Ulith III Biophage Crisis 2303.Q4.M2
- Location
- Australia
Federation News Service, Breaking News, 2303.Q4.M2
The Biophage crisis continues to develop in the Romulan Border Zone, after Starfleet confirms it has destroyed the cargo ship SS Immaculate, which had become consumed by the disease. It had a registered crew of twelve. If this attempt to slip through the quarantine at Indi Beta had succeeded, it could have led to mass destruction on any colony it reached. No other contacts have been reported on the Federation side of the border this month. On the Romulan side, however, the Biophage attacked a vulnerable evacuation fleet, in an attack that slaughtered well over ten thousand.
The fate of many refugees in that convoy is sure to be keenly in the minds of the many colonists who live in the threatened areas, who Starfleet would like to see evacuated.
Meanwhile, the forces mustered in response to the emergency continues to expand, drawing in talented Tellarite engineers and demolitionists, as well as a contribution from the Vulcan Science Academy.
Meanwhile, a group of Betazoid empaths have reportedly arrived in the Federation as a good-will gesture from Betazed. They will arrive in the Romulan Border Zone to help assist fleets search for signs of the Biophage.
End Report
===
State of Emergency, 2303.Q4.M2 (Turn 2 of State of Emergency)
Current Level of Federation Mobilisation: Limited [Up to 12 teams allowed]
You are currently operating in a State of Emergency.
This entails an increased operational tempo (you shift to three month-long mini-turns per Quarter), and an increase to available assets.
These assets usually will require no additional resources from Starfleet, as you are directing the resources of a Federation that does not embrace money. Any additional requirements will be noted on the actions themselves.
This State of Emergency will endure until such time as the cause of the crisis is resolved. In this case, until the Ulith III Biophage no longer poses a threat to the Federation.
Mark of the Beast - Crisis Status Page
Research Mega Post
===
Crisis Projects
Fleet Tasks
Crisis Teams
Teams in BOLD are occupied with an ongoing task.
Starfleet & Allied Fleet Groups
===
You may assign teams to task that match their specialty. A multi-turn task will continue until complete. Some tasks will involve dice rolls behind the scenes, some tasks will be automatic-successes.
At present you have a small portion of the full assets of the United Federation of Planets, mainly your quick response Starfleet assets, and nearby Andorian ready assets. You may recruit more teams via Internal Diplomacy, which is effectively requisitioning units. The Federation Emergency Council has arbitrary authority, and any mobilisation it makes will be automatically successful.
Some assets have sub-types, such as Medical Command, which has a Medical Sub-type to its Civil Engineering function. Some actions, such as Researching a Disease, requires a relevant sub-type, such as Medical. They may also alter the manner in which an action is carried out.
The Biophage crisis continues to develop in the Romulan Border Zone, after Starfleet confirms it has destroyed the cargo ship SS Immaculate, which had become consumed by the disease. It had a registered crew of twelve. If this attempt to slip through the quarantine at Indi Beta had succeeded, it could have led to mass destruction on any colony it reached. No other contacts have been reported on the Federation side of the border this month. On the Romulan side, however, the Biophage attacked a vulnerable evacuation fleet, in an attack that slaughtered well over ten thousand.
The fate of many refugees in that convoy is sure to be keenly in the minds of the many colonists who live in the threatened areas, who Starfleet would like to see evacuated.
Meanwhile, the forces mustered in response to the emergency continues to expand, drawing in talented Tellarite engineers and demolitionists, as well as a contribution from the Vulcan Science Academy.
Meanwhile, a group of Betazoid empaths have reportedly arrived in the Federation as a good-will gesture from Betazed. They will arrive in the Romulan Border Zone to help assist fleets search for signs of the Biophage.
End Report
===
State of Emergency, 2303.Q4.M2 (Turn 2 of State of Emergency)
Current Level of Federation Mobilisation: Limited [Up to 12 teams allowed]
You are currently operating in a State of Emergency.
This entails an increased operational tempo (you shift to three month-long mini-turns per Quarter), and an increase to available assets.
