Hey, there are so many parallels between actually :
  1. MFD and Worm both have rather difficult worldbuilding because it aims to reproduce a specific outcome (superheroes/ninja). Thankfully each story has a bunch of powerful Thinker [clans] to use as crutches in the background.
  2. MFD and Worm both roll dice to see who survives mass battles.
  3. Tinkers and Sealmasters both have blackboxed powers that can do pretty much anything with prep time, and in both cases the author has had to make a ton of rulings and WoG statements to keep the setting functional despite their existence.
Hm, you might be on to something...
  • Thinker Clan/Contessa Conspiracy, forcefully maintaining the status quo and trying to keep civilization alive.
    • Cauldron Plot/Simurgh did it/Thinker Clan Conspiracy.
  • The demand for ever-escalating stakes
  • The rapid deployment of several major plot arcs running concurrently
  • Major research technology that is blackboxed, and would have major worldbuilding complications if it could be scaled up (Sealmasters/Thinkers)
  • Young kids with bad experiences with authority
  • Adults who had bad experiences with authority grow up and are unhelpful to new generation of young kids, perpetuating the cycle
 
Alas, in Worm there was a mad demigod to slay, and only Khepri could slay him. Here in Marked for Death, we have six mad demigods to slay, and only the one Hazou.
Taylor found herself fighting an immortal demigod to save the world. Hazou is currently fighting immortal demigods to save the world.
I think a reasonable argument could be made that Scion was a god, not just a demigod. The definition is obviously somewhat fuzzy, but Scion:
  1. Was capable of casually destroying large sections of continents.
  2. Operated through an avatar, such that his consciousness was not located in the form he used to interact.
  3. Was many (many) times older than humanity.
If that doesn't qualify you as being a god, what does?
 
Alas, in Worm there was a mad demigod to slay, and only Khepri could slay him. Here in Marked for Death, we have six mad demigods to slay, and only the one Hazou.
Word of God is that the mad demigod could have been slain without Khepri. In fact it could have been slain without Taylor. Also, it was slain after Khepri lost her Khepri power.
 
Oh, is this not separate from the compel system. I thought they were two different things?
Compels went away. They made the players too pissy.

Amusingly, as the QMs dive into "prevent the apocalypse" plotlines and railroad the players away from the punching and local-stakes intrigue that Marked For Death used to be about... They find themselves replicating Worm
[emphasis added]

You really do know exactly which of my buttons to jump on, don't you? I assume it's lack of awareness and not a deliberate intent to be a dick.

(The comparison to Worm isn't delightful either, but eh.)
 
I assume it's lack of awareness and not a deliberate intent to be a dick.
To be clear, my specific brainworm is that stakes-raising to apocalypse levels is inherently railroady, because of how they collapse narrative space and demand a complete refocus of the (rational) story.

In general it's quite clear that the QMs of this quest are deliberately trying not to railroad players. The votes are incredibly freeform (in content, not in actual form) and we aren't even being given targeted WoGs to shift votes.
 
Compels went away. They made the players too pissy.
A lot of us weren't here for that.

I could see this changing, once the character Aspects get updated (I know Paper said it was on the docket, later down the road).

"Pretty Damn Far" seems like it would be a much more interesting Aspect to Compel than "Foot in Mouth."
I've read the sections where Compels happened. I am very glad they don't exist any more.

Compels (which are present in the original Fate SRD) are a device intended for RPGs, with each player controlling a single character. The intended effect of them seems to be to provide an incentive for players - who may not be very good at remembering to think about what another person would do - to play their characters in line with their aspects. They're a crutch for roleplaying, essentially, and when used by a GM are fundamentally meant to be cooperative. (See the quotes below for evidence on that claim.)
https://fate-srd.com/fate-core/invoking-compelling-aspects said:
The decision part should be very self-evident, and something a player might have been thinking about doing anyway. The same goes for players trying to compel NPCs or each other's PCs—make sure you have a strong mutual understanding of what that NPC or other character might do before proposing the compel.
https://fate-srd.com/fate-core/invoking-compelling-aspects said:
GMs, remember that a player is ultimately responsible for everything that the character says and does. You can offer decision-based compels, but if the player doesn't feel like the decision is one that the character would make, don't force the issue by charging a fate point. instead, negotiate the terms of the compel until you find a decision the player is comfortable making, and a complication that chains from that decision instead. if you can't agree on something, drop it.

