I really like this with one team chasing us, but I don't think it works with two. Too many variables we don't control.We have a way to save at least one member of our group. Keiko goes into the summon realm while we continue out leading the teams away. She does not have to stay long, 10-15min at most to be clear of the chase. She can survive this way or use this to get into flanking position to confuse things to help give the slip, she get loaded up with lots of explosive notes and rains them down on the chasers from a completely unexpected direction.
we did practice long-distance/range jumps with PMYF. eaglejarl answered it below:
What I'm looking for is whether the team ever practiced actually doing the sequence of actions described (toss a PMYF kunai on a long trajectory, swap with the resulting target, fly through the air for a while, when you get close to the ground again call up a clone to swap with you so you don't hit the ground at speed).
If that was included in the drilling, our plan proposal only needs to have Hazou recommending doing that again to get further away from the pursuers. If we haven't practiced that, Hazou needs to explain the whole idea, which eats up more time.
I think the above is the clone substitution-to-decelerate contingency for PMYF. I'm not sure about henge-to-decelerate.Sure, let's roll with that. It sounds like fun -- yes, you have practiced this.
I agree that we shouldn't do this plan, but this isn't why. Pandaa can reverse-summon with her, and not be stuck in the path of the enemy.I do not like @Traiden's plan at all.
Keiko has no way of knowing how to get back. She has to have herself be reverse-summoned by Pandaa, have Pandaa stay in ambush position, hope that Pandaa doesn't get spotted and/or kicked out, and hope that Pandaa reverse summons her at the right time.
Failure means that Keiko gets stuck in the summoning realm while her team dies, or gets summoned in the middle of the enemy and promptly eviscerated.
This is correct. The quote below is talking about the henge-to-decelerate plan:According to OliWhail's plan
we did practice long-distance/range jumps with PMYF. eaglejarl answered it below:
I think the above is the clone substitution-to-decelerate contingency for PMYF. I'm not sure about henge-to-decelerate.
I'll give you that "blanket" would slow you down very quickly but I'd rather say that you fly the same distance regardless of form.
- Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
- For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
Two plans here. One focuses on fighting and the other on running.
[X] Action Plan: The Oldest and Noblest of Pirate Traditions
I submit here and now, that is what we all must do: We must fight...to run away.
Goals:
Methods:
- Survive.
- Engage and defeat the Leaf ninja.
- Run away (hopefully).
- (Contingency) Engage and defeat the Hot Springs ninja.
Contingencies:
- Engage and defeat the Leaf ninja.
- Immediately change our direction to South-Southwest.
- Prepare explosive-tagged kunai, implosion-seal kunai, shaped charges, genjutsu, taijutsu, Water Whip...
- Stupid boxes, with an explosive tag for remote detonation, are possible. BE VERY CAREFUL
- Locate and briefly ready an ambush position.
- If viable, hide behind a thicker outcropping of trees, wait for them to pass, and gank them from behind.
- If viable, tree-walk and ambush them from above.
- If viable, summon clones that can pretend to be "us". Let them fight and we ambush from behind/above/wherever.
- Be fucking careful about this.
- If viable, Syrup Trap or a Suiton/Raiton combo can be used. Clones can do this, too.
- If viable set up Barrier Method Formation (lesser) with explosive/implosion seals, to be tripped just as they enter our Weapons kill range.
- Right before we fight, have Noburi supercharge our members so we guarantee not running out of chakra.
- Engage and defeat the enemy.
- Keiko/Kagome/Inoue start the ambush with the explosive/implosive kunai. This should suffice to kill or wound much of the Leaf-nin. At the least it'll distract them and force them to scatter.
- Make sure we time it so the bombs detonate where they'll be, not where they are. If they dodge we should have kunaibombs there when they arrive at their new location.
- If viable Inoue can target their fastest runner(s) with genjutsu to ensure they lose the roll against explosives.
- Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
- If viable Inoue can use Wind Wall to slow enemy Tactical Movement.
- If viable Inoue/Noburi can use Syrup Trap as additional flank: put it where they'll jump to and get them caught for follow-up.
- Akane, Kagome, Inoue engage.
- Code Black.
- Palm charges.
- Don't blow up your clothes, Kagome. We need you for the next fight.
- Genjutsu ONLY if necessary. Target the leader/head enemy, obvious reasons.
- Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
- Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
- Stupid boxes ONLY if safe to use. NOT when allies are anywhere nearby, and NOT when we're winning quickly.
