Hazo is a master planner, lateral thinker, and communicator, one of the best in the EN. But nobody knows that beyond him being an incredibly dangerous missing-nin.
 
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EDIT2: Does this mean Noburi can effectively make most of the clones for us?

There was supposed to be a limit on how many clones someone can make based on their level. I don't remember what it was and I can't find it in the docs, so I'll be nice: for this update you can have up to (Level) elemental clones out at a time. That means Noburi can have up to 9 running at a time. It would cost him 180 CP to do that, but he could. This is another of those "might be wrong and therefore be different in future updates" things.

So, yes, he can make 6 clones for all of you to switch with but it would cost him 120 out of his current 200 CP.

This is without factoring in the water clones, which we don't know Noburi will be able to tea sorb effectively. So the real cost is probably notably higher for doing both at once.

Even if he can reabsorb the chakra it would still require physical or water-based contact. If the clone is broken (e.g. falls to its death after substituting you to the ground) then he definitely couldn't reabsorb it.

Then why did he rate my post "Insightful".
Which post? I may have been referencing a different section.

You're right, looks like I got confused. Well, I'll stick with the "yes, you can train substitution" answer.
 
God dammit, I forgot the actual substitution. Your math was right. We should probably do that a maximum of two times.
I want to do it once during the "fake your death" part of the runaway plan, and then save the rest for if/when we end up fighting. Then again if we could have escaped with the second/third one...

Jesus I dunno. I want to moderate and plan for our worst case scenario, not make our worst/best case scenarios more extreme.
 
@faflec you should probably put dispelling in your plans just in case. If Mari thinks faking death will work as a distraction, I would vote to do one then, and in any case we could use a contingency for being willing to PMYF some more if Noburi gets particularly full from running over a lake or something

Hazo is a master planner, lateral thinker, and communicator, one of the best in the EN. But nobody knows that beyond him being an incredibly dangerous missing-nin.
Yeah pretty much.

Like, if you actually consider what happens, this kid is instantaneously getting the best ideas that a dozen or more (mostly?) adults can generate during hours of conversation spread over multiple days injected into his brain.

Although the rest of the team might dispute "best communicator" :D
 
I wrote to dispel once, @OilWhale. Don't wanna get too paranoid.

@Traiden Shit. Shit. Shit shit shit shit FUUUUUUUUUUU

Changes made.
Two plans here. One focuses on fighting and the other on running.

[X] Action Plan: The Oldest and Noblest of Pirate Traditions
I submit here and now, that is what we all must do: We must fight...to run away.

