We'll need to raise a bunch of lower-level pyramid slots, and will probably want to grab WDB 40 on our way. Heck, we could go ahead and just make WDB our next 50, after Athletics, if we really want to skip Alertness 50. It'd be halfcost, too, because of WW.
I love dunking on Alertness as a joke but it's really not a bad pick here :p

And WDB is probably fine at 40 if we get Nobs the Apprentice water stunt
 
Over the past three months in-character, Tsunade undertook intense research into Noburi's bloodline and the medical applications thereof, with the help of our own Gōketsu Noburi. However, they worked together one-on-one extensively for long periods of time, with Tsunade pushing Noburi to study harder, push his limits, and generally keep up with the best medic in the world.

As a result, Noburi gains the following benefits:
  • Noburi has finished reading all available medical notes.
  • Noburi has gained 300 bonus XP, spendable only on Medical Knowledge and Medical Ninjutsu.
  • Noburi has cleared his medical stagnancy barrier at 12500 XP.
  • Noburi has raised his Medical Knowledge to 60 and his Medical Ninjutsu to 60.
    • (yes, Noburi did complain about this hindering his combat growth. Tsunade told him that he doesn't need high level training for that when his basics, speed and reflexes, need work)
  • Noburi has earned the rank of special-jōnin and Tsunade has granted him all the privileges of a senior doctor within Leaf's hospital, reporting only to herself and Kon Ai.

Fuck the Please, Calm The Fuck Down Technique

XP Cost: 0 XP
Prerequisites: Medical Knowledge 60, Medical Ninjutsu 60, Would You Please Calm The Fuck Down Technique

An enhanced version of the above. Noburi clamps down on the person's chakra system and forces it to flow the way he wants. This requires extremely fine control in order to not cause dramatic damage to the patient, and so requires that Noburi be in active contact with the patient's blood for the entire duration of the technique. (Note: contact with blood that is inside their body, not a few splatters on the table across the room. He's not Hidan.) This is intended primarily for use during major surgery.

Performing this technique requires that Noburi succeed with a roll of Vampiric Dew against the patient's Chakra Reserves – on a failure, the unconscious patient's chakra system is fighting too hard for Noburi to be able to overpower and get in control of.

The technique costs 60 CP / hour. While the technique is in effect:
  1. The patient is unconscious with 0 chakra, and cannot mold chakra in any way.
  2. The Vampiric Attunement bonus on MedNin rolls is increased from +½ AB to +2*AB. This bonus can be passed to another medic.
  3. Noburi gains +AB on MedKnow rolls related to the patient, due to having far better information about what the patient's chakra system is experiencing.
Insanely goated! So happy for Noburi!
 
Noburi has earned the rank of special-jōnin and Tsunade has granted him all the privileges of a senior doctor within Leaf's hospital, reporting only to herself and Kon Ai.
Even though we went missing, the Clan roster could be updated. Just sayin'
Special Jōnin:
Yuno
Hazō

Chūnin:
Noburi
Noburi made special jounin
Shinji (Formerly Sugiyama Shinji, Kagome's student, sealsmith)

Academy Student:
Sasha
Shinji got promoted to chunin, and Sasha graduated, should be a genin now.
 
Time Runes (speeding up) could be Haste Runes.
Time Runes (slowing down) could be Slow Runes.

It could also be T.Runes instead of TR.
 
Same for our other hotspots we know of like the Wandering Island in Nanmen Ocean & the Forbidden Dungeon in the Southern Isles...
There are chakra dense locations around old Fang/Claw/Mountain and in Snow that we know of IIRC.

We also got "one nameless location of high density chakra beasts that we wont mention until you actually try to go to it" from the Nara archives ages back, but I'm not sure if the QMs would be down to carry that one forward (or if its different than everything else we've gotten).
 
We already changed it once 🗿
:screaminginkagome:

Separately:

@eaglejarl @Velorien @Paperclipped I asked this on discord but it's probably best to ask in thread:

Is Noburi capable of creating new stunts for medical stuff and Wakahisa stuff on his own, or does he need TH? Talking about the kind in the stunts he's gotten from this last batch most generally.

For instance: Could he (try to) learn to transfer chakra without using his barrel, in preparation for nature chakra poisoning people? (Obviously, once he's got sage mode, doing it without the barrel will be obviated, but until then, it seems like something possible for him to do.)
 
