I happen to disagree strongly. I think a better anchored defensive line would be very useful, and a Deep Space Starbase in Dreamer territory would be very useful.
Normal Starbases are indeed very useful as anchors, but they come under attack vanishingly rarely.

In fact, has there ever been a Federation Starbase under attack in this quest?

We should definitely build one per border zone and then some (RIsa really needs one), but its more of a just in case insurance.

Why a DSS in Dreamer space? The Shanpurr are further from our space then that.

Felis are almost as far.

Why would we need a logistical hug and a military installation there? Dreamers are not our allies or members, even if they were they are not under threat (that we know of), and we are not at war with the Breen.

If we want to expand that way, the Federation Way is to befriend the Dreamers and build a proper colony with a normal Starbase there.

We really dont need DSSs. We have too much territory as is, and will gain more (if much slower now) with each new member.
 
So, I've been thinking about the Chrystovians, and came up with a range of options (from least to most inflammatory, in my opinion):
1) Do nothing. This option is sad, but the easiest, and with no chance of escalation into a general war.
2) Provide intel to the Chrystovians.
3) Provide lend-lease once the war starts (materials). An easy thing, but one the Cardassians could easily object to.
4) An Auxiliary Task Force. Basically, we know that fixed defenses are cheap, and huge numbers of crew can be activated as a reserve force. So, we send a task force consisting mostly of federalized engineering ships, if that's possible, to build huge numbers of minefields and weapons platforms everywhere in Chrystovian space. I just came up with this idea, and have no idea if it's even allowed.
5) Provide ship designs, probably any of the various micro-frigate concepts, to bulk up the Chrystovian fleet.
6) Provide actual hulls, probably Constitution-Bs. Super-inflammatory, could maybe be crewed from Chrystovian reserve personnel. Good chance of general war.
7) Garuntee Chrystovian independence. This is the most inflammatory option, I feel this has like a 75% chance of a general war.

The order of 4&5 could probably be switched, depending on how you feel about it. Personally, I'm in favor of 4 (I admit to bias), because the Chrystovians are in an excellent defensive position with their nebula. I must again admit that I have no idea if it's even allowed, however.
 
Part of the problem with any of the assist the Chrystovians options is their Distant Stars tag-we will most likely need to grind through that, which we've avoided because we knew that if we affiliated them it would likely push the Cardassians to accelerate their plans and place us in the position of either abandoning an affiliate to imperialists or engaging in a general war. What we may be able to do is support a diaspora or government-in-exile, as we have with the Bajorans, and through that covertly support resistance movements.
 
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The Destroyer is going to run right over both Comets and Miranda-Bs.
Miranda-B? Sure.

Comet? Only if it's above the X in several of those X+
At the lower bound it's up one point of C for 1-3S, 1L, and 5D. It can do a bit more damage, but it can take less and it's going to miss a whole lot more.

Plus it's basically worthless in skirmish/scout so it's going to be facing Rennie-As and HCs any time it it's play.
 
I have been taking another look at 2324 fleet deployment. What does everyone think of adhering to the following principles?

1. Each Home Sector gets three ships, including at least one cruiser. Third ship may be a Miranda.
2. Each of the four Federalized Home sectors gets +1 ship. (Extra ship may not be a Miranda.)
3. Sol sector gets +1 Excelsior-A.
4. Each border zone gets 5 ships. All except SBZ get at least one Excelsior-A as one of the five ships. (Ruby Eyes's Patrol Sector is reinforced with an Excelsior taking it to 4 ships.)

I think this is doable, leaving us with a decent number of ships for Task Forces.
 
Is +1 ship for federalized sectors enough to compensate for the few dozen ships that used to be there? It really does not seem so to me.

I suppose that Federalization is gradual, but still.

You are the expert though.
 
I believe we will need 8 Deep Space Stations operational for when the Cardasians withdraw from Bajor.

Not necessarily, I mean originally DS9 was closer to the planet, as it was a cardie mining facility, right? and was moved to the wormhole afterwards (but was already being referred to as DS9), maybe the designation is related to something else, perhaps even an administrative typo, hell, maybe it is all part of an administrative designation, as in Deep Space Station, in sector 9, and given the situation of Bajor, it couldn't be called by its planet or system name and, instead, they used the bureaucratic designator for the sector?
 
Species - The Paragians - Zerohour
I'm curious what the different is between a regular Starbase and a Deep Space Base, if thee is any. Is a DSB more independent, allowing us to put it into neutral/unclaimed space to act as a spearhead for Federtion Exploration? Is it just tougher?