Goals:
  1. Survive.
  2. Engage and defeat the Leaf ninja.
  3. Run away (hopefully).
  4. (Contingency) Engage and defeat the Hot Springs ninja.
Methods:
  1. Dispel.
  2. Engage and defeat the Leaf ninja.
    1. Immediately change our direction to South-Southwest.
      1. Prepare explosive-tagged kunai, implosion-seal kunai, shaped charges, genjutsu, taijutsu, Water Whip...
        1. Stupid boxes, with an explosive tag for remote detonation, are possible. BE VERY CAREFUL
    2. Locate and briefly ready an ambush position.
      1. If viable, hide behind a thicker outcropping of trees, wait for them to pass, and gank them from behind.
      2. If viable, tree-walk and ambush them from above.
      3. If viable, summon clones that can pretend to be "us". Let them fight and we ambush from behind/above/wherever.
        1. Be fucking careful about this.
      4. If viable, Syrup Trap or a Suiton/Raiton combo can be used. Clones can do this, too.
      5. If viable set up Barrier Method Formation (lesser) with explosive/implosion seals, to be tripped just as they enter our Weapons kill range.
      6. Right before we fight, have Noburi supercharge our members so we guarantee not running out of chakra.
    3. Engage and defeat the enemy.
      1. Keiko/Kagome/Inoue start the ambush with the explosive/implosive kunai. This should suffice to kill or wound much of the Leaf-nin. At the least it'll distract them and force them to scatter.
        1. Make sure we time it so the bombs detonate where they'll be, not where they are. If they dodge we should have kunaibombs there when they arrive at their new location.
        2. If viable Inoue can target their fastest runner(s) with genjutsu to ensure they lose the roll against explosives.
          1. Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
        3. If viable Inoue can use Wind Wall to slow enemy Tactical Movement.
        4. If viable Inoue/Noburi can use Syrup Trap as additional flank: put it where they'll jump to and get them caught for follow-up.
      2. Akane, Kagome, Inoue engage.
        1. Code Black.
        2. Palm charges.
        3. Don't blow up your clothes, Kagome. We need you for the next fight.
        4. Genjutsu ONLY if necessary. Target the leader/head enemy, obvious reasons.
          1. Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
        5. Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
        6. Stupid boxes ONLY if safe to use. NOT when allies are anywhere nearby, and NOT when we're winning quickly.
        7. Wind Wall to slow enemies & their weapons, also to boost us.
      3. Noburi and Keiko continue to fight at range with Water Whip/drain and kunai, respectfully.
        1. Explosive kunai are to be used ONLY when our allies are not nearby.
        2. Target enemies Inoue has genjutsu'd, if applicable.
        3. Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
      4. Hazou protects Noburi & Keiko.
        1. Stay close, engage CQC against attacking enemies.
        2. MEW to split enemies from each other, or to crash enemies into trees. Or both. Both is nice.
    4. Take them out of the fight as fast as possible, don't waste time killing if they're already out.
      1. We want to ensure that they can no longer chase us.
      2. Make sure their healthy men << their seriously injured men.
      3. They're Leaf-nin, the "Will of Fire" is nice and exploitable.
      4. If they do chase, yes we kill them all.
  3. Run away.
    1. Move West-Northwest.
    2. Get chakra back from Noburi's barrel while running.
    3. Chakra boost to hell.
    4. PMYF to hell.
    5. If they're still faster, we fight.
  4. Engage and defeat the Hot Springs ninja.
    1. The same ambush prep + battle plan as above, with notes.
      1. You can blow up your clothes now, Kagome.
      2. Genjutsu can have more liberal use now. If Inoue wants to 24/7 genjutsu she should tell us and stay with Hazou (protection).
        1. TLitF multiple enemies if possible without too many malus die/price to pay.
      3. Lots and lots of clones. If they can use explosive tags turn them into kamikazes.
      4. STUPID BOXES. USE THEM ALL.
Contingencies:
  • Disguises: Face-concealing masks, Henge over all this. All the time.
    • Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
  • Chakra: CHAKRA BOOST EVERYTHING
    • EVERRRRRYTHINNNNGGGG
    • This isn't literal, but we really should chakra boost a lot of our actions.
    • We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
  • Running away:
    • Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
  • PMYF use:
    • Use Henge-to-decelerate plan:
      • The henge-to-decelerate plan is to transform into a blanket/large piece of fabric as we come in for a PMYF landing to slow ourselves down.
    • Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
    • For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
    • PMYF costs a lot. 108CP for all of us to perform 1 rotation. We limit our use such that Noburi can refill all of us UNLESS doing so guarantees we'd escape/win a fight.
  • Our allies:
    • Make sure they don't do a stupid "heroic last stand" to let us escape.
  • FUBAR:
    • If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)

[X] Action Plan: Bravely Bold Sir Robin
If at any point we choose to fight we commit to having to fight both a Leaf patrol and our very pissed off Hot Springs fanboysstalkerspursuers. We need to bug out. Faster, this time.

