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I wonder if civilians even enter the Forest? If it's a creation of the Sage, then we know it's flawed.
 
I'd rather we avoid a literal tax, if only because of the number of dirt-poor civilians who have no way of paying anything close to the fee to be literally resurrected and have nobody would could afford to pay it/would want to pay for civilians.

These people can just give us a nice anecdote about their pet dog or some ghost story or something.

When you're the ferryman you get to decide what counts and what doesn't afterall.
 
Similarly, the question of how the fuck Orochimaru has like 2,000 chakra came up. Orochimaru is in his 50s, call that 40 ACE purchases because why the fuck not. 8,600 XP on 40 ACE purchases tripling his chakra reserves, 4,556 XP on 67 CR. It's a ridiculous amount of XP to spend but it does explain how he could have ~2k chakra.
I'd assume that Oro just cheats with biosealing somehow. It's not mentioned in the interlude about his early development:
Wow, Oro, you're turning into quite the tank. Regeneration of at least half of Tsunade's rate, subdermal mesh armor, sonic resistance, poison resistance… What's the occasion?
But it seems like the obvious explanation. How Asuma did it is a much more interesting question; it's possible he just levelled CR the hard way to the high 60s and then had ACE to make up the rest, but it seems unlikely.

(A thought that's occurred to me; if you can have PCJ and YSJ to earn extra XP for Physique and Resolve, could you have a technique that earns you extra XP for CR? It seems very much like the kind of thing that ought to be doable.)
 
But it seems like the obvious explanation. How Asuma did it is a much more interesting question; it's possible he just levelled CR the hard way to the high 60s and then had ACE to make up the rest, but it seems unlikely.
Asuma presumably only had access to ACE for around a year.

If the Akimichi gave away ACE it means they have something even better that they keep to themselves. Clearly, the Sarutobi do as well.
 
Asuma presumably only had access to ACE for around a year.

If the Akimichi gave away ACE it means they have something even better that they keep to themselves. Clearly, the Sarutobi do as well.
Previous discussion has been that he may have had it as a genin:
Among other things, I suppose it's entirely possible Hiruzen managed to get Asuma access to ACE as early as a genin, which could be a factor. Given that the Akimichi Clan gave it up to the Contest implies that they weren't strictly against giving access to it, and it would've earned them a lot of goodwill with their Hokage. Especially if they made it a trade for some Hiruzen-Made ninjutsu.
But I agree, it seems likely that this is related to some Sarutobi clan secret, or otherwise something Asuma got from Hiruzen.
 
Minor buff to the pool's effect on your chakra systems
Minor buff to the pool's effect on your chakra systems

If you bathe for 12 hours instead of 3, the pool's chakra reduction is -25% instead of -20%.

Doylist: We're listening to feedback from the players saying that the pool's effect is too weak.
Watsonian: Mari, enjoying her soaks in the hot springs, discovers that spending even longer in the pool gives a marginal improvement to the chakra-reduction effect the pool provides.

We're aware that this will likely still be considered weak, as it does not aid the players' extensive use of the shadow clone technique. However, we are confident that this is approximately the right level of strength for this effect. A -25% decrease in chakra costs is equivalent to a +33% increase in chakra reserves, which is a substantial boost in effective CR and can be directly valued by the equivalent-XP of buying those CR levels:
  • Turns CR20 -> CR27, ~300 XP worth
  • Turns CR40 -> CR53, ~1200 XP worth
  • Turns CR60 -> CR80, ~2800 XP worth
The benefit of the pool is disproportionately higher the greater your reserves, and, importantly, bypasses the pyramid-complications of actually having CR at the equivalent high level. It also naturally stacks with any effects that expand your chakra pool: for instance, ACE -- with 4 instances of ACE (max allowable by Hazou's current CR30s) and -25% chakra cost, the total effective chakra is +60% over base.

Finally, Noburi finds that the pool's extended effect if he soaks in it for a very long time is particularly effective at countering the inefficiencies of his abnormal chakra system. For him, the cost reduction he experiences is -33% (so his techniques have double their normal cost, instead of triple).
 
Finally, Noburi finds that the pool's extended effect if he soaks in it for a very long time is particularly effective at countering the inefficiencies of his abnormal chakra system. For him, the cost reduction he experiences is -33% (so his techniques have double their normal cost, instead of triple).
Noburi is never allowed to leave the pool again --Yuno will be overjoyed :p
 
Finally, Noburi finds that the pool's extended effect if he soaks in it for a very long time is particularly effective at countering the inefficiencies of his abnormal chakra system. For him, the cost reduction he experiences is -33% (so his techniques have double their normal cost, instead of triple).
Wow, that's great! Crazy to think this might be something he can turn into a technique he can cast on himself later.

One question. Has Kagome noticed any additional benefit that the chakra pool may have on attempting to grow his chakra reserves?
 