Also go bored of story based Omake, so decided to write up a profile for a potential species to discover.


Across the Universe: The Paragians

The Paragians are a burgeoning spacefaring race, well on their way to full control and colonization of their home system, with a few more extended colonies in nearby star systems.

Physically, they are humanoid, with the distinct feature of their "hair" having a standard color range from light blue to dark purple. This "hair" is actually a secondary neural system, enabling them to have particularly potent psionic powers, albiet ones completely dependent on physical contact to be used effectively by the majority.

They are very group oriented, and most decisions are made by linking together to achieve a concensus, communicating at the speed of thought far more clearly than speech, while making deception nearly impossible ave for the most psionically gifted citizens. Paragians are capable of operating alone on a day to day basis, but often have difficulty making big decisions without first interacting with others to obtain a broader perspective on the subject.


The Pargians are ruled by an absolute dictator in the form of the Perfect, situation they seem quite content with. The Perfect is an artificial construct whose intelligence is derived from the souls of the dead.

Centuries ago, a philosopher scientist declared that if heaven did not exist, then he would create it. Dedicating his life to the research of AI and neuroscience, he eventually created the prototype of the Perfect. Existing as an afterlife, knowledge repository, and superintelligent AI, the Perfect is a massive computer capable of housing the minds, or as they say, souls, of the Paragians, combining their disparate mindsets and views into an overarching intelligence. In addition to this, each mind continues to exist as an individual, existing in a virtually generated shared world, with their own personal space tailored to their personal preferences. Individual minds are uplinked to the collective during "sleep," so the Perfect can make use of their perspective without interfering with their personal paradise more than necessary.

There are safeguards in place should the Perfect be attacked, disabled, or destroyed, but such a situation has yet to occur beyond unexpected solar flares or freak accidents. The network also possesses several backups, including a heavily fortified orbital station that acts as a hub for the Perfect's communications between nodes.

The neural network is distributed across the planet, with distinct nodes dedicated to each locale. In this way, the Perfect exists both as a single consciousness for the highest level of government, as well as individual minds nuanced specifically to the geological location they are in charge of. There exist four distinct levels of consciousness for the Perfect, each pertaining to a level of government.

Civilization
Planetary
Nation
State

Below this level, living Paragians manage the daily affairs of their people, rather than bog down the Perfect with the ever changing minutia of millions of counties, cities, towns, and other small scale organizations.

The downside to the Perfect's design is that it is very low to respond to social change, and very rooted in tradition. It can take multiple generations for the network to include enough minds of a particular mindset to overturn the opinions. Its creation posts dates many of the traditional social revolutions, so most of the issues arising from this situation have been minor, and offset by the younger generation colonizing nearby planets. While these colonies are outfitted with the same system, their particular node is composed of locals only, resulting in a more progressive node compared with the overall system. The local level of government tends to be more progressive as well, occasionally resulting in a "trickle up" effect as nodes alter their views based on the social trends at this level.

There have been proposals of installing micro-nodes in homes, allowing beloved matriarchs or patriarchs to guide a family from beyond the grave, but so far it has met with limited success. Those wishing to seek out there advice prefer to connect via a public access facility, rather than have their elders constantly lurking over their shoulders. There as also been research into the construction of remote bodies or the option to "outload" an individual mind into a physical shell, but the Perfect's collective consciousness has not put much effort into these projects, indicating a generally positive experience as part of the Perfect.

The Paragians are eager to expand, but their interdependency on their psionic uplinks both to individuals and to the Perfect strictly limits their range to parts of space where their ships can easily connect to the nodal network. This is both to ensure that any information gathered can be shared with the rest of society, as well as allow rapid uploading of consciousness should a disaster befall a ship, so their souls do not perish along with their bodies. As a result, it is very easy to tell a spacefaring Paragian from a civilian, as they are almost always equipped with a very visible uplink in case of unexpected disaster.


A/N: About halfway through this I realize the Paragians are basically ruled by the Near Death Star.
 
Reading the deployment summary I am surprised that not all of our homeworlds have starbases. Is this something we should be concerned about?
 
Reading the deployment summary I am surprised that not all of our homeworlds have starbases. Is this something we should be concerned about?
The reason we haven't prioritized that is because there's a tech that, once researched, is supposed to handle that automatically over a two-year period.

Disregard the above, that applies to Base Strike doctrine which we don't have.
 
