The ability to do that is explicitly one of the primary requirements.
Also note that the XP cost of getting one of these jutsu is 1 XP (if we level MEW to 10 now, it is 0.5 XP) so we are not risking that much.
Especially since we are coasting with an earlier favor, and not actually demanding anything new.
EDIT: Also, if you want to do this jutsu choosing business another way, you should really ping the QMs and talk to them about it.
EDIT 2:
Okay, so I did some alterations to the plan, please read through it again carefully.
Notably, I altered the nintaijutsu so that we are not interested in it if it doesn't fill the primary requirements. I also added that we would be interested in nintaijutsu even if it doesn't provide damage resistance, as long as it provides enhanced mobility or speed. I mean, maybe they have a Mud Form Nintaijutsu or something, you never know.
I also noted to prioritize chakra efficiency above secondary and tertiary requirements.
Feedback and opinions appreciated so I can post it as an actual plan.
[] Proto-Jutsu Hazou: Whack-A-Mole
"Now that you asked, I do have a list..."
In general, Hazou doesn't have the time the get too invested in one jutsu. He would prefer jutsu that use his general attributes instead of deep jutsu mastery to make use of the techniques. (Attribute requirements > Dice needed for usefulness)
List of Earth Jutsu Hazou wants ranked in order of preference.
Primary requirements are what we want the jutsu to have at minimum. Hazou also doesn't have that much chakra, so prioritize chakra efficiency over the secondary and especially over tertiary requirements. We trust J judgement in this.
- Earth Nintaijutsu
- Primary requirements
- Doesn't hinder mobility
- Provides high damage resistance or enhanced mobility or speed
- Secondary requirements
- Lets us punch dangerous surfaces (Lava, acid, metal spikes, horrors beyond the realm of man etc.)
- Adds to Taijutsu dice even with specialized taijutsu styles (No, we totally don't have one. Stop smirking.)
- Tunneling jutsu
- Primary requirements
- Fast, combat useful movement underground
- Secondary requirements
- Ability to leave the tunnels open
- Ability to vary the the size of the tunnel created
- Tertiary requirements
- Long distance travel without absolutely insane chakra cost
- Ability to detect what is going on in the surface
- Provides protection from suffocation for extended periods of time
- Tremor Sense no Jutsu
- Primary requirements
- Ranged detection without line of sight
- Usable while fighting, so no active channeling required at least for close range detection
- Secondary requirements
- Enables us to read opponent movement in melee combat with zero vision
- Tertiary requirements
- No handseals at level reachable for Hazou
- Heart and respiratory detection for social awareness
- Skidmark no Jutsu
- Decription: A jutsu that moves a patch (or patches) of ground around very quickly; used for moving ninjas and objects around the battefield
- Primary requirements
- The batch of ground doesn't have to be right next to the caster at start
- Ability to move at least a ninjas worth of mass on top of the patch
- Secondary requirements
- The moving patch of ground is stealthy and non-obvious
EDIT 3: As a general thing, I think we need to accept that we are not going to make a decision about this with all the information we could possibly want. Working out how the jutsus work takes a lot of time for the QMs and the requirements on this plan might already be pushing it
EDIT 4: You know, looking at our current situation, the bloated plan from last time, and the plan in this post; I think I'm actually using list making as a coping method.
Not sure how I feel about that.