Goals:
  1. Survive.
  2. Run away.
  3. Slow the enemy down.
  4. Disappear.
Methods:
  1. Dispel.
  2. Run away.
    1. We're using chakra boost.
      1. We're counting on our larger chakra capacity to outlast these scrubs.
    2. Canteens out, we drink up from Noburi if we have to/decide to fight.
      1. Get to full, then supercharge before actually fighting.
    3. The primary goal is speed. We want to widen the gap to the point where we can go into full stealth mode and roll natural 20s100s without them being able to catch up.
    4. We angle ourselves West-Northwest so that the Leaf/Hot Springs ninja meet each other before us. With any luck they'll fight and we can make our escape.
    5. Wind Wall to boost our Tactical Movement.
    6. If viable, have the Jonin carry us slow-ass Genin, who are Henge'd into easy-carry form.
      1. If more viable, have Inoue-sensei's clones do it.
      2. Can the henged genin position themselves to kind of sit backwards on the jounin's shoulders? They'd be facing the enemy in pursuit and would have their hands free to do jutsu.
      3. Maybe a mild form of chakra adhesion would help steady them?
      4. It might up our chances if we can toss traps, clones and distractions from the back.
  3. Slow the enemy down.
    1. Fake our deaths.
      1. Drop the bodies in one spot. Put exploding tags on and around them.
      2. Summon Pandaa.
      3. PMYF away.
      4. Have Pandaa activate the explosives (with 5 s delay, so that Pandaa is unharmed) and despawn.
      5. Resulting explosion will scatter substitution targets and bodies, obscuring the fact that we escaped and making it look like we committed mass suicide.
      6. If we succeed we go straight to "Disappear" and stealth mode it.
      1. If this fails, then we do the other stally tactics below.
    2. Earth and Water Clones to lead enemies down the wrong place.
      1. If viable, send these clones with explosives to blow up elsewhere. Make it seem as though we're fighting in that place, not where we actually are.
    3. Use Pandaa to create an implosion seal distraction.
      1. Send him back, have him detonate implosion seal/large explosive seals, and desummon himself before he would get hurt by it.
      2. Secondary concern: Don't get seen. Desummon before they actually show up. Stay in hiding.
      3. If he can, have Pandaa use multiple Barrier Method Formation (lesser) with explosive/implosion seals as traps.
      4. If the enemy actually chases him, have him lead them away from us.
      5. If clones can do this better, send them instead of Pandaa.
    4. Set up Barrier Method Formation (lesser) with explosive/implosion seals while running.
  4. Disappear.
    1. Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. More clones in various directions, but only at the start: Once we start moving in stealth, we want to not do anything that gives our position away.
    2. Ask Inoue-sensei if this is the best plan for when we break immediate enemy tracking: should we sneak the whole way or sneak for a bit and then run?
Contingencies:
  • Disguises: Face-concealing masks, Henge over all this. All the time.
    • Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
  • Chakra: CHAKRA BOOST EVERYTHING
    • EVERRRRRYTHINNNNGGGG
    • This isn't literal, but we really should chakra boost a lot of our actions.
    • We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
  • Running away:
    • Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
  • Fighting:
    • See The Oldest and Noblest of Pirate Traditions for how we're fighting.
    • Yes, if we end up fighting it'll probably be us vs. Leaf & Hot Springs.
      • The same plan applies, though.
      • Actually, if they join up wouldn't the slower Leaf patrol-nin kill their ability to engage on us?
  • PMYF use:
    • Use Henge-to-decelerate plan:
      • The henge-to-decelerate plan is to transform into a blanket/large piece of fabric as we come in for a PMYF landing to slow ourselves down.
    • Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
    • For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
    • PMYF costs a lot. 108CP for all of us to perform 1 rotation. We limit our use such that Noburi can refill all of us UNLESS doing so guarantees we'd escape/win a fight.
  • Our allies:
    • Make sure they don't do a stupid "heroic last stand" to let us escape.
  • FUBAR:
    • If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
Seriously.

Start talking.
 
[X] Training Keiko: Kawarimi 2-8
[X] Action Plan: Bravely Bold Sir Robin
[X] Action Plan: Zoom Boom Zoom
 
When we PMYF, send clones in the original direction with orders to make lots of noise and then poof themselves
@faflec perhaps we should specify that distraction clones should be anti-stealthy? Also consider the contingency below, which I don't recall seeing?
  • If any of the pursuing Leaf nin happen to be known badasses, we prefer trying Jiraiya's general password to combat

Only need 6, since un-transforming presumably doesn't require chakra
 
Technique for Noburi reabsorbing water clones midair is to have him be the last to kawarimi with everybody else adjacent to him before kawarimi-ing. That way he can touch the clones before kawarimi-ing himself, failing to reabsorb 1 clone. This requires him to have a pretty good reaction time

He absorbs 6.5 CP / sec. I don't think this is going to work.

Only need 6, since un-transforming presumably doesn't require chakra
Correct.
 
