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We might be able to outrun them if we chakra boost with Noburi's help over an extended period of time. That said, I think we should chug water, use PMYF as necessary to reroll stealth until we beat them on it, maybe?
 
The effect of the malus was to make it harder for them to track you because of how successfully you had delayed them and covered your tracks. Now that they've identified your location and are catching up to you, it no longer applies.
So wait, our prep work provided initial delay, but dice are the same? I mean, if we try to run again, will they roll TM with more dice they did? (Assuming no boost)
 
Them having to slow down to track our obscured, fading trail is what caused the malus, I think.
You'd think that'd be awareness issue. Then once we botched stealth they went after us at full steam.


I can't help it man; I just jump on any opportunity you give me.

Chained jokes and puns like this get launched with your assistance.

You are performing your springboard duties admirably. :p

Did you just.

Why am I always stuck playing the straight man in this thread??
 
You'd think that'd be awareness issue. Then once we botched stealth they went after us at full steam.
Because you were far ahead and your initial trail was well-concealed, they had a chance of heading in the wrong direction and losing you (Awareness). Even after they spotted you, if you increased your lead sufficiently, you could have bought yourself time to slow down and cover your tracks more carefully (Tactical Movement).

Are we throwing traps out now?
No. You're running as fast as you can to delay the confrontation until you can come up with a plan, and it's still not fast enough.
 
And when the civilians get too prosperous from such a collaboration, and get the attention of a scorch squad, what then?
We can move at ninja speed - spread it out among several villages and cities enough that it's statistically indistinguishable. I agree with you that *long-term* hermitude won't be optimal, but several months of intense practice and research in relative isolation is probably a really good starting move under such a system.

So they're using chakra boost?
What confuses me is that we aren't. Nobby's presence makes long term boosting a much more viable strat.
 
@Radvic we don't have the skills to play the part of foreign patrol convincingly.
Probably true. We also don't have the skills to kill them in a straight up fight, or escape them by running. It is another Avenue to consider though.

We're depending on multiple deception rolls to make it work. Dubious idea.

Two or three deception rolls instead of (or improving) combat rolls seems worth it.

Another thought: have Hazou build a MEW fortress (might slow them down enough we get to reroll tac move)
 
If we can split our running angle between the two teams so that they meet up while still behind us, even if the Leaf team is going to help them enforce the DMZ, they may still need to spend some amount of time finding out what's going on, depending on how prepared they are for these kinds of scenarios.
 
Addendum:

As hinted at by my last question, I would take a very different approach to the Merchant Empire. You know who makes the real money? Bankers. My ME plan would go something like this:

1. Get a lot of money for starting captial, either by intensive chakra beast hunting, a one time robbery, or some other means.

Gathering initial supplies seems essentially the same as what I had in mind, but being a banker requires a decent reputation. If we just try to lend people money and accept us to pay us back, we are asking for trouble if they want to screw us. By gathering materials for merchants to sell from the environment initially, we don't have to worry about the merchants abusing our starting investment too much; we can always gather more stuff. We cannot, however, gain an appreciable sum of money at the same amount of risk.

2. Find a promising merchant with a good business plan but who lacks local connections.

By "promising" do you mean full of personal potential? Otherwise, how could such a promising merchant not have contacts in his home village?

I'd like a bit more elaboration on this section, if you don't mind.

3. Loan the merchant the money he needs and also ninja services to help get his business a small advantage. Also offer some mild sabotage of his competition (ruining their goods... no murder or anything) or spying for him to get him information that gives him a leg up. Use all the precautions Dictator4Hire outlines in interacting with the merchant.

How do we know how much money he needs? How do we know that he isn't cheating us by asking for more money than he really needs, and pocketing the rest? With material goods, we can identify the average price a normal merchant sells his wares at and his profit margins with a bit of mercantile espionage or having Keiko run enough numbers.

4. Collect repayment of the debt at a high, but not unreasonably high, rate of interest.

How often would we collect from any such debt? If we do it too often, we won't be making enough money to be worth our time, but if we wait too long the person whom we loaned money to might just try to leave and escape his debt to us. With material goods that he cannot transport himself, a merchant would be forced to work with us if he ever wants to relocate his enterprise or suffer huge losses to do so, which, if he is greedy, he won't do, which is exactly what I want from him.

5. Repeat process with other merchants until we have a whole network of merchants who owe us money and the success of their business due to ninja aid.