Doylist: We're listening to feedback from the players saying that the pool's effect is too weak.
Watsonian: Mari, enjoying her soaks in the hot springs, discovers that spending even longer in the pool gives a marginal improvement to the chakra-reduction effect the pool provides.

Hey, thanks a bunch for listening y'all!
 
Well, he's been channeling all his XP into raising CR from when we got here up until he finally learned Shadow Clone (presumably) a few days ago.

I'm inclined to believe there is no such effect, @Cariyaga. Thank you for your prompt answer Paper and Vel!
 
FWIW I think the pool's effect is fine (even before you buffed it), just not very good for our situation in particular. I don't think the ~implicit contract that high-chakra adventure regions / dungeons will have loot somewhat commensurate with their dangers has been broken or anything.

But I'm definitely excited to (hopefully) come back to this later and research it properly. Especially if the pool turns out to buff TH, as some people have speculated.
 
Especially if the pool turns out to buff TH, as some people have speculated.
Yes, the effect of the cave's water provides a small bonus to Technique Hacking.

But also:
I don't think the ~implicit contract that high-chakra adventure regions / dungeons will have loot somewhat commensurate with their dangers
Is this an implicit contract? I'm certainly aware that there's an expectation that going adventuring will lead to unstagnations, but loot above and beyond that?
 
Minor buff to the pool's effect on your chakra systems

If you bathe for 12 hours instead of 3, the pool's chakra reduction is -25% instead of -20%.

Doylist: We're listening to feedback from the players saying that the pool's effect is too weak.
Watsonian: Mari, enjoying her soaks in the hot springs, discovers that spending even longer in the pool gives a marginal improvement to the chakra-reduction effect the pool provides.

We're aware that this will likely still be considered weak, as it does not aid the players' extensive use of the shadow clone technique. However, we are confident that this is approximately the right level of strength for this effect. A -25% decrease in chakra costs is equivalent to a +33% increase in chakra reserves, which is a substantial boost in effective CR and can be directly valued by the equivalent-XP of buying those CR levels:
  • Turns CR20 -> CR27, ~300 XP worth
  • Turns CR40 -> CR53, ~1200 XP worth
  • Turns CR60 -> CR80, ~2800 XP worth
The benefit of the pool is disproportionately higher the greater your reserves, and, importantly, bypasses the pyramid-complications of actually having CR at the equivalent high level. It also naturally stacks with any effects that expand your chakra pool: for instance, ACE -- with 4 instances of ACE (max allowable by Hazou's current CR30s) and -25% chakra cost, the total effective chakra is +60% over base.

Finally, Noburi finds that the pool's extended effect if he soaks in it for a very long time is particularly effective at countering the inefficiencies of his abnormal chakra system. For him, the cost reduction he experiences is -33% (so his techniques have double their normal cost, instead of triple).
Pinging also @eaglejarl @Velorien

Is there an alteration to the party's chakra budget from this?

Before it was 900 excees CP, now since that was roughly 500 from Mari and 400 from cost reduction (player estimate). I'd expect that to go up to at least 500 cost reduction for a 25% increase in effect. But since Noburi gets a bigger benefit from the pool I could see the cost reduction jumping to 600.

Bringing up the total overflow to 1000CP or 1100CP
 
FWIW I think the pool's effect is fine (even before you buffed it), just not very good for our situation in particular. I don't think the ~implicit contract that high-chakra adventure regions / dungeons will have loot somewhat commensurate with their dangers has been broken or anything.

But I'm definitely excited to (hopefully) come back to this later and research it properly. Especially if the pool turns out to buff TH, as some people have speculated.
Yeah, especially when framed around how much XP it's worth, it's clear that the cave really is quite valuable for build-optimization. If we can regularly travel back here, or recreate the effect ourselves, it'll surely prove its worth in the long term once we've arranged our build around it and get powerful enough that we're facing high-level threats head-on instead of what we're doing now.

It may not have been the best use of our time for this mission, but I certainly won't say that Orochimaru scammed us.
 
Is this an implicit contract? I'm certainly aware that there's an expectation that going adventuring will lead to unstagnations, but loot above and beyond that?

I think interesting and dangerous areas will have interesting and dangerous stuff to poke at, some portion of which might be "loot" (by virtue of some property intrinsic to the region, or by virtue of some other mid-to-high level schmuck dying in the region, etc.).

I think it has been implied to a moderate yet infrequent degree that some of the strange bullshit-powerups we see several Essies walking around with are the result of striking metaphorical gold somewhere like this.

I think it has been all but stated outright that some of the more obscure and dangerous locations (that we have a subset of) probably contain lore and/or treasure and/or secrets of the setting. The CSI maze for instance.

(Which isn't to say that the playerbase should expect much from any old random hole in the ground, just that it would be strange if all the explicit locations of interest were all complete or partial duds on that front.)


I don't think this applies to the cave we are currently in. It was what it said on the tin.
 
