Looking at the prep day list for runes we tried with lower PS and might be able to do now, I noticed that the Magnifying Glass Rune and the Ninja Radar Rune were both "could maybe do" at PS 43. Given that our effective PS is now 57, it might be worth revisiting those two - Magnifying Glass Runes in particular could maybe work with JADLRs even in the absence of sunlight.
 
Comment the second: Please, for the love of lasagna, find a better name than 'Time Rune' or at least don't initialize it as TR. Too easy to confuse with TN, as we just now saw.

I nominate the following acronym: ROTP :p

Rune of Temporal Power.

As in ROTP150 = Rune in which time is increased by 150% within the AOE
 
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@eaglejarl @Velorien @Paperclipped

I asked a few questions in recent weeks and I just wanted to make sure they haven't permanently been missed. Just requotring them for reference.

Do these seals provide mechanical benefit to Mednin rolls for wound healing/triage? Something like +AB/+2AB or +6/+9 seems reasonable for what Noburi describes as a miracle seal. He certainly didn't seem that enthusiastic about Dampeners

Separately, did he figure out a way to apply the bonus from Force Claws to the Roki roll?

Now that Hazou has seen that past-red exists and is a stable input for Light Relay, is he willing to reclassify that past-red HOWS as a past-red HOWS and not a sealing failure?

I want to stress it was a very atypical Sealing failure, and from what Hazou has seen, it is completely consistent with the behavior of HOWS that they could emit past-red. In addition, the seal was warm, and fire is warm. So that past-red might be warm is not a great leap by any means.

I think Hazou has shown enough intellectual flexibility by now to make the leap that he mistakenly classified the past-red HOWS as a failure rather than realize it was emitting invisible light.

So would Hazou be willing to infuse a past-red HOWS and try to use it to activate a Light Relay? That seems like the next step here.

@eaglejarl @Velorien @Paperclipped


It's been almost 3 months IC with plenty of rune research any chance we could get a count of the remaining substrate so the players can estimate how quickly we're going through it? No need for an exact count just a rough "about 1800 units" or "about 1200 units" would be sufficient.

Separately we haven't been asking how much substrate each rune design consumes, I recall Paper saying on Discord that it was only 5 units per rune for all the stuff we had researched so far around TH 125, is that still correct?

Same for chakra necessary to infuse, is it 50cp for each rune so far?

Also I wanted to ask Hazoupilot if he thinks with his shiny new PS 56 effective, if he thinks that making the runes consume more substrate would make difficult effects easier to achieve. Like say if making a 25 unit TR 150 would be easier than a 5 unit one.

Or is that something he isn't sure about but might be worth investigating? Or if he's sure that's not the issue and it's pointless. All seem like reasonable outcomes.

@eaglejarl @Velorien @Paperclipped

What was the final status of the hot tub seals? It looks like we have two conflicting statements in two different chapters. I assume the more recent statement is the correct one - that we could not complete the jacuzzi seals and waterproof them.

Based on that I take it that we did complete the jacuzzi seals, just that they can't be waterproofed and still work. It looks like we also created some bubble seals for the Conclave.

It looks like the original specs for the jacuzzi seals were somewhat underspecified

Most of the votes just look like this, but according to @Shrooms the original intent for the seal was to output the bubbles 1ish cm away from the seal - like a storage seal outputting its contents. That was the purpose of the portable bathtub, it had slots on the outside that would allow the seals to operate as intended.

So, what's the final status of this project? We have some sort of bubble seals, can we stick them on the outside of a bathtub and get a jacuzzi?

@eaglejarl @Velorien @Paperclipped did we ever get a version of these that can be put into a storage seal?

They're below the mass limits so all that's left is the total volume, and while they're quite large in area the total volume of the wings should be quite small.

With clever design it seems to me that the wings could be telescoped or folded so as not to exceed volume limitations of the seal, and the hollow tube could be disassembled into a couple sections for storage if necessary.

@eaglejarl @Velorien @Paperclipped

Now that the heat is on, how often does Kei want to move? It was every 3 weeks back in Aisu Bay.
 
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There were a few in Orochimaru's dossier.
As far as I know, none of them are actually in the EN besides the Wind Cave. Magic Sap Tree & Cavern of Mild Peril are on the Eastern Continent (Demon and Honey, respectively), Metal Crab Rave Island is in the Southern Isles. Same for our other hotspots we know of like the Wandering Island in Nanmen Ocean & the Forbidden Dungeon in the Southern Isles...
 