Merchants already hire ninja to do stuff for them; it's one of the ninja villages' primary means of income. A business with a normal loan will not be able to undercut his competition reliably. The end goal of the ME plan is to have so many monopolies that eventually we can arbitrarily set the price of any good we want, within reason of course. Monopolies make an obscene amount of money and without any form of regulation (yay feudal tech level) we shouldn't have to worry about our stranglehold being disrupted by any political powers in play until we have multiple large fortunes.

This avoids the risk of frequent border crossings and makes us less delivery boys, while presenting the merchants with more direct advantages in continuing to do business with us.

The Yakuza are already illegal loan sharks in MfD (our client in Yuni was trying to escape his debts/obligations to them). Large regular sums of cash from a group of angel investors is much easier to notice than a bunch of merchants starting to undercut their local rivals.

I am not sure what you mean by "more direct advantages in continuing to do business with us". Banks need a reputation or backing of some kind for people to be willing to use them. As missing-nin, making any overt reputation that can be traced back to us harms op-sec.

I am not against the idea on principle; I just believe that it will need a lot of fleshing out if we want to make it work.

Alternatively, we might be able to do both: having a series of monopolies and banks to work with. Banks would make retrieving payment from our merchants easier; I simply did not include establishing any since it would be one more added complexity to an already complex proposal. However, if the hivemind is willing to entertain all of the rigors of creating a bank, I am interested in seeing similar constructive discussion on this topic. The more we can bounce ideas off of each other, the better.
 
So we could build a quick bunker and fill it with traps and then move and build another bunker and fill that with some traps and then again but this time stay hidden within it. Or we could get the Pangolins to dig us an escape hatch underground in one of the MEW Bunkers
 
Probably true. We also don't have the skills to kill them in a straight up fight, or escape them by running. It is another Avenue to consider though.

Why not just head in the direction of the Hot Springs Patrol while taking out the Leaf bodies, have our best Deception people mimic something along the lines of "No! Wait! We are Leaf Nin-", and then explode the bodies enough to make it look like the Hot Springs ninja attacked the dead bodies?

We can even use Kawarimi so that the bodies get placed in the explosion right before the Stupid Box ignites (it uses super heated water and air right? I'd wager that some Hot Springs ninja are known for some form of hot water technique in some way, shape, or form) and have our Deception people already henged to look like alive versions of the dead patrol. All that's left is a big smoking crater, various bits of already-dead Leaf ninja (and possibly even some now-dead Hot Springs ninja) with the Leaf patrol on the way. These ninja are presumably specced for interception of highly dangerous jonin killers; I doubt that many of them have the Deception dice to see through one of Mari's rolls in their current, "we just ran through a Kagome-made minefield" state.

They can dispel all they want; the bodies are real, the explosion(s) will be real, and the ensuing confusion should be enough to let us slip away with another Stealth roll as the Leaf and Hot Springs ninja size each other up for combat, or even start fighting right away. Hell, we could even consider throwing an explosive seal at the Leaf ninja while they have their standoff just to make them start fighting each other and not us. It doesn't have to hold up on under an investigation, just stall both patrols so that we can leave for a very, very long while. The tricky part will be making the bodies look recognizable as Leaf nin, but not too recognizable that they will notice that these people were the ones who went missing on patrol a long time ago. However, I doubt that the Hot Springs ninja know anything about that particular border incident and we can use that to our advantage.

The downside to this is that we would be making the international incident even worse, but RNGesus has spoken:

WW4 time (at worst) or die.

Jiraiya is gonna be pissed off regardless at this point.

I don't think we have enough time for anything else, tbh. We have minutes in game to prepare, wounded teammates, dead bodies from the same country as one of the interceptor groups after us, some chakra, and loads of explosives. That's it since somebody refused to let us weaponize tentacles from another dimension. *grumble grumble* (kidding ofc)
 
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Obviously, the only way we could get away out of this unscathed is by... killing ourselves!

Wait, that's not unscathed. Eh, same diffs.
 
We can move at ninja speed - spread it out among several villages and cities enough that it's statistically indistinguishable. I agree with you that *long-term* hermitude won't be optimal, but several months of intense practice and research in relative isolation is probably a really good starting move under such a system.
Right. I was responding to the stated fear that we'd spend our characters' whole lives that way if we didn't have need for XP pushing us. I don't think the fear is justified.
 
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Also, when was the last time we Dispelled?

We need to start doing that at the beginning of each update again.