These assets usually will require no additional resources from Starfleet, as you are directing the resources of a Federation that does not embrace money. Any additional requirements will be noted on the actions themselves.
This State of Emergency will endure until such time as the cause of the crisis is resolved. In this case, until the Ulith III Biophage no longer poses a threat to the Federation.
Mark of the Beast - Crisis Status Page
Research Mega Post
===
Crisis Projects
- Internal Diplomacy
-
Internal Diplomacy
For communicating with Federation Member Worlds. Use this for managing aspects of your Mobilsation response.
-
Mobilise an Asset [Options for activating teams made available] (1 turn)[Currently Unavailable - Max Teams] - Commandeer Federation Colony Command Colony Ships for Evacuation Efforts (1 turn)
- Expand Federation Mobilisation Level [Federation Council Only] (1 turn)
- Smooth Over Evacuation Fears (2 turns) - Removes chance that colonies will baulk at evacuation
- Requisition Civilian Shipyards in UFP (2 turns) - Gain access to 4 berths of 1m t size
- Ask the Federation President to make a recruiting drive (1 turn to complete drive, results seen in 12 turns)
-
- Research
-
Research Projects
Here you will be able to research smaller tech projects that are more focused on short-term objectives. Occurs in addition to the Q3 research turn.
- Ulith III Biophage General Research Rush [REQ: Medical] (1 turn)
- Biophage Vaccine Research Rush [REQ: Medical] (1 turn)
- Biophage Combat Research Rush (1 turn)
- Romulan Cooperation Doctrine Research (1 turn)
- Suicide Shuttle Countermeasures [REQ: Doctrine] (1 turn)
- Ship Modifications [REQ: Ship Design] (1 turn)
- Convoy Protocols (1 turn)
Please see the Research Mega-post linked above in order to see individual techs.
- External Diplomacy
-
External Diplomacy
Communicate with potential allies and hostiles outside of the Federation Member Worlds.
- Fast Track Amarki into Member Status (4 turns) [Premature invite may lead to long-term issues]
- Fast Track Betazed into Member Status (3 turns) [Premature invite may lead to long-term issues]
- Diplomatic Push on Species (1 turn)
- Request Asset from Affiliate [Request something, such as the Amarki Flagship, Betazoid empaths] (1 turn) *Does not count against your mobilisation
- Arrange coordination of Federation and Klingon sensor nets for duration of crisis (3 turns)
- Civil Engineering Projects
-
Civil Engineering Projects
Here you will be able to take on engineering or large-scale labour projects.
[Note that Evacuations can have multiple teams assigned]
- Create Evacuation Hub on Machado IV, Andor Sector [Improve Evacuation Rolls] (2 turns) - ETC 2303.Q4.M2 - STARFLEET MEDICAL
- Fortify Indi Beta Outpost (+2 C, +2 S) (2 turns) ETC 2303.Q4.M2- ANDORIAN CIVIL ENGINEERING
- Fortify Solitude Outpost (+2 C, +2 S) (2 turns)
- Evacuate Arcori III (25k) to Andor Sector (1 turn)
- Evacuate Liath V (55k) to Andor Sector (2 turns)
- Evacuate Cygnus Sigma I (30k) to Andor Sector (1 turn)
- Evacuate Larssen II (15k) to Andor Sector (1 turn)
- Evacuate Solitude (400k) to Andor Sector (8 turns)
- Evacuate RBZ Science Outposts (2 turns)
- Industry Projects
-
Industry Projects
Here you will be able to commence heavy industry projects such as major construction, expansion of resources, and other similar tasks.
