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@eaglejarl @Velorien @Paperclipped

Now that the heat is on, how often does Kei want to move? It was every 3 weeks back in Aisu Bay.

Also, how do people feel about doing a few no-prep DoB cycles to finish TR130/ Icarus /Air Leadening(?) before starting on our major unstagnation project? I think that might be better than jumping to Force Domes + TR150 as it gives us more flexibility to consider alternative ways to produce the Chakra Water effect.
 
Do you remember how difficult the runes were? I know that Hazou seems to be doing well enough with that, but I can't recall for the rest.
We have been rolling -6s on Icarus for PS and -9 on timeladdered ES without reroll. Hazou did reroll a -12 on ES.

For TR 130 the existing roll was
Infuse TR130:

Hazō (Primordial Sealing): 18 + 25 (crossover bonus from SSA-boosted Sealing) + 4 (prep) - 3 = 44
Hazō (Earthshaping): 50 + 4 (prep) - 6 (timeladdering down) + 6 = 54

These runes are definitely getting hard, especially with Hazō's strict limitation on how long the rune can last. Still, thanks to his steady buildup of veterancy on the time-related runes, things are starting to come together. Hazō thinks he's a little over halfway done with this rune.
So, no word on ES, but for a no-prep yes DoB cycles we roll at 23+21+12 = 56, enough to get the same roll on a -12.

Air Leadening was ...well within... but we haven't made any rolls on it yet.
 
So, no word on ES, but for a no-prep yes DoB cycles we roll at 23+21+12 = 56, enough to get the same roll on a -12.

Air Leadening was ...well within... but we haven't made any rolls on it yet.
In that case, yeah, I'm okay solo-ing the research cycles... especially since the Leadening difficulty check was done pre-DoB, iirc.

Thanks for entertaining my concerns! ^.^
 
Also, how do people feel about doing a few no-prep DoB cycles to finish TR130/ Icarus /Air Leadening(?) before starting on our major unstagnation project? I think that might be better than jumping to Force Domes + TR150 as it gives us more flexibility to consider alternative ways to produce the Chakra Water effect.
I'm pretty skeptical of spending any time on TR130 at all, but I suppose if we want to stay flexible for the few days we spend at this site (in case we get unexpected results and need to do something else we haven't currently planned for) it's probably fine. The veterancy from TR130 may help make up for the time loss of delaying TR150 even more.
 
I don't want to spend time on TR130 primarily because it will be suffering to calculate.

But on the other hand, having one that lasts only a week *would* be nice.

Nah just a couple weeks I think. Enough time to get some research in but not sticking around too long

That said, this locks us in place for a month so we can destroy the burned-out temporal rune.
 
[X] Action Plan: Another Cavern of Mild Peril?
Word Count: <300
  • Team sanity check
  • Investigate the cave
    • Throw misterators in to clear out the cavern entrance w/ Noburi drain while the team guards him.
      • Set slow burning fires to smoke out the wildlife in the rest of the cave system.
      • Drain them to kill as they come into range. Noburi should take care to leave any beast with large reserves unconscious but alive for additional draining later.
    • Once the creatures have stopped coming, and the smoke cleared, go in as a team, and clear out any remaining wildlife.
    • Secure the pool, close off any deeper tunnels with ES/MEW, and set up a trap perimeter outside the cave.
      • Pay attention to unexpected interactions of ES with the chakra in the rocks near the Pool
      • Observe and document the effects of the water on the chakra system with chakrascope/MS 8 with the aim of replicating it with a rune, lean on Noburi here. He's the medical expert.
    • Make sure he uses Vampiric Dew to examine someone's chakra system while their tenketsu are opened by the pool. Is this something he could replicate himself?
    • Look for any fungi and plants with medical properties, as Orochimaru said would be present.
    • Noburi and most of the rest of the combat team should aim to fully explore the cave system, looking for additional medicinal plants and fungi. While Hazou and Kagome pivot to...
  • Research
    • Set up a research base with TR125 inside the cave.
    • Work on Icarus and Air Leadening for one no-prep, yes DoB, reroll for safety cycle, while doing prep days on Water, Chakra Soothing, and Soothing Field. Consult with Noburi's advanced knowledge of chakra for the prep days.
    • Then if the cave is not yet fully explored. Work on TR150 and Force Dome, or if Hazou thinks one of the above 3 runes will unstagnate him, replace Force Dome with that rune. Full prep, yes DoB, reroll Unstagnation project for progress, reroll TR150 for safety. Avoid time-laddering these runes if possible.
I think this part should be cut (I'm decently confident it will not all be covered in one update anyways and I think it's getting ahead of ourselves.) Let's do an update of getting acquainted with the cave and seeing the initial dive before voting in to do the whole thing without any further input.
 
