Just a little analysis of what's pulling at our XP in the short and long term:
- Alertness: the God Stat, immensely useful in all forms of combat, and we just don't have enough of it.
- What do we want: At least Alertness 40, let's go 45 for good measure.
- Levels 31-45 will collectively cost 585 XP.
- When do we want it: short term. Even apart from the tournament coming up we flat out don't want sub-par Alertness ever.
- Empathy: Our current best bet for trying to make Hazou better at socials. A constant drip into this will, alongside good character interactions, help Hazou grow as a person.
- What do we want: Let's say level 30, putting it above even Deceit in our social skills.
- Levels 11-30 will collectively cost 410 XP.
- When do we want it: short term. Hazou's got social issues and we need to start working on them now.
- Sealing: Even putting aside the utility of being able to research better and faster, right now we can't infuse Skywalkers and that makes it hard to claim any of the credit for coming up with them.
- What do we want: We should feel safe to infuse Skywalkers at least by level 30.
- Levels 21-30 will, at double price, collectively cost 510 XP.
- When do we want it: short term. The fact that we can't infuse our own darn invention is a real hit to our credibility as 'the guy who revolutionized warfare', and the sooner we fix that the better.
- Chakra Reserves: Shadow Clones. There's no way we can get them soon, but we want these ASAP.
- What do we want: Level 40 will give us 400 CP, enough that Jiraiya will teach us the all-important Shadow Clone technique.
- Levels 11-40 will, at double price, collectively cost 1530 XP.
- When do we want it: long term. There's no payout until we reach the end and we can't afford to sink everything into this right away.
- Taijutsu: I suppose we also want more of this on general principles.
- What do we want: Let's get up to level 50 (53 after Iron Nerve)
- Levels 41-50 will collectively cost 455 XP.
- When do we want it: eh, whenever we've got XP to spare for it.
- Craftsmanship: for some of our personal projects. Far from urgent, but handy to have.
- What do we want: Let's start with something like level 20 in Craftsmanship (building stuff) (or whatever the QMs would call that)
- Levels 1-20 would collectively cost 210 XP.
- When do we want it: mid term. We get payouts immediately but it's not truly important.
Conclusions: Almost everything we want right now costs around 400-500 XP to get, except for Craftsmanship which is half that much but non-urgent and Chakra Reserves which is three times as much and only pays out at the end. Assuming we focus on Alertness first because of the Tournament, I would suggest we split our XP between Empathy and Sealing at something like a 25/75 split until we get good enough to make Skywalkers, and then shift the Sealing XP into Taijutsu and Craftsmanship one after the other, and then shift to the bottomless well of XP that is Chakra Reserves, adding our Empathy XP to that pool once we finish up there.
I did not consider the skill pyramid when making this, but Hazou's has a fair amount of wiggle room so I'm not too concerned. Is there anything in particular you guys think should be on this list? Do you disagree with the order I concluded we should handle this in? Did I mess up my math anywhere?