That too. Although, more chakra is always a good thing, since any reasonable build with its eye on the skies will require that you become a summoner and possibly another highly specific thing with special training as well.

I still think that somebody should dual-class sealmaster and ninjutsu-hacker until there's a crossover and direct synergy.
 
If they're better than you in your specialty, you're kind of fucked anyway. Aside from having good escape techniques, anyway.
this is true, but jutsu users can at least run away; engaging in a Taijutsu contest just opens yourself up to a kunai to the throat without being aware there's a contest
 
The big advantage to jutsu is versatility. It just does so many different things that you can cover a lot more use cases than you can with just Taijutsu or just Ranged Weapons. Noburi, for instance, can use his Water Dragon Bullet jutsu to threaten multiple enemy ninja at the same time where a Taijutsu-spec could only Taijutsu against one at a time. This does include utility jutsu you don't have to level so much like Hiding Like a Mole, but if you can find a jutsu like Elemental Mastery that starts to get really strong in a unique way at higher levels then you can equip yourself to handle more kinds of situations than a straight DPS Taijutsu-spec.

So it's really a question, quite broadly, of whether you want to always roll the highest numbers in clashes or if you want to make sure you never get caught in an unfavourable situation. Pick a good jutsu suite and you can live long by virtue of not having weak points, or pick Taijutsu and let overwhelming numerical superiority win the day.
 
The big advantage to jutsu is versatility. It just does so many different things that you can cover a lot more use cases than you can with just Taijutsu or just Ranged Weapons. Noburi, for instance, can use his Water Dragon Bullet jutsu to threaten multiple enemy ninja at the same time where a Taijutsu-spec could only Taijutsu against one at a time. This does include utility jutsu you don't have to level so much like Hiding Like a Mole, but if you can find a jutsu like Elemental Mastery that starts to get really strong in a unique way at higher levels then you can equip yourself to handle more kinds of situations than a straight DPS Taijutsu-spec.

So it's really a question, quite broadly, of whether you want to always roll the highest numbers in clashes or if you want to make sure you never get caught in an unfavourable situation. Pick a good jutsu suite and you can live long by virtue of not having weak points, or pick Taijutsu and let overwhelming numerical superiority win the day.
hiraishin covereth a multitude of sins :V
 
Oh, also buffs. High-level buff jutsu can bridge the XP gap pretty neatly. If you level your attack jutsu to 60 and your buff jutsu to 40, the buff jutsu was really cheap but you end up with a really strong buff to push your attack jutsu even higher.
 
The big advantage to jutsu is versatility. It just does so many different things that you can cover a lot more use cases than you can with just Taijutsu or just Ranged Weapons. Noburi, for instance, can use his Water Dragon Bullet jutsu to threaten multiple enemy ninja at the same time where a Taijutsu-spec could only Taijutsu against one at a time. This does include utility jutsu you don't have to level so much like Hiding Like a Mole, but if you can find a jutsu like Elemental Mastery that starts to get really strong in a unique way at higher levels then you can equip yourself to handle more kinds of situations than a straight DPS Taijutsu-spec.

So it's really a question, quite broadly, of whether you want to always roll the highest numbers in clashes or if you want to make sure you never get caught in an unfavourable situation. Pick a good jutsu suite and you can live long by virtue of not having weak points, or pick Taijutsu and let overwhelming numerical superiority win the day.
Or you can pick sealing and make sure your taijutsu covers every option :p
e:
Oh, also buffs. High-level buff jutsu can bridge the XP gap pretty neatly. If you level your attack jutsu to 60 and your buff jutsu to 40, the buff jutsu was really cheap but you end up with a really strong buff to push your attack jutsu even higher.
Personally, I still want a Null Chakra Zone technique that prevents all techniques from functioning, but allows seals and chakra boosting.
 
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I do think Kagome's Fifth Maxim holds in many situations.

What can be done through fuinjutsu, probably should be.
 
It is by that merit that we outsource about half of cooking prep to it. Are there any other time-consuming things we can outsource to sealing as such?
The rest of the cooking process.

Chewing.

