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Changed my plan to a variant of this. Use 3 individual strike teams with pangolin support
I'm not wholly convinced this'll stop the Mist proctors regarding ambush, since we're still clearly not doing 1v1s, even if it's Hazou/Noburi + Pangolins. At this point I think losing the direct, immediate firepower of Hazou and Noburi is worth keeping Mist from having a leg to stand on. It's not like they'd have to stand back as Keiko loses a fight.
Too much a chance for that to turn into a 2v1, 3v1, or worse. We don't want Keiko vulnerable to counter ambushes. I can not imagine teams from any other villages forming any sort super team. So as long as our strike teams have groups of 3+ we should be relatively safe. We can pick off groups of 1-2, and the most likely worse case scenario is we'll find ourselves evenly matched.
It wouldn't be Keiko; it would be Keiko + Pangolins. And Hazou/Noburi can easily join in if the fight does go south.
 
It wouldn't be Keiko; it would be Keiko + Pangolins. And Hazou/Noburi can easily join in if the fight does go south.

That's fine. We should make sure Hazou and Noburi are close by then, just in case. With their priority being simply to allow Keiko to escape rather than to escalate fights.

Although I will say there's quite a bit of space between "meat grinder" and 1v1. Lastly Val's comment that "presumably only incompetent teams will fail to evade [ambushes] in relatively familiar territory" makes me suspect that the marginal cost of 1v1 ambushes exceeds the benefit. Maybe it would be worth it if we had pangolins doing the work alone without direct nin support, as Enjou suggested in the discord.
 
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That's fine. We should make sure Hazou and Noburi are close by then, just in case. With their priority being simply to allow Keiko to escape rather than to escalate fights.
I would still prefer escalation but that would still depend on the situation; I'm not 100% if Hazou and Noburi could turn a fight that Keiko's absurd firepower couldn't.
 
I'm not wholly convinced this'll stop the Mist proctors regarding ambush, since we're still clearly not doing 1v1s, even if it's Hazou/Noburi + Pangolins. At this point I think losing the direct, immediate firepower of Hazou and Noburi is worth keeping Mist from having a leg to stand on. It's not like they'd have to stand back as Keiko loses a fight.

It wouldn't be Keiko; it would be Keiko + Pangolins. And Hazou/Noburi can easily join in if the fight does go south.
My concern is how effective this would be, numerically. So we spend all this effort to take out half a dozen to a dozen ninja? We could be out for hours doing this and still have marginal returns
 
Fifth Event: Team Assault
This event consists of one team ("blue team") defending a building and another ("red team") attacking it. Each team will consist of 3 genin squads (9 ninja).

Targets

4 "T&I facilities" have been constructed ~5 miles outside the walls of Mist, each in a different direction so they are well isolated from one another. Each blue team / red team pair are assigned to a particular building. The red team is assigned to get inside that building and steal a particular set of documents.

There will be minimal furnishings and all documents are kept in realistic storage -- i.e. a large lockbox that is challenging to open, trapped, and heavy enough that it won't go into a storage scroll and it would be impractical to carry it any significant distance. The key to this lockbox will be in the building.

The intention of the event is to simulate an attack on an actual T&I facility. As such, the blue team must act consistently with that simulation -- they must leave the documents reasonably accessible and the building sufficiently easy to move around in that it would be usable for a daily office routine. Therefore, blue team is not allowed to destroy the key to the lockbox, take the documents out of the lockbox, take either one out of the building (this includes to the Seventh Path), inter them in massive slabs of rock, bury them in the ground, or otherwise render them inaccessible to ninja who would be working in the facility. Blue team can move the items to some random part of the building, create decoys, add traps to the lockbox, and/or have one of the team carry the key on their person. Failure to abide by these rules costs you all your positive points for the round and a -1,000 point penalty. Proctors decide if you have abided by the rules.

There will be a proctor station approximately 1 mile from each facility in case you need assistance or a ruling on something, but during the event proctors will not be onsite at the facilities and will need to be fetched. Proctor stations will have medics, but going to them takes you out of the event. Proctors will be hands-off unless you go to them.


