Voting is open for the next 1 day, 2 hours
Overcharging: "

Edit 2: A normal ninja may be supercharged by drinking the water. They treat it like normal chakra, it sticks around till they use it unless it's more than their body can hold in which case the extra is wasted at a rate of 10CP/minute until they hit their normal chakra limit. In the bloodlimit user we will essentially treat the barrel as identical to their normal chakra stores for combat purposes. The max bodily capacity of the bloodlimit user is 1, don't bother trying to supercharge him to hold extra. It'll all just slide off his highly specialised chakra system, possibly causing damage.

The total amount a ninja can be supercharged by is (Control + Capacity) x5. That's the reciever's stats, not the bloodlimit user's."
 
Thanks, @Cariyaga. Done.

Two plans here. One focuses on fighting and the other on running.

[X] Action Plan: The Oldest and Noblest of Pirate Traditions
I submit here and now, that is what we all must do: We must fight...to run away.

Goals:
  1. Survive.
  2. Engage and defeat the Leaf ninja.
  3. Run away (hopefully).
  4. (Contingency) Engage and defeat the Hot Springs ninja.
Methods:
  1. Engage and defeat the Leaf ninja.
    1. Immediately change our direction to South-Southwest.
      1. Prepare explosive-tagged kunai, implosion-seal kunai, shaped charges, genjutsu, taijutsu, Water Whip...
        1. Stupid boxes, with an explosive tag for remote detonation, are possible. BE VERY CAREFUL
    2. Locate and briefly ready an ambush position.
      1. If viable, hide behind a thicker outcropping of trees, wait for them to pass, and gank them from behind.
      2. If viable, tree-walk and ambush them from above.
      3. If viable, summon clones that can pretend to be "us". Let them fight and we ambush from behind/above/wherever.
        1. Be fucking careful about this.
      4. If viable, Syrup Trap, Suiton/Raiton combo, or Barrier Method Formation can be used. Clones can do this, too.
      5. Right before we fight, have Noburi supercharge our members so we guarantee not running out of chakra.
    3. Engage and defeat the enemy.
      1. Keiko/Kagome/Inoue start the ambush with the explosive/implosive kunai. This should suffice to kill or wound much of the Leaf-nin. At the least it'll distract them and force them to scatter.
        1. Make sure we time it so the bombs detonate where they'll be, not where they are. If they dodge we should have kunaibombs there when they arrive at their new location.
        2. If viable Inoue can target their fastest runner(s) with genjutsu to ensure they lose the roll against explosives.
          1. Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
        3. If viable Inoue can use Wind Wall to slow enemy Tactical Movement.
      2. Akane, Kagome, Inoue engage.
        1. Code Black.
        2. Palm charges.
        3. Don't blow up your clothes, Kagome. We need you for the next fight.
        4. Genjutsu ONLY if necessary. Target the leader/head enemy, obvious reasons.
          1. Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
        5. Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
        6. Suicide boxes ONLY if safe to use. NOT when allies are anywhere nearby, and NOT when we're winning quickly.
        7. Wind Wall to slow enemies & their weapons, also to boost us.
      3. Noburi and Keiko continue to fight at range with Water Whip and kunai, respectfully.
        1. Explosive kunai are to be used ONLY when our allies are not nearby.
        2. Target enemies Inoue has genjutsu'd, if applicable.
        3. Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
      4. Hazou protects Noburi & Keiko.
        1. Stay close, engage CQC against attacking enemies.
        2. MEW to split enemies from each other, or to crash enemies into trees. Or both. Both is nice.
    4. We DO NOT want to kill them all.
      1. We want to ensure that they can no longer chase us.
      2. Make sure their healthy men << their seriously injured men.
      3. They're Leaf-nin, the "Will of Fire" is nice and exploitable.
      4. If they do chase, yes we kill them all.
  2. Run away.
    1. Move West-Northwest.
    2. Get chakra back from Noburi's barrel while running.
    3. Chakra boost to hell.
    4. PMYF to hell.
    5. If they're still faster, we fight.
  3. Engage and defeat the Hot Springs ninja.
    1. The same battle plan as above, with notes.
      1. You can blow up your clothes now, Kagome.
      2. Genjutsu can have more liberal use now. If Inoue wants to 24/7 genjutsu she should tell us and stay with Hazou (protection).
        1. TLitF multiple enemies if possible without too many malus die/price to pay.
      3. Lots and lots of clones. If they can use explosive tags turn them into kamikazes.
      4. SUICIDE BOXES. USE THEM ALL.
Contingencies:
  • Disguises: Face-concealing masks, Henge over all this. All the time.
    • Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
  • Chakra: CHAKRA BOOST EVERYTHING
    • EVERRRRRYTHINNNNGGGG
    • We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
  • Running away:
    • Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
    • PMYF to hell.
  • PMYF use:
    • Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
    • For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
  • FUBAR:
    • If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)

