[] Proto Plan: Dig Dug
-Ask the Pagolins for an escape tunnel to be quickly dug
-Option One: Just have a deep hole quickly dug that goes toward a random direction as a misdirection which the two pursuit teams would have to decide if we did try and escape that way. They run into each other and have to decide if they should work together to check the hole together or separately and look for our tracks.
-Option One: subset A: Leave behind the Leaf Corpses to further delay the choice the two Pursuit Teams make.
-Option Two: Like option one but we actually use the escape tunnel while we have those who can make solid clones that can go beyond direct vision to make a false trail in a double bluff on the escape tunnel.
-Option Two subset A: Leave behind the Leaf Corpses to further delay the choice the two Pursuit Teams make.
 
They find our hole and then throw a fireball in there, destroying our oxygen supply! Splendid!
So the plan would cause them to pause in their pursuit and spend chakra which would give us a better advantage should they catch up to us. Also using Chakra that flashy would draw the Leaf Team to check out the Hot Springs Team further delaying them.
 
So the plan would cause them to pause in their pursuit and spend chakra which would give us a better advantage should they catch up to us. Also using Chakra that flashy would draw the Leaf Team to check out the Hot Springs Team further delaying them.

I am not sure if it's actually better than just plain running. Do we run faster underground?
 
I am not sure if it's actually better than just plain running. Do we run faster underground?
It was two options, one was actually running underground so that they would get ahead of us allowing us to double back and not have them directly on our trail. The other was to use the hole as a way to delay and misdirect the two teams after us.
 
The thing is, we have larger reserves of chakra than these two teams, on average. Unless they sent a full team of Chakra users after us and to guard the boarders we will have the advantage in the amount of chakra we can spend and the other teams do not know this. We can out last any pursuit that does not directly catch us and so our goal should be to get the teams coming after us to spend Chakra so that they can no longer boost or use any of their chakra skills and decide that the risk of chasing and catching us while they are running empty on chakra is to great and have to turn back. They also have homes they can go back to, we don't have to report back to an athority figure either so we also have the advantage for long term pursuit too. We just need to widen the gap and out last them
 
[X] Plan Break Contact and New Stealth Check
Goal is to break the immediate pursuit and pause to make them have to pause to pick up our trail again.
-Head towards nearest terrain with footing that will be thrown up into the air by explosions. Preferable river or lake surface, but sand pit will do.
-Pause and prepare explosive seals and PMYF and sealed Leaf corpses, as if we are going to stand and fight.
-Upon enemy contact, use PMYF to escape in middle of explosion, release corpses on the ground.
-Us enemy confusion and pause to check out corpses/figure out what just happened to make new stealth checks and start running again.
-If chakra boosting long distance running is still a 'thing' do that to run as far and as fast as possible.
 
I have almost no time right now to write anything up, but my favorite suggestion I've seen so far is to build a quick MEW fort and have Pandaa (sp?) hide inside and trigger some preset explosives when he sees one of the teams approach, then immediately de-summon; hopefully the other ninja will slow down to investigate and such.

I don't remember if he has a maximum allowed distance from Keiko, though.
 
While I would love an update to resolve the cliffhanger and see if anybody in our party dies, therefore determine if I need to weep in sadness, or cry in joy, I am afraid that we need more time to think about our plans.

The prudent option:

[X] Lore Update
 
I don't think Lore update will work at this juncture. This would result in Hazou freezing up at this point without giving his suggestion on how to survive.
 
Contingencies for when they catch us:
  • Mari targets the fastest mover for genjutsu to make sure they get caught in Kagome's opening shaped charge.
  • Keiko gets all the implosion/non shaped explosives on kunai.
  • I was sure there was more, but my mind has gone blank. What am I missing?
 
Two plans here. One focuses on fighting and the other on running.

[X] Action Plan: The Oldest and Noblest of Pirate Traditions
I submit here and now, that is what we all must do: We must fight...to run away.

