NB: If Akane's training plan passed then she now has the capacity to support 8 training blocks, but IIRC standard protocol for training plans is that you can only gain the effects of them after training finishes, meaning Akane cannot make use of Resolve 33 during this cycle.
In the past when I've done SC math, the QMs said it was fine to use the most recently passed training plan for determining the effective Resolve score for the update. In this case, I think that means 84 XP for Akane?
[X] Training Akane: FOOM Step
Resolve 33 -> 39 (198 XP + 21 Yamanaka XP)
Save 12 XP.
This gets Akane up to the much vaunted 1.0x multiplier on her FOOM. She's locked here until she can raise a bunch of column skills or simply skip the 40s.
[X] Training Kei: FOOM Step
Resolve 36 -> 39 (77 XP + 37 Yamanaka XP)
Save 191 XP.
This also gets Kei to 1.0x FOOM. However, if we want her XP rate to go a little higher, there's...
[X] Training Kei: FOOM Step but buffer
Physique 28 -> 30 (37 XP + 22 Pangolin XP)
Resolve 36 -> 42 (200 XP + 37 Yamanaka XP)
Save 31 XP.
This gets Kei to 1.2x! (Since Resolve 40 gets her another stress box). Raising Physique is something that will need to be done anyway as Pangolin XP accumulates, and I
think this is going to be a little faster than other raises. It's maybe faster than saving up XP for a skip, but only
@Inferno Vulpix can confirm or deny.