You don't have the chakra for that, unfortunately. (Note that Mari's ability to summon a dozen clones back in VHitM was an error based on a mistaken formula in her spreadsheet -- her sheet was originally copied from Noburi instead of from the normal template, so her chakra was 2 or 3 times higher than it should have been.) Once we noticed the problem we cut her chakra back to normal levels.
Can you go edit the text, then?
The wall is really intended to block kunai; it blows up.
What does this mean?
[X] Action Plan: Zoom Boom Zoom
[X] Action Plan: Lore Update
Much as I wish we'd gotten Pangolin Lore a long time ago, and would love to make that interlude retroactive with respect to IC knowledge/action, I think right now I want the history of Rice. And possibly border/DMZ politics.
 
@faflec perhaps we should specify that distraction clones should be anti-stealthy? Also consider the contingency below, which I don't recall seeing?
Clones have 1/3 stats of the originals and if they act obviously unstealthy I think the enemy will realize they're clones.

A bit worried about using Jiraiya's code, but I'll add it.

Two plans here. One focuses on fighting and the other on running.

[X] Action Plan: The Oldest and Noblest of Pirate Traditions
I submit here and now, that is what we all must do: We must fight...to run away.

Goals:
  1. Survive.
  2. Engage and defeat the Leaf ninja.
  3. Run away (hopefully).
  4. (Contingency) Engage and defeat the Hot Springs ninja.
Methods:
  1. Dispel.
  2. Engage and defeat the Leaf ninja.
    1. Immediately change our direction to South-Southwest.
      1. Prepare explosive-tagged kunai, implosion-seal kunai, shaped charges, genjutsu, taijutsu, Water Whip...
        1. Stupid boxes, with an explosive tag for remote detonation, are possible. BE VERY CAREFUL
    2. Locate and briefly ready an ambush position.
      1. If viable, hide behind a thicker outcropping of trees, wait for them to pass, and gank them from behind.
      2. If viable, tree-walk and ambush them from above.
      3. If viable, summon clones that can pretend to be "us". Let them fight and we ambush from behind/above/wherever.
        1. Be fucking careful about this.
      4. If viable, Syrup Trap or a Suiton/Raiton combo can be used. Clones can do this, too.
      5. If viable set up Barrier Method Formation (lesser) with explosive/implosion seals, to be tripped just as they enter our Weapons kill range.
      6. Right before we fight, have Noburi supercharge our members so we guarantee not running out of chakra.
    3. Engage and defeat the enemy.
      1. Keiko/Kagome/Inoue start the ambush with the explosive/implosive kunai. This should suffice to kill or wound much of the Leaf-nin. At the least it'll distract them and force them to scatter.
        1. Make sure we time it so the bombs detonate where they'll be, not where they are. If they dodge we should have kunaibombs there when they arrive at their new location.
        2. If viable Inoue can target their fastest runner(s) with genjutsu to ensure they lose the roll against explosives.
          1. Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
        3. If viable Inoue can use Wind Wall to slow enemy Tactical Movement.
        4. If viable Inoue/Noburi can use Syrup Trap as additional flank: put it where they'll jump to and get them caught for follow-up.
      2. Akane, Kagome, Inoue engage.
        1. Code Black.
        2. Palm charges.
        3. Don't blow up your clothes, Kagome. We need you for the next fight.
        4. Genjutsu ONLY if necessary. Target the leader/head enemy, obvious reasons.
          1. Can she hit multiple people with TLitF and keep them *out of it* without paying the price? Will multiple people dilute effectiveness or no? Things to ask her to consider.
        5. Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
        6. Stupid boxes ONLY if safe to use. NOT when allies are anywhere nearby, and NOT when we're winning quickly.
        7. Wind Wall to slow enemies & their weapons, also to boost us.
      3. Noburi and Keiko continue to fight at range with Water Whip/drain and kunai, respectfully.
        1. Explosive kunai are to be used ONLY when our allies are not nearby.
        2. Target enemies Inoue has genjutsu'd, if applicable.
        3. Clones are a good idea. Combat, Henge and Kawarimi allies to safety. Use jutsu to kill or trap enemies.
      4. Hazou protects Noburi & Keiko.
        1. Stay close, engage CQC against attacking enemies.
        2. MEW to split enemies from each other, or to crash enemies into trees. Or both. Both is nice.
    4. Take them out of the fight as fast as possible, don't waste time killing if they're already out.
      1. We want to ensure that they can no longer chase us.
      2. Make sure their healthy men << their seriously injured men.
      3. They're Leaf-nin, the "Will of Fire" is nice and exploitable.
      4. If they do chase, yes we kill them all.
  3. Run away.
    1. Move West-Northwest.
    2. Get chakra back from Noburi's barrel while running.
    3. Chakra boost to hell.
    4. PMYF to hell.
    5. If they're still faster, we fight.
  4. Engage and defeat the Hot Springs ninja.
    1. The same ambush prep + battle plan as above, with notes.
      1. You can blow up your clothes now, Kagome.
      2. Genjutsu can have more liberal use now. If Inoue wants to 24/7 genjutsu she should tell us and stay with Hazou (protection).
        1. TLitF multiple enemies if possible without too many malus die/price to pay.
      3. Lots and lots of clones. If they can use explosive tags turn them into kamikazes.
      4. STUPID BOXES. USE THEM ALL.
Contingencies:
  • Disguises: Face-concealing masks, Henge over all this. All the time.
    • Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
  • Chakra: CHAKRA BOOST EVERYTHING
    • EVERRRRRYTHINNNNGGGG
    • This isn't literal, but we really should chakra boost a lot of our actions.
    • We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
  • Running away:
    • Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
  • PMYF use:
    • Use Henge-to-decelerate plan:
      • The henge-to-decelerate plan is to transform into a blanket/large piece of fabric as we come in for a PMYF landing to slow ourselves down.
    • Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
    • For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
    • PMYF costs a lot. 108CP for all of us to perform 1 rotation. We limit our use such that Noburi can refill all of us UNLESS doing so guarantees we'd escape/win a fight.
  • Our allies:
    • Make sure they don't do a stupid "heroic last stand" to let us escape.
  • FUBAR:
    • If any of the pursuing Leaf nin happen to be known badasses, we try to use Jiraiya's general password.
    • If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)