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Hello all! I have a proposal for Kei's next few build steps. What does everyone think?
Can I suggest leveling Cloak of the Reaper to 20 at some point after the Physique step? It's half-costed, so it would only cost ~100 XP, and it would let her use the jutsu at the highest bonus it's possible to get with it. Doing this would also make her eligible for the Wind Element Apprentice stunt; I don't think Kei actually has any Wind jutsu that make rolls and would benefit from this, but it's a step towards Wind Element Journeyman and access to Whirlwind Barrier.

On the subject of elemental specialization stunts: @eaglejarl @Paperclipped @Velorien , are the elemental specialization stunts only for the standard five elements or can you buy them for e.g. Shadow element? (Asking because if you can, Kei already meets the requirement for Shadow Element Apprentice.)
 
On the subject of elemental specialization stunts: @eaglejarl @Paperclipped @Velorien , are the elemental specialization stunts only for the standard five elements or can you buy them for e.g. Shadow element? (Asking because if you can, Kei already meets the requirement for Shadow Element Apprentice.)
Kei may learn Shadow Element specialization stunts, and she can treat Shadow like an Element for a -5 to the prerequisites for said stunts.
 
Is Cloak of the Wind God compatible with Hazou's Pangolin gauntlets? And if they were imbued with tags would Hazou be able to use them on his Taijutsu rolls?
Yes to both.

Is Noburi capable of creating new stunts for medical stuff and Wakahisa stuff on his own, or does he need TH?
If it's something the bloodline is straightforwardly capable of (e.g. mist drain), he does not need Technique Hacking. If it requires special chakra manipulations (e.g. using an element, using handseals, etc), it would require Technique Hacking. Essentially, some things will be possible without TH, but more become available with TH.
 
the giga tracker (I will make sub bullets in the kids sections when they actually get to the second batch)

  • Sealing:
    • Jiraiya Sealing Notes:
      • 1: 1500 XP
    • Orochimaru Batch 1 Notes:
      • Orochimaru's Sealing notes #1: 200 XP / 100% Learning Rate
      • Orochimaru's Sealing notes #2: 200 XP / 100% Learning Rate
    • Orochimaru Batch 2 Notes:
      • Orochimaru's Sealing notes #3: 150 XP / 75% Learning Rate
      • Orochimaru's Sealing notes #4: 150 XP / 75% Learning Rate
      • Orochimaru's Sealing notes #5: 100 XP / 50% Learning Rate
      • Orochimaru's Sealing notes #6: 100 XP / 50% Learning Rate
      • Orochimaru's Sealing notes #7: 50 XP / 25% Learning Rate
      • Orochimaru's Sealing notes #8: 50 XP / 25% Learning Rate

  • MedKnow:
    • Orochimaru Batch 1 Notes:
      • Orochimaru's MedKnow notes #1: 100 XP / 100% Learning Rate
    • Orochimaru Batch 2 Notes:
      • Orochimaru's MedKnow notes #2: 100 XP / 100% Learning Rate
      • Orochimaru's MedKnow notes #3: 75 XP / 75% Learning Rate
      • Orochimaru's MedKnow notes #4: 75 XP / 75% Learning Rate
      • Orochimaru's MedKnow notes #5: 50 XP / 50% Learning Rate
      • Orochimaru's MedKnow notes #6: 50 XP / 50% Learning Rate
      • Orochimaru's MedKnow notes #7: 25 XP / 25% Learning Rate
      • Orochimaru's MedKnow notes #8: 25 XP / 25% Learning Rate

  • MedNin:
    • Orochimaru Batch 1 Notes:
      • Orochimaru's MedNin notes #1: 100 XP / 100% Learning Rate
    • Orochimaru Batch 2 Notes:
      • Orochimaru's MedNin notes #2: 100 XP / 100% Learning Rate
      • Orochimaru's MedNin notes #3: 75 XP / 75% Learning Rate
      • Orochimaru's MedNin notes #4: 75 XP / 75% Learning Rate
      • Orochimaru's MedNin notes #5: 50 XP / 50% Learning Rate
      • Orochimaru's MedNin notes #6: 50 XP / 50% Learning Rate
      • Orochimaru's MedNin notes #7: 25 XP / 25% Learning Rate
      • Orochimaru's MedNin notes #8: 25 XP / 25% Learning Rate

  • Technique Hacking:
    • Orochimaru Batch 1 Notes:
      • Orochimaru's TH notes #1: 200 XP / 100% Learning Rate
      • Orochimaru's TH notes #2: 200 XP / 100% Learning Rate
      • Orochimaru's TH notes #3: 150 XP / 75% Learning Rate
      • Orochimaru's TH notes #4: 150 XP / 75% Learning Rate
      • Orochimaru's TH notes #5: 100 XP / 50% Learning Rate
      • Orochimaru's TH notes #6: 100 XP / 50% Learning Rate
      • Orochimaru's TH notes #7: 50 XP / 25% Learning Rate
      • Orochimaru's TH notes #8: 50 XP / 25% Learning Rate