Set up a research base with TR125 inside the cave.
Remind me, do we have the ability to completely destroy TR125s? Because this cave is known to Oro and he knows we know about it, so there's a decent chance he'd visit it at some point (perhaps to try and replicate the water's effects via a rune, like us). And if we want to keep TRs secret from him...
 
I don't want to spend time on TR130 primarily because it will be suffering to calculate.
We no longer have to worry about spending 3 hours of our day on 7Path or any other shenanigans like that, so it's a simple matter of 24h / 1.3 = 18.46 solar hours in a subjective day. Round that to 18.5 (rounding up here represents some few minutes outside of dilation, or otherwise some trivial inefficiency) and we can say that we save 5.5 solar hours per subjective day.

The simplest way to handle this would be to have a tracker which counts up by 5.5 each subjective day, and when that crosses 24 we save a calendar day. (That is, put another way, once we accumulate >24 hours of difference, the outside calendars would be one day behind what our caldendars inside the dilation would show, thus suggesting that we saved a day somewhere along the line). This corresponds to an average of one day saved every 4.3 days, or about 3 days saved every 13 days. Alternatively, we could just allow for some inefficiencies and accept the easier-to-track metric of one day saved every 4 days.

Oh, and since we're not doing the 3-hours-on-7Path thing for FOOM anymore, I should redo the numbers for our other benchmarks:
  • TR125 is 24/1.25 = 19.2, saving 4.8 hours per day. This corresponds to exactly one calendar day saved every 5 subjective days.
  • TR150 is 24/1.5 = 16, saving 8 hours per day. This corresponds to exactly one calendar day saved every 3 subjective days.
  • TR200 is 24/2 = 12, saving 12 hours per day. This corresponds to exactly one calendar day saved every 2 subjective days.
You're right that TR130 is substantially more of a mess than any of these. With any luck we won't be using it for very long.
 
[X] Hazou Training: Research Specialist
[X] Kei Training: Rocket God
 
I think this part should be cut (I'm decently confident it will not all be covered in one update anyways and I think it's getting ahead of ourselves.) Let's do an update of getting acquainted with the cave and seeing the initial dive before voting in to do the whole thing without any further input.
I think you're right about this, cut.
We no longer have to worry about spending 3 hours of our day on 7Path or any other shenanigans like that, so it's a simple matter of 24h / 1.3 = 18.46 solar hours in a subjective day. Round that to 18.5 (rounding up here represents some few minutes outside of dilation, or otherwise some trivial inefficiency) and we can say that we save 5.5 solar hours per subjective day.

The simplest way to handle this would be to have a tracker which counts up by 5.5 each subjective day, and when that crosses 24 we save a calendar day. (That is, put another way, once we accumulate >24 hours of difference, the outside calendars would be one day behind what our caldendars inside the dilation would show, thus suggesting that we saved a day somewhere along the line). This corresponds to an average of one day saved every 4.3 days, or about 3 days saved every 13 days. Alternatively, we could just allow for some inefficiencies and accept the easier-to-track metric of one day saved every 4 days.

Oh, and since we're not doing the 3-hours-on-7Path thing for FOOM anymore, I should redo the numbers for our other benchmarks:
  • TR125 is 24/1.25 = 19.2, saving 4.8 hours per day. This corresponds to exactly one calendar day saved every 5 subjective days.
  • TR150 is 24/1.5 = 16, saving 8 hours per day. This corresponds to exactly one calendar day saved every 3 subjective days.
  • TR200 is 24/2 = 12, saving 12 hours per day. This corresponds to exactly one calendar day saved every 2 subjective days.
You're right that TR130 is substantially more of a mess than any of these. With any luck we won't be using it for very long.
In practice, we just eyeball round the updates to a number of subjective/objective days. I doubt TR130 will do anything for us except build veterancy. However, it should take literally 1 day to finish researching. So I think it's worth it.
That said, this locks us in place for a month so we can destroy the burned-out temporal rune
I don't really agree. We can bury it and leave.
Remind me, do we have the ability to completely destroy TR125s? Because this cave is known to Oro and he knows we know about it, so there's a decent chance he'd visit it at some point (perhaps to try and replicate the water's effects via a rune, like us). And if we want to keep TRs secret from him...
We do once they burn out. Takes about a month. But there's no reason to expect Orochimaru to inspect every inch of the cave when he visits. Just drop it down a hole and close the top over.
 