This is not how MfD works. The characters in Marked for Death are not being directly controlled by a single player, as would happen in an RPG; instead, the QMs control the actions of every character but Hazō, and even then the details of how Hazō goes about things are in the QMs' hands. Since the QMs are much better at modelling characters than your average RPG player, and since they're writing things in chunks and don't have to make everything up on the spot, the characters in Marked for Death don't need the crutch of Compels in order to have effective characterization; and indeed, we haven't had Compels for a long time, and the characters are still convincingly modelled and entirely capable of making mistakes, without the need for what is fundamentally a blunt-force intervention.

I have other issues with Compels, but I don't want to go on too much of a rant, so I'll just summarize them below.
  • In a quest as serious as MfD, a single Compel can be absolutely catastrophic, so their existence strongly incentivises the players to prevent them from triggering at all costs. If they can be resisted with FP, that merely means keeping up a sufficient reserve of FP at all times, which works but means they're effectively nothing but a drain on FP, so they have no actual benefit. If that ability were removed, the only sensible response would be to cut Hazō off from all non-essential social interaction and manage that through at least one layer of checks, since every social interaction is an opportunity for a potentially-catastrophic Compel to occur.
    • Contrast RPGs, where things are usually much lighter and consequences less dire, if only because the stakes will often be much lower.
  • Because of our unfamiliarity with MfD's world and our limited bandwidth for making decisions and giving Hazō orders, we already - famously - constantly risk catastrophe to the point that we have to run every nontrivial decision past sanity checkers. Compels on top of that are just ... too much.
    • Contrast RPGs, where players control everything their character does (down to the exact words, if necessary) at far higher bandwidth than we can achieve, and where back-and-forth with the GM provides an easy way to warn players if they're doing something stupid.
  • Because of the plan-update-plan-update structure of MfD, the discussion explicitly recommended in the quotes above can't occur in MfD. Compels were and would be necessarily presented to the players as a fait accompli; they can't even decide whether or not to accept a Compel, one of the key draws of the system, because that too has to be decided before the update can be posted.
    • Again, contrast RPGs; discussion is possible, choice in real time is possible.
All in all, I do not think reintroducing Compels to MfD would be a good idea.
 
Will Hazou attempt to shape an RER 2.0 with a Moderate Consequence? Even with an Invoke it seems dangerous. I think I would prefer he waited until it was healed and prioritized working on other runes.
Hazou will not go ahead with things that seem suicidal.

@eaglejarl @Velorien @Paperclipped
Did Hazou take a runic imprint of Orochimaru's rift runes as discussed in Chapter 693?
Yes, will add them to the Seals and Runes doc.

Did Noburi get enough substrate that we don't have to worry about it for the rest of this arc?
Noburi has stored over twenty metric tons worth of substrate in Toad. Alas, we cannot control what you worry about.
 
Compels went away. They made the players too pissy.
To my recollection it ended up being something like:

[X] Ruin your reputation (+1 FP)
[X] Be normal for 5 minutes (-1FP)

Every 3 chapters.

I wasn't a player at the time and it was baffling to read through. So yeah, I can understand why they didn't like it.

I think describing the players as "pissy" for not liking it is, at best, uncharitable.
 
Do Oro's instructions say anything about what to do in the event that he's incapacitated for a month or more after the rift battle and therefore unavailable to do maintenance on the bioseal?
The "one month" timeline is intentionally conservative, and leaves room for unexpected delays before the bioseal starts degrading in a genuinely harmful way.
 
I've read the sections where Compels happened. I am very glad they don't exist any more.

Compels (which are present in the original Fate SRD) are a device intended for RPGs, with each player controlling a single character. The intended effect of them seems to be to provide an incentive for players - who may not be very good at remembering to think about what another person would do - to play their characters in line with their aspects. They're a crutch for roleplaying, essentially, and when used by a GM are fundamentally meant to be cooperative. (See the quotes below for evidence on that claim.)

Ehhhhh. You can just toss Compels out the end of chapter in a quest format and have a separate vote to accept it or not and its fine.

I think they're also fine to give in this format in many instances so long as they don't muck up the vibes. You can have a character choose to accept a compel on something that makes their life more challenging or objectively worse in the moment if it goes strongly with their characterization for instance and doesn't fuck with the narrative flow of things.

The sticking point is that Compels have to be, yknow, compelling.
 
Ehhhhh. You can just toss Compels out the end of chapter in a quest format and have a separate vote to accept it or not and its fine.

I think they're also fine to give in this format in many instances so long as they don't muck up the vibes. You can have a character choose to accept a compel on something that makes their life more challenging or objectively worse in the moment if it goes strongly with their characterization for instance and doesn't fuck with the narrative flow of things.

