Voting is open for the next 12 hours, 28 minutes
Ok, lemme see if I can remember everything of importance...

1. We went to Tea country to look for a lost Summoning Scroll Jiraiya said was rumored to be there. We ended up finding where it was - an unknown village known as Hidden Mountain, run by a bunch of xenophobic isolationists. We managed to get into the village diplomatically, stuff happened, some of them tried to kill us, Kagome exploded them, and Keiko went through a maze of traps, found the scroll, and became the Pangolin summoner. Oh, and Akane learned a cool jutsu that lets her change the temperature in an area while we were there, Noburi got engaged and promptly dumped at the end, and we left.

2. Having decided we needed some money, we took a mission. We went to Hot Springs, which is a mutually agreed upon neutral zone by all the villages, to try to get a cipher tattooed on someone who was guarded by a kenjutsu jonin. While there, we tried to start setting up our spy network by promising to sell ice to an innkeeper at the place we were staying. We tried to sneak into the room of the targets, shit went south, the jonin got killed. We got chased out of Hot Springs, and I recall we ended up starting a forest fire. Our innkeeper got caught, and we became known as the Cold Stone Killers (though our identities as such aren't really that public). Later on, dear Aunt Ren brokered a deal with Hot Springs to hire Mist ninja to bolster security, giving Mist a new source of income and a beachhead on the mainland for future invasions.

3. Now, as it turns out, we fucked up and didn't get updated signals from our Jiraiya contact in Tea after we left Hidden Mountain (we'd been there for a while), and if we had we would have discovered that the kenjutsu jonin was one of Jiraiya's agents. Oops! Well, he's notably quite pissy about us doing that and causing a ruckus in a neutral zone, but he decides to give us a chance - we're given orders to go to Rice and capture a crazy bioseal master lady. Yeah, seriously. In the course of figuring out how to do this and interacting with the ninja in Rice, we invent a way to use Five Seal Barrier seals to use ninja wire to raise a platform up into the sky - our skytowers let us see the bioseal master coming, letting us ambush her. She pulls out some Edo Tensei bullshit and has us fight her undead minions while she tried to flee, but we manage to catch her. She does try to escape on the way to Leaf, and injured Akane in the process, but we arrive in time so she doesn't die, with the target as well.

4. All is forgiven! And Jiraiya is even having us stay in Leaf for about ten days. It's great. We play some board games with clan heirs, we flirt with Ino, asshole players suggest a polyamourous relationship to Akane while she's in the hospital, and oh, Kabuto is Akane's doctor and he wants to know all about our bloodlines and of course Noburi is willing to let him do some tests in exchange for med-nin knowledge. So, of course players are suspicious as fuck. More on that later! We sell our skytowers and some other stuff to Jiraiya in exchange for cash, jutsu, and some seals, including a cool Air Dome seal! He's quite pleased with the skytowers in particular, even though we had a sealing failure during our infusion of it.

Also, somewhere in an alternate timeline that got retconned, idiot players voted "Buy a Youthsuit" hours before a vote closed, and we got detained and mind read by Ino.

5. So, Kabuto. He's Akane's doctor. And players are paranoid as fuck that he still works for Orochimaru. So we express our concerns to Jiraiya. Poorly. Apparently Hazou will "go very far" to protect Akane... which because we're missing nin and Jiraiya has to look tough on us, gets the team put into a Killbox for interrogation. Oops! Well, Keiko manages to talk Jiraiya out of killing us, but we're booted out of Leaf and Fire, while Akane is allowed to stay because "oh, she was never a missing nin, that was all a misunderstanding" (which it kind of was, but still). So now we're in Iron, with no Akane, and our team is pissed at Hazou because of his big mouth.

6. So now we're in Iron, and we spend some time there. And of course the players figure out how to make an idea they've had for a while. Skywalkers! Seals that let you walk on air. By making a seal activate with chakra adhesion, and flipping the Air Dome seal upside down and adhering to the bottom, you can make such a seal. Yay us, we broke the setting, and this is something that should let us buy back our goodwill with Leaf once we've refined it a bit. Now, being paranoid fucks and having had to go into town for supplies and thus being seen by people who can spread info, we decide to pack it up and leave before Zabuza inevitably arrives to kill us. So we go to Snow, because why the fuck not! We've also sold the Pangolins some skytower seals. More on that later.

