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Why rocks? Why not kunai?
We can do either, but my point is I don't think you need to make a Ranged Weapons check to toss the kunai in the room. We aren't aiming for anyone, we just need to get the bomb in the door.

The diameter is 6m. That's sufficient to impede any given room at least if not take the room out outright.
 
It's not a storage seal. And the goo explodes from a point, it isn't a solid contiguous mass of predefined dimensions that requires a free space of those dimensions to appear.
The point is still the same. Bad Things will probably still happen.
We can do either, but my point is I don't think you need to make a Ranged Weapons check to toss the kunai in the room.

The diameter is 6m. That's sufficient to impede any given room at least if not take the room out outright.
I'd prefer training kunai TBH since it's less risky and more aerodynamic (no mechanical penalty for an Improvised Weapon or something).
 
I'd prefer training kunai TBH since it's less risky and more aerodynamic (no mechanical penalty for an Improvised Weapon or something).
Then we can use Training kunai. My point still stands: just because the delivery mechanism is "Throw this through a door/hallway" doesn't necessarily preclude some sort of ranged weapons check that we couldn't pass.

I would HOPE that any Genin that made it to the Chunin Exams could throw with at LEAST the accuracy required to do this. If not, that is a BIG mechanical problem as far as the rules are concerned.
 
Then we can use Training kunai. My point still stands: just because the delivery mechanism is "Throw this through a door/hallway" doesn't necessarily preclude some sort of ranged weapons check that we couldn't pass.

I would HOPE that any Genin that made it to the Chunin Exams could throw with at LEAST the accuracy required to do this. If not, that is a BIG mechanical problem as far as the rules are concerned.
While true, I'd rather we stack the deck as much as we can. Just in case.
 
Is it sufficient to get enemies, though? Honest question.

My understanding is that if they're in range when it goes off, they get to roll Athletics against Jiraiya/Kagome's Sealing. As for how you determine if the opponent is in range if the attacker aims the kunai at the ground... I'm not sure. Realistically, if you throw one into a medium-sized room, and enemies fail to evacuate it, it should be an auto hit, I think.
 
My understanding is that if they're in range when it goes off, they get to roll Athletics against Jiraiya/Kagome's Sealing. As for how you determine if the opponent is in range if the attacker aims the kunai at the ground... I'm not sure. Realistically, if you throw one into a medium-sized room, and enemies fail to evacuate it, it should be an auto hit, I think.
@eaglejarl @Velorien @OliWhail Can we have confirmation regarding mechanics of Goo Bombs?
 
Mechanical semantics aside, I agree.

Do we agree that tactical use of Goo bombs in this manner is justified, at least in the first battle (the most crucial one)?

@Roomba thoughts?
What, throwing Goo Bombs into occupied rooms? Hells yeah!

Just, uh...Living Roots is expensive and I'd rather we just chuck explosives into rooms first. See what comes out, then Goo Bombs. Kagome-style, yeah :p
 
What, throwing Goo Bombs into occupied rooms? Hells yeah!

Just, uh...Living Roots is expensive and I'd rather we just chuck explosives into rooms first. See what comes out, then Goo Bombs. Kagome-style, yeah :p
Woah, slow down there.

Why are we not spending ~20 CP to have an idea of where these guys are situated in the building? Chakra we can regain if this goes well, Goo Bombs we cannot.

It's all in, either we pull off the first breach or we are screwed. The same argument against conservative pangolin summoning (the one used against me a few pages ago!) can apply arguing in favor of Hazou using LR here for this purpose.
 
can someone explain to me the whole rebalacing thing?

Cause it seems like everyone on the team got hit with the nerf bat from the sixth sage powered up by all the beasts straight out of the galaxy and into the edge of the known universe.
 
@eaglejarl @Velorien @OliWhail

Priority Question:

So we've been asking for a while what sort of Consequences the regular Earbusters (Not the 170+ Decibel one that Jiraiya made) can be expected to levy. Given @Adept_Woodwright 's earlier analysis last week or so, these appear to be less immediately dangerous as far as burst eardrums go as we thought.

I understand if this has been shelved due to mechanical issues, but seeing as these are an integral part of our non lethal arsenal and will likely see major use in the upcoming event, I think this is something we need an answer on if possible.

Tl;dr Earbusters : Severe Consequences or not Severe, what's the deal? Thanks!

Edit: (Please like if you agree this is a priority question, funny if you think it's not, yay democracy!)
 
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can someone explain to me the whole rebalacing thing?

Cause it seems like everyone on the team got hit with the nerf bat from the sixth sage powered up by all the beasts straight out of the galaxy and into the edge of the known universe.
Which one?
Woah, slow down there.

Why are we not spending ~20 CP to have an idea of where these guys are situated in the building? Chakra we can regain if this goes well, Goo Bombs we cannot.

It's all in, either we pull off the first breach or we are screwed. The same argument against conservative pangolin summoning (the one used against me a few pages ago!) can apply arguing in favor of Hazou using LR here for this purpose.
Our Pangolin will likely be substantially better at it than Hazou is. He's... really not that great at Living Roots.
 
can someone explain to me the whole rebalacing thing?

Cause it seems like everyone on the team got hit with the nerf bat from the sixth sage powered up by all the beasts straight out of the galaxy and into the edge of the known universe.

My understanding of the first Great Rebalancing (as I was still irregularly lurking instead of actively participating at the time) is that while they'd set some ballpark numbers for each rank (genin 10-20, chunin 30-40, jounin 50+, I think?), they'd underestimated both the rate of PC growth due to XP and how much a sneaky minmaxing build could inflate numbers above your base skill, leading to a situation where our supposedly above-average but not Itachi PCs were hitting Special Jounin levels within six months. What followed was less a traditional nerfing and more buffing up our opposition to better reflect how good our enemies should be.

The second big change was moving from the initial homebrew system to one based on the Dresden Files RPG (itself an earlier edition of the FATE roleplaying game), which allowed for a bunch of things to get smoothed out, and included useful mechanics like Aspects and the Create an Advantage move to run clever tricks in a mechanically fair fashion (giving an advantage to the PCs when appropriate, but not an overwhelming one unless it really should be).
 
Do all current plans have contingencies for these potential problems?

There is only one current plan, and it doesn't have contingencies for these because there aren't any. I guess I'll put "Respond with lethal force to Mist assassins." in there if enough people scream about it. If you want to propose anything specific, be my guest.

I will note that this plan will let us get around the "Blue Team can't leave the site" limitation in round 2.
 
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