Despite the initial "war shock" reaction, they seem likely to have benefited from the Licori War. They got to show they're actually good for something, with one of those fancy new Centaur-As seeing the first real action of the war intercepting a frigate headed their direction. (Probably lots of solemn 'who knows what they were planning' commentary.) They got Starfleet's help to put together a Patroller refit they've probably been wanting forever, and then it was validated by the Caldonians wanting to buy the design from them. Seems like it's a good time to be whomever is in charge of the BDF.
They may as well be run by Smug Wendy atm. Smugness levels beyond that of Lwaxana Troi.
 

Attempting to translate some of these into something a little more verbose/something that'd be the opening paragraph. Will probably do more.

"Prudence demands that we remember the kindness of others is not a given." The Ked Paddah military is configured primarily as a defensive force against the incursions of a hostile power, originally the Romulans. Their tactics and ship designs are conservative, and their preference is for overwhelming force. Their strengths are in their faculty with fixed defenses and strong staff work. Ked Paddah starbase and outpost design is some of the best in the known galaxy and they are able to quickly entrench a system with new installations if needed. Despite their strong dependence on doctrinaire tactics the Ked Paddah are rarely caught with a situation they do not have a plan for, and the smooth functioning of their logistical system enables a high operational tempo.

"Warfare is the hunter's art brought to a more organized level." The Caitian Grand Fleet traces it's traditions back to pre-spaceflight eras and is famous for its unwillingness to yield the field to the enemy, but in comparison to the rigidly disciplined Vulcan or Andorian fleets, much less the only other swarm-styled fleet in the Federation in the Apiata, the Caitians operate like organized chaos. Individual initiative is strongly encouraged, and fleet doctrine is more broad-strokes than absolute procedure. Caitian fleet units are permanent groupings of a Fathership and its assigned Swarmers. Their extensive training schedules mean that the captains in a group understand each other and their roles exceptionally well, and can improvise a joint response to almost any tactical situation with minimal orders or communication, but their lack of tight doctrine can hurt them when forced into ad-hoc formations.

"Some things cannot coexist. For this, we are the final option." As the military of a pacifist race, the Vulcan High Command could be seen as anomalous or a place for misfits, but they are deeply respected by all who have had the misfortune to encounter them as opponents. Though highly disciplined and organized, the Vulcans are rarely accused of tactical conservatism in the same way the Ked Paddah might be; Vulcan captains can be said to be quite literally without fear, and are promoted based on one of the strictest meritocracies in the known galaxy. While typically constrained by the dictates of the Vulcan government from acting as they see fit, the fleet is extremely well-led and ultra-aggressive in action, seeking to end threats decisively. They not unreasonably see their deployment as a sign that things have escalated beyond the point where half-measures are acceptable.
 
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Caldonians are Yrillian-sized, yeah.

Which makes the dissidents that much scarier. Imagine this seven and a half foot tall ogre charging toward you, bloodlust in its eyes, as it screams about how you're trying to give its children autism.
 
Caldonians are Yrillian-sized, yeah.

Which makes the dissidents that much scarier. Imagine this seven and a half foot tall ogre charging toward you, bloodlust in its eyes, as it screams about how you're trying to give its children autism.
Homeopathy, like many things, does sound far more convincing when projected from about two feet above your ears.
 
"Preserve the peace." The Risan Hedony's fleet is more properly considered a police or paramilitary force than a proper military. Despite their reluctance to settle matters with phasers, Risan ships are quick and agile, well-suited to the kind of customs and police missions they are called on to perform, and are surprisingly well-designed vessels, especially compared with those of older spacefaring powers. Though their strength is limited and their training relatively lackluster the Risans are well aware of their defects and highly creative in overcoming them; they are the epitome of the "dangerous amateurs" in comparison to the long-running criminal and pirate groups they operate against, acting in unexpected and effective ways and rarely doing so the same way twice. The sole exception is their well-known distaste for securing ships by boarding, preferring to tractor hostile craft and cripple their warp and impulse engines, then drag the ship back to an outpost or starbase and let it drift until the crew opts to surrender.