Proctors will go to each of the facilities at the end of the round in order to announce that it's over and to adjudicate questions related to scoring.


Team Assignments

After the second-round eliminations, there are 72 ninja left in the Exams. They will be divided into 4 groups, each group containing 6 squads (18 ninja). In each group, 3 squads are designated "red team" (attackers) and 3 squads are designated "blue team" (defenders). To the greatest extent possible, all squads on a team will be from different villages. Since most squads have been broken up in the eliminations, ninja will be assigned to squads. Existing squads will be kept together as much as possible.

In round 2 those who were blue team are now red team and vice versa. Squads will be reshuffled so that no one is working with the same people as before or at the same facility as before.


Scheduling


The fifth event starts at sunset on the 15th and consists of three days:
  • Round 1: sunset of Nov 15th until sunset of Nov 16th
  • Day of rest: sunset of Nov 16 until sunset of Nov 17 (contestants are confined to barracks)
  • Round 2: sunset of Nov 17th until sunset of Nov 18th
Sunset is roughly ~5pm.

In each round, red teams are not allowed to assault for the first 2 hours; they will be held at the proctor stations during that time. This is to allow the blue team to familiarize themselves with the location and set up whatever defenses or patrols they like and for the red teams to familiarize themselves with each other's capabilities and plan / practice team tactics. (Obviously, blue team may continue adding defenses after that 2 hour grace period.)


Collateral Damage and Event Procedures

The prior collateral damage rules do not apply. You are welcome to damage the buildings or your opponents as much as you like provided that you don't kill anyone, although there are score penalties for injuries. Buildings will be repaired / rebuilt during the day of rest.

Messing with the event clock, using techniques against the proctors, or in any other way interfering with the adjudication of the event is treated as causing a fatality: your entire village is disqualified from the Exams, your bond is forfeit, and your village is immediately ejected from Mist.


Scoring

Scoring is by team, with all 9 members of the team receiving the same score except as noted below.

Proctors will arrive at sunset. The round does not end until they arrive, and whatever the situation is when they arrive is what determines the score.


Both Teams
  • Everyone (red team and blue) scores -25 points for every Severe consequence inflicted on anyone, red or blue. Yes, this does mean you lose points if someone on your team or the opposite team takes a Severe consequence, regardless of whether you inflicted it.

Red Team
  • 75 points for returning the target documents to Proctor HQ in Mist before time runs out
  • 5 points for each hour or part thereof remaining in the round when they turn in their documents. Time is measured as per the clock in Proctor HQ. (The clock will be verified by the various Kage to preclude bias.)
  • -25 points for every red team member who, at the end of the round is unconscious or has taken a Moderate Consequence.
  • -30 points for every red team member who is in a cell at the end of the round
  • Any red team member who is in a cell at the end of the round receives no positive points, but does receive the penalty points for the team members (including himself) who are injured and/or in a cell.

Note that the event ends when time runs out, not when you turn in your documents. This means that, if you want, you can lock in the points for turning in the documents and then go back to take out blue team members or rescue fellow red team members who were captured. (Of course, you are still risking being captured yourself and having your score reduced.)

Since red team is not allowed to assault during the first two hours, they have a max of 22 hours that they could score for.

This is a max possible score of 185 and a minimum possible of -495, not counting penalties for Severe consequences.


Blue Team Scoring
  • 50 points if the target documents are inside the facility (i.e., the building), undamaged, and accessible when time runs out.
  • -75 points if the red team successfully turns in their documents before time runs out (Note that it's possible to score neither the +50 nor the -75)
  • 10 points for each red team member who, at the end of the round, is (a) in a cell, (b) restrained, and (c) able to talk. (If they are unconscious then all of these requirements relate to once they wake up.) "Restrained" requires, at a minimum, that the prisoner be:
    • Unable to run (chakra exhausted, legs tied, etc)
    • Unable to use jutsu (chakra exhausted, fingers tied, etc)
  • -25 points for every blue team member who, at the end of the round, is unconscious or has taken a Moderate Consequence. (This is an incentive to protect your teammates.)
  • Loss of all points for the event and a -1,000 point penalty if you fail to properly simulate a functional T&I facility. (See above for details)

This is a max possible score of 140 points and a minimum possible score of -300 points, not counting penalties for Severe consequences or improper simulation.
 