7. Snow sucks. We're barely surviving. Everyone hates it. Mari forces Noburi to use his birthday wish to go to a tropical island in Sea. We do that. Skywalkers are given a super field test, and we cross through Fire with nobody every noticing because we never even touch the ground. We stay there for a while, refining skywalkers.

8. We get notice from the Pangolins that the Condor Summoner (who is our enemy because the Pangolins are enemies of the Condors) has stolen the Capibara Scroll from a clan in Tea (no affiliation with Mountain) and is about to sell it to get allies. This is not acceptable, so we're ordered to go deal with that shit. Upon deliberation, the players decide "Nope, we're not able to do that. Too dangerous for five people, even with Skywalkers." and hoof it to Leaf, where we let Jiraiya know about it so he can handle it. Oh, and to sell skywalkers. We managed to get quite the bargain, really. Jiraiya is engaged to Mari, adopts the kids, and forms a clan. The Third Hokage is cool with this too, because hey, skywalkers, three bloodlines, a summoning scroll, and two sealmasters? Also getting another reliable vote on the clan council? Hell yes!

9. We're Leaf now! Yay! No longer missing nin! Of course, it's not announced publicly right away. And there's politics. Keiko ends up engaged to Shikamaru for political reasons. Oh, and Jiraiya, Naruto, the Third Hokage, and a bunch of ANBU set a trap for Mist, confident that Skywalkers will give them a definite advantage. And it does. The ensuing battle between Yagura (the Mizukage), Zabuza, and basically all of Mist's heavy hitters results in a curbstomp... except in the case of Yagura killing the Third. And of course, this is when Akatsuki shows up, kidnaps Naruto and Yagura, and kills everyone but Jiraiya. Because of course they'd do that. So, Jiraiya comes back to the village, lays down the law, and becomes temporary Hokage for the time being.

10. Well, Jiraiya needs us out of town for a while. So he gives us a mission to go along with Akane and Minami, a member of a minor clan, to go off and deliver intelligence reports to members of his spy network. At some point, Hazou stupidly and unnecessarily reveals one of Noburi's bloodline secrets (draining through mist) to Minami. Oops... Kagome tries to kill her, but is stopped. It's pretty bad, but we managed to work with her still to complete the mission. Later on we get to Tea, and find out that a yakuza bigwig might have info on Akatsuki, so we end up attacking his boat so we can kidnap him. And oh, we end up having to kill all the civilians who were witnesses, because fuck we can't have witnesses here. We deliver them, and end up going on our mission again, and have to split up due to an add on. One of the target places ends up being a trap, a jonin kills Minami, and we end up running back to Leaf. Minami's death is bad, since her clan doesn't like Jiraiya for that happening with his kids having been on mission.

11. Chuunin exams are coming! We train for them. The current arc is happening. It's long. Mist hates us. We need to do well so Jiraiya looks good and he can keep the hat. We do well in the second and third events, get fucked in the fourth and barely stay in the exams, and the first is ongoing. Right now we're planning to rampage in the fifth and final event, because finally it's something that plays to our strengths. And here we are.

Some other stuff happened, but that's the summary of the important stuff.
A few inaccuracies in here, but good job overall. On a quick scan, the phrasing that got the team killboxed was "pretty damn far", and Keiko isn't engaged to Shikamaru. Her eventual husband is TBD based on how valuable to the Gōketsu end up looking to the Nara, and performance at the Chūnin Exam will be one of the factors they consider.
 
[X] Action Plan: Be Zabuza


Lets not forget to vote, shall we?
 
I'd be more comfortable if we had more plans to vote for. Please, feel free to steal mine and modify to your heart's content.
 
I'd be more comfortable if we had more plans to vote for. Please, feel free to steal mine and modify to your heart's content.
Look at it this way, this is not really your plan, but merely the avatar of the last week or so of the playerbases detailed and goal oriented planning.

(If I had time today I would type up my own, but its a busy friday for me)
 
@Roomba

A THOUGHT:

We should apply a thorough amount of boobytrapping to each facility we leave behind. We do not want Team Downfall or another Wakahisa team going to these locations and resuscitating our fallen enemies to unite against us in some sort of enraged horde of Genin. The probability of this happening should be reduced to near 0 as much as possible.