"For our mothers and tomorrow." The Apiata military is not, technically, a unified force, with each Hive Under Arms answering independently to the Grand Hive in theory. Operational commands tend to be somewhat ad-hoc when more than one Hive is involved. Despite this, the Apiata are rigidly disciplined; disobedience is in most cases literally unthinkable, and an Apiata crew will continue to fight until their ship is definitively destroyed. Combat maneuvers are planned and choreographed in advance wherever possible, and an Apiata fleet executing a planned attack is one of the most terrifying experiences an officer is likely to ever encounter. When the plan inevitably becomes defunct the Apiata typically fall back on a range of preset attack and defense drills which describe generalized tactical situations; these are standardized, but most Hives maintain slightly different takes on the book versions. Their extensive combat experience against the Cardassians, and their absolute willingness to sacrifice for victory, means the Apiata have a hard edge most Federation member fleets struggle to match.
 
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@SynchronizedWritersBlock, more intel stuff:

Constitution-A 2240-2300 (2270 Refit) [289m, 1m t]
C5 S4 H4 L4 P5 D5
Cost [100br, 100sr, 4 years], Crew [O-5, E-4, T-4]
Oneiros had earlier proposed nerfing the Constitution due to how overpowered it was for its weight and 2260s tech, and it looks like he followed through with that. To note: our lone Constitution-A Cheron has a stat line of C6 S5 H5 L5 P6 D5 and it's a Veteran.

Which means that a green Constitution-A now has the stat line: C4 S3 H3 L3 P4 D5.
- USS Cheron, Constitution-class, Veteran, C6 S5 H5 L5 P6 D5
-- Captain: T'Mina

This follows along with his proposed revisions in the SDB thread. So the following stat lines for the Ranger and unrefitted Constitution should also be canon:
Possibility Two (Blooded Cheron)
Generation -3 (2220s-2240s)
Ranger C2 S2 H2 L1 P2 D2
Notional 23rd C Escort C2 S1 H1 L1 P1 D1

Generation -2 (2240s-2260s)
Constitution C3 S3 H3 L2 P4 D4 - 100/80
D7 Cruiser C3 S1 H2 L2 P2 D3 - 35/50

Generation -1 (2260s-2280s)
Constitution-A C4 S3 H3 L3 P4 D5 - 100/100
Blooded Constitution-A (Cheron) C5 S4 H4 L4 P5 D5
Miranda C3 S1 H1 L2 P1 D2 - 60/40
Constellation C3 S2 H2 L2 P2 D3 - 70/40


Refit costs:

Miranda-A: 20br 10sr 1yr
Centaur-A: 15br 15sr 1yr
Constellation-A: 25br 25sr 1yr
Constitution-B: (not actually a refit)
Excelsior-A: 50br 30sr 1yr
Hebrinda-A: 30br 20sr 1yr
Patroller-A: 15br 15sr 0.25yr

Request Refit Program for Miranda class [+1 S,H,L for 20br, 10sr, 1 Year (4 turns)], 6 turns, 45pp
Request Refit Program for
Centaur class [+1 S,L,P,D for 15br, 15sr, 1 Year (4 turns)], 6 turns 45pp
[ ][AMARKI] Fleet Strike Force - +1 C, +1 L, +1 D, 30br/20sr (Final figure C5 S2 H3 L5 P3 D4 - 100br/100sr)
NB: This will be corrected to 100br/70sr final cost after refit.
Request Refit Program for Excelsior class [+1 C, S, L, P for 50br, 30sr, 1 Year (4 turns)], 6 turns, 18pp (NB: new unit cost for Excelsior will be 230/160)
-New Pacifist Spec Constellation refit [+2 S, +1 P,L,D, for 25br 25sr, 4 turns, new unit cost of 70/50]
[ ][BETA] Provide 40rp and 10pp for Betazed to crash-develop a rapid upgrade package for the Patroller. [+2 S, +1L, 15br/15sr, can be developed in 3 months, 3 months to upgrade]

Hebrinda-A 1yr refit time inferred from:
2314.Q1 commenced:
Amarki - Refit Hebrinda-A [CAS Hilindia, CAS Hebrinda], 1x Hebrinda-A (NCC-2406), 1 Prospector, 1 Cargo Ship
2315.Q1 commissioned:
Amarki - Refit [CAS Hebrinda, Hilindia] CAS Cafritraia Centaur-A (NCC-2128), 1 Cargo Ship, 1 Civilian Ship


Stations, outposts, starbases, and other stationary defenses:

Okay, this is a bit complicated here, because Oneiros has revised outpost stats such that there are 3 "eras":
- Biophage era
- Syndicate era
- Modern era (from GBZ onwards)

