Does a starbase have much onboard manufacturing ability? I assume it's got SOME given that it can do some repairs.Ainsworth's big concern is deciding whether it is better to build a handful of outposts or one Starbase. She can put Outposts in forward blocking positions against the Sydraxians, or properly anchor the GBZ entry with a Starbase. The freighters will definitely help, since both outposts and star bases are heavy on the bulk cargo.
To be honest, by the rules, they can't do any repairs right now, that's an ability we unlock by research. I mean, they probably have *some* mechanical capabilities, but nothing big and capable of major repairs or refits. But the tech to unlock Starbase Repairs is ungodly expensive compared to other Starbase techs, something like 150 points.Does a starbase have much onboard manufacturing ability? I assume it's got SOME given that it can do some repairs.
Honestly, as soon as that outpost is complete we probably ought to go for the Starbase. Those are supposed to be damn hard nuts to crack. They also have on-site fabrication equipment which should actually ease some logistical considerations because various things can be made AT Collie.
Big difference between active use and floating at minimal power.
And thus, the Ranger-derivatives should be falling apart.Just because one ship is badly designed...seriously though we all seem perfectly happy assuming our Excelsiors will last for fifty years or more, including you. I don't think that's a great argument you're making in that context.
Ainsworth's big concern is deciding whether it is better to build a handful of outposts or one Starbase. She can put Outposts in forward blocking positions against the Sydraxians, or properly anchor the GBZ entry with a Starbase. The freighters will definitely help, since both outposts and star bases are heavy on the bulk cargo.
Ainsworth's big concern is deciding whether it is better to build a handful of outposts or one Starbase. She can put Outposts in forward blocking positions against the Sydraxians, or properly anchor the GBZ entry with a Starbase. The freighters will definitely help, since both outposts and star bases are heavy on the bulk cargo.
150 for cruisers only, and 150 for repairing 2 ships at once, both under the same tech. There's a later tech that also lets them repair cruisers, but I think that's an error - it probably means another ship size.To be honest, by the rules, they can't do any repairs right now, that's an ability we unlock by research. I mean, they probably have *some* mechanical capabilities, but nothing big and capable of major repairs or refits. But the tech to unlock Starbase Repairs is ungodly expensive compared to other Starbase techs, something like 150 points.
I got sucked down a rabbit hole of DS9 snippets on youtube, and a question occurred to me. Does Section 31 exist in this quest? Or, if you're unwilling to answer that @OneirosTheWriter (which might be the case whether it exists or not given the secrecy, though you'd think the Admiral would at least be aware of the fact that Starfleet carefully neither confirms nor denies its existence) if Section 31 did exist would it be something you actively kept track of, or just a background detail? That Cardassian ship with the super-cloak had to wind up somewhere, but we haven't heard a peep about it since we got it.
That's the tech to upgrade it. We've had starbases do repairs before.To be honest, by the rules, they can't do any repairs right now, that's an ability we unlock by research. I mean, they probably have *some* mechanical capabilities, but nothing big and capable of major repairs or refits. But the tech to unlock Starbase Repairs is ungodly expensive compared to other Starbase techs, something like 150 points.
Perhaps. Maybe start with an Outpost then deploy a starbase once we've got a better logistics pipe going? Can't wait for that freaking Aux Yard.I think that since we've got an aggressive RA in Ainsworth there, we'd be better off playing to her strengths and going the multiple-outposts route. If we're pushed back to the Starbase, we've basically lost as far as dominating the GBZ is concerned.
The supercloak got blown to bits by Gul Miran. And we can't do much with the Cruiser because we can't let them know we have it. It's about one classification level down from time travel stuff.150 for cruisers only, and 150 for repairing 2 ships at once,both under the same tech. There's a later tech that also lets them repair cruisers, but I think that's an error.