The sticking point is that Compels have to be, yknow, compelling.
Not in a quest as tightly knit as MfD; things depend too tightly on other things for that to be viable, IMO, not to mention that in that circumstance we'd be devising our plan for the next chapter without knowing if we were going to accept the Compel from the previous chapter (and as aforementioned, Compels in MfD can and have had very outsized effects).

Are there any SCP numbers that wouldn't cause that reaction, really? (Though I admit 217 is a particularly appropriate choice.)
 
Not in a quest as tightly knit as MfD; things depend too tightly on other things for that to be viable, IMO, not to mention that in that circumstance we'd be devising our plan for the next chapter without knowing if we were going to accept the Compel from the previous chapter (and as aforementioned, Compels in MfD can and have had very outsized effects).
Go read LotRoL. It's done better, there.

"Open Foot, Insert Mouth" Compels mean that your PC gets lobotomies on the regular. Not a fun Compel. Something like "No Man Left Behind" is a fun Compel.

If you still disagree, oh well.
 
Something like "No Man Left Behind" is a fun Compel.
Imagine having a Compel that forces more behavior the QMs want to write (punching) as opposed to a Compel that reinforces a trait the players had been trying to escape from for ages (social fuckups we kept accidentally voting for).

One option would make the QMs happier, while the other option created so much player salt that I remember more separate arguments about Compels than individual Compel scenes. Part of that is because I only reread scenes I find good and memorable, like the arc EJ wrote for Kagome in Leaf, and not old Compel scenes and arguments.

To be fair, I've noticed that questers react quite badly to seeing the character humiliated, moreso when it's due to their own fuckups. A trait based on our own previous social fuckups that enshrined them as a permanent part of the character ? Even if the Compels had been compellingly written, the players would have hated them all due to the feeling of personal humiliation.

Edit: I also think Compels are better in quests that rely on individual character arcs, and on having obviously deeply flawed main characters. Maugan Ra has quests that constantly offer fixed votes between two bad options and exclude obviously superior write-ins due to the main character's personal flaws, but the voters seem to love it because it's always the core of the quest. Meanwhile MFD just isn't set up as that kind of story, or as having that kind of cast.
Now if this were a Kei-centric quest...
 
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Imagine having a Compel that forces more behavior the QMs want to write (punching) as opposed to a Compel that reinforces a trait the players had been trying to escape from for ages (social fuckups we kept accidentally voting for).

One option would make the QMs happier, while the other option created so much player salt that I remember more separate arguments about Compels than individual Compel scenes. Part of that is because I only reread scenes I find good and memorable, like the arc EJ wrote for Kagome in Leaf, and not old Compel scenes and arguments.

To be fair, I've noticed that questers react quite badly to seeing the character humiliated, moreso when it's due to their own fuckups. A trait based on our own previous social fuckups that enshrined them as a permanent part of the character ? Even if the Compels had been compellingly written, the players would have hated them all due to the feeling of personal humiliation.

Edit: I also think Compels are better in quests that rely on individual character arcs, and on having obviously deeply flawed main characters. Maugan Ra has quests that constantly offer fixed votes between two bad options and exclude obviously superior write-ins due to the main character's personal flaws, but the voters seem to love it because it's always the core of the quest. Meanwhile MFD just isn't set up as that kind of story, or as having that kind of cast.
Now if this were a Kei-centric quest...

Doesn't the normally voluntary, cooperative, positively incentivized nature of invoked compels preclude the need for most of that evaluation? It's as if we are complaining about our car's drag coefficient and analyzing its aerodynamic profile after taking out its wheels.

I think the "humiliation problem", which parallels nicely with the spaghetti spine aura that rears its head at the most inconvenient times (if I get my hands on you, Naruto), would be less of a problem if the relevant rules were used as written. But maybe that conflicts with a rational narrative or the quest format, I can't say.
 
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Chapter 696, Part 1: Lordly Introductions New

"Summoning Technique: Cannai!"

Smoke was suddenly everywhere and the world around Hazō shivered, making Team Uplift back away nervously. After a moment, the world calmed down and the smoke dispersed, revealing a brindled dog the size of a draft horse.

"Greetings, Summoner," Cannai said. He looked around. "And this must be your family."

Mari stepped forward and bowed deeply. "Welcome to the Human Path, Lord Cannai." The rest of the family immediately copied her bow.

"'Cannai' is sufficient," the massive dog rumbled. "Dog does not stand on ceremony unless necessary. You must be Mari?"

"I am," she said, straightening. "I take it Hazō has told you about me? Let me start by saying that I have alibis for whatever bad things he said."

