Well, we could give you nothing instead...which is what you were going to get when you originally submitted those pangolin techniques. I don't see the problem...?
Up to +10. We're only buying the five that you will get from the pangolin in this deal.
Well, we could give you nothing instead...which is what you were going to get when you originally submitted those pangolin techniques. I don't see the problem...?
Ah, I think you misunderstood the context. I was arguing against spamming techniques that we don't expect to want to use, he was arguing that we should provide all the techniques we have written up -- I believe his tone in the quote you used was actually intended quite similar to yours. I read the question as "So we give the QMs extra pangolin techniques and get only 10 XP max, why's that a bad thing"?
Pangolin poison scales
Control*2 stamina*2
Cost 50 cp per hours
The pangolin tribe are close combat fighters who win there battles through attrition. Pangolin poison scales causes the user's body to be coated in a paralytic material. Every time an enemy engages in close range combat rolls they suffer a penalty on there physical skills equal to 10*Pangolin poison scales. This penalty last for 1 minute per level of pangolin poison scales. These penalties stack
Pangolin poison scales
Control*2 stamina*2
Cost 50 cp per hours
The pangolin tribe are close combat fighters who win there battles through attrition. Pangolin poison scales causes the user's body to be coated in a paralytic material. Every time an enemy engages in close range combat rolls they suffer a penalty on there physical skills equal to 10*Pangolin poison scales. This penalty last for 1 minute per level of pangolin poison scales. These penalties stack
Probably not suitable for humans in any event. It sounds like the Pangolins themselves are protected from the effects of the paralytic by their scales; human users would presumably suffer the same penalties they seek to inflict upon their enemies.
Chapter 152.2: Sparring Day
(Note: This scene continues from the end of the Team Goketsu/Team Kurenai spar in Chapter 152: The Kagome Maneuver.)
As the dust continued to settle, Hazou heard mutterings and a low whistle or two from the MEW benches he'd pulled up before the bout. He looked to the side of the now-scarred field at the gathering of other Examinees. Mari-sensei had leveraged her position as the Hokage's wife to orchestrate an entire day full of chances to make connections in Konoha's upper echelons, not to mention the chance to set up alliances and non-aggression pacts for the early stages of the Exams. ("Of course it isn't against the rules", she had chided him when he asked. "It's expected - hell, they probably hit you with demerits if you didn't show favoritism to your own village.")
Kurenai raised an eyebrow at Mari-sensei before tossing over a bag of coins with a small shake of her head. "Won triple-or-nothing and still lost money, with how many tags that took."
Mari-sensei winked. "Oh, but the look on your face was so worth it." They both laughed.
The genin observing from the sidelines looked decidedly less amused. Hazou noticed Shikamaru frowning -- no prize for guessing what was going through his head -- and Lee was openly gaping. The rest looked somewhere between stoic and unnerved.
Hazou's attention was pulled back by Noburi's voice. "You were right," he said simply. Hazou nodded. He'd figured Noburi would be able to detect the Aburame bugs more easily than normal insects. No sense talking more about it anywhere near a Hyuuga though.
"Okay, Teams Goketsu and Kurenai clear the field and recover for your third bout," Mari-sensei called out. "Teams Asuma and Gai, you're up!"
Hazou made his way over to the benches and pulled out a canteen. The other fighters followed him, Team Kurenai moving more slowly and gingerly than his own teammates.
"Begin!" Gai shouted boisterously.
Lee took off like a shot toward the opposing team, whooping, with Tenten and Neji right behind him.
Shikamaru managed to jump backward, but Lee was too fast for Ino to avoid him. Choji made to step forward to try and intercept the older boy, only for Lee to blur forward and plant a barely-restrained horse kick into his gut and send him sprawling, rolling along the ground. Hazou winced, and tried to convince himself he'd imagined the crunching sound.
At the same time, Tenten flicked a cloud of shuriken almost casually toward Shikamaru's position, battering his entire body in precisely the right order to cause his limbs to spasm and give out just as he landed from his retreating leap. Shikamaru collapsed in a nerveless heap, scored all over with red welts that Hazou was sure would be nasty bruises before morning.
