- Location
- US
All values of MEW assume 28.5 m^3 per casting of new version of MEW, even if more time is taken. I believe this is mostly consistent (or at worst an underestimate) with what has been seen IC so far, with regard to Hazo being able to erect a building and external barriers with enough interior walls to give 5 people adequate room to sleep mostly privately.
Plan Part: Turtle
6-castings of MEW (or potentially fewer) will provide enough wall to fully cover the facility - slight breaks may be necessary to get the volume into something an 5SB can handle (though probably only 3 5SB groups necessary, given pangolin comments and in-character acceptance). Leave room for a door (optionally cover with Force Wall)
Plan Part: Entrance Trap
6 uses of 6x6 m pratfall goo traps (arranged 2x3 pattern) will cover 12 m out ( likely 2 zones?) and the entirety of the door-facing wall. Starting from scratch, each use takes 5 elements (2-FW, 2-LBF,1-Goo), so 25 min to prepare one use (150 min = 2.5 hrs total), before hand, and negligible time to set up during round with pangolin help. Because these are non-standard pit-fall type traps (supported by FW), we can layer bramble/abattis defenses on top without triggering the trap (slowing approach)
Plan Part: Defensive Wall
1 casting of MEW can erect a wall around the 3 non-door sides of the facility. At 4m standoff, the wall is 1.5 m high. At 8m standoff, the wall is 1.2 m high. At 12m standoff, the wall is 1 m high. Each wall is assumed to extend in the direction of the door-facing wall by 3 meters.
Plan Part: Trapped ground
LBF, Goo Bombs, Low-Power explosives, Pangolin trap building, pangolin pit-falls, and defensive walls make the surrounding 3+ zones in 3 directions non-viable attack routes.
6-castings of MEW (or potentially fewer) will provide enough wall to fully cover the facility - slight breaks may be necessary to get the volume into something an 5SB can handle (though probably only 3 5SB groups necessary, given pangolin comments and in-character acceptance). Leave room for a door (optionally cover with Force Wall)
Plan Part: Entrance Trap
6 uses of 6x6 m pratfall goo traps (arranged 2x3 pattern) will cover 12 m out ( likely 2 zones?) and the entirety of the door-facing wall. Starting from scratch, each use takes 5 elements (2-FW, 2-LBF,1-Goo), so 25 min to prepare one use (150 min = 2.5 hrs total), before hand, and negligible time to set up during round with pangolin help. Because these are non-standard pit-fall type traps (supported by FW), we can layer bramble/abattis defenses on top without triggering the trap (slowing approach)
Plan Part: Defensive Wall
1 casting of MEW can erect a wall around the 3 non-door sides of the facility. At 4m standoff, the wall is 1.5 m high. At 8m standoff, the wall is 1.2 m high. At 12m standoff, the wall is 1 m high. Each wall is assumed to extend in the direction of the door-facing wall by 3 meters.
Plan Part: Trapped ground
LBF, Goo Bombs, Low-Power explosives, Pangolin trap building, pangolin pit-falls, and defensive walls make the surrounding 3+ zones in 3 directions non-viable attack routes.
Plan Part: Fighters Outside
Team Uplift should stay outside of the MEW bunker, to encourage a swifter assault and not discourage the attack team into leaving in the face of an impenetrable barrier. Keiko should be on the roof, Hazou and Noburi hiding behind defenses / in obvious pitfall traps, waiting for the go-signal.
Upon seeing an incoming attack (They should have pretty bad Stealth rolls at the moment, and they probably wont be bothering with big FP expenses on stealth with combat imminent), Keiko summons the launcher Pangolin (or is already summoned, depending on chakra), who starts hurling Exploding logs at the enemies from beyond their range. This forces the enemy to close more quickly than they would plan to. When enough have entered the pratfall-goo trapped area, somebody (Hazo/Noburi/someone inside) triggers the trap. Most people are incapacitated by going off-balance and falling, though some likely escape. The area in front of the door is now impassable for a short period. Keiko and launcher pangolin continue attacking from range while Hazo and Noburi emerge from hiding (hopefully behind most folks, and initiate a counter attack
Team Uplift should stay outside of the MEW bunker, to encourage a swifter assault and not discourage the attack team into leaving in the face of an impenetrable barrier. Keiko should be on the roof, Hazou and Noburi hiding behind defenses / in obvious pitfall traps, waiting for the go-signal.
Upon seeing an incoming attack (They should have pretty bad Stealth rolls at the moment, and they probably wont be bothering with big FP expenses on stealth with combat imminent), Keiko summons the launcher Pangolin (or is already summoned, depending on chakra), who starts hurling Exploding logs at the enemies from beyond their range. This forces the enemy to close more quickly than they would plan to. When enough have entered the pratfall-goo trapped area, somebody (Hazo/Noburi/someone inside) triggers the trap. Most people are incapacitated by going off-balance and falling, though some likely escape. The area in front of the door is now impassable for a short period. Keiko and launcher pangolin continue attacking from range while Hazo and Noburi emerge from hiding (hopefully behind most folks, and initiate a counter attack
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