[X] Action Plan: Bravely Bold Sir Robin
If at any point we choose to fight we commit to having to fight both a Leaf patrol and our very pissed off Hot Springs fanboysstalkerspursuers. We need to bug out. Faster, this time.

Goals:
  1. Survive.
  2. Run away.
  3. Slow the enemy down.
  4. Disappear.
Methods:
  1. Run away.
    1. We're using chakra boost. 100%.
      1. We're counting on our larger chakra capacity to outlast these scrubs.
    2. Canteens out, we drink up from Noburi after we use like 5% chakra or something. We want no less than 95% chakra at any time, except Noburi who has more chakra than unbroken bones.
      1. We do not stop. We are running and drinking at the same time.
      2. If we have to, just pee ourselves. Hazou has experience :p
    3. The primary goal is speed. We want to widen the gap to the point where we can go into full stealth mode and roll natural 20s100s without them being able to catch up.
    4. We angle ourselves West-Northwest so that the Leaf/Hot Springs ninja meet each other before us. With any luck they'll fight and we can make our escape.
    5. Wind Wall to boost our Tactical Movement.
    6. If viable, have the Jonin carry us slow-ass Genin, who are Henge'd into easy-carry form.
      1. If more viable, have Inoue-sensei's clones do it.
      2. Can the henged genin position themselves to kind of sit backwards on the jounin's shoulders? They'd be facing the enemy in pursuit and would have their hands free to do jutsu.
      3. Maybe a mild form of chakra adhesion would help steady them?
      4. It might up our chances if we can toss traps, clones and distractions from the back.
  2. Slow the enemy down.
    1. Fake our deaths.
      1. Drop the bodies in one spot. Put exploding tags on and around them.
      2. Summon Pandaa.
      3. PMYF away.
      4. Have Pandaa activate the explosives (with 5 s delay, so that Pandaa is unharmed) and despawn.
      5. Resulting explosion will scatter substitution targets and bodies, obscuring the fact that we escaped and making it look like we committed mass suicide.
      6. If we succeed we go straight to "Disappear" and stealth mode it.
      1. If this fails, then we do the other stally tactics below.
    2. Blow up the trees so they fall on each other, and eventually on the enemy. They already know we're here.
    3. Earth and Water Clones to lead enemies down the wrong place.
      1. If viable, send these clones with explosives to blow up elsewhere. Make it seem as though we're fighting in that place, not where we actually are.
    4. Use Pandaa to create an implosion seal distraction.
      1. Send him back, have him detonate implosion seal/large explosive seals, and desummon himself before he would get hurt by it.
      2. Secondary concern: Don't get seen.
      3. If clones can do this better, send them instead of Pandaa.
    5. Set up 0.1-ninjasecond MEW bunkers so the enemy has to check if we're 'in' them.
      1. (Optional) Make a MEW and attach Five-Seal Barrier to it. The barrier seals don't have to be aligned and we don't have to actually make the giant slab of rock perfect. We want them to think it's perfect, and to waste time finding the seals.
  3. Disappear.
    1. Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. More clones in various directions, but only at the start: Once we start moving in stealth, we want to not do anything that gives our position away.
    2. Ask Inoue-sensei if this is the best plan for when we break immediate enemy tracking: should we sneak the whole way or sneak for a bit and then run?
Contingencies:
  • Disguises: Face-concealing masks, Henge over all this. All the time.
    • Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
  • Chakra: CHAKRA BOOST EVERYTHING
    • EVERRRRRYTHINNNNGGGG
    • We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
  • Running away:
    • Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
    • PMYF to hell.
  • Fighting:
    • See The Oldest and Noblest of Pirate Traditions for how we're fighting.
    • Yes, if we end up fighting it'll probably be us vs. Leaf & Hot Springs.
      • The same plan applies, though.
      • Actually, if they join up wouldn't the slower Leaf patrol-nin kill their ability to engage on us?
  • PMYF use:
    • Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
    • For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
  • FUBAR:
    • If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
Seriously.