Finally, Neji closed in on Ino, like a chakra-dolphin that had caught the scent of some poor shark's blood. She tried to maintain her distance, tried to dance out of the way of his strike, but it was like she was moving through chilled molasses. Neji's arms blurred into a series of surgical jabs into Ino's torso and arms, culminating in an elbow-strike to her gut. She fell back, limp. His expression looked to Hazou like nothing so much as an academy instructor showing students the most mind-numbingly trivial kata in the book on the first day of classes.
Silence reigned for a few seconds, interrupted by Choji's retching.
All participants start at Long range to one another
Lee:
- Close range with enemy team. TacMov vs Choji (+19, A), Shikamaru (+44, B), Ino (+63, C)
- Choji is charging, engage him first. Taijutsu vs Taijutsu: +96, CRUSHING VICTORY
Lee is at Melee with Ino and Medium with Shikamaru. Neji and Tenten are at Long with Ino and Extreme with Shikamaru.
Tenten:
- Close range with Shikamaru, who has backed away from Lee's advance. TavcMov: +56, C
- Tenten chooses to stop at Medium range.
- Tenten Ranged Weapons vs Shikamaru TacMov: +98, CRUSHING VICTORY
Neji:
- Close range with Ino. Tacmov: +96, CRUSHING VICTORY
- Taijutsu vs TacMov (dodging): +99, CRUSHING VICTORY
"I think we can dispense with going best of three," Asuma said, concern evident in his voice as he approached his downed students.
"Iiiii'm gonna go see if they're okay," Noburi mumbled before standing up and jogging over as well.
"Well, that was certainly energetic," Mari-sensei observed neutrally as the losing team was checked over. "Up, next, third round of Goketsu vs Kurenai, no-defensive-seals-for-my-kids edition!"
"Wha- sensei! No defensive seals?" Hazou gasped.
"Yep! It made the fight boring last time. Pretend it's the end of a long survival exercise in the exams and you've run out."
"Do Leaf survival exercises typically go for the week or so it would take the loadout Hazou has been proposing to run out?" inquired Keiko sarcastically.
"Admittedly not," Mari-sensei answered with a shrug. "Now get in there!"
...
Hinata wasn't nervous as she took her place across from Team Goketsu -- if they weren't allowed to use defensive seals, that would mean they needed to actually fight rather than try to turtle up. Since that hadn't been their first choice, it probably meant they were worse at it, as evidenced by the first round going well for her team when they'd managed to prevent the setup of the enemies' seal barrier.
Definitely not nervous, she reassured herself. No, there was certainly no way that the Goketsu might just fling offensive seals all over the battlefield, nor any way that could result in serious bodily harm.
She heard Yuhi-sensei shout "Fight!"
Things started happening very fast. The two boys on the enemy team sprinted forward to meet her and Kiba. Kiba and Hazou were fastest -- she watched as Kiba and Akamaru leapt forward, beginning to spin up into Fang Over Fang, hopefully he'd be able to take out Hazou quickly and then they could focus on--
Hazou slipped in between Kiba's whirling limbs like they weren't even there. Kiba was angled all wrong, attacking the place Hazou should have been but wasn't. Hazou brought a brutal elbow strike down on Kiba's throat just as he passed by, revolving in midair, and went to the ground with him, kunai to her teammate's throat.
"Syrup Trap no Jutsu!"
Crap, she'd totally forgotten about Noburi! The shorter boy had stopped several paces back, and was rearing his head back to -- ew!
Hinata tried to divert course, to leap out of the way of the tidal wave of pale gray-lavender goop spewing from Noburi's mouth and blotting out the sun, but it wasn't any use - she got completely covered in the rapidly-hardening gunk, and she could hear Shino struggling with it behind her.
Speaking of Shino, an instant later a boiling cloud of his allies flooded past and around her toward the two Goketsu boys. Both leapt to the side, Noburi now holding a seal of some kind, but not fast enough; they were both at least partially caught. That was good, maybe they could turn this around, now she and Shino just needed to get out of this thrice-damned-- shit, Keiko just threw something!
WHUMP
The training tag might have knocked her off her feet if she hadn't been stuck so thoroughly into place by Noburi's technique. "Dead," Keiko observed from the other end of the field with a note of utter finality, already pulling out her canteen and beginning to walk over to the benches.
"Yeah, I've gotta agree with her guys," Yuhi-sensei said, smiling ruefully. "Goketsu, how long does that sticky stuff last?"
