Over the past three months in-character, Tsunade undertook intense research into Noburi's bloodline and the medical applications thereof, with the help of our own Gōketsu Noburi. However, they worked together one-on-one extensively for long periods of time, with Tsunade pushing Noburi to study harder, push his limits, and generally keep up with the best medic in the world.
As a result, Noburi gains the following benefits:
- Noburi has finished reading all available medical notes.
- Noburi has gained 300 bonus XP, spendable only on Medical Knowledge and Medical Ninjutsu.
- Noburi has cleared his medical stagnancy barrier at 12500 XP.
- Noburi has raised his Medical Knowledge to 60 and his Medical Ninjutsu to 60.
- (yes, Noburi did complain about this hindering his combat growth. Tsunade told him that he doesn't need high level training for that when his basics, speed and reflexes, need work)
- Noburi has earned the rank of special-jōnin and Tsunade has granted him all the privileges of a senior doctor within Leaf's hospital, reporting only to herself and Kon Ai.
Lastly, Noburi gains access to the following stunts:
XP Cost: 0 XP
Prerequisites: Vampiric Dew 40
Through extensive practice, the Vampiric Dew's chakra sense has been refined, even improving the user's ability to crudely manipulate chakra through water.
- When storing chakra outside the user's barrel, it may be stored for 20% longer before it dissipates away.
- The user may now always accurately identify all elements that a given target used within the last week, as well as the target's native element.
- The penalty for draining through mist is removed.
- The user gains a +½ AB buff to MedNin when making checks on creatures with chakra systems, as they are able to gather more information than an ordinary doctor. This requires calm conditions and a stable connection (the patient is slightly submerged in water, or the user is directly touching the patient's blood).
XP Cost: 10 XP
Prerequisites: Vampiric Dew 50, Vampiric Attunement
With their enhanced chakra sense, the Vampiric Dew user has learned how to manipulate chakra outside their body more than just draining.
The user may perform very simple chakra manipulations through water within the same Zone. This includes through ninjutsu made of real water, such as Water Whip. This includes basic chakra manipulations, such as adhesion/repulsion, seal activation, and certain
very simple ninjutsu subject to QM judgment. The primary thing this will likely be used for is to manifest a chakra scalpel from the end of his Water Whip, giving the Whip Weapons:1.
This requires a solid, continuous, and smooth water connection (no mist, no fast-flowing water) from himself to where the effect emerges
XP Cost: 20 XP
Prerequisites: Medical Knowledge 50, Medical Ninjutsu 50, Vampiric Manipulation
In a moment of contact with the blood of the target, the Vampiric Dew user reaches into the target's chakra system and disrupts it in much the way a real-world taser disrupts a person's nervous system. This makes complex chakra manipulations temporarily much, much more challenging.
The user must be able to make direct contact with a target's blood (for instance, through a Water Whip with a chakra scalpel on the end of it), subject to the restrictions of Vampiric Manipulation.
After landing a hit that inflicted physical stress (i.e. not mitigated by armor), the user may use a Supplemental to spend 50 CP, and roll Vampiric Dew against the target's (Resolve + ⅓ Chakra Reserves). On a success, the target's ninjutsu/genjutsu cost 2x as much chakra as usual for two rounds, measured by Noburi's initiative (so if Noburi applies the effect on Round 2, it clears at the start of Noburi's turn on Round 4). The target suffers -2 shifts of movement when Sprinting on terrain that requires water/wallwalking, and cannot reflexively activate chakra-adhesion activated seals.
XP Cost: 0 XP
Prerequisites: Medical Knowledge 30, Medical Ninjutsu 30, Vampiric Attunement
A technique developed with Tsunade's detailed advice (hence the name). Noburi suffuses his chakra into a patient whose chakra has been fully drained, regulating and equalizing their chakra flows and making them receptive to Noburi's medical ninjutsu. This is functionally a massage for the patient's chakra system, relaxing it and easing any stress that it's under.
This ninjutsu costs 30 CP / hour to maintain. While it is active, the Medical Ninjutsu bonus from Vampiric Attunement is increased from +½ AB to +AB. This bonus can be passed to another medic.
XP Cost: 0 XP
Prerequisites: Medical Knowledge 60, Medical Ninjutsu 60, Would You Please Calm The Fuck Down Technique
An enhanced version of the above. Noburi clamps down on the person's chakra system and forces it to flow the way he wants. This requires extremely fine control in order to not cause dramatic damage to the patient, and so requires that Noburi be in active contact with the patient's blood for the entire duration of the technique. (Note: contact with blood that is
inside their body, not a few splatters on the table across the room. He's not Hidan.) This is intended primarily for use during major surgery.
Performing this technique requires that Noburi succeed with a roll of Vampiric Dew against the patient's Chakra Reserves – on a failure, the unconscious patient's chakra system is fighting too hard for Noburi to be able to overpower and get in control of.
The technique costs 60 CP / hour. While the technique is in effect:
- The patient is unconscious with 0 chakra, and cannot mold chakra in any way.
- The Vampiric Attunement bonus on MedNin rolls is increased from +½ AB to +2*AB. This bonus can be passed to another medic.
- Noburi gains +AB on MedKnow rolls related to the patient, due to having far better information about what the patient's chakra system is experiencing.