The Biophage era outpost had stats that could be inferred to be:
C6 S3 H12 L12 P4 D4, Crew [O-2 E-4 T-1]
with the fortified "upgraded outpost" having +2C and +2S.
Fortify Indi Beta Outpost (+2 C, +2 S) (2 turns) ETC 2303.Q4.M2- ANDORIAN CIVIL ENGINEERING
Fortify Solitude Outpost (+2 C, +2 S) (2 turns)
Upgraded outpost
C8 S5 H12 L12 P4 D4, Crew [O-2 E-4 T-1]

The Syndicate era saw the outpost stats revised to:
C4 S3 H8 L8 P4 D4, Crew [O-4 E-4 T-4]
I'm shifting outposts so that they have
C4 S3 H8 L8 P4 D4

This still gives them tougher shields and hull than anything mobile, but prevents them from being full battlestations, which is something that I think should be reserved for Starbases. This also applies to outposts from opposing factions.
Ship Syndicate Outpost: Hull: 8 / 8, Combat 4 / 4, Shield: 8 / 8, Crew 4-4-4/4-4-4

In the "modern era", the outpost stats seem to revert back to the Biophage era:
C6 H12 L12, Crew [O-2 E-4 T-1]

And furthermore, we start seeing station stats and variations, and the "reinforcement" system where reinforcing a station or outpost is the equivalent of crew rating for them. From all the examples, we can infer the stats:

Station ("green"): C2 H6 L4, Crew [O-1 E-2 T-1]
- known examples: Lora Station, Ixaria Protective Platform, Ixaria Silent Repose, Ixaria Weapon Platforms, Ixaria Lux Exotic Materials Silo 4, Ixaria Waveform Station B
Reinforced Station ("blooded"): C3 H7 L5, Crew [same]
- known examples: Gammon Customs Post
Reinforced Station ("veteran"): C4 H8 L6, Crew [same]
- known examples: Fist of Ixaria, Gammon Weapon Platform (x2)
Reinforced Station ("elite"): C5 H9 L7, Crew [same]
- known examples: Ixaria Reinforced Station
Iron Hail Station (special case of "green" station with +3C): C7 H6 L4, Crew [same]

Outpost ("green"): C6 H12 L12, Crew [O-2 E-4 T-1]
- known examples: Lora Outpost, Ynnead Outpost
Heavy Outpost ("veteran"): C8 H14 L14, Crew [same]
- known examples: Gammon Goliath A, Gammon Goliath B, Gammon Goliath C
Heavy Outpost ("elite"): C9 H15 L15, Crew [same]
- known examples: Ixaria Outpost A
Lora Outpost - Combat 0.00/6, Shield 0.00/120, Hull 0.00/120 - Crew 1-0-1/2-4-1 - Ships killed: 0 - Status: Disabled
Lora Station - Combat 0.00/2, Shield 0.00/40, Hull 0.00/60 - Crew 0-0-1/1-2-1 - Ships killed: 0 - Status: Disabled
Ynnead Outpost - Combat 0.00/6, Shield 0.00/120, Hull 0.00/120 - Crew 1-0-1/2-4-1 - Enemies killed: 0 - Status: Disabled
Fist of Ixaria - Combat 0.00/4, Shield 0.00/60, Hull 0.00/80 - Crew 1-1-1/1-2-1 - Enemies killed: 0 - Status: Disabled
Protective Platform - Combat 0.00/2, Shield 0.00/40, Hull 0.00/60 - Crew 1-2-0/1-2-1 - Enemies killed: 0 - Status: Destroyed
Silent Repose - Combat 0.00/2, Shield 0.00/40, Hull 0.00/60 - Crew 1-2-0/1-2-1 -
Weapon Platforms - Combat 0.00/2, Shield 0.00/40, Hull 0.00/60 - Crew 0-2-1/1-2-1 - Enemies killed: 0 - Status: Disabled
Lux Exotic Materials Silo 4 - Combat 0.00/2, Shield 0.00/40, Hull 0.00/60 - Crew 1-1-0/1-2-1 - Enemies killed: 0 - Status: Disabled
Reinforced Station - Combat 0.00/5, Shield 0.00/70, Hull 0.00/90 - Crew 1-0-1/1-2-1 - Enemies killed: 3 - Status: Disabled
Ixaria Outpost A - Combat 2.05/9, Shield 0.00/150, Hull 34.08/150 - Crew 0-0-0/2-4-1 - Enemies killed: 0 - Status: Crew Kill
Waveform Station B - Combat 0.00/2, Shield 0.00/40, Hull 0.00/60 - Crew 1-2-0/1-2-1 - Enemies killed: 0 - Status: Disabled
Iron Hail Station - Combat 0.00/7, Shield 0.00/40, Hull 0.00/60 - Crew 1-1-0/1-2-1 - Enemies killed: 0 - Status: Destroyed
Goliath A - Combat 0.00/8, Shield 0.00/140, Hull 0.00/140 - Crew 1-1-1/2-4-1 - Enemies killed: 2 - Status: Disabled
Goliath B - Combat 0.00/8, Shield 0.00/140, Hull 0.00/140 - Crew 1-0-0/2-4-1 - Enemies killed: 1 - Status: Disabled
Customs Post - Combat 0.00/3, Shield 0.00/50, Hull 0.00/70 - Crew 0-1-1/1-2-1 - Enemies killed: 0 - Status: Destroyed
Weapon Platform - Combat 0.00/4, Shield 0.00/60, Hull 0.00/80 - Crew 1-1-0/1-2-1 - Enemies killed: 0 - Status: Disabled
Goliath C - Combat 0.00/8, Shield 0.00/140, Hull 0.00/140 - Crew 0-2-0/2-4-1 - Enemies killed: 0 - Status: Destroyed
Weapon Platform - Combat 0.00/4, Shield 0.00/60, Hull 0.00/80 - Crew 1-2-0/1-2-1 - Enemies killed: 0 - Status: Disabled
@OneirosTheWriter what are the stats of a reinforced Outpost?
Basically adds Blooded. Further reinforcement moves to Veteran and Elite.