"Twenty minutes or so, ma'am," Noburi responded, looking up briefly from his spot next to Kiba, already running a hand glowing with medical chakra over the other boy's neck. "Might be a little longer, I put a lot of juice into that one."
Hinata sighed. At least that meant she wouldn't have to try and wash it out.
All participants start at Long range to one another.
Hazou:
- Close Distance. Tacmov (boosted) vs Shino (boosted): +36, B; Kiba (boosted): +11, A; Hinata (boosted):+33, B. Hazou ends up in melee with Kiba and Medium to Hinata and Shino.
- Roki+Deception vs. Kiba: Deception (+94, CRUSHING VICTORY)
- Taijutsu (boosted) + Roki vs. Kiba: Taijutsu (boosted) + technique: +52, C
Noburi:
- Close Range, TacMov (boosted) vs. Hinata: TacMov (boosted) (-12, -A), Shino: TacMov (boosted) (-25, -B)
(Well that didn't work. No Water Whip for you, Noburi! Better use your long-range option.)
Shino
- Bugs! (boosted) vs. Hazou: TacMov (boosted) (+12, A), Noburi: TacMov (boosted) (+10, A)
- Both boys lose 15 CP
- TacMov (boosted) to Open Distance: Syrup Trap completely negates roll.
Keiko:
- Grab bruising-tagged explosive kunai (Quick)
- Activate tag (Quick)
- Ranged Weapons, right between the two still-standing enemies. vs. Shino: TacMov (boosted) (+25, B), vs. Hinata: TacMov (boosted) (+23,B)
...
At that point Mari-sensei decided it was time for brunch. Noburi sat down at the place marked with his name near one end of the MEW dining table and stools Hazou had made (really, that justu was so useful), with Hinata at the table head to his right, Ino across from him, and a curiously empty spot to his left. He tried not to be jealous of Hazou sitting at the opposite table head, in the heir's place. The fact that Mari had positioned him next to Ino and Hinata helped some.
"Hello everyone!"
Noburi recognized Akane's voice and turned toward the path that led into the training ground. She was smiling brightly and waving, leading a pair of ninja -- one pink-haired girl, and one brown-haired guy with his forehead protector on a bandana over his whole head -- toward the assembled group.
Hazou stood up to greet them, and Akane practically bounced forward to tackle him in a hug. After a couple moments of borderline bone-breaking enthusiasm, she turned toward the table as a whole.
"I am sorry we couldn't be here for the earlier sparring. I would like to introduce you all to Haruno Sakura and Yamamoto Haru, my teammates for the exams," she said, gesturing. The other two bowed politely, smiling. All three of them found their places -- Sakura taking the empty spot just to Noburi's left, between himself and Neji.
"Glad to meet you, Haruno," Noburi said, putting on his most disarming smile. "Have you met Hyuuga and Yamanaka before?" he asked, gesturing
"I have! We were actually in the same graduating class," Haruno replied, smiling warmly at Hinata and nodding… somewhat less warmly at Ino.
"Ah, I see! What was your team so busy with this morning?"
"Oh, some quick teambuilding exercises. None of us were originally grouped together, you see. My teammates were promoted in the last round of exams, Haru... lost... both of his over the last couple years, and, well, you know Akane's story."
"Both your teammates were promoted? Only a year out of the academy?" Noburi asked, astonished. "Did you attend too?"
Haruno nodded, her face growing serious. "Yes. I was placed on a team with the Uchiha heir and the son of the Fourth Hokage, and, well, they both lived up to those expectations. I… haven't, really."
Aha, a girl having an unwarranted crisis of confidence! Now that, he could deal with. "Don't be ridiculous," he said playfully. "Even going to the Exams this soon after graduating says a lot about how talented you must be. Being selected to go again means the Hokage has a lot of confidence that you'll help the village present a strong face to the other nations."
Haruno's face was rapidly reddening. As she opened her mouth to respond, though, Mari-sensei clapped for everyone's attention. "Alright everyone, please flip your name placard over. You'll find a storage seal on the bottom side -- I worked hard to prepare things I thought you'd each like, so please enjoy! After this, we'll be drawing for 1v1 spars!"
Noburi caught the glances between all the members of Team Uplift at the mention of Mari-sensei preparing the food, but nevertheless gamely activated his assigned tag. A bento box materialized, and he popped it open to reveal the steaming hot contents. Upon seeing the sushi and shrimp tempura within, he joined in the general cry of "Itadakimasu!" around the table.