Start talking.
 
Oh, also, we should prepare the grounds of combat in both plans, should it come to that, with Kagome's tripwire seals linked to explosives. They're a relatively quick setup for big bang rewards.

e: If we wanted to combine the plans, we could hit the leaf team hard and fast, off them all, and use their bodies to make it look like we went out in a blaze of glory.
 
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Oh, also, we should prepare the grounds of combat in both plans, should it come to that, with Kagome's tripwire seals linked to explosives. They're a relatively quick setup for big bang rewards.
I could have sworn they took like a minute to set up. Checking, they don't: only the Force Wall seals and Five Seal Barriers do. Just a sec.

Edit: Done.

Two plans here. One focuses on fighting and the other on running.

[X] Action Plan: The Oldest and Noblest of Pirate Traditions
I submit here and now, that is what we all must do: We must fight...to run away.

Goals:
  1. Survive.
  2. Engage and defeat the Leaf ninja.
  3. Run away (hopefully).
  4. (Contingency) Engage and defeat the Hot Springs ninja.
Methods:
  1. Engage and defeat the Leaf ninja.
    1. Immediately change our direction to South-Southwest.
      1. Prepare explosive-tagged kunai, implosion-seal kunai, shaped charges, genjutsu, taijutsu, Water Whip...
        1. Stupid boxes, with an explosive tag for remote detonation, are possible. BE VERY CAREFUL
    2. Locate and briefly ready an ambush position.
      1. If viable, hide behind a thicker outcropping of trees, wait for them to pass, and gank them from behind.
      2. If viable, tree-walk and ambush them from above.
      3. If viable, summon clones that can pretend to be "us". Let them fight and we ambush from behind/above/wherever.
        1. Be fucking careful about this.
      4. If viable, Syrup Trap, Suiton/Raiton combo, or Barrier Method Formation can be used. Clones can do this, too.
      5. If viable set up Barrier Method Formation (lesser) with explosive/implosion seals, to be tripped just as they enter our Weapons kill range.
      6. Right before we fight, have Noburi supercharge our members so we guarantee not running out of chakra.
    3. Engage and defeat the enemy.
      1. Keiko/Kagome/Inoue start the ambush with the explosive/implosive kunai. This should suffice to kill or wound much of the Leaf-nin. At the least it'll distract them and force them to scatter.
        1. Make sure we time it so the bombs detonate where they'll be, not where they are. If they dodge we should have kunaibombs there when they arrive at their new location.
        2. If viable Inoue can target their fastest runner(s) with genjutsu to ensure they lose the roll against explosives.
          1. Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
        3. If viable Inoue can use Wind Wall to slow enemy Tactical Movement.
      2. Akane, Kagome, Inoue engage.
        1. Code Black.
        2. Palm charges.
        3. Don't blow up your clothes, Kagome. We need you for the next fight.
        4. Genjutsu ONLY if necessary. Target the leader/head enemy, obvious reasons.
          1. Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
        5. Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
        6. Suicide boxes ONLY if safe to use. NOT when allies are anywhere nearby, and NOT when we're winning quickly.
        7. Wind Wall to slow enemies & their weapons, also to boost us.
      3. Noburi and Keiko continue to fight at range with Water Whip and kunai, respectfully.
        1. Explosive kunai are to be used ONLY when our allies are not nearby.
        2. Target enemies Inoue has genjutsu'd, if applicable.
        3. Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
      4. Hazou protects Noburi & Keiko.
        1. Stay close, engage CQC against attacking enemies.
        2. MEW to split enemies from each other, or to crash enemies into trees. Or both. Both is nice.
    4. We DO NOT want to kill them all.
      1. We want to ensure that they can no longer chase us.
      2. Make sure their healthy men << their seriously injured men.
      3. They're Leaf-nin, the "Will of Fire" is nice and exploitable.
      4. If they do chase, yes we kill them all.
  2. Run away.
    1. Move West-Northwest.
    2. Get chakra back from Noburi's barrel while running.
    3. Chakra boost to hell.
    4. PMYF to hell.
    5. If they're still faster, we fight.
  3. Engage and defeat the Hot Springs ninja.
    1. The same ambush prep + battle plan as above, with notes.
      1. You can blow up your clothes now, Kagome.
      2. Genjutsu can have more liberal use now. If Inoue wants to 24/7 genjutsu she should tell us and stay with Hazou (protection).
        1. TLitF multiple enemies if possible without too many malus die/price to pay.
      3. Lots and lots of clones. If they can use explosive tags turn them into kamikazes.
      4. SUICIDE BOXES. USE THEM ALL.
Contingencies:
  • Disguises: Face-concealing masks, Henge over all this. All the time.
    • Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
  • Chakra: CHAKRA BOOST EVERYTHING
    • EVERRRRRYTHINNNNGGGG
    • We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
  • Running away:
    • Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
    • PMYF to hell.
  • PMYF use:
    • Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
    • For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
  • FUBAR:
    • If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)