We're also informed of some of the stats of a Federation Starbase:
C? H18 L18
Goliaths are heavy outposts - your Starbases are 18H/18L.

And finally, we see stats for runabout and shuttle squadrons:
Runabout Squadron: C2 H1 L1, Crew [O-0 E-1 T-0]
Shuttle Squadron: C1 H1 L1, Crew [O-0 E-1 T-0]
Runabout Squadron - Combat 0.00/2, Shield 0.00/10, Hull 0.00/10 - Crew 0-1-0/0-1-0 - Enemies killed: 0 - Status: Disabled
Runabout Squadron - Combat 0.00/2, Shield 0.00/10, Hull 0.00/10 - Crew 0-1-0/0-1-0 - Enemies killed: 0 - Status: Disabled
Shuttle Squadron - Combat 0.86/1, Shield 0.00/10, Hull 8.63/10 - Crew 0-1-0/0-1-0 - Enemies killed: 0 - Status:

edit: fix some stupid mistakes
 
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One sentence description of each of the services that do not yet have a full write-up:

Andorian Guard - Once Andor had a warrior tradition like that of the Amarki, but now it is preserved mostly in the annals of the Andorian Guard.

Tellarite State Forces - We don't practice military traditions, we practice military science.

Vulcan High Command - We are "high command" from the days when only commanding the orbital heights could truly control a war-torn Vulcan.

Betazoid Defence Forces - The Defense Forces were born to fight the specific threat of Betazed being colonized by certain rogue trading houses.

Risan Fellowship of the Minimally Chill - Clear-cut, disciplined, eager, and polite... what about the military is not sexy?

Rigellian Defense Forces - We are the correction of the painful mistake of attempting to leave defense to private enterprise.

Caitian Grand Fleet - Though the stars themselves burn to ash, never will we forget our oaths.

Indorian Congressional Fleet - Our most classified document is "the list", a triage list of Indorian assets from the first to be sacrificed to where we would make our last stand.

Apiata - We fight for our queens, or as you would call them, our mothers.

Honiani - For the god-emperor!

Ked Paddah - The paradox of our service; sometimes being imprudent is the only prudent course.
I really like these.

No I am not biased just because of the Honiani, that's crazy talk.
 
So long as at least a few of them have power armor, that's what matters.
(Seriously that drawing you did of a Yan-Ros+Honiani team vs a crazy Mentat was awesome and I want to read that story.)

*Smacks forehead*

Shit. I missed a trick there.

I should have had Zhang talk about watching power armoured "Battle Monks" or whatever doing stuff.
 
I think I missed that omake. What was it called?

It was very recent. See it right here.

Relevant quote is from the middle:

The legends say that the Honiani God-Emperor was the sum of all the greatest pre historic Honiani in the form of one man; physically perfect, intellectually unmatched, the wisdom of a thousand millennia in his veins. But then he turned his back, or became separated from (It's a source of a lot of doctrinal bad blood over which is the truth) his people when his favored son and most beloved daughter turned on him in a Heretical Crusade.

