How high do you think Medical needs to get before it can fix being vaporized by a ship-grade disruptor?
Casualties taken while the ship remains intact and mostly combat capable obviously don't typically represent the bodies of the crew being vaporized.
There are all sorts of medical techs that improve crew survival rolls in various circumstances, up to warp core breach.
 
This is the final Master of Orion post. The Syndicate's ability to operate the state has collapsed. There is no true "end" to provide rewards, as a fight like this, much like most counter-insurgency campaigns, merely fades away rather than ends in a decisive treaty or defeat.

Impact and Cost will no longer be tracked.

This is friggin' awesome! I expect the assets we have mobilized will take a few months to become available again, but it's just like finding money in a pocket in a pair of pants you were about to wash: It already was your money, but it's like you suddenly have more than you had before.

The ASTF ships will help a lot, in the GBZ and elsewhere.
 
So, how does this work? Are we just stopping counting impact and cost, while the operation continues, or is this the end of our 'war against the Syndicate' and the ASTF disbands?
 
So, how does this work? Are we just stopping counting impact and cost, while the operation continues, or is this the end of our 'war against the Syndicate' and the ASTF disbands?
The syndicate is now reduced, at most, to weighting a couple of sector event tables somewhat differently. Master of Orion is over. We won. The Orion people won. The Syndicate lost.
 
So, how does this work? Are we just stopping counting impact and cost, while the operation continues, or is this the end of our 'war against the Syndicate' and the ASTF disbands?
ASTF forces will be on a gradual drawdown as the Federation stands down and Orion Union forces stand up. As a practical matter, the Syndicate has collapsed back into being a "mere" criminal entity.
 
Interesting that the vector of our victory, such as it is, was removal of Syndicate assets rather than Impact.

That's not something we considered in strategy, we always had the impression they wouldn't run out, but they couldn't decide if they were criminals, a deep state, or a counterinsurgency, and exposed their assets in pursuit of all of the above. The desire to fight us, to impose Cost, was their undoing. As was losing foreign support.

That said, I would not draw down on the ASTF yet. Letting mop-up go for another year and allowing stability to come to the Orion people seems wise. In particular, we should keep the CFP and our space patrol, and detectives remain useful as corrupt officials stand trial. Extraordinary assets like the Amarkian Gendarmes likely can go.
 
The (Starfleet) ships assigned to the ASTF will likely form the basis of the Starfleet garrison for Orion territory upon formal entry into the Federation, won't they?
 
I expect we'll continue to see the Syndicate turn up occasionally in captains logs, but only in minor roles as small time con men or smugglers. They're just normal gangsters now, with no more power than that.
 
Wasn't there talk about quick ratifying Orion membership after the Syndicate war? That happening?
 
Interesting that the vector of our victory, such as it is, was removal of Syndicate assets rather than Impact.

That's not something we considered in strategy, we always had the impression they wouldn't run out, but they couldn't decide if they were criminals, a deep state, or a counterinsurgency, and exposed their assets in pursuit of all of the above. The desire to fight us, to impose Cost, was their undoing. As was losing foreign support.

That said, I would not draw down on the ASTF yet. Letting mop-up go for another year and allowing stability to come to the Orion people seems wise. In particular, we should keep the CFP and our space patrol, and detectives remain useful as corrupt officials stand trial. Extraordinary assets like the Amarkian Gendarmes likely can go.
Yep, the detectives should be the last to go.

I wonder if the federation should establish some sort of FBI equivalent. Can you imagine how much it would SUCK to be criminal enterprise dealing with an integrated force of Rigelian forensics accountants, Vulcan CSI and Betazoid mind-reading detectives?
 
Yep, the detectives should be the last to go.

I wonder if the federation should establish some sort of FBI equivalent. Can you imagine how much it would SUCK to be criminal enterprise dealing with an integrated force of Rigelian forensics accountants, Vulcan CSI and Betazoid mind-reading detectives?

I think that's literally part of Starfleet's role
 
This is the final Master of Orion post. The Syndicate's ability to operate the state has collapsed. There is no true "end" to provide rewards, as a fight like this, much like most counter-insurgency campaigns, merely fades away rather than ends in a decisive treaty or defeat.
Fair enough but still a great feeling after all our hard work. Do we get any large Orion rep boost or something for our efforts?
 
With the slowing tempo, it was always a question of when, not if, the Syndicate would collapse. I'm relieved it's happened now. And that the additional one-two punch of the anti-Syndicate legislation amendment (detectives+++) and the Rigel support to ease the Constitutional Convention was vindicated in striking a fatal blow. I consider that 50pp and a Sousa deal well-spent.

I'm assuming that there will be no annual pp penalty this year from Syndicate cost, that Syndicate cost has been zeroed out :)

Interesting that the vector of our victory, such as it is, was removal of Syndicate assets rather than Impact.