[X] Action Plan: Bravely Bold Sir Robin
If at any point we choose to fight we commit to having to fight both a Leaf patrol and our very pissed off Hot Springs fanboysstalkerspursuers. We need to bug out. Faster, this time.

Goals:
  1. Survive.
  2. Run away.
  3. Slow the enemy down.
  4. Disappear.
Methods:
  1. Dispel.
  2. Run away.
    1. We're using chakra boost.
      1. We're counting on our larger chakra capacity to outlast these scrubs.
    2. Canteens out, we drink up from Noburi if we have to/decide to fight.
      1. Get to full, then supercharge before actually fighting.
    3. The primary goal is speed. We want to widen the gap to the point where we can go into full stealth mode and roll natural 20s100s without them being able to catch up.
    4. We angle ourselves West-Northwest so that the Leaf/Hot Springs ninja meet each other before us. With any luck they'll fight and we can make our escape.
    5. Wind Wall to boost our Tactical Movement.
    6. If viable, have the Jonin carry us slow-ass Genin, who are Henge'd into easy-carry form.
      1. If more viable, have Inoue-sensei's clones do it.
      2. Can the henged genin position themselves to kind of sit backwards on the jounin's shoulders? They'd be facing the enemy in pursuit and would have their hands free to do jutsu.
      3. Maybe a mild form of chakra adhesion would help steady them?
      4. It might up our chances if we can toss traps, clones and distractions from the back.
  3. Slow the enemy down.
    1. Fake our deaths.
      1. Drop the bodies in one spot. Put exploding tags on and around them.
      2. Summon Pandaa.
      3. PMYF away.
      4. Have Pandaa activate the explosives (with 5 s delay, so that Pandaa is unharmed) and despawn.
      5. Resulting explosion will scatter substitution targets and bodies, obscuring the fact that we escaped and making it look like we committed mass suicide.
      6. If we succeed we go straight to "Disappear" and stealth mode it.
      1. If this fails, then we do the other stally tactics below.
    2. Earth and Water Clones to lead enemies down the wrong place.
      1. If viable, send these clones with explosives to blow up elsewhere. Make it seem as though we're fighting in that place, not where we actually are.
    3. Use Pandaa to create an implosion seal distraction.
      1. Send him back, have him detonate implosion seal/large explosive seals, and desummon himself before he would get hurt by it.
      2. Secondary concern: Don't get seen. Desummon before they actually show up. Stay in hiding.
      3. If he can, have Pandaa use multiple Barrier Method Formation (lesser) with explosive/implosion seals as traps.
      4. If the enemy actually chases him, have him lead them away from us.
      5. If clones can do this better, send them instead of Pandaa.
    4. Set up Barrier Method Formation (lesser) with explosive/implosion seals while running.
  4. Disappear.
    1. Once we've made enough distance we go full stealth mode and follow the closest river system, get to Iron. More clones in various directions, but only at the start: Once we start moving in stealth, we want to not do anything that gives our position away.
    2. Ask Inoue-sensei if this is the best plan for when we break immediate enemy tracking: should we sneak the whole way or sneak for a bit and then run?
Contingencies:
  • Disguises: Face-concealing masks, Henge over all this. All the time.