Goals:
  1. Survive.
  2. Engage and defeat the Leaf ninja.
  3. Run away (hopefully).
  4. (Contingency) Engage and defeat the Hot Springs ninja.
Methods:
  1. Dispel.
  2. Engage and defeat the Leaf ninja.
    1. Immediately change our direction to South-Southwest.
      1. Prepare explosive-tagged/implosion-tagged kunai (MOST IMPORTANT), shaped charges, genjutsu, taijutsu, Water Whip...
        1. Stupid boxes, with an explosive tag for remote detonation, are possible. BE VERY CAREFUL
    2. Locate and briefly ready an ambush position.
      1. Determine viability of attack position:
        1. Hide behind a thicker outcropping of trees, wait for them to pass, and gank them from behind.
        2. Tree-walk and ambush them from above.
      2. Right before we fight, have Noburi supercharge our members so we guarantee not running out of chakra.
      3. Other (lesser) suggestions to be done as viable:
        1. Summon clones that can pretend to be "us". Let them fight and we ambush from behind/above/wherever.
          1. Be fucking careful about this.
        2. Syrup Trap or a Suiton/Raiton combo can be used. Clones can do this, too.
        3. Set up Barrier Method Formation (lesser) with explosive/implosion seals, to be tripped just as they enter our Weapons kill range.
    3. Engage and defeat the enemy.
      1. Keiko/Kagome start the ambush with the explosive/implosive kunai. This should suffice to kill or wound much of the Leaf-nin. At the least it'll distract them and force them to scatter.
        1. Make sure we time it so the bombs detonate where they'll be, not where they are. If they dodge we should have kunaibombs there when they arrive at their new location.
        2. Inoue can help with:
          1. Genjutsu: Target the fastest runner(s) so they fail their roll.
            1. Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
          2. Wind Wall: Hurt enemy Tactical Movement.
          3. Syrup Trap: Additional flank (with Noburi)
            1. Put it where they'll jump to and get them caught for follow-up.
      2. Akane, Kagome, Inoue engage.
        1. Code Black.
        2. Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies. Be meatshields.
        3. Wind Wall to slow enemies & their weapons, also to boost us and ours.
        4. Genjutsu ONLY if necessary. Target the leader/head enemy(s), obvious reasons.
          1. Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
        5. Stupid boxes ONLY if safe to use. NOT when allies are anywhere nearby, and NOT when we're winning quickly.
        6. Palm charges.
        7. Don't blow up your clothes, Kagome. We need you for the next fight.
      3. Noburi and Keiko fight at range with Water Whip/drain and kunai, respectfully.
        1. Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies. Be meatshields.
        2. Explosive kunai are to be used ONLY when our allies are not nearby.
        3. Target enemies Inoue has genjutsu'd, if applicable.
      4. Hazou protects Noburi & Keiko.
        1. Stay close, engage CQC against attacking enemies.
        2. MEW to split enemies from each other, or to crash enemies into trees, or to defend allies from approaching enemies/their jutsu.
    4. Take them out of the fight as fast as possible, don't waste time killing if they're already out.
      1. We want to ensure that they can no longer chase us.
      2. Make sure their healthy men << their seriously injured men.
      3. They're Leaf-nin, the "Will of Fire" is nice and exploitable.
      4. If they do chase, yes we kill them all.
  3. Run away.
    1. Move West-Northwest.
    2. Get chakra back from Noburi's barrel when we have time (can do before the Hot Springs squad arrives, if applicable).
    3. Chakra boost to hell.
    4. If the Hot Springs squad is still faster, we fight.
  4. Engage and defeat the Hot Springs ninja.
    1. The same ambush prep + battle plan as above, with notes.
      1. Lots and lots of clones. If they can use explosive tags turn them into kamikazes.
      2. Genjutsu can have more liberal use now. If Inoue wants to 24/7 genjutsu she should tell us and stay with Hazou (protection).
        1. TLitF multiple enemies if possible without too many malus die/price to pay.
      3. STUPID BOXES. USE THEM ALL.
      4. You can blow up your clothes now, Kagome.
Contingencies:
  • Limited time to talk: Give the basics, then details in order of the list.
  • Disguises: Face-concealing masks, Henge over all this. All the time.
    • Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
  • Chakra: CHAKRA BOOST EVERYTHING
    • EVERRRRRYTHINNNNGGGG
    • This isn't literal, but we really should chakra boost a lot of our actions.
    • We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
    • Stay at fairly high chakra levels
    • Run across bodies of water (if there are any) to try and break any scent-based tracking and get Noburi somewhat topped up if there's time
  • Running away:
    • Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
  • PMYF use:
    • Use Henge-to-decelerate plan:
      • The henge-to-decelerate plan is to transform into a blanket/large piece of fabric as we come in for a PMYF landing to slow ourselves down.
    • Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
    • For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
    • PMYF costs a lot. 108CP for all of us to perform 1 rotation. We limit our use such that Noburi can refill all of us UNLESS doing so guarantees we'd escape/win a fight.
  • Our allies:
    • Make sure they don't do a stupid "heroic last stand" to let us escape.
  • FUBAR:
    • If any of the pursuing Leaf nin happen to be known badasses, we try to use Jiraiya's general password.
    • If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)

[X] Action Plan: Bravely Bold Sir Robin
If at any point we choose to fight we commit to having to fight both a Leaf patrol and our very pissed off Hot Springs fanboysstalkerspursuers. We need to bug out. Faster, this time.