He delivers three dossiers, as promised. The dossiers are detailed and helpful; we are providing summaries until you actually decide to go there.

  1. A cave complex in the deserts of western Wind, near the mountains. There is a medium-sized pool inside the cave, making it a huge draw for the local wildlife. Heavily populated with scorpions, snakes, and other desert creatures. The lichen and mushrooms that grow in the cave have powerful medicinal effects, and bathing in the depths of the pool smooths your chakra coils and opens your tenketsu. As a result, ninjutsu, genjutsu, and chakra boost cost significantly less for about a week. It does not affect summoning. Also, the monsters are a good source of parts for biosealing, and some are nutritious / useful enough to be valuable on the general market.
@eaglejarl @Velorien @Paperclipped

Given that we have decided to visit this location, is there additional information we'd be privy to, like known weaknesses of critters or obvious strategies for clearing the cave out?

Is the proposed strategy of "use misterators to mass kill the inhabitants with chakra drain, and smoke to flush them into range with Noburi" doomed for some reason we would know about? The caves could be well ventilated for example. Etc.

Are there any enemies here of special note we should be aware of?
 
Set slow burning fires to smoke out the wildlife in the rest of the cave system.
Inadvertently sending up a smoke flare seems pretty dumb. Anyone in the vauge area will be like "huh, a large fire near that cursed cave, wonder what's up?". And If word reaches a ninja, they'll likely send a scouting squad, because "unusual activity in the cursed chakra cave" is something you don't want to get blindsided by.

Just do an incremental advance while throwing misterators, and use Forcewall/MEW to block off forks until we're ready to clear them.
Set up a skyslicer and dangle bait if you prefer.

Also, set up a Silence Shell Array over the cave mouth(or entire area?). We'll probably set off explosives at some point, and might even need Banshees if things get desperate.
 
Inadvertently sending up a smoke flare seems pretty dumb. Anyone in the vauge area will be like "huh, a large fire near that cursed cave, wonder what's up?". And If word reaches a ninja, they'll likely send a scouting squad, because "unusual activity in the cursed chakra cave" is something you don't want to get blindsided by.
Alternatively, we can just remove the smoke with seals.
 
We do once they burn out. Takes about a month. But there's no reason to expect Orochimaru to inspect every inch of the cave when he visits. Just drop it down a hole and close the top over.
Not just Oro. This cave is and always will be a point of interest to inquisitive ninja seeking power and secrets. I hate leaving runes anywhere, especially with ninja-magic and Jashin-bullshit in play, but this is a perticularly bad spot.

Make an explosive with a timer of 2 weeks
This is a great idea, and we can probably yeet it out in a single day. I say we do so.
 
He might have something like Living Roots, tbf...
What you're describing is more similar to the Byukugan than Living Roots.

Inadvertently sending up a smoke flare seems pretty dumb. Anyone in the vauge area will be like "huh, a large fire near that cursed cave, wonder what's up?". And If word reaches a ninja, they'll likely send a scouting squad, because "unusual activity in the cursed chakra cave" is something you don't want to get blindsided by.
The whole point is to keep the smoke inside the cave. If it's unworkable I expect Kei to say so. We can specifically raise this point with her if you like.
Just do an incremental advance while throwing misterators, and use Forcewall/MEW to block off forks until we're ready to clear them.
Set up a skyslicer and dangle bait if you prefer
Horrifically slow, we'd be better off just clearing them out the old-fashioned way.
Also, set up a Silence Shell Array over the cave mouth(or entire area?). We'll probably set off explosives at some point, and might even need Banshees if things get desperate
Is too small to cover the cave complex. Using Banshees underground is a terrible idea anyway.
Not just Oro. This cave is and always will be a point of interest to inquisitive ninja seeking power and secrets. I hate leaving runes anywhere, especially with ninja-magic and Jashin-bullshit in play, but this is a perticularly bad spot
It's not active after a few weeks. It's just a weird looking hunk of crystal to anyone but Oro, it's not even usable as substrate.
Right, that would do it. @Sir Stompy, would you that in the plan?
Sure
 
While we're at it, consider setting up a skyslicer over the mouth of the cave before we start smoking the beasties out, for the inevitable moment when a Deathclaw comes charging out through the smoke and mist.
 
Probably still a good idea to illusion up the entrance though IMO
OTOH any patrolling or hunter ninja that through sheer concidence arrives at the area is going to notice the chakra web making up the illusion, which will alert them that Someone Is There. It might be worth considering burying the cave entrance instead of invisibilizing it.
 
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