Please, for the love of lasagna, find a better name than 'Time Rune' or at least don't initialize it as TR. Too easy to confuse with TN, as we just now saw.
I hereby suggest, for all the time effects I can think of at present:
  • Finite Future-Warping Rune, or FFW Rune, for any rune that accelerates what's inside its AoE.
  • Potential Activation at the Utmost Scale Ever Rune (PAUSE Rune), for a rune that would go beyond the "finite" part and just give you time inside the AoE while everything looks entirely paused outside it.
  • Retrying Events in a WINDow of time Rune (REWIND Rune), for a rune that takes the contents of its AoE back in time.
  • Separate Target Operational Paralysis Rune (STOP Rune), for a rune that stops time in an AoE not including itself, from an outside POV.
This should take care of any confusion :)
 
Noburi's Research With Tsunade

Noburi's Research With Tsunade

Over the past three months in-character, Tsunade undertook intense research into Noburi's bloodline and the medical applications thereof, with the help of our own Gōketsu Noburi. However, they worked together one-on-one extensively for long periods of time, with Tsunade pushing Noburi to study harder, push his limits, and generally keep up with the best medic in the world.

As a result, Noburi gains the following benefits:
  • Noburi has finished reading all available medical notes.
  • Noburi has gained 300 bonus XP, spendable only on Medical Knowledge and Medical Ninjutsu.
  • Noburi has cleared his medical stagnancy barrier at 12500 XP.
  • Noburi has raised his Medical Knowledge to 60 and his Medical Ninjutsu to 60.
    • (yes, Noburi did complain about this hindering his combat growth. Tsunade told him that he doesn't need high level training for that when his basics, speed and reflexes, need work)
  • Noburi has earned the rank of special-jōnin and Tsunade has granted him all the privileges of a senior doctor within Leaf's hospital, reporting only to herself and Kon Ai.

Lastly, Noburi gains access to the following stunts:

Vampiric Attunement

XP Cost: 0 XP
Prerequisites: Vampiric Dew 40

Through extensive practice, the Vampiric Dew's chakra sense has been refined, even improving the user's ability to crudely manipulate chakra through water.
  1. When storing chakra outside the user's barrel, it may be stored for 20% longer before it dissipates away.
  2. The user may now always accurately identify all elements that a given target used within the last week, as well as the target's native element.
  3. The penalty for draining through mist is removed.
  4. The user gains a +½ AB buff to MedNin when making checks on creatures with chakra systems, as they are able to gather more information than an ordinary doctor. This requires calm conditions and a stable connection (the patient is slightly submerged in water, or the user is directly touching the patient's blood).

Vampiric Manipulation

XP Cost: 10 XP
Prerequisites: Vampiric Dew 50, Vampiric Attunement

With their enhanced chakra sense, the Vampiric Dew user has learned how to manipulate chakra outside their body more than just draining.

The user may perform very simple chakra manipulations through water within the same Zone. This includes through ninjutsu made of real water, such as Water Whip. This includes basic chakra manipulations, such as adhesion/repulsion, seal activation, and certain very simple ninjutsu subject to QM judgment. The primary thing this will likely be used for is to manifest a chakra scalpel from the end of his Water Whip, giving the Whip Weapons:1.

This requires a solid, continuous, and smooth water connection (no mist, no fast-flowing water) from himself to where the effect emerges

Chakra Disruption Blast

XP Cost: 20 XP
Prerequisites: Medical Knowledge 50, Medical Ninjutsu 50, Vampiric Manipulation

In a moment of contact with the blood of the target, the Vampiric Dew user reaches into the target's chakra system and disrupts it in much the way a real-world taser disrupts a person's nervous system. This makes complex chakra manipulations temporarily much, much more challenging.

The user must be able to make direct contact with a target's blood (for instance, through a Water Whip with a chakra scalpel on the end of it), subject to the restrictions of Vampiric Manipulation.

After landing a hit that inflicted physical stress (i.e. not mitigated by armor), the user may use a Supplemental to spend 50 CP, and roll Vampiric Dew against the target's (Resolve + ⅓ Chakra Reserves). On a success, the target's ninjutsu/genjutsu cost 2x as much chakra as usual for two rounds, measured by Noburi's initiative (so if Noburi applies the effect on Round 2, it clears at the start of Noburi's turn on Round 4). The target suffers -2 shifts of movement when Sprinting on terrain that requires water/wallwalking, and cannot reflexively activate chakra-adhesion activated seals.

