Voting is closed.

CounterBot by eaglejarl, version 1.4


Plan name: In the Shadow of Leaf

Voters: @Anqied, @ChronOblivion, @Killer_Whale, @ProperAttorney, @Traiden, @Twofold
Num votes: 6


Plan name: Training Keiko: Inheritor of Talky
Voters: @Anqied, @Killer_Whale, @schlega, @Traiden, @Twofold
Num votes: 5


Plan name: Training Noburi: Field Medic Extraordinaire
Voters: @Anqied, @Killer_Whale, @schlega, @Traiden, @Twofold
Num votes: 5


Plan name: Training Hazou: Advanced Flowcharts
Voters: @Anqied, @MadScientist, @Traiden, @Twofold
Num votes: 4


Plan name: Rewards Revamped
Voters: @Citrus, @faflec, @MadScientist
Num votes: 3


Plan name: Training Hazou: Advanced Youth
Voters: @Killer_Whale, @Muer'ci, @schlega
Num votes: 3


Plan name: Hiding Like a Mole
Voters: @schlega
Num votes: 1


Plan name: Hiding in the Mist
Voters: @schlega
Num votes: 1


Plan name: Less Health, More Seals
Voters: @Twofold
Num votes: 1


Plan name: Oh my Jashin, Read a(ll) Book(s)!
Voters: @Dictator4Hire
Num votes: 1



Number of voters: 12
 
Keiko getting a wind jutsu doesn't impede Noburi getting HiM at all. Both would cost one favour, and Jiraiya's not going to say "You can have one or the other, but not both." now, is he?

It would if we could only afford one favor?

Like in my plan, where we are spending favors for medical training and also asking for information about our family. Not to mention how the sealing favors will be counted.
 
So, do we wanna figure out what jutsu to get now, or wait until after the update drops and then try to both determine the jutsu and come up with our next plan?
 
*goes and reads the plan*

Guys, this is enormous -- I count something like 8 or 10 scenes at least, even if I heavily condense the conversations with Jiraiya. There is about zero chance that I'm going to get through it.
 
*goes and reads the plan*

Guys, this is enormous -- I count something like 8 or 10 scenes at least, even if I heavily condense the conversations with Jiraiya. There is about zero chance that I'm going to get through it.
Weeelllll...

maybe you could just write the Jiraiya scene, and make it super-awesome?

*shuffles feet around anxiously*
 
Guys, this is enormous -- I count something like 8 or 10 scenes at least, even if I heavily condense the conversations with Jiraiya. There is about zero chance that I'm going to get through it.

Just do the bits you want to and communicate clearly what we need to vote about in the next voting phase and I don't think you'll get any complaints.

Or maybe take the parts you cant do as "Hazou wants to do this in the coming weeks, what do the other party members have to say about it?"

EDIT: If you just want to do the Jiraya discussion, do that and we can vote about the rest later.
 
*goes and reads the plan*

Guys, this is enormous -- I count something like 8 or 10 scenes at least, even if I heavily condense the conversations with Jiraiya. There is about zero chance that I'm going to get through it.
Discussion / rewards haggling with Jiraiya is definitely a big one, as is meeting minders / exploring Konoha. Asking for the barrel to be retrieved definitely could go in the background, talking about who should take lead as diplo specialist could in principle be declared to have occurred in the background, as could the discussion re: clear communication (though that reduces the impact quite a bit). Checking in on Akane could be a quick scene or even just a few lines of asking someone to pass on the flowers/get well card.

Maybe we should ask that you write the Jiraiya scene and one of the discussions, with Velorien writing the rest, and let player this week focus on the jutsu vote?
 
While QMs get frustrated with our plans once again...

So, do we wanna figure out what jutsu to get now, or wait until after the update drops and then try to both determine the jutsu and come up with our next plan?

Yes, we should get on this. The other teammates might want to change their rewards to jutsu or something, but we should lock Hazou's jutsu down first.

