* Tweaks: Shield regeneration now multiplied by ship grade (1 = frigate, 2 = cruiser, 3 = capital, 4 = installation)

3X shield regen for capital ships could be a big deal. If normally shield regen is strong enough to sometimes prevent one or maybe two hits to the hull, on capital ships that becomes three to six extra hits. It's also another reason in favor of Light Explorers over Heavy Cruisers, depending on how impactful a change this is.

Apiata ships will benefit from this change more than others. Their Little Queenships are cruisers with H2 L7 and their Queenship capitals are H3 L8. Pretty sure no one else we know about favors shields over hull as strongly, so if Apiata ships end up in a fleetbattle they're the ones to look at. Of course, the real winners here are starbases, which all have piles of shielding in addition to their massive hulls. If 4X shield regen doesn't buff starbase resiliency by a significant amount, I'll eat my space hat.
 
3X shield regen for capital ships could be a big deal. If normally shield regen is strong enough to sometimes prevent one or maybe two hits to the hull, on capital ships that becomes three to six extra hits. It's also another reason in favor of Light Explorers over Heavy Cruisers, depending on how impactful a change this is.

Apiata ships will benefit from this change more than others. Their Little Queenships are cruisers with H2 L7 and their Queenship capitals are H3 L8. Pretty sure no one else we know about favors shields over hull as strongly, so if Apiata ships end up in a fleetbattle they're the ones to look at. Of course, the real winners here are starbases, which all have piles of shielding in addition to their massive hulls. If 4X shield regen doesn't buff starbase resiliency by a significant amount, I'll eat my space hat.
The Kelsatha is a bit of a winner here too, I think. Technically a capital ship, but small enough to have decent evasion, and with good shields relative to the other stats. This should help them compete just a little more evenly with last-gen frigates and lighter cruisers.
 
Combat Engine version update:
* Bugfixes: Doctrine now correctly affects evasion and sticky targeting
* Updates: Effects of technologies updated - e.g. installations are now appropriately buffed by starbase techs
* Tweaks: Shield regeneration now multiplied by ship grade (1 = frigate, 2 = cruiser, 3 = capital, 4 = installation)
* New: SPICE incorporated into the combat engine. Effects are minor, generally, and show up at SPICE values >2.
** S -> better scouting
** P -> reduced sticky targeting against your own ships (due to improved coordination)
** I -> increased evasion
** C -> increased sticky targeting of enemy ships
** E -> increased chance of critical hits
** Commander names are listed in the ship detailed breakdowns

If fixing/modernizing Lone Ranger is not done yet, SPICE related bonuses seem like a good fit for captains who are used to doing their own thing.

Also, do different empires get different base SPICE compared to the Federation 22222? I could see something like 12232 Klingons, 21322 Romulans, and 22321 Cardassians.
 
3X shield regen for capital ships could be a big deal. If normally shield regen is strong enough to sometimes prevent one or maybe two hits to the hull, on capital ships that becomes three to six extra hits. It's also another reason in favor of Light Explorers over Heavy Cruisers, depending on how impactful a change this is.
The Kelsatha is a bit of a winner here too, I think. Technically a capital ship, but small enough to have decent evasion, and with good shields relative to the other stats. This should help them compete just a little more evenly with last-gen frigates and lighter cruisers.
Oh noes!! What haz we done!!
Unretire the Connie-Beees!
 
Oh well.
However, the Constellations will try to hang onto their Cruiser designation unto class death...

@brmj you know the Kelsatha statline?
Vinakthen-A - To Boldly Go Is unstatted.
C3 S2 H3 L4 P1 D4
I've got a full parts list around here somewhere, but not right off seeing it.

It is worth noting that this isn't going to be the standard Vinakthen-A statline, what with the near-complete gutting and rebuild between then and now. The Vinakthen-A probably would have been early game space magic like a lot of the stuff grandfathered in, to build a fairly capable explorer on that hull. The Yrillians had to make do with merely conventional parts when rebuilding the mostly stripped hull they bought.
 
C3 S2 H3 L4 P1 D4
I've got a full parts list around here somewhere, but not right off seeing it.

It is worth noting that this isn't going to be the standard Vinakthen-A statline, what with the near-complete gutting and rebuild between then and now. The Vinakthen-A probably would have been early game space magic like a lot of the stuff grandfathered in, to build a fairly capable explorer on that hull. The Yrillians had to make do with merely conventional parts when rebuilding the mostly stripped hull they bought.
Not terrible. Still, lucky they got to keep the Capital-grade Space Magic Shield power conduits, then.
 
Last edited:
C3 S2 H3 L4 P1 D4
I've got a full parts list around here somewhere, but not right off seeing it

It would be an interesting theoretical exercise to see what a refit using more modern technology could accomplish. Also totally illegal to share any classified Starfleet tech with a bunch of independent mercenaries, but, you know. Interesting. That said, it's not like S2 and P1 is an accurate model of its performance anyways. *shrug*

(New Lives for Old Hulls is still a great omake, to say nothing of all the others you've made since. And the 15 part ongoing series.)
 
Last edited:
It would be an interesting theoretical exercise to see what a refit using more modern technology could accomplish. Also totally illegal to share any classified Starfleet tech with a bunch of independent mercenaries, but, you know. Interesting. That said, it's not like S2 and P1 is an accurate model of its performance anyways. *shrug*

(New Lives for Old Hulls is still a great omake, to say nothing of all the others you've made since. And the 15 part ongoing series.)
That stat line was a result of building a refit for general purpose mercenary purposes, rather than the set of goals they actually had, and I may have been a bit charitable in my depiction of their failure to stop the Breen raiders for dramatic purposes. And yeah, it would be cool to see what could be done with top of the line parts, though there's so little room to work with that it might not be a huge improvement. Well, who knows what might happen far enough down the line?

I'm glad you've been enjoying these. Back when I started, this really wasn't how I thought I'd be spending my free time, but it's been a lot of fun. It's good to hear people actually like what I've been writing in particular and not just in a "oh, more content" way, since it occasionally feels almost like weird, self-indulgent side stories disconnected from he main part of the game. I realized the other day that I have a grand total of one named Starfleet OC, the Starfleet intelligence officer who recruited the former pirates as consultants, who I will probably never use ever again in any context. For comparison, I've got at least three named Romulan navy or intelligence characters, or for that matter two named and well characterized university professors.

I'll take this as encouragement to keep going.
 
Last edited:
still sometime of the opinion that we should at least R&D the smaller yard if for nothing else then if things go bad we could spam out ships if we needed too and if not then at least there good for building bigger and more transpors.
 
Interesting.
Assuming from Vinakthen-class history that the Yrillians added everything T1 and above, and further assuming T-1 and earlier tech could have already been in place from the -A refit... I think I saw they'd added Yrillian sensors too?

New nacelles, most of the warp core, hull, shields, weapons, ship core, Nav, fuel...
that's a considerable investment in refurbishment.

As in perhaps 'Comparable to small member-state annual incomes' considerable.
 
Last edited:
Interesting.
Assuming from Vinakthen-class history that the Yrillians added everything T1 and above, and further assuming T-1 and earlier tech could have already been in place from the -A refit... I think I saw they'd added Yrillian sensors too?

New nacelles, most of the warp core, hull, shields, weapons, ship core, Nav, fuel...
that's a considerable investment in refurbishment.
I figure the -A refit had some early game space magic sensors that were stripped out and recycled before the Yrillians got to it, so what's in there now is a mixture of parts of the old sensor load-out that weren't really worth recycling and more or less civilian-grade Yrillian equipment filling in the gaps. In any case, the short range sensors are clearly new. And yes, it's a pretty serious rebuild. This was a partially striped hull the bought out of a scrapyard, after all. As for why they did that instead of a new build, presumably this was still easier and cheaper than workign completely from scratch, and the off the shelf Yrillian designs to base things off of were mostly unsuitable. Beyond that, this may be one of those situations where once they found it, people got hooked on the story and they went ahead with it even if it may not have quite been the most efficient.
 
Last edited:
I figure the -A refit had some early game space magic sensors that were stripped out and recycled before the Yrillians got to it, so what's in there now is a mixture of parts of the old sensor load-out that weren't really worth recycling and more or less civilian-grade Yrillian equipment filling in the gaps. In any case, the short range sensors are clearly new. And yes, it's a pretty serious rebuild. This was a partially striped hull the bought out of a scrapyard, after all. As for why they did that instead of a new build, presumably this was still easier and cheaper than workign completely from scratch, and the off the shelf Yrillian designs to base things off of were mostly unsuitable. Beyond that, this may be one of those situations where once they found it, people got hooked on the story and they went ahead with it even if it may not have quite been the most efficient.
I'm, uh, also getting hooked by the story in my own way.

An almost-Empty Ranger frame, with the T-3 Impulse, T-1 M/AM Injectors, Rec and Medbays that presumably no-one wanted to pay to strip out, no Nacelles, SIF, Shields, Nav etc etc... comes out to about 35BR/7SR 'residual material cost'.
Knock another 10BR off the 'upfront hull value' if the (presumable) two M pieces of original 2230s Double-Alloy-2 Duranium hull had been stripped, too.

Stats C0S0H1L0P0D0 (H1 only with the Hull plating)

Then, to add the new bits! The refit costs run towards 45BR/58SR... less any difference for crappy old parts like ancient T-3 warp cores they didn't have to pay for up front.

Pretty sure Risa and maybe Caldonia have a lower annual SR income.
 
Last edited:
I'm, uh, also getting hooked by the story in my own way.