Cleanup (disposal seals ho!)

Heck, just make a seal that snatches organic matter from the vicinity and puts it in our stomachs. Ain't nobody got time to actually eat.
 
Being a jutsu specialist means leveling a bunch of jutsu, plus athletics/alertness. Being a taijutsu specialist involves leveling taijutsu plus athletics/alertness.

e: Say that a jutsu specialist levels approximately 5 techniques, all of the same element.

That costs (1 + 4*.5 = 3) 3 times XP that a taijutsu specialist would spend. The taijutsu specialist can spend the excess XP making himself better at core skills, and taijutsu.
Hm. I see your point but I can't really agree. Obviously it's more expensive to level five skills (or even three skills) to level N than to level one skill to level N, but that's not an apples-to-apples comparison and isn't necessary anyway.

Let's stipulate that everyone needs to level Alertness and Athletics, so that's a wash. Let's only compare how you choose to deal damage, and we'll take Noburi and Hazō as our examples. We'll also compare only the skills themselves, not modifications, gear, etc.

  Taijutsu Water Whip
Range -1 (melee) 0 (whole zone)
XP cost normal normal or 1/2 normal
Attack action Standard Standard
Weapon Rating 1 (Ninja Hands) 0
CP cost to activate 0 38 (lasts 1 minute, i.e. longer than a fight)
Actions to activate none 1 Supplemental (has Reflexive Casting, so can cast off-turn)
Defend against Taijutsu? Yes Yes
Defend against Ranged? No Yes
Defend against Melee Weapons? small or medium weapons only Yes
Can you counterattack? Yes Yes
Prevents target from counterattacking? No Yes
Can use chakra boost with it? Yes Yes
Can use Vampiric Dew with it? No Yes (iff created from actual water; only on a grapple, not an attack)
(Red shows which one is worse on a given comparison. Orange is "worse, but this is a marginal comparison.")


It is very much unclear to me why Water Whip is worse than Taijutsu. They both have pros and cons but, honestly, I think WW is probably the better option for a primary combat skill.


As to the question of jutsu spec vs taijutsu, it's the Linear Fighters / Quadratic Wizards thing. Jutsu specialists will have far more overall effectiveness, which is why there are virtually no pure physical-combat ninja in either canon!Naruto or MfD. Look at Hazō; the reason that he won his fight against Kazuzuzetsuzui was because Hazō had HLaM, PCJ, and Ghost Scales. (Pantokrator's Hammer is simply a more cost-efficient version of chakra boosting so wasn't strictly essential.)

As to the argument that a jutsu specialist will spread out across 5 skills while a taijutsu specialist will only have 1 -- first of all, that's not apples to apples. Still, even if we accept that, it's likely to end up in the favor of the jutsu spec. Superlinear costs on skills means that it's more efficient to buy (e.g.) Athletics 30 + Substitution 30 (930 XP, total dodge of 45) instead of buying Athletics 45 (1035 XP, total dodge of 45).


EDIT: Colorized and/or rephrased items on the table for clarity. Edited the first paragraph to specify that all skills needed to be raised to the same level for the comparison to hold.
 
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Just realized I didn't respond to this:

To break this down for Hazou:

[x] Don't use taijutsu/melee: Not only do we have a tajutsu spec but it isn't even optimized as much due to investing points into sealing.

[x] Enough chakra: It's pretty low.

[?] Active career: We don't really have one right now? Mostly just doing whatever Jiraiya tells us to when we aren't busy dealing with Ami.

[✓] Short Plans: We seem to be mostly doing well with those.

[✓] QM Incentives: Sort of? Ami is there but that limits our punching.

tl;dr
Hazou being alive still is kind of amazing and we shouldn't take it for granted.
Actually, Hazō's taijutsu is really well optimized. Dumping all the XP into it is less efficient than buying a buy of stacking bonuses such as Iron Nerve, Roki, and macerators.

Your chakra is definitely low. It's much better than it was not too long ago, but bringing it up wouldn't be a bad plan. Certainly necessary if you want to learn Shadow Clone.