"Goketsu, if it's not too forward," Hinata asked, frowning, as she dug into her own meal, "why not simply have servants bring these out?"
"Hm?" Noburi inquired, mouth full.
"I just mean that, while the Hokage certainly has a reputation for sealcraft, surely this is… a bit extravagant. Similarly, the number of explosives you used during our first bout was frankly astounding. As neither storage seals nor explosives are particularly indicative of skill, it seems to mostly be a play to show off the Hokage's wealth rather than his prowess. But I would expect Lord Fifth to be more subtle, so I'm confused."
"Maybe you're just more observant than other people," Noburi suggested wryly.
She ate a piece of sushi wordlessly, staring at him.
He sighed. "Truth be told, it's just that we haven't had the time to vet and hire servants. That, and that between my brother, Uncle Kagome, and Jiraiya, we have more tags than we know what to do with most of the time. Better to use them to impress people than to kill them, we figure."
"Sorry, your brother?" Hinata asked.
Noburi nodded. "Hazou's a sealsmith. A freakishly good one, for someone our age. I thought everyone knew that? The Hokage announced it during our adoption speech, I'm pretty sure."
"We were out of the city at the time, I'm afraid" Hinata responded. "We only got back within the last couple days."
"Oh, then you haven't heard!" Ino cut in. "Jiro and Sora are finally dating!"
"No!" Noburi exclaimed excitedly.
"Yes! They-- you don't even know who I'm talking about."
"Why should that stop me?" Noburi asked, shrugging as he brought another bit of crunchy squid to his mouth.
-o-
This update covered the remainder of the day from Chapter 152. Other stuff that happened (because it's getting late and I want to post this):
After lunch the group was split by "random draw" into pairs. Hazou was paired off with Akane, Noburi with Hinata, and Keiko with Tenten. Purely by coincidence.
Observing other teams led to some interesting data. For example, Shino knows Hiding Like a Mole, and uses it to escape below-ground while his allies provide sensory information and let him fight anyone up top. Shikamaru uses a simple Doton technique called Practice Brick to raise up dirt walls and create areas of shadow for his family's techniques.
Everyone got together at the end of the day for dinner. The various sensei came over from their table to run everyone through verbal 'tactical simulations' and encourage group discussion about what might be the best course of action. They also told you guys about past exam events, including (but not limited to) team battles, written examinations, survival exercises for both individuals and teams, interrogation resistance, randomized team leadership, tactical simulations, stealth and infiltration, objective defense, and multi-team versions of a lot of the above.
Noburi refilled Hazou, who was near-collapse after getting drained by Shino's bugs.
Noburi also reported that Neji was helping make sure Team Asuma was okay by using his Byakugan to check for internal damage.
Everyone generally agreed to avoid going after one another in the early events.
XP Award: 4
Voting is still open. Voting ends Saturday, September 2 at 9am, Eastern time, and will count plans and votes from Ch. 154 onward.
"Keiko? Are you in a state to have a non-hostile but potentially stressful conversation," Hazou inquired, entering one of the compound's smaller meal rooms.
"I believe so," Keiko answered, gesturing to one of the other cushions around the low table where she was oiling shuriken.
Hazou knelt, pulling a storage seals from his pocket and laying it down to produce a boxed tea set, still steaming. He laid out and filled a cup for each of them, and they sipped in appreciative silence for a minute.
"When we discussed the exams with Yamanaka Neira, some concerns came up regarding how well you would do leading team exercises," he began deliberately. "I maintain that this does not reflect poorly on you in any meaningful way - your strengths, including your tactical and administrative strengths, are in other areas. However, since the concern has been raised, I would be interested in discussing ways that your performance in tasks requiring initiative and rapid decision-making might be improved, so as to benefit your own performance in the exams as well as that of our team and new home."
Keiko nodded slowly. "I appreciate your offer, and would welcome whatever insight we can glean from the exchange. After all, not taking advantage of the time between now and the exams to work on such a glaring weakness would be even more of a failure than is typical for me."
"Keiko," Hazou said warningly.
She sighed. "It would be a failure, at the very least."
"No more than my failure to have been born with one Sharingan eye and one Byakugan," he asserted.