I got sucked down a rabbit hole of DS9 snippets on youtube, and a question occurred to me. Does Section 31 exist in this quest? Or, if you're unwilling to answer that @OneirosTheWriter (which might be the case whether it exists or not given the secrecy, though you'd think the Admiral would at least be aware of the fact that Starfleet carefully neither confirms nor denies its existence) if Section 31 did exist would it be something you actively kept track of, or just a background detail? That Cardassian ship with the super-cloak had to wind up somewhere, but we haven't heard a peep about it since we got it.
Quite correct. I believe her demolitions job caused substantial structural damage because she wasn't playing around with getting rid of THAT destabilizing black-box toy.I am fairly certain that Gul Miran, being a pragmatic and decent sort, was kind enough to remove that temptation beforehand by wrecking the super-cloak beyond repair before handing over the Kadak-Tor.
They're explorer-derived. Probably built to stick around a lot longer.And thus, the Ranger-derivatives should be falling apart.
They *are* in active use. Plus, logistics has been on the back burner with the Duranium Lady's expansion. Screw logistics, we will expand.
And so, I doubt the Ranger-derivatives have had any refits or much maintenance over the past decade-and-a-half.
To be honest, by the rules, they can't do any repairs right now, that's an ability we unlock by research. I mean, they probably have *some* mechanical capabilities, but nothing big and capable of major repairs or refits. But the tech to unlock Starbase Repairs is ungodly expensive compared to other Starbase techs, something like 150 points.
We escaped despite minor damage by making a high risk engagement of the warp drive. We are headed in to Starbase 7 in order to make intermediary repairs.
I have brought the Challorn in to attend the ship, and it looks like we will be able to stabilise the vessel and bring it to Starbase 9 for further repairs.
I don't know where the hull of the Kadak-Tor (that was the name, right?) currently is, but the cloaking device had bombs set off next to it, so it should be unrecoverable.
I am fairly certain that Gul Miran, being a pragmatic and decent sort, was kind enough to remove that temptation beforehand by wrecking the super-cloak beyond repair before handing over the Kadak-Tor.
The supercloak got blown to bits by Gul Miran. And we can't do much with the Cruiser because we can't let them know we have it. It's about one classification level down from time travel stuff.
According to omakes, a proto-Section 31 was arrested before it could really get going.
On the other hand, I'd point out that in canon Section 31 was created with the Starfleet Charter, so if it did exist, it wouldn't be a proto-Section 31 at this point. I'm having some trouble findin the omake; is it considered canon? (Are all threadmarked omakes canon? I've been assuming they're as canon as Oneiros decides he wants them to be...)The only mention of Section 31 has a been an omake where a proto-section 31 tried a false flag involving whacking Mrr'Shan and Wolfe, it backfired and exposed them, and then Nash zh'Rhashaan took them apart quite thoroughly.
On the other hand, I'd point out that in canon Section 31 was created with the Starfleet Charter, so if it did exist, it wouldn't be a proto-Section 31 at this point. I'm having some trouble findin the omake; is it considered canon? (Are all threadmarked omakes canon? I've been assuming they're as canon as Oneiros decides he wants them to be...)
Some of mine haven't been threadmarked. I assume that means something, but I don't know what.
Thank you very much. There's a difference between a black agency and a rogue agency, and Section 31 is the second.Section 31 can take a seat next to the door marked Memory Hole.
That's not entirely correct. Section 31 is a legal section of the Federation Charter that authorizes it to use extreme measures in self-preservation; it does not call for the establishment of an agency named as such. Section 31 the organization is a rogue paramilitary conspiracy that uses this as some sort of legal cover/guiding document. In my mind they're something like a cross between ''''historical'''' Majestic 12 and Sovereign Citizens.On the other hand, I'd point out that in canon Section 31 was created with the Starfleet Charter, so if it did exist, it wouldn't be a proto-Section 31 at this point. I'm having some trouble findin the omake; is it considered canon? (Are all threadmarked omakes canon? I've been assuming they're as canon as Oneiros decides he wants them to be...)
I just went and watched the DS9 episode where they were "introduced", so I was going entirely off of what they said they were. Thanks for explaining!That's not entirely correct. Section 31 is a legal section of the Federation Charter that authorizes it to use extreme measures in self-preservation; it does not call for the establishment of an agency named as such. Section 31 the organization is a rogue paramilitary conspiracy that uses this as some sort of legal cover/guiding document. In my mind they're something like a cross between ''''historical'''' Majestic 12 and Sovereign Citizens.