- Wind Wall to slow enemies & their weapons, also to boost us.
- Noburi and Keiko continue to fight at range with Water Whip and kunai, respectfully.
- Explosive kunai are to be used ONLY when our allies are not nearby.
- Target enemies Inoue has genjutsu'd, if applicable.
- Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
- Hazou protects Noburi & Keiko.
- Stay close, engage CQC against attacking enemies.
- MEW to split enemies from each other, or to crash enemies into trees. Or both. Both is nice.
- Take them out of the fight as fast as possible, don't waste time killing if they're already out.
- We want to ensure that they can no longer chase us.
- Make sure their healthy men << their seriously injured men.
- They're Leaf-nin, the "Will of Fire" is nice and exploitable.
- If they do chase, yes we kill them all.
- Run away.
- Move West-Northwest.
- Get chakra back from Noburi's barrel while running.
- Chakra boost to hell.
- PMYF to hell.
- If they're still faster, we fight.
- Engage and defeat the Hot Springs ninja.
- The same ambush prep + battle plan as above, with notes.
- You can blow up your clothes now, Kagome.
- Genjutsu can have more liberal use now. If Inoue wants to 24/7 genjutsu she should tell us and stay with Hazou (protection).
- TLitF multiple enemies if possible without too many malus die/price to pay.
- Lots and lots of clones. If they can use explosive tags turn them into kamikazes.
- STUPID BOXES. USE THEM ALL.
- Disguises: Face-concealing masks, Henge over all this. All the time.
- Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
- Chakra: CHAKRA BOOST EVERYTHING
- EVERRRRRYTHINNNNGGGG
- This isn't literal, but we really should chakra boost a lot of our actions.
- We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
- Running away:
- Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
- PMYF to hell.
- PMYF use:
- Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
- For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
- FUBAR:
- If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
[X] Action Plan: Bravely Bold Sir Robin
If at any point we choose to fight we commit to having to fight both a Leaf patrol and our very pissed off Hot Springsfanboysstalkerspursuers. We need to bug out. Faster, this time.
Goals:
Methods:
- Survive.
- Run away.
- Slow the enemy down.
- Disappear.
Contingencies:
- Run away.
- We're using chakra boost.
- We're counting on our larger chakra capacity to outlast these scrubs.
- Canteens out, we drink up from Noburi if we have to/decide to fight.
- Get to full, then supercharge before actually fighting.
- The primary goal is speed. We want to widen the gap to the point where we can go into full stealth mode and roll natural
20s100s without them being able to catch up.- We angle ourselves West-Northwest so that the Leaf/Hot Springs ninja meet each other before us. With any luck they'll fight and we can make our escape.
- PMYF. Use it.
- Wind Wall to boost our Tactical Movement.
- If viable, have the Jonin carry us slow-ass Genin, who are Henge'd into easy-carry form.
- If more viable, have Inoue-sensei's clones do it.
- Can the henged genin position themselves to kind of sit backwards on the jounin's shoulders? They'd be facing the enemy in pursuit and would have their hands free to do jutsu.
- Maybe a mild form of chakra adhesion would help steady them?
- It might up our chances if we can toss traps, clones and distractions from the back.
- Slow the enemy down.
- Fake our deaths.
- Drop the bodies in one spot. Put exploding tags on and around them.
- Summon Pandaa.
- PMYF away.
- Have Pandaa activate the explosives (with 5 s delay, so that Pandaa is unharmed) and despawn.
- Resulting explosion will scatter substitution targets and bodies, obscuring the fact that we escaped and making it look like we committed mass suicide.
- If we succeed we go straight to "Disappear" and stealth mode it.
- If this fails, then we do the other stally tactics below.
- Earth and Water Clones to lead enemies down the wrong place.
- If viable, send these clones with explosives to blow up elsewhere. Make it seem as though we're fighting in that place, not where we actually are.
- Use Pandaa to create an implosion seal distraction.
- Send him back, have him detonate implosion seal/large explosive seals, and desummon himself before he would get hurt by it.
- Secondary concern: Don't get seen. Desummon before they actually show up. Stay in hiding.
- If he can, have Pandaa use multiple Barrier Method Formation (lesser) with explosive/implosion seals as traps.
- If the enemy actually chases him, have him lead them away from us.
- If clones can do this better, send them instead of Pandaa.
- Set up Barrier Method Formation (lesser) with explosive/implosion seals while running.
- Disappear.
- Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. More clones in various directions, but only at the start: Once we start moving in stealth, we want to not do anything that gives our position away.
