Multiple Earth Wall
- Earth Maneuver
- Effect 1:AB (10, 30, 60, 100, 150...)
- Duration +2 (Half-minute, 30)
- Durability 4 (82)
- Range 0 (Caster zone, 0)
- Speed 1 (Standard, 0)
- AOE 1 (Melee, 20)
- Adv: Conditional Permanent (10)
- Adv: Restricted Reflexive Casting (20)
- Adv: Adjustable Casting Time (+10 + [Instant +10, 0, Half-min -10, -30, -60, 10 mins -100, Half Hour -150 (max)])
- Dis: Cooldown = Cast Time, min 1 round (-10)
- Dis: Max Effect = ACT steps, min 1 (-10)
Totals
Strain: 152 + Effect(10, 30, 60, 100, 150…) + Speed(+10, 0, -10, -30, -60, -100, -150)
CP: (33, 37, 43, 51, 61...); Elemental Source (-2); ACT (+2,0,-2,-6,-12,-20,-30)
Multiple Earth Wall creates [Effect] granite prisms of total volume 1 m^3, with minimum dimension 0.25m along any one side, which must emerge from a surface the caster's chakra can reach.
If this surface is the ground, the prisms produced by the technique are actual granite. Otherwise, the resulting constructs dissolve after about 30 seconds or when shattered.
If a user has at least one unused Supplemental Action during an initiative phase, the user can reflexively cast a substantially scaled down technique to e.g. defend from incoming ranged attacks. Casting the technique reflexively:
- Adds 10 Strain (+2CP) from Adjustable Casting Time
- Reduces the range to melee of the caster (-1 Range, -20 Strain, -4CP)
- Always produces a chakra construct (lose Adv: Conditional Permanence, -10 Strain, -2CP)
- Reduces the duration of the chakra construct to mere seconds (-1 Duration, -20 strain, -4CP).
Overall, this cuts 40 Strain (8 CP), bringing the price to 25(23) CP. In addition to narrative effects at QM discretion, the user gains a Tag on a newly created environment Aspect for defense.
Learning the first level of this technique requires
Stunt: Apprentice Earthshaper (44 XP)
Prerequisite: Earth Chakra Affinity, training from someone with Stunt: Master Earthshaper