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We COULD also just ask Jiraiya what jutsu he thinks would benefit us the most with our current build.
 
Maybe we would only need 1-3 levels of tremorsense to work with Noburi? Then we could squeeze it in as a fourth jutsu. Either that or drop Weapons. Battlefield control is fun.

Lowering existing jutsu dice is dicey, mostly because we don't know how many levels we need them to be effective. Level 10 is not that much in the big picture.

Personally I would be fine with trading Weapons 10 for that jutsu. True ninjas punch their problems head on.

Now, where would you place Skidmark no Jutsu in our jutsu acquisition priority list.

We COULD also just ask Jiraiya what jutsu he thinks would benefit us the most with our current build.

Boo! We should make decisions and not leave everything up to the QMs! :p

EDIT: I mean yeah, it makes sense to ask an older ninja for guidance, but I feel like it goes against the principle of designing and building our own ninja.
 
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I'd actually put Skidmark Jutsu below Hiding Like a Mole, since we already have a similar jutsu in Wind Wall.
Actually, now that you say that, Weapons 10 looks more valuable. A second Mobile Artillery Platform is probably worth more than a second Movement-controller (though much less than a first one).

Actually, Wind Wall doesn't give us the option to move heavy immobile objects (like stationary ninjas), so Skidmark does provide additional function there.

Also, we already have a person that takes care of throwing stuff that can be thrown in the first place. Skidmark could be used to launch heavy things that can't be put inside storage scrolls, like living things and anything with seals.

I would honestly prefer it to Weapons 10.
 
Actually, Wind Wall doesn't give us the option to move heavy immobile objects (like stationary ninjas), so Skidmark does provide additional function there.

Also, we already have a person that takes care of throwing stuff that can be thrown in the first place. Skidmark could be used to launch heavy things that can't be put inside storage scrolls, like living things and anything with seals.

I would honestly prefer it to Weapons 10.
I agree with you, but only because I rate Weapons 10 on Hazou...rather poorly.

I wouldn't recommend Skidmark Jutsu as a flat platform, then; I'd suggest we get the jutsu from Hidden Mountain instead given that it's useful for all the things you want, and can be used very offensively, at the cost of subtlety.
 
I suppose that, yet again, it boils down to "it depends".

There are things Skidmark can do that Windwall can't. Moving Force Walls around at speed to cut enemies apart. Moving around large boulders, and sneakily moving explosive tags into position near an enemy's feet.

But that all depends on what level we'd need to use it effectively, whether such a thing even exists or if we'd need to commission it from a THer, etc. etc.

Skidmark has a lot of unknowns, and Weapons doesn't. Weapons is a safe bet. Skidmark might overtake it as our questions get answered.
 
Hm. We should probably keep a list of experiments to perform with techniques. Tag me if you have any more.

Experiments List
Keiko:

Zephyr's Reach:
Can you suffocate someone with the "hand" by blocking additional air from going into their throat?

Vacuum Step:
Can it be used while way up in the air to mitigate damage at long distance travel?
 
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I suppose that, yet again, it boils down to "it depends".

There are things Skidmark can do that Windwall can't. Moving Force Walls around at speed to cut enemies apart. Moving around large boulders, and sneakily moving explosive tags into position near an enemy's feet.

But that all depends on what level we'd need to use it effectively, whether such a thing even exists or if we'd need to commission it from a THer, etc. etc.

Skidmark has a lot of unknowns, and Weapons doesn't. Weapons is a safe bet. Skidmark might overtake it as our questions get answered.

Well, the plan is to get 1 level at the jutsu of our choice and level it later when appropriate. If it turns out that the numbers don't play out and that we desperately need the Weapons 10, we lost only one XP.

Zephyr's Reach:

1)Can you suffocate someone with the "hand" by blocking additional air from going into their throat?

Zephyr's Reach is not a sturdy technique, so the "hand" can probably be broken by biting hard or by swatting it with a hand. But if we test it, lets not do it by trying it on live subjects party members.