If this is all a genjutsu we should get out of it ASAP.
 
Cause QMs say so?
E:

*shrugs*
I suspected the answer would be something like that.
What can you do? WoG OP pls nerf.

It's not a teleportation technique, it's a move through space really fast with the end-point tied to an anchor technique. You have to be able to walk/run/jump to the target, and you can't walk to anywhere if you're not standing on something.
Thats a stupid explanation. I mean if its a GM veto then theres nothing we can do. However:
  1. What moves the log to be where we started?
  2. Assuming that the maths quoted was correct why is momentum maintained relative to before the technique was initiated?
  3. Why do we accelerate and decelerate?
  4. Are you sure you're thinking of substitute not flash step or whatever Naruto version is called?
Right, that was my assumption, I just couldn't remember if the players thought that or if it was confirmed.
Oh I'm just looking at the maths. There might be WoG somewhere that explains those numbers and its just a coincidence but...
E: Ooops missed Qwerty
You were right the first time. I didn't say it was a good thought, just first. Sorry to panic you. Maybe Noburi could make clones mid air for us to use as platforms to jump off of? I think with his chakra alone he could only afford to make 10 or so(leaving chakra for combat and substitution).

@Dark as Silver substitution is a fast-movement jutsu. It only allows us to get to places we could theoretically go under our own power. I quoted velorien saying no midair substitution a couple of (my)posts ago if you want to see for yourself. You must have missed it.

edit: Muer'ci edited the quote into his post above, too.
guess it can't be confusion with gota go fast no jutsu.
 
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If Jiraiya doesn't kill us he's going to be so pleased with how his investment turned out.
:cry::cry::cry::cry:

Painkillers of varying duration, including permanent so we can precommit to it
I don't think this is in the current tech tree, @MadScientist

Another thought: have the slower team members henge into rocks
Problem: the trail then stops at a human-massed rock.
Possible solution: PMYF at a 90 degree angle to the current path, henge immediately after landing

@Velorien @eaglejarl this was a background action several updates back. The plan specifically called for practicing catching the kunai, but did we ever practice long-distance jumping with PMYF?
 
How about: Let not sabotage and harm our clients' competitors.

Industrial espionage? Yes. Whacking bandits? Yes. Gaining favors from nobles to benefit our clients? Yes? Protection details? Yes.

Assassination? No. Sabotage? No.

We want more merchant traffic. More trade. More reason not to engage in violence.

We want our trade, not competition. Monopolies, by definition, have no one challenging their supremacy over a certain market.

Our first and most effective form of securing monopolies will be undercutting our merchant's rivals, but assassination or sabotage may be needed eventually. I'd rather not limit ourselves before we even encounter such a problem though.
 
We want our trade, not competition.
For ourselves or for the Elemental Nations?

Monopolies, by definition, have no one challenging their supremacy over a certain market.

I am not going to harp on about the free market or anything, but monopolies are often inefficient.

assassination or sabotage may be needed eventually. I'd rather not limit ourselves before we even encounter such a problem though.

If they're causing massive problem for everyone else, then they need killing. Otherwise, leave them alone.

Any merchants who's inept enough to get disrupted by superior competition should get dropped like stone.
 
@Dictator4Hire On the general shape of the Merchant Empire idea:

It is going to be too time intensive for us to manage. Even the start where we have only few contacts, trafficking the stuff and making sure everything is running smoothly is going to eat all our time. Once we get bigger, taking care of basic things like gathering our payments and taking care of paperwork will be a huge ordeal, and that's before all the unexpected problems start cropping up.

It is not going to be something that we can just do on the side to finance the actually important things we want to do. It will be the important thing we want to do because we won't have time for anything else.

I'm not really sure if I want that.

Starting a business is always a pain, but it's a risk with a potential reward like any other. The main difference with this risk is that, even if it fails, we won't be risking our lives, just some easily replaceable wealth.

I'm getting a bit of Déjà vu here though. I think I might have already posted something a long time ago about phase two of expansion in the ME, so I'll try to find it this weekend when I have time. I just don't want to contradict myself if I can help it.

I am still not sure what else long term we can really do at this point, besides working in Jiraiya's spy network (if he won't kill us on sight after what we've done in Hot Springs), doing random missions for XP, waiting for our year's exile from Hidden Mountain to expire, becoming a bunch of Sealing Hermits, or more mucking about in international politics (even if it is accidental).
 
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