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If true, then Forceblades will be more so.
We can get an appraisal though.

The combat utility of unparryable, stupidly sharp, wrist-mounted force daggers is unquestioned. It may or may not be extremely difficult, but FMPOV Kagome was mostly thinking about stablization concerns when modding the forcewall to be done with only one seal. The issue with doing that is that the chakra gets unstablized when there isn't the inherent symmetry to balance it out. My thoughts on this would be that it would be easier to correct this on a smaller scale design: a couple inches long force-dagger, rather than a 16m^2 force wall coming out from one seal.

You'll note he didn't actually say much specifically about the inherent difficulty or projected time here. That was him talking about the Surveillance-Casino Seal thing.

See:

He let his finger drift down. "Movable Force Wall. Yeah. Lock it to the tags instead of in place. Yeah. Should be doable. Probably cut your own fingers off, though. Like grabbing an invisible knife that you can't see and probably isn't where you thought it was because the world is like that and it hates us. Not sure about doing it with only one seal; there wouldn't be anything to define the boundaries." He closed his eyes to better visualize the forces that were present in a Wall. He let himself take one moment to enjoy the ability to close his eyes and know that his team—his team!—was keeping watch while he wasn't. Only one moment, then he forced his brain back on task.

The Force Wall was projected from one tag to another; what would it even mean to construct a wall between two non-existent seals? Still, the top and bottom weren't physically constrained...of course that was because they automatically stopped at the point where the chakra that composed the surface of the wall was smooth and in balance, which happened when it was of equal size on perpendicular axes around the center. Still...maybe you could use that principle to your advantage? Have a single seal, push chakra out in one direction and let the 'stretchiness' take care of expanding it in the other directions? You'd end up with something off balance and unstable which could easily explode into tiny shards of invisible chakra that would turn you into mulch. Of course, that wasn't necessarily the worst thing, and maybe you could stabilize it by pushing in more than one direction...?

"Maybe," he grunted. "Can't rule it out, at least. Probably eat our faces if we try, but that's like anything. Let's see, what other crazy insanity that will almost certainly kill us all have you got...?
 
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For reference, the megapost about movable force walls is here, and it basically argues that there's a minimum margin of error force wall seals must accept for ninjas to be able to align them with each other in the first place, and then materials analysis to prove that a properly constructed frame would not exceed that margin of error.

Technically it isn't even sealing research since we're using vanilla force wall seals and just figuring out a better way to use them, but it's in the research queue because it fits the same conceptual space.
 
"Instant Statue" attacks. They don't even require seal development.

The single most valuable seal development would be getting the directional explosives to activate in response to damage. It seems like a relatively simple hack, and the result is phenomenal ablative ERA.
 
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"Instant Statue" attacks. They don't even require seal development.

The single most valuable seal development would be getting the directional explosives to activate in response to damage. It seems like a relatively simple hack, and the result is phenomenal ablative ERA.

Maybe we could research LBF and then attach two LBFs to the interior ridge of a lipped wooden plate, with directional seals on the flat of the plate connected to them. Then the plate would have a tripwire over it that activates the explosive when tripped. Then we make armour out of those plates.

I know LBF doesn't work that way (the seals can't be perpendicular to the LBFs), but modding a version that does sounds a simpler project to me.
 
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Maybe we could research LBF and the attach two LBFs to the interior ridge of a lipped wooden plate, with directional seals on the flat of the plate connected to them. Then the plate would have a tripwire over it that activates the explosive when tripped. Then we make armour out of those plates.

I know LBF doesn't work that way, but modding a version that does sounds a simpler project to me.

Does it not seem simpler to add "Blow up when damaged" to explosive tags and then just splice that into the rest of the tech tree until you get directional explosives that do that?

Physically engineering good battlearmor is hard.
 
Does it not seem simpler to add "Blow up when damaged" to explosive tags and then just splice that into the rest of the tech tree until you get directional explosives that do that?

Physically engineering good battlearmor is hard.

No, because "do x when damaged" sounds really super capital H Hard. Maybe I'm wrong, but I'd got the impression that trying to control how a seal fails when destroyed is an exercise in ARE YOU TRYING TO GET YOUR BRAIN EATEN YOU STINKER?!
 