I wouldn't recommend Skidmark Jutsu as a flat platform, then; I'd suggest we get the jutsu from Hidden Mountain instead given that it's useful for all the things you want, and can be used very offensively, at the cost of subtlety.

We are not going back to the mountain for 9 months. That seems like too long a time to wait for a jutsu that we could get our hands on now or in few months. Besides, it is a combination technique, it might not work for individuals at all.


Okay, I made a preliminary jutsu wish list. Note that this plan has 4 jutsu in it, meaning we probably need to cut Weapons 10 from our long term character build.

I'm looking for feedback on jutsu requirements and priority order before I post a votable version. Remember that we can use conditionals for the priorities.


Whack-A-Mole Pinball

In general, Hazou doesn't have the time the get too invested in one jutsu and doesn't have that much chakra. He would prefer jutsu that use his general attributes instead of deep jutsu mastery to make use of the techniques. (Attribute requirements > Dice needed for usefulness)

List of jutsu Hazou wants ranked in order of preference.
  1. Earth Nintaijutsu
    • Primary requirements
      • Doesn't hinder mobility
      • Provides high damage resistance
    • Secondary requirements
      • Lets us punch dangerous surfaces (Lave, acid, metal spikes, horror beyond the realm of man etc.)
      • Adds to Taijutsu dice even with taijutsu styles
    • If both primary requirements are not met, move this jutsu to the lowest priority rank
  2. Tunneling jutsu
    • Primary requirements
      • Fast, combat useful movement underground
    • Secondary requirements
      • Ability to leave the tunnels open
      • Ability to vary the the size of the tunnel created
    • Tertiary requirements
      • Ability to detect what is going on in the surface
      • Provides protection from suffocation for extended periods of time
  3. Tremor Sense no Jutsu
    • Primary requirements
      • Ranged detection without line of sight
    • Secondary requirements
      • Usable while fighting, so no active channeling required at least for close range detection //Should this be a primary requirement, or are we fine with getting a purely channeling based detection jutsu?
    • Tertiary requirements
      • No handseals
      • Heart and respiratory detection for social awareness
  4. Skidmark no Jutsu
    • Decription: A jutsu that moves a patch (or patches) of ground around very quickly
    • Primary requirements:
      • The batch of ground doesn't have to be right next to the caster at start
      • Ability to move at least a ninjas worth of mass on top of the patch
    • Does this jutsu have other requirements?
 
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Hm. We should probably keep a list of experiments to perform with techniques. Tag me if you have any more.

Experiments List
Keiko:

Zephyr's Reach:

1)Can you suffocate someone with the "hand" by blocking additional air from going into their throat?
Oy! I've already got a research plans post in my sig, stop trying to steal my thunder :p
 
Maybe you should add "int-scaling earth jutsu" to that list? I mean, not that I know how we would ask for that? Maybe ask "something that someone with expertise in sealing would have natural talent for?" to the list.
 
I would like to point out that we have low hanging sealing fruit that is likely better than a tremorsense.

A set of chakra sense -> low amplitude vibration seals sewn into a tightly fitting bandolier would give us a solid way to sense chakra in 3D space. It's a minor modification to chakra alarm seals we've already seen and have been waiting to reverse engineer for a while.

All of which is better than the 2D sensing that an earth only tremorsense would provide, at a zero in-combat chakra cost, and requiring no XP expenditure we've not already done. Only research time on our part.
 
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Well, the plan is to get 1 level at the jutsu of our choice and level it later when appropriate. If it turns out that the numbers don't play out and that we desperately need the Weapons 10, we lost only one XP.



Zephyr's Reach is not a sturdy technique, so the "hand" can probably be broken by biting hard or by swatting it with a hand. But if we test it, lets not do it by trying it on live subjects party members.



We are not going back to the mountain for 9 months. That seems like too long a time to wait for a jutsu that we could get our hands on now or in few months. Besides, it is a combination technique, it might not work for individuals at all.


