, verbal aggression, hostility, presumptive attribution, and threats. birdduke suggests that maybe we should lay off this juice.

Competitive style strategy: Indirect Fighting - Seeks to indirectly express discontent, by provoking guilt, or subtle and indirect negative messages.

Cooperative style strategy: Compromise - Compromises between positions, so both win something and both lose something. Focuses on positions instead of needs.

Cooperative style strategy: Collaborative - Focuses on meeting both needs, creating win-win situations. Hardest to pull off, because it needs high disclosure and empathy to pull off.

So remember how culture was one of the big deal things? Yea, we're finally covering it. My wordcount tells me we're at 3269 words, and damn if I'm going to stop before I hit a full update length lol.

Differences in culture are taught, not innate. That's important to get out of the way first.

Anyway, let's get to it. Cultures have a shit ton of variation, and subheadings; there are a couple big ones and the ones we know about anyway.

"Minor" stuff: Preferences for silence, polite guest behavior wrt food, distance, oculesics, etc.

The big, mostly proven, dimensions:
Individualism vs Collectivism.
Individualist cultures value individual goals, self-determination, personal freedom, and privacy.
Collectivist cultures value group goals, obligations, loyalty, social role, and position.

Flexibility vs Stability.IIRC this was the one that was being recently discovered.
Flexibile cultures have a humble view of the self, and focus on self-improvement, with an eye towards accomplishing goals for the self.
Stable cultures have a prouder and more inherent view of the self, and the emphasis is on consistency, reliability, and generosity.

Time orientation.
Monochronic cultures are very time-conscious; the more monochronic, the more unforgivable being late is. Monochronic cultures also prefer to do one thing at a time.
Polychronic cultures are far more fluid with time; in some polychronic cultures, the polite thing to do when you're invited to an event is not show up. Polychronic cultures are also far more okay with multitasking.

Low vs High Context.
Low context cultures require minimal attention to context, and verbal directness is emphasized very heavily.
High context cultures require far more attention to context (tea ceremony memes), and verbal indirectness is what is emphasized.

Understatement/Hyperbole
Understated cultures usually understate events and emotional intensity. Interestingly enough, they are associated with low-context individualist cultures.
Hyperbolic cultures usually hyperbolically describe events and emotional intensity. They are also associated with high-context collective cultures.

Now, as for the shit we're going up against due to being perceived as part of another group:
Individuation - "They're the exception this [horrible group]" (subtyping is basically individuation with subgroups)
Perceptual biases - noticing all the bad shit and updating only on the bad shit
Behavioral confirmation - acting in a way that reinforces biases, e.g. "Oh, all you low-class peasants are rude, ungrateful louts"
Attributional biases - outgroup successes are due to external factors, outgroup failures are due to factors internal to the outgroup.

The big method to counteract these biases is to 1) counteract them, 2) emphasize typicality, and 3) shift more towards group similarities.

Saving public, small group, and org comm for a later post

So, yeah, have about a 3.7k word treatise on categorizing communication.

The Elemental Nations are surprisingly linguistically and culturally homogenous. For people who are at constant war and think that the other side is literally the Greatest Evil Ever TM, there hasn't been much note of accents or other languages - one would think that nearly the first thing that would happen is "You sound like someone from Mist/Leaf/Tea/Sky" that would almost instantly give away any ninja that hadn't received updated training. Another note is that for some reason, the Elemental Nations are surprisingly similar across most of the cultural axes - I don't think we've seen differences in whether cultures are high or low context (except between classes), individualism vs collectivism (fair enough superhuman ninjas), time orientation (military style training?), Flexibility vs Stability (we might actually see a little of this in "skinwaste", but otherwise???), or in understatement vs hyperbole. At least, in my recall - it's possible that someone might enlighten me on how I'm totally wrong lol.
 
What does it mean for this to be an option for an update?
Huh. Good question. I dunno.

Specific instance: I don't think handing you that would have been nice of us or generally very productive for anyone at the end of the day.

In general: I think some minimal catering to author preferences both personal and general is probably required-- that's just being polite. Likewise, it has to be within the realm of reasonable expectations insofar as the world is simulated in the noggins of a few busy people with whatever spare time they can put together.
 