What do we think about this fellas?
 
@Roomba

A THOUGHT:

We should apply a thorough amount of boobytrapping to each facility we leave behind. We do not want Team Downfall or another Wakahisa team going to these locations and resuscitating our fallen enemies to unite against us in some sort of enraged horde of Genin. The probability of this happening should be reduced to near 0 as much as possible.

What do we think about this fellas?

Would Downfall have enough chakra available for that?
 
They're welcome to try it, honestly. It'd be a laugh.

We don't really have the LBF or time (for mechanical traps) to spare as far as trapping every facility goes.

I think that this is something we should try to do for the first two facilities.

At the very least we should VERY THOROUGHLY tie all captives up in their cells.
 
Blerg. Doan wanna work. Okay, plan commentary, then back to the salt mines.

I want to have a reasonable plan on the table as early as possible. Please comment. In particular, I think the tactics aren't optimal, but it's hard to know what works for ninja. Maybe leave this stuff to our team?

[X] Action Plan: Be Zabuza

Outline:
  • Fulfill nominal objectives.
  • KO other candidates (AMAP).
  • Inflict maximum legal point penalties.
  • Steal word-halves.
I'm going to assume that 'inflict maximum legal point penalties' does not include Severe consequences. If you really want to do that, please specify.

Team Talk:
  • Word-half custody:.
    • Teammates deserve a share, but possession will be dangerous after this round.
    • Offer explosives(real ones) in trade.
    • If they decline, don't protect later.
    • Make aware: Plan to be public re: possession.
My understanding:

"We're going to collect word halves as we go. We'll distribute them evenly among the team, so you'll each get a share. Be advised that during the rest day we are going to announce that we have them, and if you have them it's going to make you a target; we will not protect you. If you'd like, we'll buy your share of the word halves from you in exchange for full-strength explosive seals."

  • Friendly participants: We want to avoid overscrewing 1 Leaf squad (no KO, no word-half stealing); ask if others have similar wishes.
    • If Doigama doesn't mention Wolf compatriot, confront him.
My understanding: "Confront" means verbally. There is no intent to attack him unless he starts the fight.

  • Check allies' chakra reserves:
    • Pretense: Familiarizing to ease future transfers.
    • If Kato lied about his reserves, confront. Consider drain to KO & bringing him to medic station.
Ditto on 'confront'.

Also, what are the factors that will make you drain him / not drain him?

  • Chakra Sharing: May need teammates' chakra to bootstrap Pangolin summoning.
    • Point out given out seals as proof of good intentions.
  • Debrief
    • Debrief them about info on the dossier
      • Be vague about Leaf teams.
    • Share Hinata's sketch of general facility layout
      • All facilities will likely be similar.
  • Carrot and Stick
    • If Teammates seem to be uncooperative or suspicious (with respect to above) note how flexible we are with taking everyones interests into account.
    • Keiko will pointedly remind them that betrayal is unwise, slyly asks Pankurashun what Pangolins do to traitors (intimidate).
Pangolins:
  • Summon: Pankurashun, Pandajouru, Pangaya, Panashe (can delay until after defeating designated Blue Team).
Be advised that Keiko may overrule you on which and how many pangolins to summon and when. I'm not saying she will, I'm simply preparing you for the possibility.

Seals:
  • Explosives: Encourage liberal use.
    • Training: For people.
    • Weapon:2 for demolitions.
  • Oxygen Mask: Protect from Doigama's poison.
  • Earmuff seals: Banshees.
  • Banshees/Goo Bombs: Frontline fighters.
    • Stress: Valuable, we want them back if unused.
  • Use Pangolin pepper Macerators if tactically appropriate (avoid friendly fire).
My understanding: You're handing each of your 6 temporary teammates some of each of the seals mentioned above.

