@faflec, you might wanna include the reason we wanna learn LBF is to help ARS or else Hazou and Kagome-sensei might judge it a waste of time
I don't see how that's not self evident?
@faflec, you might wanna include the reason we wanna learn LBF is to help ARS or else Hazou and Kagome-sensei might judge it a waste of time
No? Has Hazō thought of ARS in the story yet?
Fascinating.
Okay, I feel real weird being the one to suggest it, but can we have the Forbidden Lore dump happen the update following the next? Just remove the line I'm quoting, replace it with asking Kagome to present his summary of the Akatsuki book or something. As it is, we either aren't going to get anything useful out of it, or it'll take the entire update without getting to the Akatsuki section — and if we're spending an update on Forbidden Lore, I'd like to have a proper structured plan about it, not just a single line.Let Kagome present anything he thinks is relevant to our safety. Have his previous theories been updated meaningfully?
I...sure? I'll leave it until tomorrow, in case anyone thinks we should have the Forbidden Lore dump.Okay, I feel real weird being the one to suggest it, but can we have the Forbidden Lore dump happen the update following the next? Just remove the line I'm quoting, replace it with asking Kagome to present his summary of the Akatsuki book or something. As it is, we either aren't going to get anything useful out of it, or it'll take the entire update without getting to the Akatsuki section — and if we're spending an update on Forbidden Lore, I'd like to have a proper structured plan about it, not just a single line.
Is there really a need to make crappy walls when it's easier for us to just overengineer them?
? Lemme go do a lookSweet heebie jeebies that's crazy good.
On another note, is there a reason that Keiko both has a Bloodline Mastery technique and Frozen Skein as a skill?
E3:Combat Frozen Skein
After a really enormous amount of discussion, we present Keiko with a major new option. This was based off a suggestion by @MadScientist but has been substantially changed. @MadScientist, take +5 XP for the party.
Requirements: Int*1, Wit*1, Resolve*1, Composure*1; you must also level the Frozen Skein bloodline as though it were a skill (Int*2, Wit*2). Your CFS skill is capped at FS .
The user lowers themselves into the Frozen Skein to whatever level they feel is safe and then uses that analytical power to optimise their actions. This is extremely risky, and always carries consequences; the Mori Voice is relatively safe to touch if you can meditate your way into it and take your time with questions, but when you need to reach it quickly and demand answers on very short timescales your mind is without protection and will definitely take damage.
Roll CFS d100 against Xd100 where X is the number of dice you want to get.
If you win, you get Xd100 dice added to all your rolls until your next turn. You also get (X/5, round up) Mori Apathy dice (see below), meaning that your net bonus is 80% of X.
If you lose, you get Xd100 dice subtracted from all your rolls until your next turn, of which half are subsequently added as Mori Apathy dice.
The net bonus / malus dice will apply to your initiative on the following round but your initiative for the current round does not change. (NB: The initiative bonus is only applied once, despite the fact that CFS dice would benefit both TacMov and Awareness when used separately. +3 dice of CFS bonus gives you TacMov +3, Awareness +3, and next-round-initiative +3, not next-round-initiative +6.)
Mori Apathy dice function similar to wounds in that they are subtracted from every skill check -- e.g. if you have accumulated 3 Mori Apathy dice then you take a -3d100 penalty on all rolls until they clear.
Mori Apathy dice clear at the rate of 2 per 24 hours assuming the person is given adequate sleep, food, and a restful environment (i.e. no significant cognitive or physical demands). Ninja training, logistics, plan optimization, and the Chūnin Exams as a whole all qualify as "not a restful environment."
If you ever have more Mori Apathy dice than your CFS skill then you will slip into a coma and may die.
Combat Frozen Skein
Your CFS skill is capped at your FS AB * 2.
The user lowers themselves into the Frozen Skein to whatever level they feel is safe and then uses that analytical power to optimise their actions. This is extremely risky, and always carries consequences; the Mori Voice is relatively safe to touch if you can meditate your way into it and take your time with questions, but when you need to reach it quickly and demand answers on very short timescales your mind is without protection and will definitely take damage.
Roll CFS against X, the number of bonus points you want. If you succeed, add that amount to all your rolls until your next turn. You also take a penalty of (X/5, round up) Mori Apathy Points (see below), meaning that your net bonus is 80% of X.
If you lose, you instead get X subtracted from all your rolls until your next turn, and then subsequently take a penalty of X/2 Mori Apathy Points.