That's not something we considered in strategy, we always had the impression they wouldn't run out, but they couldn't decide if they were criminals, a deep state, or a counterinsurgency, and exposed their assets in pursuit of all of the above. The desire to fight us, to impose Cost, was their undoing. As was losing foreign support.

This has actually been evident for a while, at least since 2311 when the status post was created, but the Syndicate campaign has always been complex. There were the "global" variables: impact, cost, resilience, Syndicate's resilience. There were the planetary corruption levels. There were the space assets. And then there were the ground forces that also had their own stats and HP.

It was a multifaceted conflict that required a multifaceted response, and while there were stumbles, and at times pyrrhic was the word of the day, we have ultimately triumphed.

edit: I do agree that the drawdown of the ASTF should be gradual, and the detectives should be the last to leave. In fact, I hope these detective agencies leave behind a branch to stay ever vigilant against any Syndicate resuscitation.
 
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I know it didn't have a Michael Bayesian finale (despite atmospheric photon torpedo hits on two planets during the climax) but you guys should still be proud! You've redeemed the future of a species that had been doomed to eat itself in perpetuity, and provided the link from dream to reality for those that had hope.

Well done! The first Anti-Syndicate Act was passed in 2309. The start of high-intensity operations began in 2311. Some six years of conflict well spent :D

A Councillor perished, another maimed. The Kearsage was devastated. Hundreds of Frontier Police have paid it forward in life and limb. Betazoid, Rigellian, Vulcan blood comingled with Orion. Of the Orions themselves, tens of thousands perished on the altar of freedom or more Syndicate oppression. And in Lironh two hundred thousand were martyred.

But in the end it led to something greater than any one person. The ideal of the Federation has won out over tyranny. Good does not always triumph over evil, but you've all made it so this was not one of those times :)

 
I know it didn't have a Michael Bayesian finale (despite atmospheric photon torpedo hits on two planets during the climax) but you guys should still be proud! You've redeemed the future of a species that had been doomed to eat itself in perpetuity, and provided the link from dream to reality for those that had hope.

Well done! The first Anti-Syndicate Act was passed in 2309. The start of high-intensity operations began in 2311. Some six years of conflict well spent :D

A Councillor perished, another maimed. The Kearsage was devastated. Hundreds of Frontier Police have paid it forward in life and limb. Betazoid, Rigellian, Vulcan blood comingled with Orion. Of the Orions themselves, tens of thousands perished on the altar of freedom or more Syndicate oppression. And in Lironh two hundred thousand were martyred.

But in the end it led to something greater than any one person. The ideal of the Federation has won out over tyranny. Good does not always triumph over evil, but you've all made it so this was not one of those times :)

 
Interesting that the vector of our victory, such as it is, was removal of Syndicate assets rather than Impact.

That's not something we considered in strategy, we always had the impression they wouldn't run out, but they couldn't decide if they were criminals, a deep state, or a counterinsurgency, and exposed their assets in pursuit of all of the above. The desire to fight us, to impose Cost, was their undoing. As was losing foreign support.
Impact was tied principally to the number of actions the Syndicate could generate.

There is no one factor that caused the Syndicate defeat. However, I would say that most of the elements that led to the defeat either arose from, or became involved in, the trio of Duaba, Lironh, and especially Celos.

Celos was a diversionary attack from Duaba that went disastrously right for the Syndicate. They were in no position to hold territory like that. Even so, they nearly finagled outright victory by bringing in the Cardassians. In the end, however, the arrival of the Aeroknights prevented them from retaining sufficient control of the planet to rouse the Cardassians to defend them, and they ended up getting effectively sold down the river. So in many ways, I suppose the Enterprise succeeding in their mission to hijack the Cardassian comms buoy was the closest thing to a single turning point, since that enabled the Treaty of Celos to be negotiated favourably. :V
 
Impact was tied principally to the number of actions the Syndicate could generate.

There is no one factor that caused the Syndicate defeat. However, I would say that most of the elements that led to the defeat either arose from, or became involved in, the trio of Duaba, Lironh, and especially Celos.

Celos was a diversionary attack from Duaba that went disastrously right for the Syndicate. They were in no position to hold territory like that. Even so, they nearly finagled outright victory by bringing in the Cardassians. In the end, however, the arrival of the Aeroknights prevented them from retaining sufficient control of the planet to rouse the Cardassians to defend them, and they ended up getting effectively sold down the river. So in many ways, I suppose the Enterprise succeeding in their mission to hijack the Cardassian comms buoy was the closest thing to a single turning point, since that enabled the Treaty of Celos to be negotiated favourably. :V
Could their last counter-offensive have worked without our changes to the charter, with the additional detectives?
 
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