So here's my Hazou jounin build (from the post in my sig), it should give you an idea how much room his build has for Jutsu:
Base
  • Skill
    • Awareness 21 - 111XP
    • TacMove 20(21) - 90XP
    • Taijutsu 16(17) - 31XP
    • Stealth 15(16) - 65XP
    • Weapons 9(10) - 42XP
  • Jutsu
    • Transformation 20 - 155XP
    • Substitution 20 - 165XP
    • MEW 10 - 34XP
    • Earth Clone 9 - 22XP
    • Utility 1 10 - 27.5XP
    • Utility 2 10 - 27.5XP
  • Cost: 770XP
  • Attributes
    • Wits 7 - 26XP
    • Res 5 - 18XP
    • Str 5 - 10XP
    • Dex 7 - 26XP
    • Sta 5 - 10XP
    • Cap 15 - 130XP
    • Con 4 - 14XP
    • Reg 10 - 40XP
  • Cost: 274XP

Current Total: 1030XP

Specializations
  • Sealing
    • Sealing 20 - 119XP
    • Int 20 - 238XP
  • Cost: 357
  • Social
    • Deception 24 - 222XP
    • Diplomacy 16 - 100XP
    • Roki 12 - 57XP
    • Pre 8 - 52XP
    • Man 12 - 114XP
    • Com 8 - 52XP
  • Cost: 597XP
Final Total: 1998XP

In this build, he has room for 4 earth jutsu with 10 dice each, and two of those slots are already taken by MEW and Earth Clones.

We could take out something like Weapons 10 (which I'm not 100% sure about) to get room for one more low dice jutsu. If we want an Earth Jutsu with 15 dice, we would need to remove Weapons 10 and lower the total amount of Earth Jutsu to three.

So what I'm saying is that we need to be very careful with what we pick. We need something really good that gives us a clear advantage and we can't afford all the cool jutsus we might want.

We should probably look at what we want the technique to accomplish and what requirements would it have instead of scouring Naruto Wiki for something specific.

The main functions I had in mind earlier were:
  • Tunneling jutsu
    • Personal combat tunneling
    • Tunnel building for out of combat
  • Sensory jutsu (Tremor Sense, See Through Stone, Sense Magnetic Fields? etc.)
  • Nintaijutsu (Doomu, Rock Fist etc.)
  • Ranged attack with a roll tied to another skill or attribute
As you can see, that's already five techniques, and we only have room for two.

Funnily enough, MEW might also work as our ranged attack (We did kill a jounin with it!), we just haven't seen how it is rolled in combat.
 
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Potentially, if we're willing to keep clones around only for out-of-combat uses, we could keep Earth Clone at a low level and have MEW + 3 others we're really invested in

That is an option. Clones are kinda expensive, they cost 20CP a clone and in this build Hazou will have something like 150CP total. The clones won't be a good use of our chakra most of the time.
 
Would 'personal combat tunneling' unusable for utility purposes, e.g. it would close up the earth behind us? As long as it leaves the tunnel open, it could be applied for out-of-combat uses.

I think my vote ends up being keep Clone low (3?), and level MEW, Tunnelling, Tremorsense, and one of the attack-focused jutsu (so either earth spike or a nintaijutsu)
 
A new vote is opening.

You have until my update deadline (12 noon London time on Wednesday 23rd of November) to discuss and vote upon an outline for the technique you want. Jiraiya will then consider the matter and either give you a technique of his choosing that fits the requirements to a greater or lesser extent, or find you a teacher to do so. Note that this is a "what to ask Jiraiya" vote, not a "let's invent a ninjutsu" vote.
It sounds like we're being asked to put a set of paratmeters together rather than ask for a specific jutsu, which we already have some of. To put our desires in general parameters, it sounds like we want -
  • A subtractive earth-shaping jutsu which could be used to tunnel, preferrably quickly
  • A combat-oriented jutsu, EITHER in the form of rapid ranged earth manipulation (earth-spike like), ideally which operated similarly to MEW in that it would leave permanent constructs, OR one which enhances taijutsu performance / survivability
  • A sensory jutsu, especially one that does not depend on the conventional senses (i.e. we want to use tremorsense even when Noburi has put heavy mist over the whole area)
 
Our teacher is about 1 day's ninja-speed travel away. So near-ish. But we want to wait for Akane to recover before leaving Konoha.