An almost-Empty Ranger frame, with the T-3 Impulse, T-1 M/AM Injectors, Rec and Medbays that presumably no-one wanted to pay to strip out, no Nacelles, SIF, Shields, Nav etc etc... comes out to about 35BR/7SR 'residual material cost'.
Knock another 10BR off the 'upfront hull value' if the (presumable) two M pieces of original 2230s Double-Alloy-2 Duranium hull had been stripped, too.

Stats C0S0H1L0P0D0 (H1 only with the Hull plating)

Then, to add the new bits! The refit costs run towards 45BR/58SR... less any difference for crappy old parts like ancient T-3 warp cores they didn't have to pay for up front.

Pretty sure Risa and maybe Caldonia have a lower annual SR income.

The point being, which could probably be emphasized a little more in the omakes, that the crew of the Kelsatha probably represent the dreams of literally millions of Yrillians all of whom dropped in some of their voting/influence/whatever to get this project done and have a ship flying around proselytizing the cause of anarchism. The crew actually flying it carry a lot of hopes in their back.
 
The point being, which could probably be emphasized a little more in the omakes, that the crew of the Kelsatha probably represent the dreams of literally millions of Yrillians all of whom dropped in some of their voting/influence/whatever to get this project done and have a ship flying around proselytizing the cause of anarchism. The crew actually flying it carry a lot of hopes in their back.
Exactly. And you're right, I haven't done enough to demonstrate that since the first couple omakes. I'll have to try and work on that.

Does anyone have thoughts about how to do more with that? I can certainly do something when we've got Yrillians coming for the peacekeeping mission, or if I revisit Dr. Poyr or something, or I could bring up how they are providing updates back home and getting all sorts of fan messages and such in an OA segment or something, maybe touch on the unfortunate tension between transparency and not being a complete intelligence sieve that makes it impossible to accomplish anything.

It's really too bad that the thing about letting independent Yrillian ships through didn't pass, even if for no other reason than the story telling potential. And yes, your point about it drawing both the good and the bad was well made, but that's an opportunity too: I came up with some magnificent candidate names based on puns and references to use for a ship full of semi-reformed pirates, scoundrels and opportunists of the sort that might show up to loot things from the nobility or something. Not getting to use at least one would be a shame.
 
Exactly. And you're right, I haven't done enough to demonstrate that since the first couple omakes. I'll have to try and work on that.

Does anyone have thoughts about how to do more with that? I can certainly do something when we've got Yrillians coming for the peacekeeping mission, or if I revisit Dr. Poyr or something, or I could bring up how they are providing updates back home and getting all sorts of fan messages and such in an OA segment or something, maybe touch on the unfortunate tension between transparency and not being a complete intelligence sieve that makes it impossible to accomplish anything.

It's really too bad that the thing about letting independent Yrillian ships through didn't pass, even if for no other reason than the story telling potential. And yes, your point about it drawing both the good and the bad was well made, but that's an opportunity too: I came up with some magnificent candidate names based on puns and references to use for a ship full of semi-reformed pirates, scoundrels and opportunists of the sort that might show up to loot things from the nobility or something. Not getting to use at least one would be a shame.
Well, if you'd sold it on that basis you might have gotten a couple more votes for it.
On the other hand, it is simply fluffed as recommendations; nothing stops the politicians from looking at the Kelsatha's relief work and deciding it won't hurt to help a couple more Yrillian groups in.

Or hell, Yrillian workgangs can find their own passage; it's not like we are stopping them paying civilian passage to Licori space.
EDIT
Yeah, but the Rec Space is still restricted to 2260s yo-yos, checkers boards, playing cards, and pin the hat on the horta. Brave crew, to suffer so much.
Not even a PSP?
They must suffer, the poor souls.
 
Last edited:
I've only just caught up the other day, but all of a sudden I really really want the Miranda Mk2 to be a thing.
Even if we only make the one it'd be worth it to station it in the KBZ and watch the Klingon reaction
Someday it might even escalate to capital sized BoPs and Mirandas. I can dream at least

Heck I'm tempted to learn how the SBD works just to design a 1mt miranda
 
Last edited:
I've only just caught up the other day, but all of a sudden I really really want the Miranda Mk2 to be a thing.
Even if we only make the one it'd be worth it to station it in the KBZ and watch the Klingon reaction
Someday it might even escalate to capital sized BoPs and Mirandas. I can dream at least

Heck I'm tempted to learn how the SBD works just to design a 1mt miranda
Thinking about it, there's something to be said for having some kind of primer for people who might want to participate right away without marathoning the entire quest first.
 
Even on a Quest as popular and with as much participation and discussion as this one, my one-line off-hand inside-parenthesis statement is worth that much to you?
Never underestimate a writer's lust for feedback. It's utterly insatiable -- and often pretty stupid -- but you have to be possessed of a certain spirit to throw yourself into it in the first place.
 
Back
Top