- Ask Inoue-sensei if this is the best plan for when we break immediate enemy tracking: should we sneak the whole way or sneak for a bit and then run?
Seriously.
- Disguises: Face-concealing masks, Henge over all this. All the time.
- Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
- Chakra: CHAKRA BOOST EVERYTHING
- EVERRRRRYTHINNNNGGGG
- This isn't literal, but we really should chakra boost a lot of our actions.
- We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
- Running away:
- Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
- PMYF to hell.
- Fighting:
- See The Oldest and Noblest of Pirate Traditions for how we're fighting.
- Yes, if we end up fighting it'll probably be us vs. Leaf & Hot Springs.
- The same plan applies, though.
- Actually, if they join up wouldn't the slower Leaf patrol-nin kill their ability to engage on us?
- PMYF use:
- Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
- For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
- FUBAR:
- If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
Start talking.
Then how does Pandaa know when to summon her back for ambush? I mean, Keiko'd sooner surrender herself to Mist rather than willingly leave Mari-kun to die...I agree that we shouldn't do this plan, but this isn't why. Pandaa can reverse-summon with her, and not be stuck in the path of the enemy.
Ah, cool, didn't know that.
No, that quote is just talking about math for how far we go.
Tell him to wait a specified amount of time. I agree that we should keep the party together though.
We're at 100% CP, Noburi has 200 CP. Kawarimi costs 8CP and Henge (are we using this?) costs 10CP. 6 of us means 108CP, 3 uses is 324CP!!!I'm not sure how much chakra we have, or if we can get Noburi a refill.
Thanks for the info. Will edit.No, that quote is just talking about math for how far we go.
The henge-to-decelerate plan is to transform into a blanket/large piece of fabric as we come in for a PMYF landing to slow ourselves down. EJ suggested this would work, or at least not automatically fail (see my last post for the quote.)
The alternative (using clones on the ground to substitute ourselves down) is very chakra-intensive and so should only be done as a last resort
That's even less reliable since we don't know for certain when the enemy will come. Keiko could also see it as Mari telling her to let us die. Which would be BAD.
Clones themselves are 20 chakra apiece, and they need to be given additional chakra to actually substitute with us, unless I'm mistaken, so that's a minimum of 28 chakra per clone, of which we'll need 6.
EDIT:Noburi can reabsorb the Chakra from his clones, so with some clever positioning he should be able to get much if not all of the Chakra back (not including that spent on substitution).
EDIT2: Does this mean Noburi can effectively make most of the clones for us?Not as far as I'm aware, they're just holograms. What 1234qwerty said applies though so we should be fine as long as Kei can manage to find good spots to throw from, which we've got a couple minutes to do.
Two plans here. One focuses on fighting and the other on running.
[X] Action Plan: The Oldest and Noblest of Pirate Traditions
I submit here and now, that is what we all must do: We must fight...to run away.
Goals:
Methods:
- Survive.
- Engage and defeat the Leaf ninja.
- Run away (hopefully).
- (Contingency) Engage and defeat the Hot Springs ninja.
Contingencies:
- Engage and defeat the Leaf ninja.
- Immediately change our direction to South-Southwest.
- Prepare explosive-tagged kunai, implosion-seal kunai, shaped charges, genjutsu, taijutsu, Water Whip...
- Stupid boxes, with an explosive tag for remote detonation, are possible. BE VERY CAREFUL
- Locate and briefly ready an ambush position.
- If viable, hide behind a thicker outcropping of trees, wait for them to pass, and gank them from behind.
- If viable, tree-walk and ambush them from above.
- If viable, summon clones that can pretend to be "us". Let them fight and we ambush from behind/above/wherever.
- Be fucking careful about this.
- If viable, Syrup Trap or a Suiton/Raiton combo can be used. Clones can do this, too.
- If viable set up Barrier Method Formation (lesser) with explosive/implosion seals, to be tripped just as they enter our Weapons kill range.
- Right before we fight, have Noburi supercharge our members so we guarantee not running out of chakra.
- Engage and defeat the enemy.
- Keiko/Kagome/Inoue start the ambush with the explosive/implosive kunai. This should suffice to kill or wound much of the Leaf-nin. At the least it'll distract them and force them to scatter.
- Make sure we time it so the bombs detonate where they'll be, not where they are. If they dodge we should have kunaibombs there when they arrive at their new location.
- If viable Inoue can target their fastest runner(s) with genjutsu to ensure they lose the roll against explosives.
- Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
- If viable Inoue can use Wind Wall to slow enemy Tactical Movement.
- If viable Inoue/Noburi can use Syrup Trap as additional flank: put it where they'll jump to and get them caught for follow-up.
- Akane, Kagome, Inoue engage.
- Code Black.
- Palm charges.
- Don't blow up your clothes, Kagome. We need you for the next fight.
- Genjutsu ONLY if necessary. Target the leader/head enemy, obvious reasons.
- Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
- Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
- Stupid boxes ONLY if safe to use. NOT when allies are anywhere nearby, and NOT when we're winning quickly.
- Wind Wall to slow enemies & their weapons, also to boost us.
- Noburi and Keiko continue to fight at range with Water Whip and kunai, respectfully.
- Explosive kunai are to be used ONLY when our allies are not nearby.
- Target enemies Inoue has genjutsu'd, if applicable.
- Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
- Hazou protects Noburi & Keiko.
- Stay close, engage CQC against attacking enemies.
- MEW to split enemies from each other, or to crash enemies into trees. Or both. Both is nice.
- Take them out of the fight as fast as possible, don't waste time killing if they're already out.
- We want to ensure that they can no longer chase us.
- Make sure their healthy men << their seriously injured men.
- They're Leaf-nin, the "Will of Fire" is nice and exploitable.
- If they do chase, yes we kill them all.
- Run away.
- Move West-Northwest.
- Get chakra back from Noburi's barrel while running.
- Chakra boost to hell.
- PMYF to hell.
- If they're still faster, we fight.
- Engage and defeat the Hot Springs ninja.
- The same ambush prep + battle plan as above, with notes.
- You can blow up your clothes now, Kagome.
- Genjutsu can have more liberal use now. If Inoue wants to 24/7 genjutsu she should tell us and stay with Hazou (protection).
- TLitF multiple enemies if possible without too many malus die/price to pay.
- Lots and lots of clones. If they can use explosive tags turn them into kamikazes.
- STUPID BOXES. USE THEM ALL.
- Disguises: Face-concealing masks, Henge over all this. All the time.
- Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
- Chakra: CHAKRA BOOST EVERYTHING
- EVERRRRRYTHINNNNGGGG
- This isn't literal, but we really should chakra boost a lot of our actions.
- We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
- Running away:
- Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
- PMYF to hell.
- PMYF use:
- Use Henge-to-decelerate plan:
- The henge-to-decelerate plan is to transform into a blanket/large piece of fabric as we come in for a PMYF landing to slow ourselves down.
- Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
- For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
- FUBAR:
- If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
[X] Action Plan: Bravely Bold Sir Robin
If at any point we choose to fight we commit to having to fight both a Leaf patrol and our very pissed off Hot Springsfanboysstalkerspursuers. We need to bug out. Faster, this time.
Goals:
Methods:
- Survive.
- Run away.
- Slow the enemy down.
- Disappear.
Contingencies:
- Run away.
- We're using chakra boost.
- We're counting on our larger chakra capacity to outlast these scrubs.
- Canteens out, we drink up from Noburi if we have to/decide to fight.
- Get to full, then supercharge before actually fighting.
- The primary goal is speed. We want to widen the gap to the point where we can go into full stealth mode and roll natural
20s100s without them being able to catch up.- We angle ourselves West-Northwest so that the Leaf/Hot Springs ninja meet each other before us. With any luck they'll fight and we can make our escape.
- PMYF. Use it.
- Wind Wall to boost our Tactical Movement.
- If viable, have the Jonin carry us slow-ass Genin, who are Henge'd into easy-carry form.
- If more viable, have Inoue-sensei's clones do it.
- Can the henged genin position themselves to kind of sit backwards on the jounin's shoulders? They'd be facing the enemy in pursuit and would have their hands free to do jutsu.
- Maybe a mild form of chakra adhesion would help steady them?
- It might up our chances if we can toss traps, clones and distractions from the back.
- Slow the enemy down.
- Fake our deaths.
- Drop the bodies in one spot. Put exploding tags on and around them.
- Summon Pandaa.
- PMYF away.
- Have Pandaa activate the explosives (with 5 s delay, so that Pandaa is unharmed) and despawn.
- Resulting explosion will scatter substitution targets and bodies, obscuring the fact that we escaped and making it look like we committed mass suicide.
- If we succeed we go straight to "Disappear" and stealth mode it.
- If this fails, then we do the other stally tactics below.