Roles:
  • Scouting and Interference: Panashe, Doigama, Kato.
  • Support and Ranged: Keiko, Noburi, Gomi.
  • Assault: Everyone else.
Strategy:
  • General:
    • Always scout ahead. Priorities: Obtain a broad view of situation, avoid capture.
    • Accept surrender from non-top candidates: Drain chakra, leave word-halves.
    • Destroy enemy documents, put other Red Teams into cells. Give everyone Moderate Consequences (ideally via chakra drain). Steal word-halves.
    • Prefer attacking softer targets. Prioritize Red Teams (harder to pin down).
    • Agreed-upon 'friendly participants' can surrender without consequences and keep half words. Their teams and objectives get the normal treatment.
    • Keiko Intimidates captured top team members into being afraid to come after us in round 2.
How do you reconcile "accept surrender" with "drain them dry and injure them"?

My understanding: 'Friendly participants' means only ISC and whichever people your squadmates name. Is there a limit on the number of 'friendly participants' you'll recognize?

'Friendly participants' will keep their word halves and will not be chakra drained or given consequences.


  • Breach our designated Blue facility first. Recover key/documents.
  • Afterwards:
    • Noburi redistributes chakra.
    • Signal Team Asuma.
    • Send scouts to non-Team Asuma sites.
    • Deliver documents to proctor station in full force.
  • Move on to next target, rinse and repeat after site is clear/mostly clear. Leave the team with Asuma squad for last.
Tactics:
  • General idea: Shock & Awe.
    • Explosions: Distract/intimidate.
    • Area-disabling seals: Soften up targets.
    • Attack with overwhelming force.
  • Goo Bombs/Banshees: Open engagements.
    • Ideally throw in open spaces.
    • Inside buildings: Can also throw into rooms with likely enemy presence.
  • Interference + Support: Can use explosives. Includes Keiko throwing Firelog Macerators above enemies' heads.
  • Assault: Engage stunned/immobilized enemies. Pangolins lead charge.
  • If assaulting building: Breach multiple directions simultaneously, clear room by room.
    • Focus enemies, scouts check traps afterwards.
  • Support/Interference: Watch for retreats/reinforcements.
  • Chase fleeing enemies. Don't waste time on individuals if hard to track.
Contingencies:
  • Fetch proctors if enemy teams blatantly violate rules.
  • Around Doigama/Kato: Don't leak too much information re: missing-nin activities/Leaf politics. Track their seal use if they cheat on returns.
  • ?
No further questions / comments.



On to the next plan! It's a modified version of the previous, so please respond to the comments above; I didn't have any unique to this one.

[X] Action Plan: Be Kakashi
Outline
Fulfill Event objectives, then knock out candidates, inflicting maximum legal penalties, taking word-halfs.

Team Talk
  • Everybody will know we're the only teams with word-halfs. We'll pay in tags for halfs, but if you take them anyway we won't protect you.
  • There's a Leaf team we don't want to knock out, but will destroy Event score; anybody else have somebody they want to spare?
    • If Doigama doesn't mention his Wolf teammate, confront.
  • Noburi checks teammates' chakra reserves
    • Pretense of making transfers easier, possible need for chakra to bootstrap
      • If extra chakra is needed, ask; seals should demonstrate good intent
    • If Kato lied, confront and consider draining him unconscious and depositing him with medics
Keiko:
  • Summon and Ranged team seal use at her discretion.

    Seal use
    • Squad distribution:
      • Training and Weapon:2 tags
        • Encourage liberal use
      • Banshees and Slayers
      • Oxygen Mask seal
      • Goo Bombs. Valuable - we'd like unused ones back.
    • Personal Use:
      • Macerators
        • Standard
        • Pangolin Pepper
    Roles
    • Scouting and Interference: Panashe, Doigama, Kato
    • Support and Ranged: Keiko, Noburi, Gomi
    • Assault: everyone else
    Strategy
    • Always scout ahead, prioritizing broad strokes and avoiding capture.
    • Accept surrender from non-top candidates - drain their chakra, but leave half words alone.
    • Destroy enemy documents, put red team members into cells. Terrify, then Chakra-drain to moderate physical consequences. Steal their word halves.
    • Focus on breaching our Blue facility first, recovering key and documents.
    • During redistribution, signal Team Asuma and send scouts to the other sites (where Team Asuma isn't). Deliver documents in full force.
    • Prioritize:
      • Softer targets
      • Red teams
        • Difficulty to pin down
    • Rinse and repeat after the given site is clear.
    • Spare people we agreed to from drain, terror, and word-half theft, but wreck their scores.