  • Hazou:
    • Sealing:S: 2460 B: 40 R: 0
      • Jiraiya's Sealing Notes: S:1500, B:0, R:0
      • Oro Batch 1
        • Orochimaru's Sealing notes #1: S:200, B:0, R:0
        • Orochimaru's Sealing notes #2: S:200, B:0, R:0
      • Oro Batch 2
        • Orochimaru's Sealing notes #3: S: 150, B: 0, R: 0
        • Orochimaru's Sealing notes #4: S: 150 B: 0 R: 0
        • Orochimaru's Sealing notes #5: S: 100, B: 0, R: 0
        • Orochimaru's Sealing notes #6: S: 100, B: 0, R: 0
        • Orochimaru's Sealing notes #7: S: 50, B: 0, R: 0
        • Orochimaru's Sealing notes #8: S: 10, B: 40, R: 0
    • MedKnow:S: 0 B: 0 R: 500
      • Oro Batch 1
        • Orochimaru's MedKnow notes #1: S: 0, B: 0, R: 100
      • Oro Batch 2
        • Orochimaru's MedKnow notes #2: S: 0, B: 0, R: 100
        • Orochimaru's MedKnow notes #3: S: 0, B: 0, R: 75
        • Orochimaru's MedKnow notes #4: S: 0, B: 0, R: 75
        • Orochimaru's MedKnow notes #5: S: 0, B: 0, R: 50
        • Orochimaru's MedKnow notes #6: S: 0, B: 0, R: 50
        • Orochimaru's MedKnow notes #7: S: 0, B: 0, R: 25
        • Orochimaru's MedKnow notes #8: S: 0, B: 0, R: 25
    • MedNin:S: 0, B: 0, R: 500
      • Oro Batch 1: S: 0, B: 0, R: 100
        • Orochimaru's MedNin notes #1: S: 0, B: 0, R: 100
      • Oro Batch 2: S: 0, B: 0, R: 400
        • Orochimaru's MedNin notes #2: S: 0, B: 0, R: 100
        • Orochimaru's MedNin notes #3: S: 0, B: 0, R: 75
        • Orochimaru's MedNin notes #4: S: 0, B: 0, R: 75
        • Orochimaru's MedNin notes #5: S: 0, B: 0, R: 50
        • Orochimaru's MedNin notes #6: S: 0, B: 0, R: 50
        • Orochimaru's MedNin notes #7: S: 0, B: 0, R: 25
        • Orochimaru's MedNin notes #8: S: 0, B: 0, R: 25
    • Technique Hacking:S: 0, B: 414, R: 586
      • Oro Batch 1:
        • Orochimaru's TH notes #1: S: 0, B: 164, R: 36
        • Orochimaru's TH notes #2: S: S: 0, B: 160, R: 40
        • Orochimaru's TH notes #3: S: 0, B: 60, R: 90
        • Orochimaru's TH notes #4: S: 0, B: 0 R: 150
        • Orochimaru's TH notes #5: S: 0, B: 0, R: 100
        • Orochimaru's TH notes #6: S: 0, B: 0, R: 100
        • Orochimaru's TH notes #7: S: 0, B: 0, R: 50
        • Orochimaru's TH notes #8: S: 0, B: 0, R: 50