No, because "do x when damaged" sounds really super capital H Hard. Maybe I'm wrong, but I'd got the impression that trying to control how a seal fails when destroyed is an exercise in ARE YOU TRYING TO GET YOUR BRAIN EATEN YOU STINKER?!
I suppose thats potentially true. Potentially Curses! Potentially foiled again by the chaos of sealing!

We should still ask Kagome though.
 
Physically engineering good battlearmor is hard.

I've thought that a good hack to get another layer of armor would be pretty easy to do with modifications to air domes. You create shields and armor by having airdromes that are active when they are stationary. Steal the sort of flickering property that we used to create skywalkers
 
Speaking of the research queue, I'd like to bring up the 'for review' seals for more discussion:

Disposal Seals: Storage seals that immediately shunt their contents into the Out for swift and total destruction of items.

Snek Seals: A storage seal written on a long strip of paper that takes objects in at one end of the strip and outputs them at the other. Meant to be a research midpoint between regular storage seals and disconnected storage seals by dissociating the input and output spatially within the same seal.

Eavesdropping Seals: A pair of seals where one seal transmits all audio it senses to the other seal which recreates the audio. Espionage seal.

Recorder Seals: A seal that when activated records all audio it hears and then replays it on a second activation.

None of these have gotten enough discussion to rate the main list, but I think they're worth talking about.
 
No, because "do x when damaged" sounds really super capital H Hard. Maybe I'm wrong, but I'd got the impression that trying to control how a seal fails when destroyed is an exercise in ARE YOU TRYING TO GET YOUR BRAIN EATEN YOU STINKER?!

Well we know that you can make seals with different triggers. Having a seal that responds to pressure would potentially work
 
No, because "do x when damaged" sounds really super capital H Hard. Maybe I'm wrong, but I'd got the impression that trying to control how a seal fails when destroyed is an exercise in ARE YOU TRYING TO GET YOUR BRAIN EATEN YOU STINKER?!
Attempting to replicate a given failure is Kagome-scream madness, but failsafes for predictable problems like being torn are apparently par for the course. They don't always work, but stuff like 'if this storage seal is destroyed and there's no room to dump the contents, send them to the Out' is viable.

Plus, Implosion seals literally rely on destruction failsafes to operate, so if Kagome felt okay inventing them I think it's not a taboo area of research.
 
Speaking of the research queue, I'd like to bring up the 'for review' seals for more discussion:

Disposal Seals: Storage seals that immediately shunt their contents into the Out for swift and total destruction of items.

Snek Seals: A storage seal written on a long strip of paper that takes objects in at one end of the strip and outputs them at the other. Meant to be a research midpoint between regular storage seals and disconnected storage seals by dissociating the input and output spatially within the same seal.

Eavesdropping Seals: A pair of seals where one seal transmits all audio it senses to the other seal which recreates the audio. Espionage seal.

Recorder Seals: A seal that when activated records all audio it hears and then replays it on a second activation.

None of these have gotten enough discussion to rate the main list, but I think they're worth talking about.

Disposal Seal sounds either easy or horrifyingly eldritch, and I can't tell which. Useful, though. Especially some of its mods.

I don't think Snek Seal will lead to disconnected storage the way you hope. Try starting with "disconnected storage that requires both seals to be within 1cm of each other" and see if that works.

Eavesdropping, again start with small distances.

Recorder should be a fun project. I expect espionage tools to be hard, but maybe I'm wrong. It's not like Hazou doesn't have sonic seal vet bonuses.
 
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I don't think Snek Seal will lead to disconnected storage the way you hope. Try starting with "disconnected storage that requires both seals to be within 1cm of each other" and see if that works.
I think there's only so much you can squeeze out of the TN by reducing the relevant numbers, so I think a conceptual midpoint is valuable here. A snek seal would give us experience in one of the main features of disconnected storage seals (that the input and output are in different places) before we proceed to a proper disconnect - if at short range.

I also think that we should work on ARS before we go for disconnected storage seals, because that will give us experience at seals communicating with seals, but to ease the storage part in particular I think that snek seals will help make sure it's possible.
 
I also think that we should work on ARS
Yes please.

On the vaguely sealtech/industry adjacent side of things: what do we think about hiring some craftsmen for the clan and/or befriending some existing ones? Giving them a writ of patronage, sponsorship, that sort of thing.