[X] Action Plan: Bravely Bold Sir Robin
If at any point we choose to fight we commit to having to fight both a Leaf patrol and our very pissed off Hot Springs fanboysstalkerspursuers. We need to bug out. Faster, this time.

Goals:
  1. Survive.
  2. Run away.
  3. Slow the enemy down.
  4. Disappear.
Methods:
  1. Run away.
    1. We're using chakra boost. 100%.
      1. We're counting on our larger chakra capacity to outlast these scrubs.
    2. Canteens out, we drink up from Noburi after we use like 5% chakra or something. We want no less than 95% chakra at any time, except Noburi who has more chakra than unbroken bones.
      1. We do not stop. We are running and drinking at the same time.
      2. If we have to, just pee ourselves. Hazou has experience :p
    3. The primary goal is speed. We want to widen the gap to the point where we can go into full stealth mode and roll natural 20s100s without them being able to catch up.
    4. We angle ourselves West-Northwest so that the Leaf/Hot Springs ninja meet each other before us. With any luck they'll fight and we can make our escape.
    5. Wind Wall to boost our Tactical Movement.
    6. If viable, have the Jonin carry us slow-ass Genin, who are Henge'd into easy-carry form.
      1. If more viable, have Inoue-sensei's clones do it.
      2. Can the henged genin position themselves to kind of sit backwards on the jounin's shoulders? They'd be facing the enemy in pursuit and would have their hands free to do jutsu.
      3. Maybe a mild form of chakra adhesion would help steady them?
      4. It might up our chances if we can toss traps, clones and distractions from the back.
  2. Slow the enemy down.
    1. Fake our deaths.
      1. Drop the bodies in one spot. Put exploding tags on and around them.
      2. Summon Pandaa.
      3. PMYF away.
      4. Have Pandaa activate the explosives (with 5 s delay, so that Pandaa is unharmed) and despawn.
      5. Resulting explosion will scatter substitution targets and bodies, obscuring the fact that we escaped and making it look like we committed mass suicide.
      6. If we succeed we go straight to "Disappear" and stealth mode it.
      1. If this fails, then we do the other stally tactics below.
    2. Blow up the trees so they fall on each other, and eventually on the enemy. They already know we're here.
    3. Earth and Water Clones to lead enemies down the wrong place.
      1. If viable, send these clones with explosives to blow up elsewhere. Make it seem as though we're fighting in that place, not where we actually are.
    4. Use Pandaa to create an implosion seal distraction.
      1. Send him back, have him detonate implosion seal/large explosive seals, and desummon himself before he would get hurt by it.
      2. Secondary concern: Don't get seen. Desummon before they actually show up. Stay in hiding.
      3. If he can, have Pandaa use multiple Barrier Method Formation (lesser) with explosive/implosion seals as traps.
      4. If clones can do this better, send them instead of Pandaa.
    5. Set up 0.1-ninjasecond MEW bunkers so the enemy has to check if we're 'in' them.
      1. (Optional) Make a MEW and attach Five-Seal Barrier to it. The barrier seals don't have to be aligned and we don't have to actually make the giant slab of rock perfect. We want them to think it's perfect, and to waste time finding the seals.
    6. Set up Barrier Method Formation (lesser) with explosive/implosion seals while running.
  3. Disappear.
    1. Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. More clones in various directions, but only at the start: Once we start moving in stealth, we want to not do anything that gives our position away.
    2. Ask Inoue-sensei if this is the best plan for when we break immediate enemy tracking: should we sneak the whole way or sneak for a bit and then run?
Contingencies:
  • Disguises: Face-concealing masks, Henge over all this. All the time.
    • Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
  • Chakra: CHAKRA BOOST EVERYTHING
    • EVERRRRRYTHINNNNGGGG
    • We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
  • Running away:
    • Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
    • PMYF to hell.
  • Fighting:
    • See The Oldest and Noblest of Pirate Traditions for how we're fighting.
    • Yes, if we end up fighting it'll probably be us vs. Leaf & Hot Springs.
      • The same plan applies, though.
      • Actually, if they join up wouldn't the slower Leaf patrol-nin kill their ability to engage on us?
  • PMYF use:
    • Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
    • For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
  • FUBAR:
    • If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
Seriously.