"Hazou, that's absurd. You have no control over what bloodlines you're born with."
"Nor did you. The particularities of the Frozen Skein make these things more difficult for you than for others. All we can do is take that into account and move forward."
"...perhaps you're right," she responded simply, and then took a sip of tea.
After a quiet moment, Haozu spoke up again. "In the past, you've described your experience of thinking through conversations or decisions as a sort of three-dimensional flow-chart made of puzzle pieces that can be pulled out or pushed in as needed. Could you tell me more about that experience? Perhaps we can find some way to adapt the process so that it can be used in real-time, or for more general scenarios."
Keiko nodded. "I've given a little bit of thought to that myself...."
Combat Frozen Skein
After a really enormous amount of discussion, we present Keiko with a major new option. This was based off a suggestion by @MadScientist but has been substantially changed. @MadScientist, take +5 XP for the party.
Requirements: Int*1, Wit*1, Resolve*1, Composure*1; you must also level the Frozen Skein bloodline as though it were a skill (Int*2, Wit*2). Your CFS skill is capped at FS .
The user lowers themselves into the Frozen Skein to whatever level they feel is safe and then uses that analytical power to optimise their actions. This is extremely risky, and always carries consequences; the Mori Voice is relatively safe to touch if you can meditate your way into it and take your time with questions, but when you need to reach it quickly and demand answers on very short timescales your mind is without protection and will definitely take damage.
Roll CFS d100 against Xd100 where X is the number of dice you want to get.
If you win, you get Xd100 dice added to all your rolls until your next turn. You also get (X/5, round up) Mori Apathy dice (see below), meaning that your net bonus is 80% of X.
If you lose, you get Xd100 dice subtracted from all your rolls until your next turn, of which half are subsequently added as Mori Apathy dice.
The net bonus / malus dice will apply to your initiative on the following round but your initiative for the current round does not change. (NB: The initiative bonus is only applied once, despite the fact that CFS dice would benefit both TacMov and Awareness when used separately. +3 dice of CFS bonus gives you TacMov +3, Awareness +3, and next-round-initiative +3, not next-round-initiative +6.)
Mori Apathy dice function similar to wounds in that they are subtracted from every skill check -- e.g. if you have accumulated 3 Mori Apathy dice then you take a -3d100 penalty on all rolls until they clear.
Mori Apathy dice clear at the rate of 2 per 24 hours assuming the person is given adequate sleep, food, and a restful environment (i.e. no significant cognitive or physical demands). Ninja training, logistics, plan optimization, and the Chūnin Exams as a whole all qualify as "not a restful environment."
If you ever have more Mori Apathy dice than your CFS skill then you will slip into a coma and may die.
Keiko has 10 CFS and Ranged Weapons 33. She is fighting a much stronger opponent so she opts to use CFS.
Round 1: Keiko tries for 8 dice of bonus. If she wins, she will get (8 / 5, round up =) 2 Mori Apathy dice. If she loses she will get (8/2, round up=) 4 Mori Apathy dice.
Keiko, Combat Frozen Skein, 10d100: 554
The Mori Voice: 8d100: 450
Keiko wins! She is at a net +6d100 (+8 from CFS, -2 Mori Apathy) on every roll this turn. That includes TacMov when she uses her Move action and when anyone else uses TacMov against her or she needs to dodge, Ranged Weapons on her attack roll, Awareness throughout the round, etc. Her initiative roll for round 2 will enjoy a +8d100 bonus, although her initiative for this round is not changed.
She has a base of 33 Weapons so she will be rolling (33+8=) 41 dice this round.
Round 2: Keiko tries again for 8 dice of bonus. She already has 2 Mori Apathy dice against her and will definitely be getting at least 2 more this turn.
Keiko, Combat Frozen Skein, (10-2=8)d100: 332
The Mori Voice: 8d100: 446
Keiko loses the roll! She gets a net -10 malus this round (-8 from this round's CFS loss, -2 from last round's Mori Apathy dice). 4 of this round's 8 penalty dice are Mori Apathy dice and will stick around, giving her a total of 6.
Fortunately, the rest of the team finishes off the opponents and the fight ends. Keiko is left with 6 Mori Apathy dice. If she takes it easy mentally and physically for the next 24 hours then tomorrow 2 of those dice will go away. If she continues training or has to do complicated mental analysis / puzzles then no dice go away and she will still have the -6.
