That's your version of "First!", isn't it? :>
Stunt: Sleight of Hand
XP Cost: 10
Prereqs: None
Description:
Allows for all sort of sleight of hand -- palming objects, manipulating cards, switching objects without being seen, how and when to apply misdirection, etc. Mechanically, allows the user to roll their full Deception in order to get away with the moves. (Those attempting Sleight of Hand without the stunt roll 0.75 * Deception.) Circumstance bonuses will often apply, positively or negatively.
Basically this. A pity we couldn't have it retroactively (we lost 6 die during that exchange!) but eh.We should definitely buy this to justify Hazō time hustling the Yakuza in his backstory. Also feel like that Iron Nerve should apply to using this stunt
Still would have lost, though, so it's fine.Basically this. A pity we couldn't have it retroactively (we lost 6 die during that exchange!) but eh.
Uh, no we'd have won by 3 die. We rolled 27 and they rolled 30; but if we had the Stunt we'd have rolled 33.
INO HAS 41 DIE IN SHINTENSHIN AND IT'S ROLLED AGAINST RESOLVE THAT IS INSANE IT'S A LITERAL GGWP IF IT HITS HOLY FUCK KAGOME WAS RIGHT WE'RE ALL GONNA DIEEEEEEEEEEEEEEEEEE
Stunt: Sleight of Hand
XP Cost: 10
Prereqs: None
Description:
Allows for all sort of sleight of hand -- palming objects, manipulating cards, switching objects without being seen, how and when to apply misdirection, etc. Mechanically, allows the user to roll their full Deception in order to get away with the moves. (Those attempting Sleight of Hand without the stunt roll 0.75 * Deception.) Circumstance bonuses will often apply, positively or negatively.
She rolled 51, which presumably will go against Athletics. Our Athletics is...40, ignoring Aspects. I don't favor us here.Of course, she usually has to actually with some sort of physical attack that can be dodged.
Uh, no we'd have won by 3 die. We rolled 27 and they rolled 30; but if we had the Stunt we'd have rolled 33.
40, not 30.Hazō, Sleight of Hand, (0.75 * Deception) + tag "Yep, That's My Word" + invoke "Respect Mah Authoritai! (Because I'm a Proctor)" [-1 FP] + tag "Distracted By the Sexy": 27
Enemy team, Alertness + 4dF -3: 40 Hah! Friggin' finally, a good roll.
The f*ck I read that as 30!? Never mind, then.
Also, don't think so?INO HAS 41 DIE IN SHINTENSHIN AND IT'S ROLLED AGAINST RESOLVE THAT IS INSANE IT'S A LITERAL GGWP IF IT HITS HOLY FUCK KAGOME WAS RIGHT WE'RE ALL GONNA DIEEEEEEEEEEEEEEEEEE
Also, don't think so?
Probably around mid 30s makes sense. 37 + 4 + 4 (tags) + decent roll.
That said, yes, gotta stop her from using her clan jutsu if we end up fighting her.
Ino rolled 51, with 2 Aspects. 41 + 2 Aspects (5 each) gives her 51.Hachō Shirō, what is your Resolve? [QM rolls dice]. You suck. G'night.
Hachō Shirō, Resolve + 4dF: 20
Yamanaka Ino, Psycho Mind Transmission Jutsu + tag Hachō's "Not a Mindwalker" Aspect + tag "Flat-Footed": 51
Ino wins by 31 so Shirō takes 11 stress. He's done.
She rolled 51, which presumably will go against Athletics. Our Athletics is...40, ignoring Aspects. I don't favor us here.
Um. 4dF is +/- 12.Ino rolled 51, with 2 Aspects. 41 + 2 Aspects (5 each) gives her 51.
That's for Shiro? Ino's roll didn't say she did that at all?
Fair point, though I would be surprised if there was an attack skill/jutsu that didn't require a roll. Want to clarify, @eaglejarl?
Also:She rolled 51, which presumably will go against Athletics. Our Athletics is...40, ignoring Aspects. I don't favor us here.
It rolls against resolve, not Athletics.Hachō Shirō, what is your Resolve? [QM rolls dice]. You suck. G'night.
Hachō Shirō, Resolve + 4dF: 20
Yamanaka Ino, Psycho Mind Transmission Jutsu + tag Hachō's "Not a Mindwalker" Aspect + tag "Flat-Footed": 51
Ino wins by 31 so Shirō takes 11 stress. He's done.
yeah, we plan now.Uh. Are we supposed to vote now, or the plan is locked in for the next update?
That's when it hits; I'm assuming we roll Athletics to see if it does hit.
So then do we not roll to hit against them at all if we're attacking from ambush? That seems to be the implication.That's when it hits; I'm assuming we roll Athletics to see if it does hit.