That Crusade ended when the Son, a man driven to prove that the Honiani's Old Golds were more powerful than the God-Emperor, was turned on by the Daughter who had come to realise only too late that the Honiani needed the ancient traditions and their wise Emperor to guide them away from chaos.

When the dust settled both the Emperor and his Son were both missing and presumed dead. The Daughter established the first Priest-Kings and later down the traditional form of ancestor worship used to this day by the Honiani.

The legends also say that the God-Emperor still lives and loves amongst his people, waiting for the day when they are again ready for his wisdom.

There are some very entertaining retellings of this central story performed by the Honiani. My favorite takes place tens of millennia in the future on a galactic scale.

Legends aside, it's a pretty clear case of ancient history turning to myth, some dynastic struggle becoming scripture.

But I don't think that matters to the Honiani. A generation ago skeptics uncovered tablets that almost conclusively prove that the man that became the God Emperor died before the Crusade and the war was entirely over who would succeed him. And there was little uproar. No protests or radical denial. Only a calm acceptance and continued belief.

It's not something I can easily understand, but it seems that to the Honiani the truth of the matter is in the story itself. The generations who lived and died under the "God-Emperor's" inherited wisdom.

I don't know if the Honiani love of tradition and solid connection to their past comes from their Ancestor Worship. Or if their Ancestor Worship comes from their love of tradition and solid connection to their past.
 
*Smacks forehead*

Shit. I missed a trick there.

I should have had Zhang talk about watching power armoured "Battle Monks" or whatever doing stuff.
Maybe the "Battle Monks" are the "break glass in case of emergency" option?

Per @AKuz 's omake, the god-emperor is one term for the deified figure that is central to their religion. Not that they actually have anybody sitting on a throne or emperors today. Similar to how some Christian works will call Jesus "the King of Kings" or "King of Man", etc..
Heh, yes, "some works", indeed. :p;)

But yes, similar idea it seems like.
 
Captain's Log - 2316.Q1.M1
[X][REN] Endorse the tech transfer
[X][GAENI] 100sr for 150br
[X][LOG] Start 2 Starfleet Cargo Ships at Irrizizza for 8pp
[X][CATS] 1 Fathership, 4 Swarmers
[X][BEE] Exchange resources with the Orion
[X][EC] Pick an Explorer Corps ship to carry this out (USS Odyssey)
[X][CAL] Ignore
[X][PRIORITY] Change nothing [Weighted 1.5x]
[X][ENTER] Send the survivors to existing ships

Captain's Log, USS Courageous, Stardate 25878.4 - Captain Sabek

We are being directed to one of the major colony worlds of the Interstellar Commonwealth though, for safety reasons, not to the homeworld. I believe this is in keeping with much of what I have seen so far; this is a very safety conscious people.

In terms of their appearance, they have a very strong resemblance to one of the original four Federation members, humans, on a physiological level, to a degree that comes close to spoofing the older models of bioscanner, though the most recent marks are able to detect the difference. One peculiarity that I am positive will fascinate my fellow Explorer captain, Captain T'Rinta, is that their ships appear devoid of photon torpedoes, while their warp cores emergency systems appears to work on an ingenious system of utilising the gamma-ray bursts of unintended matter/anti-matter initiations to purge other anti-matter into space in a positive feedback loop.

Their ships are very durable, though it sacrifices somewhat in terms of capacity to generate these safety margins.

-

Captain's Log, USS Docana, Stardate 25879.4

The Vulcan Science Academy has put forward a request for Starfleet to investigate an unusual gas giant in the Acacia system near 82 Eridani. The planet is exactly as they said - recent cometary impacts have introduced exotic heavy metal gases to the polar atmosphere, where it is mixing in very unusual ways. We believe that there is a lot to be learned in potential plasma coolant methods here, and an ongoing facility can be established.

[New Colony Option, Acacia V, 5rp/yr]

-

Captain's Log, USS Voshov, Stardate 25879.7 - Captain Demora Sulu

After returning from the Neutral Zone, we have been given the task of following up on a number of listening posts and other outposts. The listening post at Kiterunner is our next destination. I'm told it is a very inhospitable ice world, gathering its name from something of a joke about the high winds that constantly rack the planet.

The ship's underway intelligence officer tells me that is is the sort of assignment that you basically need to either really annoy someone in Personnel Command, or else really, really live solitude to get.