Here's another example of what could happen once Keiko has leveled up a bit more: assume she has CFS 20.
Round 1: Keiko tries for 15 dice of bonus. She will definitely get at least (15 / 5, round up =) 3 Mori Apathy dice.
Keiko, Combat Frozen Skein, 20d100: 991
The Mori Voice: 15d100: 877
Keiko wins! She gains a net bonus of 12d100 on all rolls this turn. (+15 bonus - 3 Mori Apathy). She will get +12d100 on her initiative for round 2.
Round 2: Keiko tries for another 15 dice of bonus. She currently has 3 dice of Mori Apathy and will definitely get at least (15 / 5, round up =) 3 more.
Keiko, Combat Frozen Skein, (20-3=) 17d100: 881
The Mori Voice: 15d100: 877
Keiko wins! She gains a net bonus of 9d100 on all rolls this turn. (+15 bonus - 6 Mori Apathy). She will get +9d100 on her initiative for round 3, if there is one.
It would cost 696 XP to get level 10 in CFS:
55 to get CFS from 0 to 10
209 to get Frozen Skein from 1 to 20 [CFS is capped at FS - 10]
108 to get Int from 1 to 10
108 to get Wits from 1 to 10
108 to get Resolve from 1 to 10
108 to get Composure from 1 to 10
It would cost 2346 XP to get level 20 in CFS:
210 to get CFS from 0 to 20
464 to get Frozen Skein from 1 to 30 [CFS is capped at FS - 10]
418 to get Int from 1 to 20
418 to get Wits from 1 to 20
418 to get Resolve from 1 to 20
418 to get Composure from 1 to 20
Does leveling the Frozen Skein bloodline provide Kei with a better handle on initiative via three-dimensional flowcharting, as was implied in the bonus scene?
I'm not very familiar with that part of canon. According to the wiki it's a very basic technique, so I couldn't see any reason that he would learn it later in his career rather than early on.
Does leveling the Frozen Skein bloodline provide Kei with a better handle on initiative via three-dimensional flowcharting, as was implied in the bonus scene?
For now it's a paywall. It's also a placeholder mechanic that will already be in place when we come up with more cool stuff to do with Keiko's bloodline.
...and, of course, for every Mori NPC to use.
This is a floating +1 XP bounty for math on the plausibility of propelling yourself a meaningful distance/speed with an explosion that won't completely paste you (i.e. a B-class tag) - I am unconvinced that a meaningful amount of kinetic energy is imparted to the person jumping.
To start with: I am unconvinced that a meaningful amount of kinetic energy is imparted to the person jumping when explosives go off behind them, because explosives tend to do damage via shock-waves, not pushing, at least, to the best of my knowledge. That said, this should be a fairly easy problem to estimate. To start, we'll do a basic sanity check, allowing for absolute best case scenarios and checking if there's any sense to this. If we trust probably-untrustworthy-but-hopefully-order-of-magnitue-right internet advice, a quarter stick of dynamite is lethal at close range (source). We also know that a stick of dynamite is approximately 2 MJ of energy (source). So, if we stuck a quarter stick of dynamite on our back and somehow survived, in theory, we could get something like 0.25 MJ or 250 kJ of propulsion. Now, if we compare that to the energy of a person running, we know that their kinetic energy is going to be 1/2 * m * v^2. For this example, we'll assume that the person is moving at slow ninja speeds (10 meters per second), and weighs 50 kg (approximate Hazou weight). This gives them a kinetic energy of 2.5 kJ So, the back of the envelop supports plausibility estimates, so long as we don't lose two orders of magnitude somewhere, which we very well might, because I'm pretty sure a quarter stick of dynamite is super duper lethal.
Next, we'll ask "is this possible?" To which, I point you to this comment on a physics stack exchange, of a testimony of a soldier who had a mortor strike next to him, was thrown about, and survived. All without any Pangolin jutsu.
In 2006 in Lebanon a mortar landed just about a meter or two away from me. I was wearing a helmet, combat vest, and very light (shrapnel) armor at the time. There was no shrapnel from the (possibly improvised) mortar, but the blast blew me back into the wall behind me and I was out for a few seconds. I'm still here to tell about it!