I'd say your career is active. You're out in the world doing things, not sitting in a lab doing research.

Short plans, you definitely win. You guys have been racking up that sweet, sweet bonus XP. We had to pull back on the scale of bonus XP in order to avoid y'all going orbital.

QM Incentives: Bleh, yes. All this...talking and drama that's been going on, ugh. And now the tournament is over, so it's only going to get worse. Hazō is going to spend all his time dealing with Ami and socializing and doing politics (ptui!). @Velorien will be deliriously happy but I shall be SadBird forevermore. Pity me, for my life is so hard. *drags wings, makes best puppy-dog eyes possible for a raptor*

That said...yes, it's a bit amazing that Hazō is still alive. There have been some really close calls.
 
QM Incentives: Bleh, yes. All this...talking and drama that's been going on, ugh. And now the tournament is over, so it's only going to get worse. Hazō is going to spend all his time dealing with Ami and socializing and doing politics (ptui!). @Velorien will be deliriously happy but I shall be SadBird forevermore. Pity me, for my life is so hard. *drags wings, makes best puppy-dog eyes possible for a raptor*
stack buffs fight gai get healed repeat
 
QM Incentives: Bleh, yes. All this...talking and drama that's been going on, ugh. And now the tournament is over, so it's only going to get worse. Hazō is going to spend all his time dealing with Ami and socializing and doing politics (ptui!). @Velorien will be deliriously happy but I shall be SadBird forevermore. Pity me, for my life is so hard. *drags wings, makes best puppy-dog eyes possible for a raptor*

If we could find some narratively satisfying way to spar with Gai would that be satisfying? Or would that be missing something?

You deserve to enjoy this quest more than we do considering how much effort you and your fellow QM's put into it.

E: :ninja:
 
If we could find some narratively satisfying way to spar with Gai would that be satisfying? Or would that be missing something?

You deserve to enjoy this quest more than we do considering how much effort you and your fellow QM's put into it.

E: :ninja:
Gai's always up for a spar, it appears. He was perfectly willing to spar with us all day when we were burning off our frustration from realizing Akane broke up with us. And, well, if you get totally trashed by the same guy over and over again, it'd be reasonable to start seeing them as a target.

Take the fact that Hazou's stressed and frustrated these days (though not as badly as after Akane), I don't think it would be strange at all for Hazou to try and see if he can finally land a punch on Gai, and it wouldn't be strange at all for Gai to oblige our sparring request.
 
QM Incentives: Bleh, yes. All this...talking and drama that's been going on, ugh. And now the tournament is over, so it's only going to get worse. Hazō is going to spend all his time dealing with Ami and socializing and doing politics (ptui!). @Velorien will be deliriously happy but I shall be SadBird forevermore. Pity me, for my life is so hard. *drags wings, makes best puppy-dog eyes possible for a raptor*

I'm fine with taking a weekend jaunt to hunt down Mizuki and beat him to within an inch of his life before dragging him into a cell, or dueling the Condor summoner with Gai-sensei in the sky over the open ocean with the kids primarily serving as support role, or what have you.
 
QM Incentives: Bleh, yes. All this...talking and drama that's been going on, ugh. And now the tournament is over, so it's only going to get worse. Hazō is going to spend all his time dealing with Ami and socializing and doing politics (ptui!). @Velorien will be deliriously happy but I shall be SadBird forevermore. Pity me, for my life is so hard. *drags wings, makes best puppy-dog eyes possible for a raptor*

Don't worry while @Roomba might have managed to get @Velorien the Ami date I will get you the quest for the summoning scroll
 
Hm. I see your point but I can't really agree. Obviously it's more expensive to level five skills (or even three skills) to level N than to level one skill to level N, but that's not an apples-to-apples comparison and isn't necessary anyway.

Let's stipulate that everyone needs to level Alertness and Athletics, so that's a wash. Let's only compare how you choose to deal damage, and we'll take Noburi and Hazō as our examples. We'll also compare only the skills themselves, not modifications, gear, etc.