Or love kites?

-

Captain's Log, USS Courageous, Stardate 25880.1

Apparently the fact we are carrying a complement of photon torpedoes and our procession has come to a temporary halt. We have invited a set of engineering safety supervisors to examine the torpedo storage and assure them that this is not a threat to the planet we will be orbiting.

On a more productive note, the Captain of the Ironsides has also come aboard with the civilian representative and we were able to learn more about the peculiar behaviour of our host thus far. It appears that in their experience, cordial first contact scenarios have basically been unknown. Part of what has led them to be so slow in reacting to us is their difficulty getting over the idea that we did not intend them some form of violence. Apparently my lowering of shields did much to impress this on them.

[Gain +10pp, gain initial contacts with the ISC]

-

Captain's Log, USS Sappho, Stardate 25880.5

A summit held with the Caldonians at FDS request on Landle has provided great headway. Enthusiasm for the arrival of USS Odyssey is high, even among the various Caldonian dissident groups. By working alongside the Winterwind, we were able to keep the two sides apart when necessary.

[+15pp, +1 to Odyssey's rolls this year]

-

[USS Selaya - Mapping Mission, Honiani border, passed, +25br, +25 relations with Honiani]

Captain's Log, USS Renaissance, Stardate 25881.2

A stellar cartography sweep of the Zh'Ashanar curl of the Anatar nebula by Rigellian space unfortunately turned up very little of interest.

Looking back on the matter, I feel we made a number of mistakes, and that there were a number of ways of approaching unusual signals from another direction that could have rewarded us with better results. It has been a learning experience for the crew.

[No result, extra experience gained]

-

Captain's Log, USS Voshov, Stardate 25882.4

The wind here cuts like a T'Lorel phaser strike, a cold so bitter it defies easy description. The surface is not a place to tread lightly.

I am told this is the summer season.

-

Captain's Log, USS Voshov, Stardate 25882.8

The facility staff are on edge. I've brought down the ship's Counsellor, but they're already begging to head back to the ship. The atmosphere here is ... is grim. There have been accidental deaths here lately, but not everyone believes they are accidental. Some people feel they are being watched whenever they go topside to perform maintenance. The ship's counsellor won't confirm that there's anything out there, and my science officers are not picking anything up either. But Counsellor Terisei also won't rule out that there's something out there. He describes a feeling at the edge of his mind, something oily, something sludgy.

My instincts are telling me that we should get out of this place quickly, but I can't leave them in this place. I'm bringing down security officers. Lieutenant T'Pen has joined the away team to try to isolate what is going on.

-

Captain's Log, USS Voshov, Stardate 25883.1

One of my security team, Petty Officer Aranai, went out with Ensign Mr'gir of the base crew to run maintenance on the thermal exchange conduits topside, and have not returned. Our attempts to find them have turned up nothing. There have been major disruptions to our attempts to use sensors - up until now I believed it was a natural product of Starfleet Intelligence's outpost design, but there is more to it, something continuing to stymie our attempts to compensate for it.

Counsellor Terisei now says the base staff are right. Somewhere there is an intelligence. I asked if he meant somewhere "out there". He said no...

-

Captain's Log, USS Voshov, Stardate 25883.5

The listening post commanding officer, Lieutenant-Commander Mullerson, just attempted to kill me. Tallisker, my head of security, threw him off me, and stunned him. We have transported him up to the Voshov, to be kept under strict force-field quarantine. Tallisker, and my first officer, have both implored me to return to the ship.

It is not in me to do that.

-

Captain's Log, USS Voshov, Stardate 25884.1

Someone has set condition red in the base. The klaxons are wailing, another voice among the desperate screams I hear.

-

Captain's Log, USS Voshov, Stardate 25884.7

Lieutenant T'Pen and Counsellor Terisei found the answer, and if they'd taken another second to do so, I would probably not be here. I was being attacked by what I had thought was an ordinary EPS conduit, but erupted out at me in a grotesque ichorous shape-shifting mass. T'Pen's tricorder emitted a pulse that disrupted it.

But there is mayhem among the base crew. Of those who are still alive, I would say none are fit for duty. I am told to hold station for the arrival of an SS Hummingbird, and in the mean time sweep the rest of this planet thoroughly.

[+10rp]

-

[Chief of Staff's NB: Sorry you had to read that, Admiral, but I can assure you that your daughter is still fully fit for duty and unharmed]
 
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