This seems like pretty solid evidence that "get thrown by explosive" is a possible thing with certain types of explosives. So, the question becomes "do our explosives do this." To which, I think we need an answer to the other question of "what types of damage do our explosive seals do." If it's just "everything gets caught on fire, then I'm pretty sure nobody's going to get propulsion out of it. If it's "creates an overpressure blast," then propulsion is likely. If it's "creates a brief shockwave" then there's more math to do.
In general, it looks like, contrary to my expectations, explosive propulsion may be survivable. To answer "can Hazou and team get propulsion via B-class explosives," right now, I think it depends on what type of damage is done by B-class explosives. If it's force damage, then yes, they can almost certainly be used to boost movement. If it's fire damage, then they probably can't.
E: For now it's a paywall. It's also a placeholder mechanic that will already be in place when we come up with more cool stuff to do with Keiko's bloodline.
...and, of course, for every Mori NPC to use.
You could do it in another way, ie, Frozen Skien XP could be hidden and every successful use would add XP to the frozen skein pool, in that way, it would look more organic and would make the actual training of meditation a fairly good personal trait for Keiko.
Expending XP would seem like she's gaining XP from other things and upping her bloodline, and vinculating Frozen Skien XP to it's use, would be more reasonable.
Ok quick notes on Keiko's new combat skill and the Mori Bloodline:
CFS attributes Int/Wits/Resolve/Composure *1, PLUS we need [Mori Bloodline 10 + CFS].
Mori Bloodline is Int/Wits *2, which means right now we can only get Bloodline 10. Which means we can't get CFS since we'd roll 0 die
Whenever we win a roll we get X/5 in Apathy die, which is essentially malus die that carries over long-term. Whenever we lose a roll we get X in Apathy die, which is even worse.
Basically we want to roll CFS in groups of 5 so that we can avoid getting less for our malus die.
Apathy die are malus die. They recover like wounds (2 per 24hr) but only in non-stressful situations.
Math for leveling to CFS 2:
Int 6 [12]
Mori Bloodline 12 [90]
CFS 2 [93]
Getting CFS 3 would require Int 7, which goes over Keiko's current XP limit (107 > 102).
tl;dr CFS has a massive startup and isn't going to be viable to us right now. I think it'd be best for us to wait until the tournament bracket of the Chunin Exams, and spend the month's XP + whatever XP we got from the preliminary rounds on CFS instead.
It's like how every Wakahisa can use Mist Drain. They wrap it up in legends and hearsay so the little ones don't go too deep before they're ready and stuff.
It's like how every Wakahisa can use Mist Drain. They wrap it up in legends and hearsay so the little ones don't go too deep before they're ready and stuff.
Yeah, it's most likely restricted to the sort of exceptional combatants who would be selected to represent the clan and village in some sort of hypothetical international tournament.
So all in favor of setting Noburi up with his own harem including at least Sakura and Hinata? He's already hit it off with both them, being the shameless flirt that he is, and I don't have a problem matching him with either of them. Sakura, if she trains and fights like her canon counterpart, would greatly benefit from having access to Noburi's vast chakra reserves with her, again, canon, precise chakra control. Hinata when paired with Noburi would be extremely helpful for his medical practice with her all-seeing hax eyes too.
If Goketsu is going to preach poly, we need to give everyone in the family the option. I doubt Keiko would want any additional partners since she is so perpetually emotionally turbulent and already has an arranged marriage in the works, but I could see Noburi and Hazou having interesting yet fun times with intentionally complicated relationships.
I already made my opinion clear a long time ago. I do not want to turn this quest into a romance quest nor do I want to meddle in the affair of our characters' love life.
You could do it in another way, ie, Frozen Skien XP could be hidden and every successful use would add XP to the frozen skein pool, in that way, it would look more organic and would make the actual training of meditation a fairly good personal trait for Keiko.
Expending XP would seem like she's gaining XP from other things and upping her bloodline, and vinculating Frozen Skien XP to it's use, would be more reasonable.
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
*continues mashing the button until reminded that he probably shouldn't try to influence the hivemind except through insinuation and fear-mongering*
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
[X] Poll: All Poly YES
*continues mashing the button until reminded that he probably shouldn't try to influence the hivemind except through insinuation and fear-mongering*
And here I thought you were solely a face-punching type of guy. I'm glad you're interested in the finer things in life; namely, fictional preteen romance.