Start talking.
 
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If Mari can catch the whole leaf squad in genjutsu, what are the odds that we can cut their tendons and pmyf out before the hot springs group catches up?
 
If Mari can catch the whole leaf squad in genjutsu, what are the odds that we can cut their tendons and pmyf out before the hot springs group catches up?
They can still henge and follow. Not sure they'd want to though.

Also, there should be more emphasis on Syrup Trap. Definitely enhance it with chakra, because if we can control their tac move, Keiko will rip them to shreds with explosives.
 
Minor edits.
Two plans here. One focuses on fighting and the other on running.

[X] Action Plan: The Oldest and Noblest of Pirate Traditions
I submit here and now, that is what we all must do: We must fight...to run away.

Goals:
  1. Survive.
  2. Engage and defeat the Leaf ninja.
  3. Run away (hopefully).
  4. (Contingency) Engage and defeat the Hot Springs ninja.
Methods:
  1. Engage and defeat the Leaf ninja.
    1. Immediately change our direction to South-Southwest.
      1. Prepare explosive-tagged kunai, implosion-seal kunai, shaped charges, genjutsu, taijutsu, Water Whip...
        1. Stupid boxes, with an explosive tag for remote detonation, are possible. BE VERY CAREFUL
    2. Locate and briefly ready an ambush position.
      1. If viable, hide behind a thicker outcropping of trees, wait for them to pass, and gank them from behind.
      2. If viable, tree-walk and ambush them from above.
      3. If viable, summon clones that can pretend to be "us". Let them fight and we ambush from behind/above/wherever.
        1. Be fucking careful about this.
      4. If viable, Syrup Trap, Suiton/Raiton combo, or Barrier Method Formation can be used. Clones can do this, too.
      5. If viable set up Barrier Method Formation (lesser) with explosive/implosion seals, to be tripped just as they enter our Weapons kill range.
      6. Right before we fight, have Noburi supercharge our members so we guarantee not running out of chakra.
    3. Engage and defeat the enemy.
      1. Keiko/Kagome/Inoue start the ambush with the explosive/implosive kunai. This should suffice to kill or wound much of the Leaf-nin. At the least it'll distract them and force them to scatter.
        1. Make sure we time it so the bombs detonate where they'll be, not where they are. If they dodge we should have kunaibombs there when they arrive at their new location.
        2. If viable Inoue can target their fastest runner(s) with genjutsu to ensure they lose the roll against explosives.
          1. Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
        3. If viable Inoue can use Wind Wall to slow enemy Tactical Movement.
        4. If viable Inoue/Noburi can use Syrup Trap as additional flank: put it where they'll jump to and get them caught for follow-up.
      2. Akane, Kagome, Inoue engage.
        1. Code Black.
        2. Palm charges.
        3. Don't blow up your clothes, Kagome. We need you for the next fight.
        4. Genjutsu ONLY if necessary. Target the leader/head enemy, obvious reasons.
          1. Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
        5. Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
        6. Suicide boxes ONLY if safe to use. NOT when allies are anywhere nearby, and NOT when we're winning quickly.
        7. Wind Wall to slow enemies & their weapons, also to boost us.
      3. Noburi and Keiko continue to fight at range with Water Whip and kunai, respectfully.
        1. Explosive kunai are to be used ONLY when our allies are not nearby.
        2. Target enemies Inoue has genjutsu'd, if applicable.
        3. Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
      4. Hazou protects Noburi & Keiko.
        1. Stay close, engage CQC against attacking enemies.
        2. MEW to split enemies from each other, or to crash enemies into trees. Or both. Both is nice.
    4. We DO NOT want to kill them all.
      1. We want to ensure that they can no longer chase us.
      2. Make sure their healthy men << their seriously injured men.
      3. They're Leaf-nin, the "Will of Fire" is nice and exploitable.
      4. If they do chase, yes we kill them all.
  2. Run away.
    1. Move West-Northwest.
    2. Get chakra back from Noburi's barrel while running.
    3. Chakra boost to hell.
    4. PMYF to hell.
    5. If they're still faster, we fight.
  3. Engage and defeat the Hot Springs ninja.
    1. The same ambush prep + battle plan as above, with notes.
      1. You can blow up your clothes now, Kagome.
      2. Genjutsu can have more liberal use now. If Inoue wants to 24/7 genjutsu she should tell us and stay with Hazou (protection).
        1. TLitF multiple enemies if possible without too many malus die/price to pay.
      3. Lots and lots of clones. If they can use explosive tags turn them into kamikazes.
      4. SUICIDE BOXES. USE THEM ALL.
Contingencies:
  • Disguises: Face-concealing masks, Henge over all this. All the time.
    • Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
  • Chakra: CHAKRA BOOST EVERYTHING
    • EVERRRRRYTHINNNNGGGG
    • This isn't literal, but we really should chakra boost a lot of our actions.
    • We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
  • Running away:
    • Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
    • PMYF to hell.
  • PMYF use:
    • Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
    • For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
  • FUBAR:
    • If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)