  • Noburi:
    • Sealing:S: 0, B: 0, R: 2500
      • Jiraiya's Sealing Notes: S:0, B:0, R:1500
      • Oro Batch 1
        • Orochimaru's Sealing notes #1: S:0, B:0, R:200
        • Orochimaru's Sealing notes #2: S:0, B:0, R:200
      • Oro Batch 2
        • Orochimaru's Sealing notes #3: S:0, B:0, R:150
        • Orochimaru's Sealing notes #4: S:0, B:0, R:150
        • Orochimaru's Sealing notes #5: S:0, B:0, R:100
        • Orochimaru's Sealing notes #6: S:0, B:0, R:100
        • Orochimaru's Sealing notes #7: S:0, B:0, R:50
        • Orochimaru's Sealing notes #8: S:0, B:0, R:50
    • MedKnow:S: 500, B: 0, R: 0
      • Oro Batch 1
        • Orochimaru's MedKnow Notes #2: S: 100, B: 0, R: 0
      • Oro Batch 2
        • Orochimaru's MedKnow Notes #2 : S: 100, B: 0, R: 0
        • Orochimaru's MedKnow notes #3: S: 75, B: 0, R: 0
        • Orochimaru's MedKnow notes #4: S: 75, B: 0, R: 0
        • Orochimaru's MedKnow notes #5: S: 50, B: 0, R: 0
        • Orochimaru's MedKnow notes #6: S: 50, B: 0, R: 0
        • Orochimaru's MedKnow notes #7: S: 25, B: 0, R: 0
        • Orochimaru's MedKnow notes #8: S: 25, B: 0, R: 0
    • MedNin:S: 500, B: 0, R: 0
      • Oro Batch 1
        • Orochimaru's MedNin notes #1: S: 100, B: 0, R: 0
      • Oro Batch 2
        • Orochimaru's MedNin Notes #2: S: 100, B: 0, R: 0
        • Orochimaru's MedNin notes #3: S: 75, B: 0, R: 0
        • Orochimaru's MedNin notes #4: S: 75, B: 0, R: 0
        • Orochimaru's MedNin notes #5: S: 50, B: 0, R: 0
        • Orochimaru's MedNin notes #6: S: 50, B: 0, R: 0
        • Orochimaru's MedNin notes #7: S: 25, B: 0, R: 0
        • Orochimaru's MedNin notes #8: S: 25, B: 0, R: 0
    • Technique Hacking:S: 0, B: 0, R: 1000
      • Oro Batch 1:
        • Orochimaru's TH notes #1: S: 0, B: 0, R: 200
        • Orochimaru's TH notes #2: S: 0, B: 0, R: 200
        • Orochimaru's TH notes #3: S: 0, B: 0, R: 150
        • Orochimaru's TH notes #4: S: 0, B: 0 R: 150
        • Orochimaru's TH notes #5: S: 0, B: 0, R: 100
        • Orochimaru's TH notes #6: S: 0, B: 0, R: 100
        • Orochimaru's TH notes #7: S: 0, B: 0, R: 50
        • Orochimaru's TH notes #8: S: 0, B: 0, R: 50

  • Akane:
    • Sealing:S: 0, B: 0, R: 2500
      • Jiraiya's Sealing Notes: S:0, B:0, R:1500
      • Oro Batch 1
        • Orochimaru's Sealing notes #1: S:0, B:0, R:200
        • Orochimaru's Sealing notes #2: S:0, B:0, R:200
      • Oro Batch 2
        • Orochimaru's Sealing notes #3: S:0, B:0, R:150
        • Orochimaru's Sealing notes #4: S:0, B:0, R:150
        • Orochimaru's Sealing notes #5: S:0, B:0, R:100
        • Orochimaru's Sealing notes #6: S:0, B:0, R:100
        • Orochimaru's Sealing notes #7: S:0, B:0, R:50
        • Orochimaru's Sealing notes #8: S:0, B:0, R:50
    • MedKnow:S: 0, B: 0, R: 500
      • Oro Batch 1
        • Orochimaru's MedKnow Notes #1: S: 100, B: 0, R: 0
      • Oro Batch 2
        • Orochimaru's MedKnow notes #2: S: 100, B: 0, R: 0
        • Orochimaru's MedKnow notes #3: S: 75, B: 0, R: 0
        • Orochimaru's MedKnow notes #4: S: 21, B: 6, R: 48
        • Orochimaru's MedKnow notes #5: S: 0, B: 0, R: 50
        • Orochimaru's MedKnow notes #6: S: 0, B: 0, R: 50
        • Orochimaru's MedKnow notes #7: S: 0, B: 0, R: 25
        • Orochimaru's MedKnow notes #8: S: 0, B: 0, R: 25
    • MedNin:S: 0, B: 0, R: 500
      • Oro Batch 1
        • Orochimaru's MedNin Notes #1: S: 100, B: 0, R: 0
      • Oro Batch 2
        • Orochimaru's MedNin notes #2: S: 100, B: 0, R: 0
        • Orochimaru's MedNin notes #3: S: 70, B: 5, R: 0
        • Orochimaru's MedNin notes #4: S: 0, B: 2, R: 73
        • Orochimaru's MedNin notes #5: S: 0, B: 0, R: 50
        • Orochimaru's MedNin notes #6: S: 0, B: 0, R: 50
        • Orochimaru's MedNin notes #7: S: 0, B: 0, R: 25
        • Orochimaru's MedNin notes #8: S: 0, B: 0, R: 25
    • Technique Hacking:S: 0, B: 0, R: 1000
      • Oro Batch 1:
        • Orochimaru's TH notes #1: S: 0, B: 0, R: 200
        • Orochimaru's TH notes #2: S: 0, B: 0, R: 200
        • Orochimaru's TH notes #3: S: 0, B: 0, R: 150
        • Orochimaru's TH notes #4: S: 0, B: 0 R: 150
        • Orochimaru's TH notes #5: S: 0, B: 0, R: 100
        • Orochimaru's TH notes #6: S: 0, B: 0, R: 100
        • Orochimaru's TH notes #7: S: 0, B: 0, R: 50
        • Orochimaru's TH notes #8: S: 0, B: 0, R: 50