People who would come in handy:

Blacksmith
Carpenter (Mr. Ishihara?)
Cobbler(Buy out Haru's dad)
Leatherworker
Motherfucking Bards(This is how you get fame)
Motherfucking Bartenders(This is how you get control of the rumor mill, not by going through Ino)
Misc. Merchants(That spy network)


Would vastly increase #SocialInteractionsWithStrangers regardless of success, and hopefully increase #ChessPieces by a decent amount.
 
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On the vaguely sealtech adjacent side of things: what do we think about hiring some craftsmen for the clan and/or befriending some existing ones? Giving them a writ of patronage, sponsorship, that sort of thing.

One of the reasons I'm so focused on recruiting Mountain is that they have a population base of skilled craftsmen that actively work with the ninjas there. So we can recruit them without having to run into merchant council opposition. We can use them to produce all the cool industrial schemes we have brewing.
 
One of the reasons I'm so focused on recruiting Mountain is that they have a population base of skilled craftsmen that actively work with the ninjas there. So we can recruit them without having to run into merchant council opposition. We can use them to produce all the cool industrial schemes we have brewing.

Yes they do and we do need that. However, it makes sense to keep HM craftsmen for something not authorized by Leaf/Merchant Council and hire standard Leaf's craftsmen for all approved things. Also, HM has no outside connections, so we cannot start to build spy network there.

I guess we need to do both
 
Concerning summoning scrolls, the Leopard Clan is a semi independent vassal of the Pangolin, we might be able to acquire their summoning contract. Even if the Pangolin want us to find other contracts for alliances, we could at minimum try to gain them and trade to an ally or something in exchange

"In that metaphor, they are the jōnin. We have made them so." Keiko closed her eyes for a few seconds. When she opened them again, they were colder and clearer. "The remaining former Hyena territories will become what one might call a joint administrative zone, formally owned by the Pangolin Clan but effectively controlled by the Leopard Clan. In return for a sizeable proportion of the zone's taxes, and submission on individual policy issues relating to said zone, the Leopard Clan will be free to administer it as they will. I trust the broader implications are obvious."
 
To break this down for Hazou:

[x] Don't use taijutsu/melee: Not only do we have a tajutsu spec but it isn't even optimized as much due to investing points into sealing.

[x] Enough chakra: It's pretty low.

[?] Active career: We don't really have one right now? Mostly just doing whatever Jiraiya tells us to when we aren't busy dealing with Ami.

[✓] Short Plans: We seem to be mostly doing well with those.

[✓] QM Incentives: Sort of? Ami is there but that limits our punching.

tl;dr
Hazou being alive still is kind of amazing and we shouldn't take it for granted.
Actually, while Hazou's a taijutsu spec, he doesn't fight in melee when he's doing an actual fight.
e:
Well we know that you can make seals with different triggers. Having a seal that responds to pressure would potentially work
You are correct here. Kagome has mentioned pressure-triggered seals as a possibility in the past.
 
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Ranged weapons are OP, actually. Melee anything is kind of bad if you want to live long, unless you have the Infinity+1 Sword or have a cheat that lets you pwn people with punching. We sorta kinda have a grabbag of tricks that should split the difference, though?

Thank god for macerators and those armor jutsu.

According to sparrowbaronet, they're bad because parrying is impossible with them. His words, not mine.
 
Concerning summoning scrolls, the Leopard Clan is a semi independent vassal of the Pangolin, we might be able to acquire their summoning contract. Even if the Pangolin want us to find other contracts for alliances, we could at minimum try to gain them and trade to an ally or something in exchange
Theres also the fact that... all these guys have scrolls presumably? Blah.
According to sparrowbaronet, they're bad because parrying is impossible with them. His words, not mine.
I mean, you can't counterattack a ranged weapon roll either, and it allows you to exploit "Explosives solve all problems" for massive damage.
 
So melee is bad and so are ranged weapons. Does that leave anything other than jutsu? I thought jutsu were crap with the current system
Not really and why, respectively?

Jutsu do have the disadvantage that they stop working when you run out of chakra, whereas you can always keep punching. As such, there aren't a lot of ninja who are pure jutsu spec. Granted, there are exceptions.
 
@faflec (@OliWhail @Velorien @eaglejarl )

Is Mizuki (Chunin academy instructor that was a traitor) still at large? I don't think there's any textual evidence saying he's been captured, to the best of my knowledge at least.
 
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