[X] Action Plan: Bravely Bold Sir Robin
If at any point we choose to fight we commit to having to fight both a Leaf patrol and our very pissed off Hot Springs fanboysstalkerspursuers. We need to bug out. Faster, this time.

Goals:
  1. Survive.
  2. Run away.
  3. Slow the enemy down.
  4. Disappear.
Methods:
  1. Run away.
    1. We're using chakra boost. 100%.
      1. We're counting on our larger chakra capacity to outlast these scrubs.
    2. Canteens out, we drink up from Noburi after we use like 5% chakra or something. We want no less than 95% chakra at any time, except Noburi who has more chakra than unbroken bones.
      1. We do not stop. We are running and drinking at the same time.
      2. If we have to, just pee ourselves. Hazou has experience :p
    3. The primary goal is speed. We want to widen the gap to the point where we can go into full stealth mode and roll natural 20s100s without them being able to catch up.
    4. We angle ourselves West-Northwest so that the Leaf/Hot Springs ninja meet each other before us. With any luck they'll fight and we can make our escape.
    5. Wind Wall to boost our Tactical Movement.
    6. If viable, have the Jonin carry us slow-ass Genin, who are Henge'd into easy-carry form.
      1. If more viable, have Inoue-sensei's clones do it.
      2. Can the henged genin position themselves to kind of sit backwards on the jounin's shoulders? They'd be facing the enemy in pursuit and would have their hands free to do jutsu.
      3. Maybe a mild form of chakra adhesion would help steady them?
      4. It might up our chances if we can toss traps, clones and distractions from the back.
  2. Slow the enemy down.
    1. Fake our deaths.
      1. Drop the bodies in one spot. Put exploding tags on and around them.
      2. Summon Pandaa.
      3. PMYF away.
      4. Have Pandaa activate the explosives (with 5 s delay, so that Pandaa is unharmed) and despawn.
      5. Resulting explosion will scatter substitution targets and bodies, obscuring the fact that we escaped and making it look like we committed mass suicide.
      6. If we succeed we go straight to "Disappear" and stealth mode it.
      1. If this fails, then we do the other stally tactics below.
    2. Blow up the trees so they fall on each other, and eventually on the enemy. They already know we're here.
    3. Earth and Water Clones to lead enemies down the wrong place.
      1. If viable, send these clones with explosives to blow up elsewhere. Make it seem as though we're fighting in that place, not where we actually are.
    4. Use Pandaa to create an implosion seal distraction.
      1. Send him back, have him detonate implosion seal/large explosive seals, and desummon himself before he would get hurt by it.
      2. Secondary concern: Don't get seen. Desummon before they actually show up. Stay in hiding.
      3. If he can, have Pandaa use multiple Barrier Method Formation (lesser) with explosive/implosion seals as traps.
      4. If clones can do this better, send them instead of Pandaa.
    5. Set up 0.1-ninjasecond MEW bunkers so the enemy has to check if we're 'in' them.
      1. (Optional) Make a MEW and attach Five-Seal Barrier to it. The barrier seals don't have to be aligned and we don't have to actually make the giant slab of rock perfect. We want them to think it's perfect, and to waste time finding the seals.
    6. Set up Barrier Method Formation (lesser) with explosive/implosion seals while running.
  3. Disappear.
    1. Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. More clones in various directions, but only at the start: Once we start moving in stealth, we want to not do anything that gives our position away.
    2. Ask Inoue-sensei if this is the best plan for when we break immediate enemy tracking: should we sneak the whole way or sneak for a bit and then run?
Contingencies:
  • Disguises: Face-concealing masks, Henge over all this. All the time.
    • Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
  • Chakra: CHAKRA BOOST EVERYTHING
    • EVERRRRRYTHINNNNGGGG
    • This isn't literal, but we really should chakra boost a lot of our actions.
    • We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
  • Running away:
    • Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
    • PMYF to hell.
  • Fighting:
    • See The Oldest and Noblest of Pirate Traditions for how we're fighting.
    • Yes, if we end up fighting it'll probably be us vs. Leaf & Hot Springs.
      • The same plan applies, though.
      • Actually, if they join up wouldn't the slower Leaf patrol-nin kill their ability to engage on us?
  • PMYF use:
    • Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
    • For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
  • FUBAR:
    • If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
Seriously.