- Earth and Water Clones to lead enemies down the wrong place.
- If viable, send these clones with explosives to blow up elsewhere. Make it seem as though we're fighting in that place, not where we actually are.
- Use Pandaa to create an implosion seal distraction.
- Send him back, have him detonate implosion seal/large explosive seals, and desummon himself before he would get hurt by it.
- Secondary concern: Don't get seen. Desummon before they actually show up. Stay in hiding.
- If he can, have Pandaa use multiple Barrier Method Formation (lesser) with explosive/implosion seals as traps.
- If the enemy actually chases him, have him lead them away from us.
- If clones can do this better, send them instead of Pandaa.
- Set up Barrier Method Formation (lesser) with explosive/implosion seals while running.
- Disappear.
- Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. More clones in various directions, but only at the start: Once we start moving in stealth, we want to not do anything that gives our position away.
- Ask Inoue-sensei if this is the best plan for when we break immediate enemy tracking: should we sneak the whole way or sneak for a bit and then run?
Seriously.
- Disguises: Face-concealing masks, Henge over all this. All the time.
- Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
- Chakra: CHAKRA BOOST EVERYTHING
- EVERRRRRYTHINNNNGGGG
- This isn't literal, but we really should chakra boost a lot of our actions.
- We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
- Running away:
- Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
- PMYF to hell.
- Fighting:
- See The Oldest and Noblest of Pirate Traditions for how we're fighting.
- Yes, if we end up fighting it'll probably be us vs. Leaf & Hot Springs.
- The same plan applies, though.
- Actually, if they join up wouldn't the slower Leaf patrol-nin kill their ability to engage on us?
- PMYF use:
- Use Henge-to-decelerate plan:
- The henge-to-decelerate plan is to transform into a blanket/large piece of fabric as we come in for a PMYF landing to slow ourselves down.
- Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
- For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
- FUBAR:
- If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
Start talking.
I'm actually not so sure it's safer, since we're plummeting towards the ground and need to summon the clone and have them sub within the final 3 meters. Whereas we can turn into blankets 10m up and be fine.[X] Action Plan: Bravely Bold Sir Robin
[X] Action Plan: Zoom Boom Zoom
[X] Training Keiko: Kawarimi 2-8
I'm not sure how much chakra we have, or if we can get Noburi a refill. If we have a lot, or can get some, then should we use BOTH deceleration methods for PMYF jumps, or just one? Clone substitution sounds safer to me.
I agree we shouldn't do it!
Your last quote here is talking about the non-elemental clone, which isn't what we would be using
This is without factoring in the water clones, which we don't know Noburi will be able to tea sorb effectively. So the real cost is probably notably higher for doing both at once.
I'd like to keep it simple and not worry too much about aerodynamics, tumbling, etc. I'll give you that "blanket" would slow you down very quickly but I'd rather say that you fly the same distance regardless of form.
I think that if we go with the plan that uses PMYF, we should up Keiko''s substitution.
[X] Training Keiko: Kawarimi 2-8
So we can actually train her!
EDIT: @faflec, this is an exception to the "no training Keiko", I think.
EDIT2: Maybe up to Substitution 8?
Yes, you can train her substitution.@eaglejarl can we get a final ruling on whether Keiko can train substitution?
No mindfuckery intended.imb4 GM mindfuckery. Oh well, if we can't do the training it's no cost to us.
Will a Lore Update even be allowed? IIRC the GMs said they'd only do them when not in a "about to fucking fight a bitch" situation.
I believe it's at QM discretion, though per the running gag, it seems unlikely @eaglejarl will want to be subbed out of the exciting run/hide/fight update.
Correct. You do not have a suiton / raiton combo available.- still has suiton/raiton combo that EJ said we didn't have (I think?)
The math.This is without factoring in the water clones, which we don't know Noburi will be able to tea sorb effectively. So the real cost is probably notably higher for doing both at once.
If we do just the henge version, everyone spends 10CP per PMYF jump, or 180 total, not all of which needs to come from Nobby
@faflec
A cool idea, they may still try to kill us though, and may see through the deception (Leaf may have Hyuugas or scent trackers, for example)Oh, could we henge into chakra beasts and use the corpses we have on hand to have the teams scatter the chakra beasts away from? We could be one of the more skittish kinds or sporting injuries of some type to lend credance to chakra beasts running away from more ninja.
God dammit, I forgot the actual substitution. Your math was right. We should probably do that a maximum of two times.