Having paid perhaps a little more attention than he should have to Yamanaka at the gaming nights

It's worse than we feared guys: Hazou's head is clearly severely damaged.

We need to spend more time with Ino so that she can use her clan jutsu to fix (or (hopefully) at least diagnose) us and to remind Hazou that spending time with her is never wasted.

Now I'm not saying that having Ino as Hazou's GF would have completely solved our current mental conundrum... but having a trusted source of brain scans on demand would probably solely be helpful in our current situation. We certainly need to keep from making mistakes like talking out loud about seriously contemplating treasonous looking actions but that's true regardless of whomever we interact with in Leaf.
 
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It's worse than we feared guys: Hazou's head is clearly severely damaged.

We need to spend more time with Ino so that she can use her clan jutsu to fix (or (hopefully) at least diagnose) us and to remind Hazou that spending time with her is never wasted.

Now I'm not saying that having Ino as Hazou's GF would have completely solved our current mental conundrum... but having a trusted source of brain scans on demand would probably solely be helpful in our current situation. We certainly need to keep from making mistakes like talking out loud about seriously contemplating treasonous looking actions but that's true regardless of whomever we interact with in Leaf.
Considering the number of concussions rendered unto him in the last months, in combination with out-related troubles, it is perhaps more of a surprise that his head is not more damaged.
 
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Now I'm not saying that having Ino as Hazou's GF would have completely solved our current mental conundrum... but having a trusted source of brain scans on demand would probably solely be helpful in our current situation.

I imagine clan capable of scanning (almost) anyone's mind would have strict internal policy of "don't read mind of your romantic interests. Ever". No one actually likes to catch someone on direct lie, but full transparency is not helpful either.

"OK, I just read Hazō's mind and now know exactly how many times he picked his nose during past week. Not to mention all white-lies I've got from him"

At best she would pass us to someone else to get mind-read.
 
@Inferno Vulpix do you want to propose a training plan for Akane based on your above assessments, since you have the best sense of the exact numbers?
I was mainly waiting to see if people (particularly QMs) would chime in on whether to take the position of blindness or not, but with the newfound -200 XP (in the same temporal location as the +500) let's look at that again.

With -200 to her pre-adoption XP intake, nothing much changes CR-wise but we drop from 270 miscellaneous XP to 70. This is, incidentally, a little more than enough to bump EM up to 20. So let's do this: EM 20, and then all-in on CR:

[X] Training Akane: Hot Chakra
Chakra Reserves 20 --> 25 (230 XP)
Elemental Mastery 14 --> 20 (52.5 XP)
Chakra Reserves 25 --> 31 (342 XP)
Save 4.5 XP
 
I was mainly waiting to see if people (particularly QMs) would chime in on whether to take the position of blindness or not, but with the newfound -200 XP (in the same temporal location as the +500) let's look at that again.

With -200 to her pre-adoption XP intake, nothing much changes CR-wise but we drop from 270 miscellaneous XP to 70. This is, incidentally, a little more than enough to bump EM up to 20. So let's do this: EM 20, and then all-in on CR:

[X] Training Akane: Hot Chakra
Chakra Reserves 20 --> 25 (230 XP)
Elemental Mastery 14 --> 20 (52.5 XP)
Chakra Reserves 25 --> 31 (342 XP)
Save 4.5 XP
[X] Training Akane: Hot Chakra

This post is very interesting, now that you're not doubleposting maybe you can do the thing because I am on my phone and also quite lazy.
 
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The Elemental Nations are surprisingly linguistically and culturally homogenous.

Naruto Wiki said:
Hagoromo's wisdom, combined with his kekkei mōra, allowed him to create the original form of ninjutsu, Ninshū. He invented Ninshū as a way to bring peace to a war-torn world, sharing chakra with others and then teaching them to connect together with everyone using their spiritual energies as a mean to understand feelings of one another.

Maybe the Sage wasn't as unsuccessful as we thought he was?

Or it's just standard Kishimoto handwaving.
 
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