To be clear, I just finished shotgunning the quest so my perspective on time is a bit warped.

I meant for most of my time reading the quest I thought we could cohabitate with the HOH. Not well, not great but at least we could have them as a semi-reliable ally against the *worst* governments and crisis's. Bad company but probably not worth trying to completely overcome.

Then...this. Now they're an existential threat and a horrifying one at that.
 
I meant for most of my time reading the quest I thought we could cohabitate with the HOH. Not well, not great but at least we could have them as a semi-reliable ally against the *worst* governments and crisis's. Bad company but probably not worth trying to completely overcome.

That's about what most of the players thought too. We could tell there was something going on, but it wouldn't be the first time we worked with people we didn't necessarily liked or approved of.
 
I still say they should be put in boxes and forgotten about, since killing them isn't an option in a Star Trek Quest.
 
That's okay, the Singer's are used to that. After all, you are at a lower level of existence - you simply cannot understand the big picture.
that being one of many sticking points of the disagreement we have with them.

? so, i`m not trying to rush anyone here but whats the next thing we are waiting on right now?

i know there a reset going on with the ship builder system and i have no idea how far the new snakepit goes? also still waiting on the latest discord update so whats in the cooker now?
 
that being one of many sticking points of the disagreement we have with them.

? so, i`m not trying to rush anyone here but whats the next thing we are waiting on right now?

i know there a reset going on with the ship builder system and i have no idea how far the new snakepit goes? also still waiting on the latest discord update so whats in the cooker now?
The snakepit comes after the first quarter of the year after the captains logs for that quarter come. So it will be 2326.Q1 when the next snakepit comes.
 
so hopefully discord Q4 soon like?
been wondering how our covert knive fight going with HoH and the singers
Very well actually. 20 Disruption points so far to Harmony's 4 Access points.

We might not see all of their Access point income, but we are certainly not missing four fifths of it.

If for not other reason than because this would make this pretty much unwinnable, which would be a... bold move by our dear GMs. To put it lightly.
 
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Omake - One Final Gasp - Voikirium
One Final Gasp

We're gonna fucking die.

We're gonna fucking die, and there is not a thing we can do about it.

I always figured it would be from above. A quick meteor, then boom. If not that, something from below. A volcano, right in the middle of the oceans.

Clean. Pretty. Quick. Not our fault.

Instead, we opened Yaun's Treasury. Nanotechnology, designed to remove trash by converting it into something harmless. Something pleasant, even. Spend itself doing it, too. Safe.

Then some genius decided it might as well make more of itself. Be efficient, build on its own successes.

Well, it's building alright. All over our faces. It ate Oriolos before anybody realized what was happening. Ten million people, gone in hours. It's gotten faster, too, this beast: it took it three hours to eat Oriolos. It'll take it ten minutes to eat Akratas, when it gets here.

We're gonna fucking die. There's not a thing we can do about it.

Bullets haven't slowed this thing. Cryonics get devoured. Bombs, napalm, lasers-- they've all done nothing.

So there's nothing we can do.

But maybe there's somebody who can do something. Maybe, just maybe. Somebody who knows how to kill this thing, before it kills all of us.

And Project Clear Voice is ready. Untested. Unprototyped. But, it should function, if my projections are right, and the translator matrix functions. So all I have to do is shout something simple, hopefully towards somebody friendly.

I'm gonna fucking die.

My team's gonna fucking die.

The continent's gonna fucking die.

But maybe my kid won't.

This is Project Head Oina, signing off.

Final log of Project Clear Voice head Oina Valar
 
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? this sounds like that nanobot thing with ... oh WT hell where there names again?

is this those that send out the last chance cry for help or is this some other poor basterd?
 
You know, to be both perfectly blunt, and maybe something a bit taboo, but honestly, considering the size and expanse of the Federation, and the amount of ships it has, continuing to have the QMs type out the captains logs, in most circumstances, is likely the main reason that turns never seem to end. Look at the current word count for the threadmarks. It is 2.3 million words the last time I've checked, most of which is comprised of captains logs. That is an absurd amount, and considering the amount of time it requires to create a narrative from scratch, and the number of ships we have, I suspect it is reaching the point of unsustainably, if it hasn't reached that point already. I'm afraid we may need to scrap the captains logs entirely to have the pace of the quest move faster than molasses running uphill.
 
Ditch the most important part of the quest that everything else exists to support?

Bold move Cotton.
Really? To me the core of the quest is ensuring the continued success of the Federation as a whole. We do so through the management of resources so we are, and continue to be capable of responding and dealing with any threats as they arise. With the amount of bloat of characters, I've gotten to the point of skipping through most of the captains logs to get to the stuff that impacts our future decisions. The captains logs are fluff, window dressing that covers the crunch that is the mechanics, and what we are actually playing. Mechanics that might I add, are in depth enough that it is possible to transition it into either a tabletop or video game with only minor adjustments, in my opinion. I just want to be able to play the game, instead of reading about it and wait around for people to get around to writing down what essentially are omakes for the next choice to be made.
 
...the vast majority of people following the quest, and the people actually writing the thing, are here for the captains logs first with everything else being varying degrees of involvement and enjoyment person to person.
 
Unfortunately for that point of view, the QMs *want* to write CLogs. The rest of the quest exists solely to facilitate writing CLogs. Everything else will go before they will.
 
Really? To me the core of the quest is ensuring the continued success of the Federation as a whole. We do so through the management of resources so we are, and continue to be capable of responding and dealing with any threats as they arise. With the amount of bloat of characters, I've gotten to the point of skipping through most of the captains logs to get to the stuff that impacts our future decisions. The captains logs are fluff, window dressing that covers the crunch that is the mechanics, and what we are actually playing. Mechanics that might I add, are in depth enough that it is possible to transition it into either a tabletop or video game with only minor adjustments, in my opinion. I just want to be able to play the game, instead of reading about it and wait around for people to get around to writing down what essentially are omakes for the next choice to be made.
And become what? A management game? What content would even be left? We're here for Star Trek Adventures and the facilitation of exploration into the unknown. Removing CLogs would leave us with... what?

Snakepit, Research, Steering Committee, Shipyard Ops and Deployment.

Systems that few enough members of the quest base already interact with as it is and many who do are here for the CLogs in the first place, you want to drive away most of the playerbase you'd do it by cutting CLogs. Doing so would probably drive away most of the plan makers as well and then you're left with a dead quest because no one is left to vote.

Congrats, your idea is completely unfeasible.
 
Then why do they bother with the quest format anyways instead of transitioning to creative writing as a collaborative work of fiction?
@OneirosTheWriter had the Brilliant Idea to smash together a bunch of hideously complex games he enjoyed and use the resulting abomination as a writing prompt generator. Results have been mixed. :V

I'd love to see a computer game using TBG as a basis, but the game system itself is still in an alpha state - everything is subject to possible overhaul. Once Oneiros and his minions have a more manageable game system, however, several people have expressed an interest in using it to run other space opera games:

  • @AKuz intends to run a game set in the Honorverse, with the players managing aspects of the People's Republic of Haven.
  • @Simon_Jester has been taking notes for a possible 2235 version of the game, quite possibly focusing on a war between the Federation and Klingons.
I'm certain there are other scenarios percolating in people's minds...
 
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