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Starbases are also very costly in terms of logistics, and have a decently-sized PP cost, so they're not always worth it. I think logistics isn't a concern when it's a homeworld, but not all of those are positions we especially need to defend.
 
Is +1 ship for federalized sectors enough to compensate for the few dozen ships that used to be there? It really does not seem so to me.

No it is not enough.

I suppose that Federalization is gradual, but still.

But as you say, it's gradual. If we have to act as if their entire fleet disappeared in year one of Federalization, we would be tying up a lot of ships we can't spare.

You are the expert though.

I don't have any information that other people don't have, I think.
 
Kapit Courier: C3 S2-3 H2-3 L3-4 P3 D7, 824kt, 200-250 crew.
Kapit Scientist: C2 S7 H1+ L3+ P1+ D5, 817kt, 280-360 crew.

No need for big scout/skirmish frigates, they said. You're crazy and stupid, Forgo, they said. :eyeroll:

On the other side of the Harmony, our SI monitors and the FDS report that the Galactic Outreach Directorate has begun focusing greater efforts in breaking through the Bolians isolationist streak.

Of course they have. @OneirosTheWriter, will our TF automatically expand to encompass the Bolian-Harmony relationship or do we need to create a new TF to do so?

The ISC have now entered into a formal defensive alliance with the Shanpurr. Known as the Protective League, it will help secure the Shan from Cardassian aggression, and secure the ISC claims in the GBZ. The ISC is hoping for a resource-sharing program with the Shanpurr to better fund their defensive efforts.

Ooh, excellent. Good for both parties and should keep the Shan safe and the ISC pleased. We can just let the Shan percolate away under automatic rolls and the occasional random push, which suits me just fine. Letting things go that way quietly is excellent, since we can let the ISC and Shan intertwine while we draw in the Shan and benefit from their closeness to the ISC.

Haruka itself is now home to a Deep-Space Starbase, a design that is only theoretical to the Federation, suggesting the Gorn have access to much more advanced starbase technology. This station is an anchor, designed for on-site industrial processing, some fabrication, and serving as logistics hub. This has allowed the Gorn to conduct extensive exploration in the region around Haruka, and begin making extensive mineral and research claims.

We learned through idle chatter on the station and examination of civilian ship traffic that the Gorn have discovered nine resource sites, spread though sectors A-9, A-10, A-11 a-9, a-10, and b-10. Their most recent discovery, what we suspect is a basic resources site at b-10, is very near to Ittick-ka exploration activities, and will likely enflame tensions between the two powers.

In addition, Gorn and Dawiar engineers have completed a series of four outposts between Gorn and Dawiar space. They are one light year under the standardized galactic plane, and located in sectors c-6, c-7, b-8, and a-8. These outposts were built with the intent to cover trade traffic from the Dawiar to the Gorn, and asset their expanding presence. The Trill are somewhat grateful to the Gorn for these outposts, as they have helped secure against Hishmeri raiding. We believe the long-term goal is to upgrade one or more of these outposts to starbases for full coverage, particularly the one at c-7, which would cover a trunk line to Ruby-Eye's Folly.

All of this speaks to significant ambitions for the Gorn and Dawiar Rimward, and the preparations being undertaken for war with the Ittick-Ka.

How interesting. I wonder if the GMs will tell us what Deep Space Starbases do mechanically now. The Gorn are definitely entering a period of expansion... we need to start shoving pushes and such their way so we can affiliate them and start to influence them more directly.

As for the technology, while there was some initial theorizing that the design is adapted from Eternal Empire technology, the technology is actually rather unsophisticated. The tech could have come from anywhere, indeed, they may have been designed entirely within the OSA. However, the idea to deploy these devices may have come from an outside actor, we may discover this if we are given the opportunity to interrogate senior OSA corporate management.

Hmm, interesting. Hopefully we get the opportunity to interrogate those executives.

What the Cardassians offer the Gorn instead is something much more valuable: assistance with economic restructuring.

Guess we need some economic attachments as well as spies, then!

Moving spinwards, Cardassia has taken some interest in the Trill, despite their relatively small size. Similarly, the Ashidi seem to have merited special attention from the Obsidian Order.

Ugh, we're going to need to focus on these two, aren't we?

Relations with the Chrystovians have gotten increasingly icy. What trade there was has plummeted; the Cardassian desk believes that the few remaining traders are mostly Obsidian Order agents, building networks for the inevitable invasion. The Chrystovians have gone into limited mobilization, but we do not believe they have the strength to effectively resist an invasion for long.

A shame. I'm not really sure what we can do for them.