    Combat Tactics
    • General idea: Shock and Awe. Explosions to distract and intimidate, area disabling seals to soften up targets, attack with overwhelming physical force.
    • If assaulting a building, breach from multiple directions simultaneously, and clear room by room. Focus on enemies, "scout" with explosives
    • Support and Interference watch for retreating enemies and reinforcements.
    • Chase fleeing enemies, but don't waste time on individuals if they're hard to track.

    Contingencies
    • Bring a proctor along.
    • Careful not to leak too much information around Doigama and Kato.
    • ?
 
Suggestion: add wordcount for the action plan?

I like it when it was included because we know the action plan's length at a glance.
 
[X] Action Plan: Be Zabuza
I'd be more comfortable if we had more plans to vote for. Please, feel free to steal mine and modify to your heart's content.
OK!

NB: The main difference here is that Keiko is summoning more and more Pangolins. I still feel that we should continue ramping up our Pangolin count, since Pangolins are faster than ninja and should be capable of chasing fleeing ninjas.

Alright there's more changes than that now.

Word Count: 599

[X] Action Plan: Zabuza the Pangolin

  • Does the round end for us when we turn in our documents?
  • If proctors won't be on-site all the time, how are they going to enforce the rules about severe injuries and about simulating T&I facilities?
  • If a contestant withdraws to a medic, can they gain positive points for the round? Could they still lose points?
  • If a Red Team turns in documents from another facility, who receives the points? Nobody, this Red Team, or the Red Team assigned to that facility? Does the corresponding Blue Team loses points?
  • If someone suffers a lasting injury this round, will they receive a penalty for this injury at the end of the next round as well?
  • Tell teammates plan with handsigns.
Prep: Talk in Air Dome for OPSEC/protection. Cover mouths when talking.
  • Word-halves:
    • Teammates deserve a share, but possessing others' word-halves is dangerous for R2.
    • State: We intend to store word-halves in storage scroll. Emphasize our quantity & how many are traps/bombs.
    • Trade (real) explosives for letting us take others' word-halves.
    • Subtly signal Keiko/Noburi to step in if challenged.
  • Friendly participants: We'd rather go easy on some contestants (ISC) unless they fight us; do others have similar wishes?
    • Decide what to do when they're encountered.
    • Max: 1 friendly per teammate.
    • Ask Doigama about his Wolf compatriot if he doesn't mention him.
  • Distribute seals: Give enough for use before each battle. Make sure teammates store separately.
    • Explosives: Encourage liberal use. BE CAREFUL.
      • Training tags for people.
      • Weapon:2 for demolitions (don't give too many to avoid accidental homicide).
    • Oxygen Mask: Protect from Doigama's poison.
    • Earmuff seals: Banshees.
  • Chakra:
    • May need teammates' chakra for Summoning. Make tactical benefit clear (More Pangolins = less danger).
    • Check allies' reserves:
      • Reasoning: Familiarizing eases future transfers.
      • Note Kato's reserves. If lied, confront + consider drain-KO & medic delivery if team agrees.
  • Debrief allies on dossiers & general facility layout.
    • Don't give information beyond dossiers.
  • Carrot/Stick: Signal teammates to negotiate.
    • If teammates seem uncooperative/suspicious: We're flexible with taking everyone's interests into account.
    • Subtly indicate value of good working relationships with Hokage's children.
    • Keiko: Remind them betrayal is unwise, ask Pankurashun what Pangolins do to traitors (Intimidate).
  • Summon:
    • Pandajouru/Pangaya (after 2hr).
    • Panashe.
    • Other Combat Pangolins (as chakra costs allow).
  • Roles:
    • Scouting/Interference: Panashe, Doigama, Kato.
    • Support/Ranged: Keiko, Noburi, Gomi. Haga bodyguards.
    • Assault: Everyone else.
Strategy:
  • General:
    • Scout. Prioritize safety + rapidly getting broad overview.
    • Overscrew enemies:
      • KO them. Avoid giving Severe Consequences.
      • Put Red Teams in (a) cell. DON'T make them Blue 'prisoners' (gags? drugs?).
        • MEW them in, leave room for air.
      • Steal word-halves. Stick the ones we get in storage. Plan to put in Seventh Path later.
    • Help Pangolins activate defensive seals as necessary.
  • Breach + clear our designated facility first (below).
  • Afterwards:
    • Take/redistribute enemies' chakra.
    • Give Moderate Consequences as necessary.
    • Perfumate enemies (let Pangolins track without them knowing).
    • Recover key/documents.
      • If finding key takes too long: Open/destroy (use clones at distance).
        • Force Wall 'blades'.
        • Explosives.
    • Scout other sites.
    • Everyone goes to deliver documents to proctor station.
  • Repeat for other sites.
    • Prioritize softer targets & Red Teams (harder to pin down).
  • After clearing all sites:
    • Scout/hunt down stragglers: Traditional (Panashe) or Kagome (spook with explosions) methods.
      • Use groups.
    • Check everyone's still secured.
      • If low straggler count, trap facilities.
    • If captured ~90% contestants, patrol.
      • Begin de-summoning to ease chakra drain.
      • Keep (at minimum) Panashe/Pankurashun.
Combat: Shock & Awe.
  • Use overwhelming force.
  • Keiko: Open with thrown Goo Bombs/Banshees.
  • Assault: Engage stunned/immobilized enemies. Pangolins lead.
    • Hazou: Use Goo Bombs/Banshees. Avoid friendly fire.
  • Support/Ranged: Throw explosives/Firelog Macerators to distract/intimidate (also gives Gomi light for Genjutsu).
  • Scouting/Interference: Watch for retreats/reinforcements, alert team.
  • For buildings: Breach everywhere simultaneously, clear by room.
    • Focus enemies.
    • Check traps with explosives/clones.
  • Chase fleeing enemies. Don't chase individuals if hard to track.
    • Use Panashe for this.
    • Don't let them lead us into traps/ambush.
Contingencies:
  • Prevent infiltration: Establish individualized codewords.
  • Doigama/Kato: Maintain OPSEC regarding missing-nin activities/Leaf politics.
  • Non-top team candidates surrender? Accept. Drain to Moderate Consequences (no punching). Everything else as same.
    • ANTICIPATE BACKSTABBING.
    • Drain with artificial furrow (Pangolins dig, fill with water storage seal). Noburi/victims on opposite sides.
  • Turning documents in removes us from round?
    • Continue rampage.
    • Store documents in Seventh Path; turn in after rampage ends.
 