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Is this an implicit contract? I'm certainly aware that there's an expectation that going adventuring will lead to unstagnations, but loot above and beyond that?
Okay, on reflection maybe there isn't such a contract. But I think all the interesting adventuring locations we've heard of or explored so far have had either something interesting going on (e.g. the cave in Honey had the chakra golems and mystery crystals) or at least the possibility of something interesting (the Swamp of Death definitely has depths we haven't plumbed, and plausibly cool shit happening there). If we thoroughly explored some high-chakra high-danger adventure location and didn't find anything interesting, no cool chakra beasts or plants or mysterious phenomena or leads for further research, then I would be disappointed.
 
Is this an implicit contract? I'm certainly aware that there's an expectation that going adventuring will lead to unstagnations, but loot above and beyond that?
...kind of, yeah? Like, as someone who does just enjoy adventure in and of itself, when I'm trying to persuade other voters to support it... why bother doing it if there's no reward or boon to our current objective? There's in-universe justification for literal loot in the cases of these dungeons - supposedly this is what made the sannin big and strong, and not everyone does it because it's dangerous and kills even jonin. Or it can have other things besides loot, like lore and actionable intel (perhaps locations of additional dungeons for example) rather than some power up.

Cutting to the meat of things, QMs would like players to do cool/interesting stuff. And they would like players to do cool stuff that helps them achieve goals and advance the story. I would also like this a lot and think most other players do too. If there is pretty much nothing to be gained from adventuring, with regular frequency, I expect many players will justifiably think there's greater returns to be had by just researching instead, and just doing a random irrelevant fight when we absolutely need to unstagnate. Like, if there was literally nothing in this cave, how would it have been any more plot relevant than when we were fighting leopards randomly because we just needed to unstagnate? At least we can currently argue that this pool quest was relatively mission relevant by giving a bigger chakra budget.

If we want to do more adventures that do absolutely nothing to progress anything... idk, that doesn't seem fruitful narratively OR mechanically, and for what...? 'Game /narrative balance/simulationism'? I feel like we've already touched on why these are still met even with guaranteed (or near guaranteed) rewards, and it would, IMO, encourage more player plans that are aligned with what the authors want and what the players want.

And again to be clear rewards beyond unstagnating don't HAVE to be literal loot. Actionable intel/lore, reputation progress with e.g. 7th Path clans or something, or achieving other useful goals like diverting Akatsuki attention or whatever is narratively applicable at that time are useful too and plot relevant/compelling, and plot hooks in those directions will be fruitful, I'd think. "Pro Forma" adventures with no benefit besides unstagnating - that EJ himself said he didn't prefer - are not going to encourage further adventures/plans the QMs claim to desire.

If you decide that's the route you want to take then it's ultimately your decision as QMs, but I'll admit it seems entirely antithetical to where you're wanting players to take things and I wouldn't really understand why.
 
I would also like this a lot and think most other players do too. If there is pretty much nothing to be gained from adventuring, with regular frequency, I expect many players will justifiably think there's greater returns to be had by just researching instead, and just doing a random irrelevant fight when we absolutely need to unstagnate.

Basically this, yeah.

If the returns for doing random, scattershot research are better than mission quests, then we'll be more liable to do just the above. Or, at the very least, it'll be hard to convince the playerbase to do otherwise.
 
Is this an implicit contract? I'm certainly aware that there's an expectation that going adventuring will lead to unstagnations, but loot above and beyond that?
"In a way," Asuma said. "Everyone knows that areas with potent chakra spawn the most powerful beasts. Beyond that, I could only list such areas in Fire. Exploring them usually invites death. Otherwise, Wind would long since have expanded westwards. In their youth, the Sannin apparently made a habit of exploring such places. Others have tried to imitate the Sannin, hoping to find a secret path to power. As far as I know, no imitators survived their attempts."

You asked questions about Jashin in our previous conversation

Perhaps the final note on why he is exceptionally dangerous: Itachi is particularly attentive to the secrets of the world. I have to assume this relates to whatever revelation caused his particular exit from Leaf and the unusual modification he made to his own bloodline, but I suspect that he spent years single-mindedly pursuing long-forgotten ancient truths. I do not know what he learned, nor have I seen him use ninjutsu retrieved from such places. However, I am certain he attained great power from his adventures – at the very least, old relics of which I know of two. First is a sword, summoned from the liquid within a gourd, which seals away the souls of that which it touches. Second is a mirror which can absorb and reflect any ninjutsu.

"What if we change the cover story? Hazō asked. "For example, we have it on relia- good authority that the Forbidden Dungeon on Crimson State Island holds some valuable lore, and I was thinking of sacking it while we were out, though I guess that might be less viable with a smaller team. Could we combine the missions with that as the cover?"
What I've gathered over the years is that raiding these high chakra locations can give you access to "shinies" that are otherwise impossible to get. The sannin did it, Itachi did it, and we are trying to emulate their success. It is not always a literal object, but it sometimes was (Itachi's mirror and soul-sealing gourd-sword). The fact that the QMs don't hold this opinion seems strange to me since that has been hinted at or outright stated for years.
 
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