    • Henges also work to ignore malus die since they make us "un-injured" until broken. Useful for Noburi especially since he's heavily injured but a ranged fighter.
  • Chakra: CHAKRA BOOST EVERYTHING
    • EVERRRRRYTHINNNNGGGG
    • This isn't literal, but we really should chakra boost a lot of our actions.
    • We want to win combat hard and fast, and run away hard and fast. Mari>Kagome>Keiko>Akane>Hazou, if Noburi has limited chakra to give.
  • Running away:
    • Use rivers to hide trail, treewalk (and treejump) to make the trail harder to notice. All are secondary considerations to speed, unless both squads are dead.
  • Fighting:
    • See The Oldest and Noblest of Pirate Traditions for how we're fighting.
    • Yes, if we end up fighting it'll probably be us vs. Leaf & Hot Springs.
      • The same plan applies, though.
      • Actually, if they join up wouldn't the slower Leaf patrol-nin kill their ability to engage on us?
  • PMYF use:
    • Use Henge-to-decelerate plan:
      • The henge-to-decelerate plan is to transform into a blanket/large piece of fabric as we come in for a PMYF landing to slow ourselves down.
    • Optimal distance for swapping with a PMYF sub target of the same mass as us is probably like 250m in ~7 seconds, which a normal ninja traverses in about 18 seconds. We gain 11 seconds of extra time, not counting any more from explosions and changing course, but also not counting the non-ideal travel time (we probably go more like 175-200m) or deceleration to save our necks near the end of the flight.
    • For subbing with a 100kg target, the optimal distance is nearer to 460m, so actual travel is probably more like 350, so gain more like 15 seconds. These are even if they know exactly where we land.
    • PMYF costs a lot. 108CP for all of us to perform 1 rotation. We limit our use such that Noburi can refill all of us UNLESS doing so guarantees we'd escape/win a fight.
  • Our allies:
    • Make sure they don't do a stupid "heroic last stand" to let us escape.
  • FUBAR:
    • If any of the pursuing Leaf nin happen to be known badasses, we try to use Jiraiya's general password.
    • If things look bleak, try to get Keiko reverse-summoned to safety (she will probably not take this suggestion well)
Seriously.

Start talking.
 
It blows from the ground towards the sky.
Wind Wall Technique
Warps airflow in a fixed space. The basic form of the technique can deflect projectiles and/or interfere with enemy movement (penalties to Weapons/Tactical Movement). At higher levels, it is possible to change the size and intensity of the Wind Wall, as well as modifying it to alter the speed and direction of one's own projectiles. This technique receives a powerful boost when controlling existing winds, the stronger the better.

So how does the bolded work, exactly?

 
She has substantially less than this, I think (see EJ comments about how summoning tons of clones was an error)

I would guess something more akin to 80-120

A bit worried about using Jiraiya's code, but I'll add it.
It's just in case we're SURE we're gonna lose to Leaf. Given their tacmov roll it probably won't come up.

@eaglejarl, thanks for the input. Can Noburi drain 6.5cp per target or altogether no matter how many people he's targeting?
The second one, I believe it's in his char sheet or somewhere in the player doc
 
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