  • Kei:
    • Sealing:S: 0, B: 0, R: 2500
      • Jiraiya's Sealing Notes: S:0, B:0, R:1500
      • Oro Batch 1
        • Orochimaru's Sealing notes #1: S:0, B:0, R:200
        • Orochimaru's Sealing notes #2: S:0, B:0, R:200
      • Oro Batch 2
        • Orochimaru's Sealing notes #3: S:0, B:0, R:150
        • Orochimaru's Sealing notes #4: S:0, B:0, R:150
        • Orochimaru's Sealing notes #5: S:0, B:0, R:100
        • Orochimaru's Sealing notes #6: S:0, B:0, R:100
        • Orochimaru's Sealing notes #7: S:0, B:0, R:50
        • Orochimaru's Sealing notes #8: S:0, B:0, R:50
    • MedKnow: S: 0, B: 0, R: 500
      • Oro Batch 1
        • Orochimaru's MedKnow notes #1: S: 0, B: 0, R: 100
      • Oro Batch 2
        • Orochimaru's MedKnow notes #2: S: 0, B: 0, R: 100
        • Orochimaru's MedKnow notes #3: S: 0, B: 0, R: 75
        • Orochimaru's MedKnow notes #4: S: 0, B: 0, R: 75
        • Orochimaru's MedKnow notes #5: S: 0, B: 0, R: 50
        • Orochimaru's MedKnow notes #6: S: 0, B: 0, R: 50
        • Orochimaru's MedKnow notes #7: S: 0, B: 0, R: 25
        • Orochimaru's MedKnow notes #8: S: 0, B: 0, R: 25
    • MedNin:S: 0, B: 0, R: 500
      • Oro Batch 1
        • Orochimaru's MedNin notes #1: S: 0, B: 0, R: 100
      • Oro Batch 2
        • Orochimaru's MedNin notes #2: S: 0, B: 0, R: 100
        • Orochimaru's MedNin notes #3: S: 0, B: 0, R: 75
        • Orochimaru's MedNin notes #4: S: 0, B: 0, R: 75
        • Orochimaru's MedNin notes #5: S: 0, B: 0, R: 50
        • Orochimaru's MedNin notes #6: S: 0, B: 0, R: 50
        • Orochimaru's MedNin notes #7: S: 0, B: 0, R: 25
        • Orochimaru's MedNin notes #8: S: 0, B: 0, R: 25
    • Technique Hacking:S: 0, B: 0, R: 1000
      • Oro Batch 1:
        • Orochimaru's TH notes #1: S: 0, B: 0, R: 200
        • Orochimaru's TH notes #2: S: 0, B: 0, R: 200
        • Orochimaru's TH notes #3: S: 0, B: 0, R: 150
        • Orochimaru's TH notes #4: S: 0, B: 0 R: 150
        • Orochimaru's TH notes #5: S: 0, B: 0, R: 100
        • Orochimaru's TH notes #6: S: 0, B: 0, R: 100
        • Orochimaru's TH notes #7: S: 0, B: 0, R: 50
        • Orochimaru's TH notes #8: S: 0, B: 0, R: 50
Tracker should be up to date now.

Looks like Hazou's got enough for TH 22, though there's no project we need to do imminently (unless we try to figure out that 'activate runes with Earthshaping/earth jutsu like how Konan activates explosives with paper jutsu' tweak.)
 
I know it's the right decision but I'm always going to be slightly salty that we have to use physique for one of our 40s
Physique 40 is good. The extra stress box means she can take an entire extra hit vs. peer opponents. In general, we usually see peers hitting each other for 2-4 stress, so a 4th stress box means she goes from taking 1-2 hits before Consequences to 2-3.

It's good. Especially with armor techniques like PCJ.
 
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