The Righteous Allupii Empire represents a power that the Cardassians cannot easily overawe, and an invasion of Allupii space would be no small endeavour. This seems to vex the Cardassians. For now, the Allupii are a trading partner. Diplomacy with the Allupii is hampered by the fact that they are reportedly distinctly unimpressed with Cardassians, who, for their part, tend to privately ridicule them for their 'ridiculous' pomp.

Ooh, nice. We should consider a TF here at some point; having a power flanking the Cardassians that has the potency to stand them off onboard would be nice indeed.
 
The Ashidi are only 51 points away from becoming allies, if we can find 3 ships we can get them as allies this year and use the diplopushes in our diplomatic war with the harmony.
if we lack a big ship to lead this TF we can federalize the patrol cruiser-A instead of centaurs and replace those in our plan with some taken from the buckler TF.
The Ashidi have a strong cruiser force that includes the M11(C6 S6 H5 L6 P4 D6) that would make a great addition in case of a war with Cardassia.
 
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See, I thought the goal was to develop a general formula that the GMs can implement and not worry a lot about if one sector generates slightly more events than some other sector?
On the contrary, I think if we're going to develop a general formula it should be one that accounts for known factors. We shouldn't worry about randomness unless we're prompted to, but we know that major worlds cause events, and we know the response capabilities of each of our ship classes. Setting some stat categories and some world-count requirements wouldn't be out of place.
 
On the contrary, I think if we're going to develop a general formula it should be one that accounts for known factors. We shouldn't worry about randomness unless we're prompted to, but we know that major worlds cause events, and we know the response capabilities of each of our ship classes. Setting some stat categories and some world-count requirements wouldn't be out of place.

Really the trouble is, the numbers are too opaque for that. We know more major worlds make more events more likely, but how much more is unknown. And still no clue what the base value for border zones that don't have major worlds is.

In any case, I think that _for this specific year of 2224_ the outline I give above would work better than dropping some sector down to two ships so another sector could have four ships because the second sector has an extra few major worlds. We do not have enough ships to properly implement any major world based formula, and I believe we're better served with universal basic coverage. So

1. Each Home Sector gets three ships, including at least one cruiser. Third ship may be a Miranda.
2. Each of the four Federalized Home sectors gets +1 ship. (Extra ship may not be a Miranda.)
3. Sol sector gets +1 Excelsior-A.
4. Each border zone gets 5 ships. All except SBZ get at least one Excelsior-A as one of the five ships. (Ruby Eyes's Patrol Sector is reinforced with an Excelsior taking it to 4 ships.)

is not meant to be to be what we should do every year, or even for 2325, but rather appropriate for the specific amount of ships we have in 2324.
 
A/N: About halfway through this I realize the Paragians are basically ruled by the Near Death Star.
Reminds me of the Zhirrzh. Also a bit of "San Junipero", what with 'there is no heaven, so we have to create it ourselves', so you definitely get points for that.
Of course they have. @OneirosTheWriter, will our TF automatically expand to encompass the Bolian-Harmony relationship or do we need to create a new TF to do so?
It will expand to encompass the Bolian-Harmony relationship... which, it should be noted, is still quite tentative at this point. There is no Harmony Influence tag yet, so while TF Beyond will oppose Harmony diplomatic events with the Bolians when they have ships available to oppose those events, they aren't going to yet have Bolian events of their own themselves.
 
Idea for Deep Space stations I posted on Discord, the mechanics for which may still be undefined:

What about auto-rolls on Distant Stars tags? Like, you pick a specific Distant Stars tag to target with a Deep Space station when you build it. It gets constructed appropriately located to the tag you select.

I mean, that's why we'd want to build them? To make interacting with distant polities easier, because that's what the Fed does?
So you let it work on the Distant Stars tag for you, facilitating and supporting trade and contact with the Distant polity, until it's not so Distant any more and you start sending regular TFs etc.

I'd build those as-is. But:

Maybe if that's not felt to be enough, it continues to do some diplopush rolls, or instead offers a bonus to such on that polity after the Distant tag is cleared. As a convenient meeting place for ambassadors, summits etc.

But Deep Space stations maybe need to/can only be built for a Distant Stars tag.

Edit: Per Discord, TFs operating on Distant policies with the Distant Stars tag suffer a stretched-logistics penalty. As an alternative/addition, Deep Space stations could reduce that penalty as a resupply, R&R, crew rotation and general contact point for Federation ships and Task Forces operating far from home, again tied to that specific tag.
 
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