Goals:
  1. Survive.
  2. Run away.
  3. Slow the enemy down.
  4. Disappear.
Methods:
  1. Dispel.
  2. Run away.
    1. We angle ourselves West-Northwest so that the Leaf/Hot Springs ninja meet each other before us. With any luck they'll fight and we can make our escape.
    2. We're using chakra boost.
      1. We're counting on our larger chakra capacity to outlast these scrubs.
      2. The primary goal is speed. We want to widen the gap to the point where we can go into full stealth mode and roll natural 20s100s without them being able to catch up.
    3. Wind Wall to boost our Tactical Movement.
    4. If viable, have the Jonin carry us slow-ass Genin, who are Henge'd into easy-carry form.
      1. Can the henged genin position themselves to kind of sit backwards on the jounin's shoulders? They'd be facing the enemy in pursuit and would have their hands free to do jutsu/throw traps/clones/distractions
      2. Maybe a mild form of chakra adhesion would help steady them?
      3. If more viable, have Inoue-sensei's clones do it.
    5. Canteens out, we drink up from Noburi if we have to/decide to fight.
      1. Get to full, then supercharge before actually fighting.
  3. Slow the enemy down.
    1. Fake our deaths.
      1. Drop the bodies in one spot. Put exploding tags on and around them.
      2. Summon Pandaa.
      3. PMYF away.
      4. Have Pandaa activate the explosives (with minimal delay, but such that Pandaa is unharmed) and despawn immediately after.
      5. Resulting explosion will scatter substitution targets and bodies, obscuring the fact that we escaped and making it look like we committed mass suicide.
      6. If we succeed we go straight to "Disappear" and stealth mode it.
      7. If this fails, then we do the other stally tactics below.
    2. Earth and Water Clones to lead enemies down the wrong place.
      1. If viable, send these clones with explosives to blow up elsewhere. Make it seem as though we're fighting in that place, not where we actually are.
    3. Use Pandaa to create an implosion seal distraction.
      1. Send him back, have him detonate implosion seal/large explosive seals, and desummon himself before he would get hurt by it.
      2. If the enemy actually chases him, have him lead them away from us.
      3. If he can, have Pandaa use multiple Barrier Method Formation (lesser) with explosive/implosion seals as traps.
      4. Secondary concern: Don't get seen. Desummon before they actually show up. Stay in hiding.
      5. If clones can do this better, send them instead of Pandaa.
    4. Set up Barrier Method Formation (lesser) with explosive/implosion seals while running.
  4. Disappear.
    1. Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. More clones in various directions, but only at the start: Once we start moving in stealth, we want to not do anything that gives our position away.
    2. Ask Inoue-sensei if this is the best plan for when we break immediate enemy tracking: should we sneak the whole way or sneak for a bit and then run?
Contingencies:
  • Limited time to talk: Give the basics, then details in order of the list.
  • Disguises: Face-concealing masks, Henge over all this. All the time.
    • Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
  • Chakra: CHAKRA BOOST EVERYTHING
    • EVERRRRRYTHINNNNGGGG
    • This isn't literal, but we really should chakra boost a lot of our actions.
    • We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
    • Stay at fairly high chakra levels
    • Run across bodies of water (if there are any) to try and break any scent-based tracking and get Noburi somewhat topped up if there's time
  • Running away:
    • Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
  • Fighting:
    • See The Oldest and Noblest of Pirate Traditions for how we're fighting.
    • Yes, if we end up fighting it'll probably be us vs. Leaf & Hot Springs.
      • The same plan applies, though.
      • Actually, if they join up wouldn't the slower Leaf patrol-nin kill their ability to engage on us?
  • PMYF use:
    • Use Henge-to-decelerate plan:
      • The henge-to-decelerate plan is to transform into a blanket/large piece of fabric as we come in for a PMYF landing to slow ourselves down.
    • Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
    • For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
    • PMYF costs a lot. 108CP for all of us to perform 1 rotation. We limit our use such that Noburi can refill all of us UNLESS doing so guarantees we'd escape/win a fight.
  • Our allies:
    • Make sure they don't do a stupid "heroic last stand" to let us escape.
  • FUBAR:
    • If any of the pursuing Leaf nin happen to be known badasses, we try to use Jiraiya's general password.
    • If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
Seriously.