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Although I will say there's quite a bit of space between "meat grinder" and 1v1.
Missed this edit, sorry. I honestly am not sure about this. @eaglejarl @Velorien @OliWhail Does Hazou think a Team Goketsu-only ambush would trigger the proctors to act against us (read: DQ us)? Is there a chance we can ask Keiko/Noburi/STL these questions before we make our plan; and if so, what is their response?
My concern is how effective this would be, numerically. So we spend all this effort to take out half a dozen to a dozen ninja? We could be out all night doing this and still have marginal returns
And that's the difficult part of this plan; we don't know how effective it'll be at getting top teams. IMO the best we can hope for is taking down the Hot Springs/Waterfalls groups, and maybe some of the minor villages' ninja. Anything more than this is asking for trouble.

But at the same time, so long as we can take their chakra and avoid taking Consequences (mechanical and in-story) we really should be fine.
 
"Loudly announce that we will use lethal force and to stay out of our way. Actually use lethal force."

This summarization has a subtle mischaracterization which implies that "announcing" is all we'd do, and that people might believe we wouldn't use lethal force, or that some would be surprised if we did.

Let me clearly state:

I would not vote for such a plan if that were true or if we could not be reasonably assured otherwise; it would very obviously fail. Indeed, the entire idea hinges on making that not the case.

Farcical personas aside and the vote for declaring our intentions to STL notwithstanding (it was stated a full plan would be counterproductive), care and thought would of course need to go into how to execute this type of plan to avoid the glaringly obvious and extremely costly failure states that literally everyone sees on first blush. If I did not think that possible, I wouldn't propose the idea.

I'll start!
  1. Is a plausible outcome of the plan "and then everyone dies?"
  2. Is a likely failure mode of the plan "and then everyone dies?"
  3. If our enemies were doing this, how would we disrupt their plan?
  4. Does the plan ask or require of another character to act against their own interest to do what we want them to do?
  5. Does the plan require that another character / multiple characters act in a specific way to succeed?

Hmm, maybe that guy is on to something.

Seems legit. I'm ready for some international war.

No! That's not--

At least for now, rather than the plan that is about us deliberately getting all Leaf teams kicked out of Mist Village and sent home in shame.

Gah. *exasperated sigh*
 
So by my reading, our existing squad will be kept together more or less?
 
After the second-round eliminations, there are 72 ninja left in the Exams. They will be divided into 4 groups, each group containing 6 squads (18 ninja). In each group, 3 squads are designated "red team" (attackers) and 3 squads are designated "blue team" (defenders). To the greatest extent possible, all squads on a team will be from different villages. Since most squads have been broken up in the eliminations, ninja will be assigned to squads. Existing squads will be kept together as much as possible.
Wait, "existing squads will be kept together as much as possible"? Does that mean Team Goketsu is in the same team at all times?
 
To the greatest extent possible, all squads on a team will be from different villages. Since most squads have been broken up in the eliminations, ninja will be assigned to squads. Existing squads will be kept together as much as possible.

So does this mean each team will be composed of squads from different villages to the extent possible? For example Red team has a squad from Mist, one from Leaf, and one from Sand; making the teams diverse by the squad, rather than the squads diverse by individuals. If existing squads are kept together that would probably mean we're staying with Keiko and Noburi right?

EDIT: If teams are kept diverse by squad, we will almost certainly have to fight against members of STL.
 
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If our team is kept together, we're absolutely in business. Wrangling the other 6 jokers into a functional task force becomes one of the major problems.
 