The net bonus (or malus) will apply to your initiative on the following round, but your initiative for the current round does not change. (NB: The initiative bonus is only applied once, despite the fact that CFS dice would benefit both Athletics and Alertness when used separately. +3 CFS bonus gives you Athletics +3, Alertness +3, and next-round-initiative +3.)
Mori Apathy Points function similar to wounds in that they are subtracted from every skill check -- e.g. if you have accumulated 3 MAP, then you take a -3 penalty on all rolls until they clear.
MAP clear at the rate of 2 per 24 hours assuming the person is given adequate sleep, food, and a restful environment (i.e. no significant cognitive or physical demands). Ninja training, logistics, plan optimization, and the Chūnin Exams as a whole all qualify as "not a restful environment."
If you ever have more MAP than your CFS skill, you will slip into a coma and may die.
Meet with Mari/Kagome to update our previous meeting.
- Make sure our meeting's as secure as possible.
- Let Kagome present anything he thinks is relevant to our safety. Have his previous theories been updated meaningfully?
- Akatsuki:
- We have no intel on their activities since Pein's death, but we do know they have Summoners. We could send them a message through the Seventh Path and create a dialogue. There's very little risk in sending the message itself.
- Best case scenario, we agree to pool power for the sake of world peace. At worst, we could still get some basic intel on what 'Akatsuki' is doing.
- Of course, contacting the most hated missing-nin group in the EN might end poorly for us. Discuss whether we should do this aboveboard, covertly, or scrap this altogether.
- If we do this aboveboard, Mari can convince Asuma to get Hiashi to go along with it.
- We all have reason to hate Akatsuki, but if they're willing to work with Leaf for the sake of world peace, we'll just have to set that aside for the greater good. You know, like what Mist did.
- How long do we have left until the next war?
Both of these sections are eeking out a pretty big "Meh" for me at the moment.Assess viability & difficulty of: Modifying Implosion Seals to leave air within 2 meters of the seal untouched.
- In combat, erect a 1.5-meters Air Dome around yourself, and activate the seal. You're unhurt, the seal's intact; everyone else within 20 meters dies almost without warning, regardless of their numbers, skills, or defences.
- If we could modify ISs to store calcium/meat instead of air, there'll be no need for Air Domes.
[X] Action Plan: Sealing, Talking, Teaching
Word count: 296
Timeline: ~1 week
- Research: Work with Kagome
- Priorities: ESP seals, LBF, ARS.
- Process: 3 days prep, prototype, 2 days on other things (below).
- Use 2FP: Tag our Sealing aspect and "Kagome Certified Sealing Lab".
- Save 2FP if we need to reroll Calligraphy.
- Meet with Mari/Kagome to update our previous meeting.
- Make sure our meeting's as secure as possible.
- Let Kagome present anything he thinks is relevant to our safety. Have his previous theories been updated meaningfully?
- Akatsuki:
- We have no intel on their activities since Pein's death, but we do know they have Summoners. We could send them a message through the Seventh Path and create a dialogue. There's very little risk in sending the message itself.
- Best case scenario, we agree to pool power for the sake of world peace. At worst, we could still get some basic intel on what 'Akatsuki' is doing.
- Of course, contacting the most hated missing-nin group in the EN might end poorly for us. Discuss whether we should do this aboveboard, covertly, or scrap this altogether.
- If we do this aboveboard, Mari can convince Asuma to get Hiashi to go along with it.
- We all have reason to hate Akatsuki, but if they're willing to work with Leaf for the sake of world peace, we'll just have to set that aside for the greater good. You know, like what Mist did.
- How long do we have left until the next war?
- Teaching KEI members:
- Overarching goal: Look for overlooked, but promising students to adopt/apprentice.
- Coordinate with Kagome on teaching Sealing Theory. Don't teach practical Sealing unless Kagome approves.
- Find someone to teach remedial reading/writing.
- Suggest Noburi teach Medicine.
- Is Naruto a technique hacker; would he be willing to teach?
- Apply for guest lectures at the Academy.
Couldn't we use our own land for this? Isn't it near the marketplace and thus well-placed for this sort of thing?Could I request the addition of "purchase land in the village suitable for building offices to act as headquarters for organisations we create"?
Couldn't we use our own land for this? Isn't it near the marketplace and thus well-placed for this sort of thing?
I really think it is. Can't be harder than inventing Rocket Boots from zero, which Kagome got done in a month.