Last edited:
@Roomba, @huhYeahGoodPoint - Banshees. Again. We don't know if bursting eardrums are Severe Consequences or not for the purposes of the exam. I would err on the side of caution.


Banshees: Frontline fighters.
  • Stress: Valuable, we want them back if unused.

Do not give them barely tested equipment they don't understand and we don't understand. Hell, I'm still not necessarily cool with using them. Mist will interpret things in such a way as to fuck us over, if they can. If we don't know if burst eardrums are an acceptable injury or not, I'd rather not use them.
 
@Roomba, @huhYeahGoodPoint - Banshees. Again. We don't know if bursting eardrums are Severe Consequences or not for the purposes of the exam. I would err on the side of caution.




Do not give them barely tested equipment they don't understand and we don't understand. Hell, I'm still not necessarily cool with using them. Mist will interpret things in such a way as to fuck us over, if they can. If we don't know if burst eardrums are an acceptable injury or not, I'd rather not use them.
We sort of do.

Oli clarified earlier the "general consensus" among QMs was that it was "Moderate, but took more time to heal than Moderate usually does."
 
Ok, I must have missed that then.

You were busy typing up a summary.

@eaglejarl @Velorien @OliWhail

Priority Question:

So we've been asking for a while what sort of Consequences the regular Earbusters (Not the 170+ Decibel one that Jiraiya made) can be expected to levy. Given @Adept_Woodwright 's earlier analysis last week or so, these appear to be less immediately dangerous as far as burst eardrums go as we thought.

I understand if this has been shelved due to mechanical issues, but seeing as these are an integral part of our non lethal arsenal and will likely see major use in the upcoming event, I think this is something we need an answer on if possible.

Tl;dr Earbusters : Severe Consequences or not Severe, what's the deal? Thanks!

Edit: (Please like if you agree this is a priority question, funny if you think it's not, yay democracy!)

The general feeing is along the lines of "moderate but take extra time to heal maybe"
 
[X] Action Plan: Be Zabuza

OK!