- Crash Build Outpost I (3 turns)
- Expand Indi Beta Outpost with Ship Repair Berth (4 turns)
- Crash Build Machado IV Outpost w/ Extended Sensors (+2 Science for Scanning) [Improve chances of intercepting infected inbounds] (4 turns) - ETC 2304.Q1.M1 - STARFLEET ENGINEERING
- Go Around The Clock On a Shipyard Berth (Pick Which) [Shipbuild proceeds at double pace] [REQ: Heavy] (3 turns)
- Improve Indi Beta Power Generation to support new Shield Emitters (+2 L) (2 turns)
- Ad-Hoc Shipbuilding Order [REQ: Heavy] (1 turn) - Vote for new shipbuilding will appear in results post
- Design and Build Armoured Freighter for user in RBZ [REQ: Heavy] (12 turns)
- Improve the Machado IV Evacuation Center with Shield Emitters (L3) (3 turns)
- Build second Runabout Patrol Squadron (6 turns)
- Combat
-
Combat Projects
Here will be options to order major offensives (if you have a known target) and issue missions to special strategic assets
- Deliver Tricobalt Devices to Explorer-Grade ships in RBZ (2 turns) (Allows infection to be cleared from a planet in rapid time, in case the fleet is losing ground to the Biophage)
- Scuttle an Installation (Pick which installation to destroy) [REQ: Demolitions] (1 turn)
- Scout Neutral Zone Area 6 [Scouts Area closest to Klingon Border] [REQ: Recon] (2 turn)
- Scout Neutral Zone Area 5 [REQ: Recon] (2 turn)
- Scout Neutral Zone Area 4 [REQ: Recon] (2 turn)
- Scout Neutral Zone Area 3 [REQ: Recon] (2 turn)
- Scout Neutral Zone Area 2 [REQ: Recon] (2 turn)
- Scout Neutral Zone Area 1 [Scouts Affected Area furthest Coreward] [REQ: Recon] (2 turn) - ETC 2303.Q4.M2 - RECON RUNABOUTS
Fleet Tasks
- RBZ Fleet
-
Here you can set overall orders to your fleet in the Romulan Border Zone, and Commodore T'Faer.
Fleet Priority: Patrolling
Fleet Priority: Refugee Escorting
Fleet Priority: Defend Outposts
Fleet Priority: Hunt the Miracht
Fleet Priority: Own Initiative - CURRENT
Crisis Teams
Starfleet Command | Internal Diplomacy Team/Research Team (Doctrine) |
Federation Emergency Council |
Internal Diplomacy Team |
Andorian Ambassadorial Team | External Diplomacy Team |
Starfleet Engineering Command | Industry/Civil Team |
Andorian Civil Engineering Team | Civil Team |
Starfleet Medical Command | Civil Team (Medical) |
Starfleet Infectious Disease Institute [Able to Perform Biophage Research] | Research Team/Civil Team (Medical) |
Starfleet Tactical Command - Tiger Team | Research Team (Doctrine) |
Starfleet Tactical Command - Runabout Recon Squadron | Combat Team (Recon) |
Commodore T'Faer | Research Team (Doctrine) |
Tellarite Mining Expedition 1 | Civil Team / Combat (Demolitions) Team |
Vulcan Science Academy Detachment | Research Team |
Starfleet & Allied Fleet Groups
RBZ Fleet - Commodore T'Faer | Available (RBZ) | 4 Excelsior, 1 Constellation, 2 Centaur, 2 Miranda, Betazed Empaths |
Quarantine Fleet | Under Romulan Command (FBZ) | 1 Excelsior, 1 Heavy Warbird, 4 Bird of Prey, 2 D7 Cruiser |
You may assign teams to task that match their specialty. A multi-turn task will continue until complete. Some tasks will involve dice rolls behind the scenes, some tasks will be automatic-successes.
At present you have a small portion of the full assets of the United Federation of Planets, mainly your quick response Starfleet assets, and nearby Andorian ready assets. You may recruit more teams via Internal Diplomacy, which is effectively requisitioning units. The Federation Emergency Council has arbitrary authority, and any mobilisation it makes will be automatically successful.
Some assets have sub-types, such as Medical Command, which has a Medical Sub-type to its Civil Engineering function. Some actions, such as Researching a Disease, requires a relevant sub-type, such as Medical. They may also alter the manner in which an action is carried out.
Last edited: