Shipyard Ops - 2314.Q1 - Results
2314.Q1

Continuing Diplomatic Push

None

[X][BUILD] 2314 3 Miranda-A, 4 Renaissance, 2 Miranda-A refits
  • SF Berth A - Begin Miranda-A in 2314.Q3 (no earlier) as triple build using Chen's bonus (ETC 2316.Q1)
  • SF Berth 1 - Begin Miranda-A in 2314.Q3 (no earlier) as triple build using Chen's bonus (ETC 2316.Q1)
  • SF Berth 2 - Begin Miranda-A in 2314.Q3 (no earlier) as triple build using Chen's bonus (ETC 2316.Q1)
  • 40 Eridani Berth A - No new build.
  • 40 Eridani Berth B - Occupied
  • 40 Eridani Berth 1 - Begin refit of Intrepid in 2314.Q3
  • 40 Eridani Berth 2 - Begin refit of Eketha in 2314.Q3
  • Ana Font Berth A - Occupied
  • Ana Font Berth 1 - Begin Renaissance Build in 2314.Q2 (ETC 2317.Q2)
  • LOCF Berth A - Occupied
  • LOCF Berth 1 - Occupied
  • UP Berth A - Occupied
  • UP Berth B - Occupied
  • UP Berth C - Occupied
  • UP Berth 1 - Begin Renaissance in 2314.Q2 as triple build using Chen's bonus (ETC 2316.Q3)
  • UP Berth 2 - Begin Renaissance in 2314.Q2 as triple build using Chen's bonus (ETC 2316.Q3)
  • UP Berth 3 - Begin Renaissance in 2314.Q2 as triple build using Chen's bonus (ETC 2316.Q3)
[X][CREW1] Explorer Corps
[X][CREW2] Standard Starfleet
[X][NAME1] USS Voshev
[X][NAME2] USS Rru'adorr

One Miranda-A class ship (Starfleet Build Order NCC-1665) to commence at San Francisco Fleet Yards Berth A in 2314.Q3
One Miranda-A class ship (Starfleet Build Order NCC-1666) to commence at San Francisco Fleet Yards Berth 1 in 2314.Q3
One Miranda-A class ship (Starfleet Build Order NCC-1667) to commence at San Francisco Fleet Yards Berth 2 in 2314.Q3

Refit of USS Intrepid (NCC-1657) to Miranda-A spec to commence at 40 Eridani A Fleetyards Berth 1 in 2314.Q3
Refit of USS Eketha (NCC -1655) to Miranda-A spec to commence at 40 Eridani A Fleetyards Berth 2 in 2314.Q3

One Renaissance class ship (Starfleet Build Order NCC-2602) to commence at Ana Font Shipyard Berth 1 in 2314.Q2
One Renaissance class ship (Starfleet Build Order NCC-2603) to commence at Utopia Planitia Fleetyards Berth 1 in 2314.Q2
One Renaissance class ship (Starfleet Build Order NCC-2604) to commence at Utopia Planitia Fleetyards Berth 2 in 2314.Q2
One Renaissance class ship (Starfleet Build Order NCC-2605) to commence at Utopia Planitia Fleetyards Berth 3 in 2314.Q2

Unnamed Excelsior (Starfleet Build Order NCC-2015) to be christened USS Voshov.
Unnamed Excelsior (Starfleet Build Order NCC-2016) to be christened USS Rru'adorr.


Current Personnel Pool

Standard Starfleet: 20.95 Officer, 27.5 Enlisted, 20 Techs
Explorer Corps: 6.75 Officer, 8.6 Enlisted, 9.55 Techs

-

USS Voshov at 40 Eridani A Fleetyards Berth B
Crewing from Explorer Corps: 6 Officer, 5 Enlisted, 5 Technicians

USS Rru'adorr at Lor'Vela OCF Berth A
Crewing from Standard: 6 Officer, 5 Enlisted, 5 Technicians

-

Result

Standard Starfleet: 14.95 Officer, 22.5 Enlisted, 15 Techs
Explorer Corps: 0.75 Officer, 3.6 Enlisted, 4.55 Techs

Member World Coordination Office - Member and Affiliate Shipbuilding Update

Commenced:
Andor - 2x Miranda-A Refit, 1 Starfleet Colony Ship, 1 Starfleet Cargo Ship
Vulcan - 1 Starfleet Engineering Ship, 1 Starfleet Cargo Ship
Tellar -
Humans -
Amarki - Refit Hebrinda-A [CAS Hilindia, CAS Hebrinda], 1x Hebrinda-A (NCC-2406), 1 Prospector, 1 Cargo Ship
Betazed -
Caitian -
Rigel - 1x Turtleship (NCC-2910)
Apiata - 2x Stinger (NCC-3219, 3220), 1 Worker Bee, 1 Bumblebee
Risa - 1 Prospector, 1 Cargo Ship
Gaeni - 1 Colony Ship
Caldonia -
Indoria -
Seyek - 1x Modern Corvette, 1 Civilian Freighter
Orions - 1 Civilian Freighter
Qloath - 1 Torqui Leb Lagan, 1 Arquila Leb Hoiathi, 1 Cargo Ship
Honiani - 1 Basilica, 1 Superfreighter, 1 Colony Ship, 1 Freighter
 
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Member World Coordination Office - Member and Affiliate Shipbuilding Update

Commenced:
Andor - 2x Miranda-A Refit, 1 Starfleet Colony Ship, 1 Starfleet Cargo Ship
Vulcan - 1 Starfleet Engineering Ship, 1 Starfleet Cargo Ship
Tellar -
Humans -
Amarki - Refit Hebrinda-A [CAS Hilindia, CAS Hebrinda], 1x Hebrinda-A (NCC-2406), 1 Prospector, 1 Cargo Ship
Betazed -
Caitian -
Rigel - 1x Turtleship (NCC-2910)
Apiata - 2x Stinger (NCC-3219, 3220), 1 Worker Bee, 1 Bumblebee
Risa - 1 Prospector, 1 Cargo Ship
Gaeni - 1 Colony Ship
Caldonia -
Indoria -
Seyek - 1x Modern Corvette, 1 Civilian Freighter
Orions - 1 Civilian Freighter
Qloath - 1 Torqui Leb Lagan, 1 Arquila Leb Hoiathi, 1 Cargo Ship
Honiani - 1 Basilica, 1 Superfreighter, 1 Colony Ship, 1 Freighter

The Auxiliary Yard at Amarkia should have opened this turn. Was expecting a little fanfare about that. Maybe a name and Auxiliary command starting some ships immediately.
 
The Auxiliary Yard at Amarkia should have opened this turn. Was expecting a little fanfare about that. Maybe a name and Auxiliary command starting some ships immediately.

Oh yeah, of course you're right. Sorry in my mind it was Q2 already!

Say, since you're going to be calling for a new fleet distribution in a vote or two, how long are we expected to leave the Lexington and the Kearsage on the Anti-Syndicate force? Not sure at what point they should be drawn down. We can leave them as long as the commanders want them.
 
So a brief over view:
Members-
Andoria-refitting two Miranda (have one left)
Amarki - Refit two Hebrinda, Start 1 Hebrinda-A
Rigel - 1 Turtleship
Apiata - 2 Stinger
Members started 2 escort refits, 2 escorts (Apiata are the best!), 2 cruiser refits and 2 cruisers
Affiliates-
Seyek - 1x Modern Corvette
Qloath - 1 Torqui Leb Lagan, 1 Arquila Leb Hoiathi
Honiani - 1 Basilica
Affiliates started 2 escorts and 2 explorers.
 
FYI, corrections have been made to the 2313 EOY:
535 - 582 + 80 + 570 = 603 Special Resources
78 - 154 + 236 + (97*(0.34)=33) = 193 Political Will

This means our current pp should be 253pp for the upcoming snakepit.

Current BR and SR should be 663 and 203, respectively, according to my tally.

edit: Details:

BR: 1308 (2313 EOY) - (4*100+3*60+2*20) [Q1 Shipyard Ops] + (-55) [Q1 MWCO] + (30) [Q1.M2 CL] = 663
SR: 603 (2313 EOY) - (4*80+3*45+2*10) [Q1 Shipyard Ops] + (30) [Q1 MWCO] + (15) [Q1.M1 CL] + (15+15) [Q1.M2 CL] = 203
PP: 193 (2313 EOY) + (5+5) [Q1.M1 CL] + (5+10+5) [Q1.M2 CL] + (10+10+10) [Q1.M3 CL] = 253
RP: 200 (2313 EOY) + (10) [Q1.M2 CL] + (5+10) [Q1.M3 CL] = 225
 
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Oh yeah, of course you're right. Sorry in my mind it was Q2 already!

Say, since you're going to be calling for a new fleet distribution in a vote or two, how long are we expected to leave the Lexington and the Kearsage on the Anti-Syndicate force? Not sure at what point they should be drawn down. We can leave them as long as the commanders want them.
What does a prospector DO, exactly?
They handle assessing a system for placing mining colonies. Your explorers can identify places that have deposits that will make a colony worthwhile, but prospectors would come along afterwards, fully map the system out, note down what colony component could go where, assess habitability of different zones, etc etc. They are what turn a "hey, that place could totally have a colony" to "and this is how it can work".

It's all abstracted until you get to a situation like the GBZ. I do make note of how many prospectors/colony ships/engineering ships a group has when I go through and assign income increases, though, but it's just a rule of thumb.

Say, since you're going to be calling for a new fleet distribution in a vote or two, how long are we expected to leave the Lexington and the Kearsage on the Anti-Syndicate force? Not sure at what point they should be drawn down. We can leave them as long as the commanders want them.
Call it Q4.
 
So a brief over view:
Members-
Andoria-refitting two Miranda (have one left)
Amarki - Refit two Hebrinda, Start 1 Hebrinda-A
Rigel - 1 Turtleship
Apiata - 2 Stinger
Members started 2 escort refits, 2 escorts (Apiata are the best!), 2 cruiser refits and 2 cruisers

I suspect we'll see several Renaissance class cruisers starting in Q2 as soon as the design is eligible for build. That's why Humans didn't start anything, for instance.
 
Well, I didn't expect to write this for a couple of ingame years either. If that.

Winning

The Completion of the Revolution did not, in the final analysis, end quietly. But that was only obvious years later. On the ground, in the dust and the mud and the wrack and ruin, it took much longer.

For the Orion government, locked in a fight for its life, it took several months for the realization that the relative silence after the Constitutional Convention and the sudden swing in Truth and Prosperity's politics marked a turning point to settle in, and over a year before they realized that the war might be over. For a few diehards on both sides it never did end; in politics, unlike on the streets, a continuation of the war by Syndicate affiliates did not necessarily result in arrest or a lethal encounter with the Aeroknights.

In the Caitian Frontier Police and the Aeroknights, the perception of victory was variable. Sometimes it was relatively quick; a major looking up suddenly on the realization that he hadn't taken any casualties in three weeks, a trooper on patrol whose stray thought about how much more relaxed it seemed or how long it had been since their last firefight suddenly revealed to them the truth. For most it took longer; months of slow transition until the evidence of a "peacetime" attitude was impossible to ignore or the lieutenant walking into the room and telling them to fall out for classroom training because there were no raids planned today. There were some embittered souls who insisted there was no victory, not after Lironh, or Celos, or Duaba. The Caitian Frontier Police as a whole would not issue their campaign decoration for another two years. General feeling in the service would not crystallize around victory for another fourteen months; the widely publicized marriage of a Caitian officer to a member of the PPU and the complete lack of a Syndicate reaction finally pushed the idea into even the most unperceptive minds.

On Amarkia, in Lironh, victory might have come fastest despite being the scene of some of the greatest suffering. The rampage of the fleet through Syndicate space assets had made them more ready to believe in victory than others, and the success of the Constitutional Convention and the total inability of the Syndicate to interfere had been seen as marking victory. Those areas destroyed were rebuilt. Those areas damaged, government buildings, musea, and other surviving landmarks from before the disaster, were shored up as needed, their exteriors decontaminated, but not cleaned or completely rebuilt where it wasn't absolutely necessary. The buildings, like the people, were Amarki. Their scars would be worn with pride.

Among the horde of detectives that descended on Orion space, blotting out Syndicate activity like locusts might blot out the sun, there was no real sense of victory; rather the universe was re-assuming its proper shape. They were accustomed to the forever war that was regular law enforcement. But despite the lack of a clear-cut victory, there was a definite sense of winning for a time around and following the Constitutional Convention. It had long been a truism that, given enough resources, it would be possible to solve all crimes. This was simply impractical...but for a few months, chasing down every major crime, throwing varied bodies and resources and approaches at each problem, they came close to that ideal in a way none of them had experienced before. It was a thought that would remain with them for some time.

To the population of the Orion Union, it took the longest. Years would pass, sometimes decades; in some cases they never realized the fight was won at all. The changes were gradual. Better access to healthcare, education, safe water, creeping slowly outward and downward; megacorp strangleholds on various areas of life being forced backward. On Duaba the scars of heavy fighting lingered. On Celos, by contrast, they were mostly gone within a year; the Aeroknights had ended up having to level the planetary capital building with runabout weapons, and the Union government spared no expense to reestablish their legitimacy as a ruling authority with new buildings. In a very different architectural style from the old ones, of course. There would be no doubts this was a clean break from the past.
 
I suspect we'll see several Renaissance class cruisers starting in Q2 as soon as the design is eligible for build. That's why Humans didn't start anything, for instance.
Well and the betazed want to use it as a flagship for their fleet, plus we are getting the Indoria access. Amarkia and Rigellians are going with their own designs, and the turleship is a nice design so I can't blame either of them. Looking through it, right now, Andor has 2 Miranda under refit and 1 active, Earth finished refitting all their Mirandas, Tellar has their last Miranda undergoing refit and the Vulcans have one under refit with two still active. The Vulcans and Andorians also still have a Soyuz, though I expect those to get scrapped for resources and crew towards a Renissance.

Apiata and Caitan due to their swarm ships are less likely to want a cruiser like the Renissance.
Amarkia and Rigel have their own designs
Andor, Betazed, Earth, Indorians, Tellar and Vulcan will use the Renissance design.
 
One Renaissance class ship (Starfleet Build Order NCC-2602) to commence at Ana Font Shipyard Berth 1 in 2314.Q2
One Renaissance class ship (Starfleet Build Order NCC-2603) to commence at Utopia Planitia Fleetyards Berth 1 in 2314.Q2
One Renaissance class ship (Starfleet Build Order NCC-2604) to commence at Utopia Planitia Fleetyards Berth 2 in 2314.Q2
One Renaissance class ship (Starfleet Build Order NCC-2605) to commence at Utopia Planitia Fleetyards Berth 3 in 2314.Q2
This came up earlier: shouldn't the prototype be NX-2600, and the first production vessel be NCC-2601, in accordance with USS Excelsior being NX-2000? I'd initially modelled the prototype as NX-2601 (as you'd written earlier), but later changed it to 2600 based on feedback...
Let me know if I should change it back, I suppose!
 
They handle assessing a system for placing mining colonies. Your explorers can identify places that have deposits that will make a colony worthwhile, but prospectors would come along afterwards, fully map the system out, note down what colony component could go where, assess habitability of different zones, etc etc. They are what turn a "hey, that place could totally have a colony" to "and this is how it can work".

It's all abstracted until you get to a situation like the GBZ. I do make note of how many prospectors/colony ships/engineering ships a group has when I go through and assign income increases, though, but it's just a rule of thumb.
Ah. Ok. So follow-up infrastructure elements.

One day the federation will have so many science ships that prospectors will be a Kepler varient. Today is not that day.
 
Apiata and Caitan due to their swarm ships are less likely to want a cruiser like the Renissance.
Amarkia and Rigel have their own designs
Andor, Betazed, Earth, Indorians, Tellar and Vulcan will use the Renissance design.

I mentioned it before, but I get the feeling the the Betazoids will be joining the Core Four in using Starfleet designs from this point forward. They were never all that into ship design. They did it because no one else was going to design ships for them, and now that's no longer true. The Indorians may do the same. Likely the Risans. Maybe the Caldonians.
 
I think that's literally part of Starfleet's role

If so, we're seriously slacking on it. Either Starfleet Intelligence needs to get more powerful, so it can handle domestic issues like "suspicious behaviour that may in fact indicate that you've been killed and replaced by a spy", or it needs a more friendly cousin agency that can handle domestic issues; the FBI to SI's CIA.
 
If so, we're seriously slacking on it. Either Starfleet Intelligence needs to get more powerful, so it can handle domestic issues like "suspicious behaviour that may in fact indicate that you've been killed and replaced by a spy", or it needs a more friendly cousin agency that can handle domestic issues; the FBI to SI's CIA.

Failures are notable because you see them. Successes are invisible.

EDIT: But if you want to make Starfleet Intelligence more powerful, you know I'm campaigning to make it a VA position....
 
I mentioned it before, but I get the feeling the the Betazoids will be joining the Core Four in using Starfleet designs from this point forward. They were never all that into ship design. They did it because no one else was going to design ships for them, and now that's no longer true. The Indorians may do the same. Likely the Risans. Maybe the Caldonians.
The Caldonians are probably just going to perform a soft hijacking of the Science Vessel design groups. It's basically all they build anyway, so they'd be fools to not just integrate their people with that element of starfleet and switch their fleet over to mostly Keplers. Might come up with some kind of variant Rennie that cuts P for S.