  Taijutsu Water Whip
Range -1 (melee) 0 (whole zone)
XP cost normal normal or 1/2 normal
Attack action Standard Standard
Weapon Rating 1 (Ninja Hands) 0
CP cost to activate 0 38 (lasts 1 minute, i.e. longer than a fight)
Actions to activate none 1 Supplemental (has Reflexive Casting, so can cast off-turn)
Defend against Taijutsu? Yes Yes
Defend against Ranged? No Yes
Defend against Melee Weapons? small or medium weapons only Yes
Can you counterattack? Yes Yes
Prevents target from counterattacking? No Yes
Can use chakra boost with it? Yes Yes
Can use Vampiric Dew with it? No Yes (iff created from actual water; only on a grapple, not an attack)
(Red shows which one is worse on a given comparison. Orange is "worse, but this is a marginal comparison.")


It is very much unclear to me why Water Whip is worse than Taijutsu. They both have pros and cons but, honestly, I think WW is probably the better option for a primary combat skill.


As to the question of jutsu spec vs taijutsu, it's the Linear Fighters / Quadratic Wizards thing. Jutsu specialists will have far more overall effectiveness, which is why there are virtually no pure physical-combat ninja in either canon!Naruto or MfD. Look at Hazō; the reason that he won his fight against Kazuzuzetsuzui was because Hazō had HLaM, PCJ, and Ghost Scales. (Pantokrator's Hammer is simply a more cost-efficient version of chakra boosting so wasn't strictly essential.)

As to the argument that a jutsu specialist will spread out across 5 skills while a taijutsu specialist will only have 1 -- first of all, that's not apples to apples. Still, even if we accept that, it's likely to end up in the favor of the jutsu spec. Superlinear costs on skills means that it's more efficient to buy (e.g.) Athletics 30 + Substitution 30 (930 XP, total dodge of 45) instead of buying Athletics 45 (1035 XP, total dodge of 45).


EDIT: Colorized and/or rephrased items on the table for clarity. Edited the first paragraph to specify that all skills needed to be raised to the same level for the comparison to hold.
First: Yes, I absolutely agree that Water Whip is comparable with Hazou's base taijutsu with gauntlets.

While I agree that my comparisons weren't apples to apples, neither are fights between ninjas. Many utility and buff techniques provide substantive benefits at low level -- as they reasonably should, for their benefit in question -- and so I cannot call them the domain of jutsu "specialists".

(I'm trying not to make this a dumb argument of definitions, to be clear: I'm just clarifying my definitions here.)

Most ninja (that live past genin, anyway) that have access to them are apt to level utility and buff techniques, but not multiple different attack techniques. That's what I'd say defines a ninjutsu specialist.

For instance, Noburi knows Water Dragon Bullet at 25, Water Whip at 40, and Syrup Trap at 30. Does that give him additional versatility? Yes, absolutely. However, my argument is that that versatility comes at the cost of XP that could be used to increase survivability by other metrics: Athletics, Alertness, raw Chakra Reserves, additional levels of Water Whip. Had he not leveled those, he could instead have Water Whip at 48, and been significantly better off against Hinata. He may not have won, but it would have been a closer match.

(And, of course, there's the underlying thought that seals can split the difference on a lot of XP-investitures: Syrup Trap is matched by Goo Bomb, which can be used by ranged weapons specialists.)

That's not to say that I think that jutsu are underpowered, of course. They're quite potent, and there's things that they can do with relative ease that seals (at least researched by anyone other than Jiraiya himself) cannot. But an explosive can cover a zone just as well as a jutsu can, and while Jiraiya has forbidden research into the arts of Summon Greater Boom, it's certainly possible to make one for multiple zones.
 
It is by that merit that we outsource about half of cooking prep to it. Are there any other time-consuming things we can outsource to sealing as such?

Modify the lifesaver seal to steadily extract disorganized organic waste within an area of effect to be explosively discharged upon destruction.

Have I mentioned how much I want the monkey scroll?
 
I'm bored and the QMs have dropped the update ball. Let's talk about new ways to destroy the omniverse. I've got a feeling that there's something to left to exploit in regards to force walls, the Casimir effect, and false vacuum collapse.
 
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