Start talking.
 
@eaglejarl @Velorien I realize this is kind of morbid to ask, but how quickly does chakra leak out of a dead body with regards to draining them for Vampiric Dew? Also, we didn't get an answer on if we can level stealth.
 
@eaglejarl @Velorien I realize this is kind of morbid to ask, but how quickly does chakra leak out of a dead body with regards to draining them for Vampiric Dew? Also, we didn't get an answer on if we can level stealth.

Wow, that is morbid. :> Let's roll with 10 CP/min, just like Noburi's water. (Again, might change next time.) EDIT: Apparently we already answered this one. It drains too quickly to be useful.

And no, you can't level stealth. Sorry.
 
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Dammit, faflec!

Ahem. Anyway, idea: Maim/murder/delay Leaf squad, burn the whole fucking forest down as best we can to delay the Hot Springs Squad, maybe?
 
Dammit, faflec!

Ahem. Anyway, idea: Maim/murder/delay Leaf squad, burn the whole fucking forest down as best we can to delay the Hot Springs Squad, maybe?
You could just vote for Bravely Bold Sir Robin, since it does everything you want save setting the forest on fire.

Re: that, I don't want to set the forest on fire. It's obvious, uncontrollable (so it can hurt us as much as it can them) and alerts every ninja within miles that some shit is going down.
 
Random news on my webcrawling project while we're all panicking: I already downloaded 160ish of 953 pages(last one removed, assuming that it's incomplete data anyway).
 
You could just vote for Bravely Bold Sir Robin, since it does everything you want save setting the forest on fire.

Re: that, I don't want to set the forest on fire. It's obvious, uncontrollable (so it can hurt us as much as it can them) and alerts every ninja within miles that some shit is going down.
But... but... fire! :cry:

Gh. I really dislike the idea of having Leaf behind us but we can't take care of them without pissing Jiraiya off at us more, and... GAH. This is shit! Why can't the pangolin accept multiple summoners. Mari could get away easily by herself. I can't in good conscience agree with a plan that involves fighting actively because half the party's got HEAVY penalties on everything.
 