We want to buy medic levels soon, but it's not an urgent thing, in that it can wait until Akane has recovered. It can't wait until we have new missions to do. Twofold thinks we will be assigned a new mission immediately upon Akane's recovery, and will have no choice but to instantly hop to it. I disagree on both counts.
I know the vote is closed but I'm struggling to understand why this argument was presented almost entirely as fluff (Konoha best medics) vs crucnch(there is no mechanical advantage for teacher skill).
Did anyone bring up the possibility that Konoha is planning on having on a short leash, such as having a team of handlers? Are that they have no intention of letting us split the party or take the handlers far enougth away from Konoha that the handlers are no longer enough to stall us?
Thats even assuming that the handlers would allow us to travel away from Konoha in order to meet other missing nins. I mean, that sounds like a recipe for betrayal don't you think?
 
In regards to Technique-Hacked jutsus, how would leveling those work? Would we get any sort of discount for leveling a modified MEW since we know the original version?

If so, we could go down the route of learning several variations of one Jutsu. Of course, this requires having access to someone with Technique Hacking.
 
It would be cool to get /some/ exposure to Technique Hacking soon, at least to see what it's potential is. It could be anything from useless-at-low-level to a force multiplier on any jutsu we have
 
Would 'personal combat tunneling' unusable for utility purposes, e.g. it would close up the earth behind us? As long as it leaves the tunnel open, it could be applied for out-of-combat uses.

My thinking is that there are many different kinds of tunneling jutsu. We probably won't be able to build hidden bases or transport multiple people with the sort of efficient one person tunneling that Kakashi uses from time to time. Likewise, the big tunneling jutsus will probably be too slow or chakra intensive to use in the middle of ninja combat.

Something that does both would be optimal, but I doubt we'll get one. We need to decide which function to prioritize.

  • A subtractive earth-shaping jutsu which could be used to tunnel, preferrably quickly
  • A combat-oriented jutsu, EITHER in the form of rapid ranged earth manipulation (earth-spike like), ideally which operated similarly to MEW in that it would leave permanent constructs, OR one which enhances taijutsu performance / survivability
  • A sensory jutsu, especially one that does not depend on the conventional senses (i.e. we want to use tremorsense even when Noburi has put heavy mist over the whole area)

We also need to decide which ones we want now. I'm not entirely sure if J wants to teach us multiple jutsus at once, and I would rather spend more favor to get rarer jutsus than get something every chuunin earth ninjutsu specialist knows.
 
Unless we can guarantee that training under Leaf mednins would involve some separate tangible benefit, such as learning Poison Mist Technique, and we have no such guarantee, it is mechanically identical to learning from Hashimoto and thus a total waste of a favour.
Can we say that Noburi looks around the hospital, tries to see how they organize things, and the major differences from being a lone Mednin? It would be fluff, basically, and we could totally argue that it's not worth a favor.
It sounds like we're being asked to put a set of paratmeters together rather than ask for a specific jutsu, which we already have some of. To put our desires in general parameters, it sounds like we want -
  • A subtractive earth-shaping jutsu which could be used to tunnel, preferrably quickly
  • A combat-oriented jutsu, EITHER in the form of rapid ranged earth manipulation (earth-spike like), ideally which operated similarly to MEW in that it would leave permanent constructs, OR one which enhances taijutsu performance / survivability
  • A sensory jutsu, especially one that does not depend on the conventional senses (i.e. we want to use tremorsense even when Noburi has put heavy mist over the whole area)
I think the Nintaijutsu is significantly higher priority, myself.
 
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