Okay, I made a preliminary jutsu wish list. Note that this plan has 4 jutsu in it, meaning we probably need to cut Weapons 10 from our long term character build.

I'm looking for feedback on jutsu requirements and priority order before I post a votable version. Remember that we can use conditionals for the priorities.


Whack-A-Mole Pinball

In general, Hazou doesn't have the time the get too invested in one jutsu and doesn't have that much chakra. He would prefer jutsu that use his general attributes instead of deep jutsu mastery to make use of the techniques. (Attribute requirements > Dice needed for usefulness)

List of jutsu Hazou wants ranked in order of preference.
  1. Earth Nintaijutsu
    • Primary requirements
      • Doesn't hinder mobility
      • Provides high damage resistance
    • Secondary requirements
      • Lets us punch dangerous surfaces (Lave, acid, metal spikes, horror beyond the realm of man etc.)
      • Adds to Taijutsu dice even with taijutsu styles
    • If both primary requirements are not met, move this jutsu to the lowest priority rank
  2. Tunneling jutsu
    • Primary requirements
      • Fast, combat useful movement underground
    • Secondary requirements
      • Ability to leave the tunnels open
      • Ability to vary the the size of the tunnel created
    • Tertiary requirements
      • Ability to detect what is going on in the surface
      • Provides protection from suffocation for extended periods of time
  3. Tremor Sense no Jutsu
    • Primary requirements
      • Ranged detection without line of sight
    • Secondary requirements
      • Usable while fighting, so no active channeling required at least for close range detection //Should this be a primary requirement, or are we fine with getting a purely channeling based detection jutsu?
    • Tertiary requirements
      • No handseals
      • Heart and respiratory detection for social awareness
  4. Skidmark no Jutsu
    • Decription: A jutsu that moves a patch (or patches) of ground around very quickly
    • Primary requirements:
      • The batch of ground doesn't have to be right next to the caster at start
      • Ability to move at least a ninjas worth of mass on top of the patch
    • Does this jutsu have other requirements?

Secondary req for nintaijutsu: Spikes to deal additional damage.

And Skidmark: The earth should be moved stealthily enough to sneak seals between enemies' feet, and steadily enough to move force wall enplacements. (So flat, not an earth wave.)
 
I would like to point out that we have low hanging sealing fruit that is likely better than a tremorsense.

A set of chakra sense -> low amplitude vibration seals sewn into a tightly fitting bandolier would give us a pretty solid way to sense chakra in 3D space. It's a minor modification to chakra alarm seals we've already seen and have been waiting to reverse engineer for a while.

Ah yes, I forgot to address this.

We don't need to rely on one set of extra sensory shenanigans. With training, I'm sure most of extra sensory options stack, since we can use one sense to cross check the other. Just like normal humans do with sight and sound.

Multiple sensors would also make our Awareness checks more foolproof. Doesn't really matter if you are cutting off sound, if we can still sense your chakra; and cutting of chakra doesn't help if we can still sense you through the ground.
 
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Perhaps a secondary requirement to allow some amount of vertical movement?

You mean that the patch of ground could raise from the ground like a pillar, or that it could run up a wall made of "earth"?

Secondary req for nintaijutsu: Spikes to deal additional damage.

That sounds too specific to put down as a requirement. We are asking for an existing jutsu, not designing one from the ground.

Maybe you should add "int-scaling earth jutsu" to that list? I mean, not that I know how we would ask for that? Maybe ask "something that someone with expertise in sealing would have natural talent for?" to the list.

If the attributes map to reality in any way, we can probably ask for it. I just have a hard time imagining what jutsu could that be or which of the ones we already picked it would replace.

And Skidmark: The earth should be moved stealthily enough to sneak seals between enemies' feet, and steadily enough to move force wall enplacements. (So flat, not an earth wave.)

I can add that as a secondary requirement. But I would be okay with a jutsu that summons a stone plate that skittles around the ground.
 
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