Honestly this is probably going to increase the frequency with which I refer to foreign heavy ships as 'explorers.' I did that before, now sheer cussedness makes me feel more like doing it.I voted against changing the nomenclature, but I'm not super-freaked out about it.
Remember that generic terms such as "escorts" and "cruiser" are used much more often for other people's ships. We call our ships by their specific class names like Excelsiors and Connie-Bs and such. Just think of "capital ship" as something that applies to discussion of other people's navies, not our own. I mean "capital ship" may very occasionally be used as a term of art to refer to certain design principles on Federation ships, but it's really not going to be in your face every day.
You can still call Excelsiors 'Explorers'.
Not counting exotic god-tech and the like, most of these ships share the core point that they remained in a fixed location and did not experience major ongoing stress on their machinery. That's apt to make a difference.TNG literally had just that happen with Booby Trap with a ship that had run for centuries; stationary, but only because of a power drain effect, and parked in the middle of an asteroid-heavy area where minor impacts should have been common to boot. There are numerous other cases of ships being discovered long after their use-by date should have passed due, even Federation ships; Pegasus was fused with an asteroid but still working pretty much okay on the parts that weren't fifteen+ years later. Hell, TAS had a three hundred thousand year old spaceship that worked just fine except for the possession entity onboard.
Space is a very gentle environment in terms of mechanical systems. Even modern satellites don't usually measure their lifespan by the reliability of their mechanical systems, but by their fuel to make orbital adjustments or their electronics.
This is true, but you get the point.It's funny you mention Straak, because as freaking HILARIOUS as the Rock Whisperer thing is he's got not actual applicable bonus.
Agreed; @OneirosTheWriter, could you give us confirmation on that? It's particularly significant for captains who may be staying at the rank of 'captain' for a period of several years before being promoted, such as Saavik (whose time in rank as captain dates back to about the same time she took command of S'harien).Are ex-EC captain bonuses no longer a thing? When the first couple batches of EC captains moved up they gave various perks, but Nash never got a shot at that and now it looks like Saavik won't either?
There's only about 3-4 former Explorer Corps captains in these generic staff positions at any one time. Once they graduate to sector command or task force leadership positions (as Nash, Eaton and T'Lorel did, and as Thuir is likely to do soon), it's not so much of a problem because they just become "the commodore with the killer stat line."I think it's gone the way of omake bonuses. Cute when the quest was small, but potentially unbalancing as our ex-EC captain count continues to rise.
One of their colonies was in fact eaten by the Biophage. Tregh'bak, I believe the name was.Yes, we saved the Romulans from an existential crisis that was largely their doing, and our relations with them are only 'somewhat defrosted' as a result.
The Klingons, on the other hand, got involved even though none of their worlds were under direct threat. Though stopping the biophage was in their long-term interest, of course.
Who said the Soyuzes were badly designed? The problem isn't that they were badly designed, it's that they'd been in service since 2240 or earlier. Sixty years of service can very, very easily wear out a machine, especially if the ship is of a small hull type that isn't deemed profitable to refit or overhaul late in its career.Just because one ship is badly designed...seriously though we all seem perfectly happy assuming our Excelsiors will last for fifty years or more, including you. I don't think that's a great argument you're making in that context.
We've had ships do minor repairs and overhauls at starbases, I think- not everything requires berth time. But not major ones.To be honest, by the rules, they can't do any repairs right now, that's an ability we unlock by research. I mean, they probably have *some* mechanical capabilities, but nothing big and capable of major repairs or refits. But the tech to unlock Starbase Repairs is ungodly expensive compared to other Starbase techs, something like 150 points.
The Ranger-class was laid down before 2245 and any derivatives of the type were probably completed in the 2240s or '50s at the latest. It's already "a lot longer" for those ships.They're explorer-derived. Probably built to stick around a lot longer.