Start talking.
 
Last edited:
[X] Action Plan: The Oldest and Noblest of Pirate Traditions.
Can you add the suggestion about leaving Pandaa behind with an implosion seal? I think it has a good chance of injuring or at least delaying them.

[] Action Plan: Bravely Bold Sir Robin
The QMs have outright stated that we can't run fast enough to avoid a fight at this point. If we're going to try anyway, we should start by spending our PMYFs to get as much of a lead as possible.
 
*begins throwing random ideas at the wall in the vague hope that something will stick and save us*

  • Is there time for Kei to go and negotiate a new summon who could help us out in actual combat?
    • Could we make time by surrounding ourselves in MEW and setting up traps, so that we can weather the enemy's assualt for a bit longer?
  • Can we spam dozens of clones/elemental clones and send them running in every direction to obfuscate our direction of travel (picking a new direction to run in, so they can't just follow the path we were originally going in, obviously)? Distance limit on clones/elemental clones?
  • Can Akane use Firefly jutsu to start a forest fire to make it more hazardous to follow us?
  • Can we set up decoy MEW-bunkers to make enemies waste time beseiging places where we aren't?
  • Could we henge into someone with "run on sight" orders to get the enemies to disengage as soon as they spot us?
    • Orochimaru and his top enforcers? Do we even know what they look like?
  • Would it help to henge into natural items that enemies wouldn't have a reason to suspect (rocks, fallen logs, bushes), and hide in the undergrowth while sending elemental clones to make tracks leading away from us?
    • Possibility of Hyuuga/Uchiha/Other-Sensors.
    • Could work as an ambush (heh), as well as an escape mechanism.
  • Mari can do genjutsu on three people at once, right? Like she did on us when we left hidden swamp? Ask her about the upper limits there. Maybe she can tie up enough people to make the fights not suck for us.
  • Maybe we could climb a tree, throw PMYF kunai in a 45 degree arc, and ride that 100mph flightpath as long as we can before making an elemental clone and subbing with it. That's got to be more distance than throwing from ground level.
    • Henged the same colour as the sky, obviously.
  • Could we set up clones to pretend to be us with a severe injury that forced us to stop? It might slow them down for a few seconds.
 
<trumpets>Tan-tan-ta-ra! Tan-tan-ta-ra!</trumpets>

Hear ye, hear ye:

@Velorien is traveling next week. The Thursday update will be a canon backstory interlude, written by the inimitable @OliWhail. @Velorien may or may not be back to write the update for the 1st; if he's not, we'll let you know what's going on.
 
Can you add the suggestion about leaving Pandaa behind with an implosion seal? I think it has a good chance of injuring or at least delaying them.
I would rather not, since a) Pandaa would be fucking pissed and b) it'd be easier to leave a clone behind to do that. I think.

What do the rest of you guys think?
 
OliWhail is getting canonized? Neat. :D

Fair warning, I'm going to be off and on for a good part of today. Regarding fighting, my primary suggestions are thus:

Keiko takes point with the fight, with Hazou and Mari as backup, using MEW and Wind Wall to keep her safe as necessary. Supply her with enough explosive seals to level the fucking forest. Kagome and Akane cover Keiko's flanks, and Nobby can be her direct backup, providing Syrup Traps to keep them from closing in on us and to get them murderated by explosions. Yes, this is basically what Mari was calling for in her update, and even better, it'll be damned effective.

Regarding escaping:

Use our distance-PMYF-substitution strat to get as much distance as possible. Possibly blow up the spot we subbed from so they don't know we did so? Immediately after substituting, attempt stealth for a bit, then resume full speed Chakra boosted running. They will not be able to keep up with us indefinitely with Noburi providing us chakra, it's merely a question of if we can outpace them long enough.
 
I would rather not, since a) Pandaa would be fucking pissed and b) it'd be easier to leave a clone behind to do that. I think.

What do the rest of you guys think?
I don't think the implication was for Pandaa to suicide bomb them, just to hide around a MEW, or in a bunker or something and blow up a timed seal when they pass over to delay them, poofing out before it goes off. Which could work just as well with clones, maybe?

e: Also, I kind of feel like Chakra Capacity scales up in cost too quickly, as a mechanical aside. Maybe? Anyone else feel that way?
 
Last edited:
Back
Top