Cannai barked his amusement. "Have no fear. His tales have been largely positive, and always affectionate." He looked past her. "Let's see now... I would have said that the young man with the brick-like build must be Noburi, yet it cannot be. Noburi, I am given to understand, always wears a smile. Sometimes mocking, most commonly joyful, and occasionally dreamy—the last mostly when he speaks of his beloved."

Noburi blushed furiously. "Um...hello, sir. I mean, yes, I'm Noburi."

"Ah, excellent. So glad to have that cleared up. Hmmm...speaking of your beloved, I presume that this beautiful young woman beside you is she. Yuno, yes?"

"Yes, Lord Cannai. It is an honor." The young woman bowed deeply.

"Tell me, young Yuno...human relationships are somewhat foreign to me. I am familiar with the covenant of marriage under which you and Noburi reside. How would you name your relationship with Satsuko?"

"Um..."

Cannai waited patiently. No one else dared speak.

"Satsuko and I... Um..."

"Human language can be a bit of a paucity when it comes to relationships, Lord Cannai," Mari said quickly. "Yuno, I suspect your and Satsuko's relationship is too deep to be mere 'friendship', yet 'marriage' is a legal term that is not apropos either. 'Companions through fire', perhaps?"

Yuno nodded in relief. "Yes!"

"Ah, excellent. A pleasure to meet both of you." The massive dog gave a polite nod to the woman and the axe, then moved on.

"Slim and deadly as a blade, possessed of wit as sharp, she who regularly keeps Hazō from 'doing a dumb' as he puts it... Kei, if I am not mistaken."

"A pleasure, Lord Cannai," Kei said, bowing.

"And, last but far from least, you must be Tenten. The weapon saint, the only person that Hazō's much-loved sister feels safe to touch?"

Tenten's eyebrow rose. Her eyes tracked to Hazō as though to a target. Beside her, the air around Kei burst into flames at the strength of her blush. Metaphorically, anyway.

"Cannai, please do not get me in trouble," Hazō said, smiling nervously at Tenten.

Cannai's massive chest rumbled with quiet laughter. "Would you begrudge this poor dog a moment of amusement, Summoner? So very unkind of you."

"Is it possible that you could find amusement in something that isn't likely to have me turned into a pincushion?"

"Hmmm... Perhaps, although no method springs to mind."

"Yes, well, moving the conversation quickly along before you get me into more trouble: as promised, a variety of Human Path foods that you might like." He swept one arm towards the trio of delicacies laid out on a log to his left, each of them portioned out into a large cabbage leaf. The team did not have bowls large enough for someone as large as Cannai to use, so edible serving dishes had been a good compromise.

Cannai turned to the first dish, a shepherd's pie made with lamb. He slurped up the leaf and its contents, taking care not to get splinters from the log, and chewed thoughtfully.

"Delicious," he said. "Quite delicious. Rich, savory, and the meat is so nicely cooked it falls apart on the tongue. My compliments to your chef."

"That would be Granny Mayuka," Hazō said. "We brought that one in a storage seal from Leaf."

"Tell Granny Mayuka that the Alpha of all Dog delights at her cooking and beseeches that Lady Fortune bless her only from the onpaws."

"Uh...thank you. In that case, you might like this one." Instead of reaching for the next dish in the line, Hazō riffled through his storage seals and produced a large clay crock, which he held out to Cannai. The Dog Boss stuck his tongue out willingly enough so that Hazō could dump a massive blob of the jug's contents on it. It was a very thick stew, almost a paste, and bright red with large green leaves mixed in.

Mari went white. "Hazō, is that—"

Hazō waved her to silence, watching Cannai intently; a mad grin spread across the sealmaster's face. The redhead watched for a moment, mouth still agape, before shaking off her horror and digging frantically into her storage seals.

"Hm," Cannai said, head cocked to the side as he sampled. "That is..." He stopped and coughed. "That is—" He spat out the stew and pawed at his tongue, whimpering as tears began to flow from his enormous eyes.

Mari stepped forward, both hands supporting an enormous bowl filled with several pounds of rice. "Open, please!"

In too much pain to argue, Cannai opened his mouth so that Mari could throw the rice in. She tossed the bowl aside and immediately pulled out a waterskin, spraying it onto the rice and back into Cannai's mouth.

It took several minutes and multiple waterskins for Cannai to get rid of the pain caused by Kagome's insanity-pepper stew.

"Summoner, that was most unkind," Cannai gasped.

"Would you begrudge this poor Summoner a moment of amusement, Alpha?" Hazō asked, grinning fit to split his face. "So very unkind of you."



Author's Note: @Paperclipped will post part 2 of this chapter tomorrow. Voting remains closed.
 
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