@eaglejarl can't find mention of it in the rules, but does Vacuum Step still add (level? 1/2level?) to Athletics for purposes of dodging/changing engagement distance? This massively affects my calculations.
 
It's the 'as much as possible' that bugs me. It might just mean that we got 'randomly' put into different groups and, so sad, there's no way for us to end up on the same squad.
No...no, that can't be possible. There are dozens of ways that a reasonably fair proctor could rearrange all the teams such that all existing squads are in the same team; there's no way it would fly otherwise. Still, confirmation would be nice.
 
For clarity, the plan this is referencing is "Loudly announce that we will use lethal force and to stay out of our way. Actually use lethal force."

This summarization has a subtle mischaracterization which implies that "announcing" is all we'd do, and that people might believe we wouldn't use lethal force, or that some would be surprised if we did.

I'm confused...are you saying that I mischaracterized you because:
  1. You intended to use lethal force and I implied that you did not
  2. You did NOT intend to use lethal force and I implied that you did
If case #1, note that I did say "Actually use lethal force".
If case #2, note the reference to "ninja giblets" in the plan:

Yet to catch up, but my favored tactic for the event (speculative, assuming its not ruled out):
  • Trap our base with roughly half of All Of The Explosives
  • Walk with cover from our squad to other bases, heralding our arrival with Alarms/Banshees, and promptly exploding everything in our path with the other half of All Of The Explosives
  • Tell everyone this is our strategy, and to stay tf out of the way if they prefer not being turned into ninja giblets
We can even call it "The Armageddon Initiative."
 
For the, event itself, it is very likely that whole teams will be placed together. Treason would give everyone a headache. So team uplift is together. We will certainly be facing at least one STL member. Precommit to one meeting under flag of truce early on.

Goketsu needs to take control. Easy peasy. Carrots are seal access and chakra distribution. Sticks are Hazou using deceit to feed intimidate opportunities to the world's scariest Genin.

The central location is going to be valuable. It will need to be held, or at least denied to others. Or capturing it must be made costly.

The bases must be valuable.

I say we tunnel under the base, sink it, flood it, and give it to Noburi. Destroy other bases in a similar manner. Guard our own by 5sb, so it can't sink or break.
 
Also, I hope we get to be blue team first. The enemy not knowing what the key, lockbox, or documents look like opens up an array of fuckery that can't be replicated during the second round. Fake keys, fake documents (and hiding the documents under a false floor), duplicate lockboxes...
 
Wait, "existing squads will be kept together as much as possible"? Does that mean Team Goketsu is in the same team at all times?
This is getting to the edge of OOC information that I'm comfortable disclosing, but you would have it during the update anyway. Yes, that was the intent. You, Keiko, and Noburi will be working together in both halves of the event.
 
We in business now.

We have roughly 24 hours until the event still, yes?
 
I'm confused...are you saying that I mischaracterized you because:
  1. You intended to use lethal force and I implied that you did not
  2. You did NOT intend to use lethal force and I implied that you did
If case #1, note that I did say "Actually use lethal force".
If case #2, note the reference to "ninja giblets" in the plan:

CCNJ: I do not believe you intentionally mischaracterized the plan, only that someone reading the summary would likely not get the full picture.

Also, that was a draft. Don't look at that! :p
 
For the, event itself, it is very likely that whole teams will be placed together. Treason would give everyone a headache. So team uplift is together. We will certainly be facing at least one STL member. Precommit to one meeting under flag of truce early on.

Goketsu needs to take control. Easy peasy. Carrots are seal access and chakra distribution. Sticks are Hazou using deceit to feed intimidate opportunities to the world's scariest Genin.

The central location is going to be valuable. It will need to be held, or at least denied to others. Or capturing it must be made costly.

The bases must be valuable.

I say we tunnel under the base, sink it, flood it, and give it to Noburi. Destroy other bases in a similar manner. Guard our own by 5sb, so it can't sink or break.

I like it. Tunnel under bases, flood tunnels, use implosion/explosive seals to collapse bases from underneath. Wreck face in the chaos.
 
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