The Indorians? They're engineers. Their development as a civilization was absurdly contaminated by preserver ruins and apparently they're shit at original research but god-tier at engineering. Definitely going to use Starfleet designs, maybe customized.
 
Huh. I'm realizing that fleet distribution needs a real second look given the end of Master of Orion. For one thing, Ferasa sector drops down to it's "real" requirement level of D12, meaning it's no longer necessary to put two of our best ships on it.

EDIT: Or does it? It still encompasses an awful lot of space.
EDIT2: Normal requirement is actually D12.
 
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Though it had been several years now since she strode these halls, Vitalia remembered them like the inside of her eyelids. The smell of San Francisco Bay wafted in through the open windows, the light smattering of rain bouncing playfully off the force fields. Valentina strode ahead of her, smiling over her shoulder.

"I really am glad you were able to make it here on such short notice," the sitting Admiral of Starfleet said, "I was afraid I'd have to throw it in storage and set it up again for you."

Vitalia shook her head. "This 'it' had better be pretty damned exciting."

"You won't be disappointed, Iron Lady. This is something you were promised, and that I made sure Starfleet never forgot about."

Vitalia shook her wizened head in bafflement. "New coffee machine? I thought we were importing those Gaeni replicators now."

Admiral Sousa smiled wider. "No, not that. Think bigger, boss. Much bigger."

Valentina reached the sliding vault door and stood beside it, beaming back at her old superior. "Go ahead, Iron Lady. Step through."

Drawing a blank on what this could possibly have to do with, Vitalia Kahurangi stepped up to the doors, signaling them to swish open and reveal the presentation room beyond, and the thing that had been assembled in place of the usual conference table and chairs.

Her jaw dropped.

"Oh...oh Val, you didn't!"

"I gave you a solemn vow, Iron Lady. You know better than anyone else that my word is sacred."

"You...I don't even know what to say." Tears of joy leaked from Vitalia's eyes as she turned around and pulled Valentina into a close hug.

In the conference room, the imposing, ten foot tall throne of polished skulls, decorated with green upholstery of the same shade as the skin that had once hidden them, gleamed triumphantly in the windowed sunlight.
 
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Huh. I'm realizing that fleet distribution needs a real second look given the end of Master of Orion. For one thing, Ferasa sector drops down to it's "real" requirement level of D9, meaning it's no longer necessary to put two of our best ships on it.

EDIT: Or does it? It still encompasses an awful lot of space.

It might be good to have two ships in Ferasa considering that's the Dawiar border, and we got hurt last year because we couldn't respond to events in Amarkia sectors with just two ships, so I'm hesitant to pull a Centaur from there.

Maybe we could post the Yukikaze to the GBZ? She'd be good for convoy duty.
 
Though it had been several years now since she strode these halls, Vitalia remembered them like the inside of her eyelids. The smell of San Francisco Bay wafted in through the open windows, the light smattering of rain bouncing playfully off the force fields. Valentina strode ahead of her, smiling playfully over her shoulder.

"I really am glad you were able to make it here on such short notice," the sitting Admiral of Starfleet said, "I was afraid I'd have to throw it in storage and set it up again for you."

Vitalia shook her head. "This 'it' had better be pretty damned exciting."

"You won't be disappointed, Iron Lady. This is something you were promised, and that I made sure Starfleet never forgot about."

Vitalia shook her wizened head in bafflement. "New coffee machine? I thought we were importing those Gaeni replicators now."

Admiral Sousa smiled wider. "No, not that. Think bigger, boss. Much bigger."

Valentina reached the sliding vault door and stood beside it, beaming back at her old superior. "Go ahead, Iron Lady. Step through."

Drawing a blank on what this could possibly have to do with, Vitalia Kahurangi stepped up to the doors, signaling them to swish open and reveal the presentation room beyond, and the thing that had been assembled in place of the usual conference table and chairs.

Her jaw dropped.

"Oh...oh Sousa, you didn't!"

"I gave you a solemn vow, Iron Lady. You know better than anyone else that my word is sacred."

"You...I don't even know what to say." Tears of joy leaked from Vitalia's eyes as she turned around and pulled Valentina into a close hug.

In the conference room, the imposing, ten foot tall throne of polished skulls, decorated with green upholstery of the same shade as the skin that had once hidden them, gleamed triumphantly in the windowed sunlight.
For a single moment, I thought this would be a serious Omake.

Then I read the last line.
 
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