Hopefully this will be a bit more appealing

[X] Action Plan: Zoom Boom Zoom
Goals
  1. Survive
  2. Escape
  3. Don't get seriously injured
  4. Don't don't engage in combat
  5. Don't cause an even larger international incident
Methods
0. Dispel​
Suggest to Mari:
  1. Fighting retreat
    1. Run with sustained chakra boosting, depending on our larger supply to outlast the incoming ninja. If they continue catching up, wait until they're close and then use ranged explosives to deter them (explosions, implosions, stupid box) and attempt to PMYF out of there on a different course, repeating if they catch our trail again
      1. If this strategy appears to be ineffective (i.e. they rapidly catch back up), move to a combat contingency
      2. Using clones like we practiced with is pretty chakra-intensive, suggest a henge-based decelertion (briefly become large quantities of fabric)
      3. When we PMYF, send clones in the original direction with orders to make lots of noise and then poof themselves
  2. Fake our deaths
    1. Drop the bodies in one spot. Place exploding tags so that the remains will be anonymous but identifiably human
    2. Summon Pandaa.
    3. PMYF or stealth away to avoid leaving a trail.
    4. When the enemies get close, have Pandaa activate the explosives (with 5 s delay, so that Pandaa is unharmed) and despawn.
    5. Resulting explosion will scatter substitution targets and bodies, obscuring the fact that we escaped and making it look like we committed mass suicide.
    6. If we succeed we go straight to "Disappear" and stealth mode it. If this fails, then we do the other stally tactics below.
  3. PMYF three times in a row in semirandom directions to try and break the trail thoroughly, then either attempt to hide or chakra-boosted run
  4. Change direction to confront one squad or the other, or have them run into one another
    1. The Leaf patrol are probably weaker and if we kill them without sustaining serious injury we don't have to worry about a flank. But if the Hot Springs patrol catches up we're SOL.
      1. Attempt to wipe them out quickly so they can't join up with HS patrol against us (see point 1 of The Oldest and Noblest of Pirate Traditions)
    2. The Hot Springs squad are the stronger squad, but that also means they'll get there faster. It'll give us a longer window to fight them (before the Leaf patrol would catch up) but will be more dangerous.
      1. Raise defensive MEWs and throw out Syrup Traps to control engagements within which Akane and Kagome make use of their directed explosives and Noburi and Keiko make use of their ranged attacks
      2. Trap the area as much as possible beforehand
      3. Keiko and Noburi covering everyone from a central position with weapons and whip
      4. Mari genjutsus the most dangerous individual(s) but doesn't wipe their memories, kill them or knock them out
      5. Wind wall to deflect incoming ranged attacks (assuming Mari isn't genjing someone)
  5. Barring the treaty already have contingencies that Leaf would accept built into it, having them meet up could itself be a delaying tactic, and the slower Leaf patrol might hold the HS ninja back
Disappear
  1. Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. Follow the previous plan from here.
Contingencies
  • Stay at fairly high chakra levels
  • Run across bodies of water (if there are any) to try and break any scent-based tracking and get Noburi somewhat topped up if there's time
  • If any of the pursuing Leaf nin happen to be known badasses , we prefer trying Jiraiya's general password to combat
  • If things look bleak, try to at least get Keiko reverse-summoned to safety
 
Dammit. I need a nap, I'm getting all headachey. I'll probably sleep through deadline, though, and honestly I'm not sure which plan is likeliest to end with everyone alive given our combat penalties as it is.
 
I prefer running. Our team hasn't been chakra boosting, while the other teams are. I'm pretty sure we can outpace them enough to reroll TM, obscure our tracks, and go stealth/go straight to Iron.

If we fight, though, I think we have to fight both. The time spent fighting one squad-- very attention-grabbing-- allows the other to catch up and leaves us little to no time to misdirect them or to recuperate.

Running has a better chance of working at first try than fighting does, in my opinion, because a fight is almost guaranteed to lead to more injuries and possibly death.


So! I support PMYFing away and having the adults carry (some?) henge'd genin. The latter largely for the entertainment value.
I'll vote shortly.
 
@faflec, in Pirate Traditions:
  • @eaglejarl has said we don't have a suiton/raiton combo
  • They're stupid boxes, not suicide boxes (hopefully)
In Bold Sir Robin:
  • If we drink too frequently we'll run out of water and have to stop to refill. Staying over 95% chakra means Hazou can't spend more than 2 CP.
  • Given we're being pursued by ninja who are a good distance behind us, blowing up trees is probably a waste of explosives since we can't afford to wait around and get the timing right to fall right on them
  • Setting up bunkers probably won't help if they see our trail further ahead, so we would need to stealth to make that viable, which means they catch up faster
  • The enemy isn't going to know about Five-Seal Barriers, so they won't be caught wasting time looking for the support seals. That strategy is the same as just making bunkers
In both:
  • We can't drink while running, at least not at enhanced speed
  • you seem to be confusing Lesser Barrier Formation (force wall) with tripwire seals
  • Long-distance PMYF relies on clones, which have been pointed out as extremely chakra-intensive and risky at high speed under pressure. Consider including the henge-based deceleration contingency
E: Also,
No chakra refill while running
We can stop for three seconds and chug, we just can't do it while actually going at 40mph or whatever our boosted speed is.

A Leaf patrol that shows up after being missing for months, in the opposite side of Fire makes no damn sense, and that's going to be huge malus die for Mari's Deception skill.
The henge isn't to convince them we're the patrol! It's to make the swap with the dead bodies more convincing. Dropped from my plan, regardless.
 
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