Would You Please Calm The Fuck Down Technique

XP Cost: 0 XP
Prerequisites: Medical Knowledge 30, Medical Ninjutsu 30, Vampiric Attunement

A technique developed with Tsunade's detailed advice (hence the name). Noburi suffuses his chakra into a patient whose chakra has been fully drained, regulating and equalizing their chakra flows and making them receptive to Noburi's medical ninjutsu. This is functionally a massage for the patient's chakra system, relaxing it and easing any stress that it's under.

This ninjutsu costs 30 CP / hour to maintain. While it is active, the Medical Ninjutsu bonus from Vampiric Attunement is increased from +½ AB to +AB. This bonus can be passed to another medic.

Fuck the Please, Calm The Fuck Down Technique

XP Cost: 0 XP
Prerequisites: Medical Knowledge 60, Medical Ninjutsu 60, Would You Please Calm The Fuck Down Technique

An enhanced version of the above. Noburi clamps down on the person's chakra system and forces it to flow the way he wants. This requires extremely fine control in order to not cause dramatic damage to the patient, and so requires that Noburi be in active contact with the patient's blood for the entire duration of the technique. (Note: contact with blood that is inside their body, not a few splatters on the table across the room. He's not Hidan.) This is intended primarily for use during major surgery.

Performing this technique requires that Noburi succeed with a roll of Vampiric Dew against the patient's Chakra Reserves – on a failure, the unconscious patient's chakra system is fighting too hard for Noburi to be able to overpower and get in control of.

The technique costs 60 CP / hour. While the technique is in effect:
  1. The patient is unconscious with 0 chakra, and cannot mold chakra in any way.
  2. The Vampiric Attunement bonus on MedNin rolls is increased from +½ AB to +2*AB. This bonus can be passed to another medic.
  3. Noburi gains +AB on MedKnow rolls related to the patient, due to having far better information about what the patient's chakra system is experiencing.
 
The user may perform very simple chakra manipulations through water within the same Zone. This includes through ninjutsu made of real water, such as Water Whip. This includes basic chakra manipulations, such as adhesion/repulsion, seal activation, and certain very simple ninjutsu subject to QM judgment. The primary thing this will likely be used for is to manifest a chakra scalpel from the end of his Water Whip, giving the Whip Weapons:1.
Does this mean Noburi can activate seals with mist now?
 
Okay, so Noburi gained 173 Medknow XP, 175 Mednin XP from the lootboxes, and 300 medical XP from Tsunade.

Tsunade also forced Noburi to buy Medknow/Mednin 60, so that means that he should have, what, 155xp left?

[ ] Noburi Training Plan: Stunts Yo
- Vampiric Attunement (-0 xp)
- Vampiric Manipulation (-10xp)
- Chakra Disruption Blast (-20xp)
- Would You Please... (-0xp)
- Fuck the Please... (-0xp)
- Chakra Scalpels (-30xp)
95xp Remaining

And then, from here, we can raise a preexisting 10-stat to a level 20-slot, which will give us the requisite pyramid to raise Hoz Mantle from level 20, into a level 30-slot.
 
Oh, because stagnancy 0.6... @Paperclipped, I thought stagnancy was suspended while you were apprenticed to someone?
My gut says that'd be more likely for the on-topic domain, Medicine in this case, for the same sort of reason that you don't suffer from your Sealing stagnancy while you're researching your unstagnation project: the process of breaking your barriers can hardly be called learning at a diminished rate, after all.

But if Noburi's stagnant in combat, and Tsunade is not trying to train Noburi in combat (except incidentally as one of the cross-applicable fruits of the medical research), it feels much more likely that the apprenticeship wouldn't count. He'd probably want to go to the Toad Sages for that part.
 
Short Term Noburi Training Build Plan:
  • Surging Seas 10 -> 20
  • Hoz Mantle 20 -> 30
  • Physique 30 -> 40 (Sage Mode, besties)
 
Ah, you're right. Man sunny u rlly screwed us here

ig we will also need to raise alertness to 50 first 😔
We'll need to raise a bunch of lower-level pyramid slots, and will probably want to grab WDB 40 on our way. Heck, we could go ahead and just make WDB our next 50, after Athletics, if we really want to skip Alertness 50. It'd be halfcost, too, because of WW.
 
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