NB: The main difference here is that Keiko is summoning more and more Pangolins. I still feel that we should continue ramping up our Pangolin count, since Pangolins are faster than ninja and should be capable of chasing fleeing ninjas.

Word Count: 382

[X] Action Plan: Zabuza the Pangolin

Prep:
  • Word-halves:
    • Teammates deserve a share, but possession will be dangerous after this round.
    • State: Will publicize possession.
    • Trade (real) explosives.
    • If declined, don't protect later.
  • Friendly participants: We hope to not overscrew 1 Leaf team (avoid KO/stealing their word-halves); do others have similar wishes?
    • NB: Doigama's Wolf compatriot.
  • Chakra:
    • May need teammates' chakra for Summoning.
      • Point out seals as proof of good intentions.
    • Check allies' reserves:
      • Pretense: Familiarizing to ease future transfers.
      • NB: Kato's reserves. If lied, confront + consider drain-KO & medic delivery if doubting loyalty.
  • Debrief: Dossier + general facility layout.
    • Be vague about Leaf teams.
  • Uncooperative/suspicious teammates:
    • Express flexibility with everyone's interests.
    • Keiko intimidates: Remind betrayal is unwise, ask Pankurashun on Pangolin policies.
  • Seals:
    • Explosives: Encourage liberal use.
      • Training tags for people.
      • Weapon:2 for demolitions.
    • Oxygen Mask: Protect from Doigama's poison.
    • Earmuff seals: Banshees.
    • Banshees: Frontline fighters.
      • Stress: Valuable, return if unused.
    • Pangolin pepper Macerators: Use but avoid friendly fire.
  • Summons:
    • Pankurashun.
    • Pandajouru.
    • Pangaya.
    • Panashe (may delay until after defeating designated Blue Team).
    • Other Combat Pangolins (as chakra costs allow).
  • Roles:
    • Scouting/Interference: Panashe, Doigama, Kato.
    • Support/Ranged: Keiko, Noburi, Gomi.
    • Assault: Everyone else.
Strategy:
  • General:
    • Scout ahead. Priorities: Obtain broad view of situation, avoid capture.
    • Prioritize softer targets & Red Teams (harder to pin down).
    • Overscrew enemies:
      • Destroy documents.
      • Put Red Teams in cells.
      • Give Moderate Consequences (ideally chakra drain).
      • Steal word-halves.
    • 'Friendly participants': Can surrender without overscrew (above). Teammates/objectives treated normally.
    • Keiko: Intimidates captured top teams, stop them from attacking us R2.
  • Breach our designated Blue facility first. Recover key/documents.
  • Afterwards:
    • Noburi redistributes chakra.
    • Signal ISC.
    • Scout non-ISC sites.
    • Deliver documents to proctor station in force.
  • Repeat after clearing/mostly clearing site. Fight ISC-containing squad last.
Combat: Shock & Awe.
  • Use overwhelming force.
  • Thrown Goo Bombs/Banshees: Open engagements.
    • Ideally: Open spaces.
    • In buildings: Can throw into enemy-filled rooms.
  • Assault: Engage stunned/immobilized enemies. Pangolins lead.
  • Interference/Support: Thrown explosives/Firelog Macerators distract/intimidate.
  • Support/Interference: Watch for retreats/reinforcements.
  • For buildings: Breach everywhere simultaneously, clear by room.
    • Focus enemies, check traps afterwards.
  • Chase fleeing enemies. Don't chase individuals if hard to track.
Contingencies:
  • Enemy teams blatantly violate rules: Fetch proctors.
  • Doigama/Kato:
    • OPSEC regarding missing-nin activities/Leaf politics. Track seal use if they cheat on returns.
  • Non-top team candidates surrender: Accept. Drain chakra, leave word-halves.
Could you please respond to the questions I asked about the other plans? Also, please expand on this. It's too telegraphic and I find myself confused in multiple places.
 
Ok, what about the Pangolin Pepper Macerators? We never tested them on humans, but the time we did test it on some chakra beasts some of them died. Do we want to risk them?
 
[X] Action Plan: Zabuza the Pangolin

@faflec

Would you consider adding in the setup of some countermeasures to prevent someone healing or donating chakra to the ninja we've taken out?

I think this is the only major counter we haven't taken into account.
 
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