I'm not sure what this is trying to say? You'll probably have to expand that abbreviation.
Done.
How much are we willing to protect them once we aren't explicitly on a team with them anymore? Would we back them up if a dozen people came at them at once trying to recover word-halves? Do we want them to join what survives of STL between the end of the 5th Event and the end of the Events as a whole, and if not, how could we protect them? @Roomba, tagging you as well since you have basically the same line in your plan.
If they accept they won't have word-halves so it doesn't matter?

@Roomba I have added a section in my plan that accounts for the possibility of us being removed from this round of the Event after we've turned in our documents. Since we obviously would prefer to finish our rampage before turning in documents. For reference, I wrote:
  • MAKE SURE we aren't removed from the Event immediately after doing this. If that's the case, keep documents with us (e.g., in Seventh Path) and continue rampage; turn in documents after rampage is ended.

[X] Action Plan: Be Zabuza

OK!

NB: The main difference here is that Keiko is summoning more and more Pangolins. I still feel that we should continue ramping up our Pangolin count, since Pangolins are faster than ninja and should be capable of chasing fleeing ninjas.

Alright there's more changes than that now.

Word Count: 551

[X] Action Plan: Zabuza the Pangolin

Prep: Consider talking in Air Dome for OPSEC/protection.
  • Word-halves:
    • Teammates deserve a share, but possession will be dangerous after this round.
    • State: Will publicize possession.
    • Trade (real) explosives.
    • If declined, don't protect later.
  • Friendly participants: We hope to not overscrew 1 Leaf team (avoid KO/stealing their word-halves); do others have similar wishes?
    • Max: 1 Friendly/teammate.
    • Confront Doigama if he doesn't mention his Wolf compatriot.
  • Chakra:
    • May need teammates' chakra for Summoning.
      • Point out seals as proof of good intentions.
    • Check allies' reserves:
      • Pretense: Familiarizing to ease future transfers.
      • NB: Kato's reserves. If lied, confront + consider drain-KO & medic delivery if team agrees. Don't listen to excuses.
  • Debrief allies on dossiers & general facility layout.
    • Be vague about Leaf teams.
  • Carrot and Stick:
    • If Teammates seem to be uncooperative or suspicious note how flexible we are with taking everyones interests into account.
    • Subtly drop hints regarding value of having good working relationships the Hokage's children.
    • Keiko pointedly reminds them that betrayal is unwise, slyly asks Pankurashun what Pangolins do to traitors (Intimidate).
  • Distribute seals:
    • Explosives: Encourage liberal use.
      • Training tags for people.
      • Weapon:2 for demolitions.
    • Oxygen Mask: Protect from Doigama's poison.
    • Earmuff seals: Banshees.
  • Suggested Summons:
    • Pankurashun.
    • Pandajouru/Pangaya (bring out before combat starts).
    • Panashe (may delay until after defeating designated Blue Team).
    • Other Combat Pangolins (as chakra costs allow).
  • Roles:
    • Scouting/Interference: Panashe, Doigama, Kato.
    • Support/Ranged: Keiko, Noburi, Gomi.
    • Assault: Everyone else.
Strategy:
  • General:
    • Scout ahead. Prioritize quickly obtaining broad view of situation and avoiding capture.
    • Overscrew enemies:
      • Destroy documents.
      • Put Red Teams in cells.
      • Give Moderate Consequences (ideally chakra drain).
      • Steal word-halves.
    • If 'Friendly participants' (above) surrender, don't inflict Moderate Consequences/steal word-halves. Still KO them, and treat their teammates/objectives normally.
    • Keiko: Intimidate captured top teams, stop them from attacking us R2.
      • NB: Figure out balance between too many people attacking us R2 and not enough people attacking us R2.
  • Breach our designated Blue facility first. Recover key/documents. Clear/mostly clear site.
  • Afterwards:
    • Take enemies' chakra, redistribute amongst ourselves.
    • Dab some perfume on enemies (imperceptible to them, easy for Pangolins to track now and in Round 2).
    • Signal ISC.
    • Scout non-ISC sites.
    • Everyone goes to deliver documents to proctor station.
      • MAKE SURE we aren't removed from the Event immediately after doing this. If that's the case, keep documents with us (e.g., in Seventh Path) and continue rampage; turn in documents after rampage is ended.
  • Repeat for other sites. Fight ISC-containing team last.
    • Prioritize softer targets & Red Teams (harder to pin down).
Combat: Shock & Awe.
  • Use overwhelming force.
  • Keiko: Open with thrown Goo Bombs/Banshees.
    • Ideally use in open spaces.
    • If in buildings: May throw into enemy-filled rooms.
  • Assault: Engage stunned/immobilized enemies. Pangolins lead.
    • Hazou: Use Pangolin pepper Macerators, but avoid friendly fire.
  • Interference/Support: Throw explosives/Firelog Macerators to distract/intimidate (and also give Gomi light for Genjutsu).
  • Support/Interference: Watch for retreats/reinforcements.
  • For buildings: Breach everywhere simultaneously, clear by room.
    • Focus enemies, check traps afterwards.
  • Chase fleeing enemies. Don't chase individuals if hard to track.
    • Be careful they don't lead us into traps/ambush.
Contingencies:
  • Enemy teams blatantly violate rules? Fetch proctors.
  • Doigama/Kato: Maintain OPSEC regarding missing-nin activities/Leaf politics. Track seal use if they cheat on returns.
  • Non-top team candidates surrender? Accept. Do everything as normal, but leave word-halves.
 
@faflec, @Roomba, current versions of your plans leave all Blue Teams except ours with -135 points instead of -300.

Surface reading has us stick Red Teams into cells of their corresponding Blue Teams, which gives Blues 9 x 10 = 90 positive points. Additionally, we miss our chance to slap them with -75 for failing to keep their Red Team for stealing their documents.

Ideal sequence of events:
  • Subdue Red and Blue Teams. Put them into Blues' cells.
  • Have one of the Reds turn in the documents, then return to cell.
  • Make Reds somehow lose their ability to speak.
This way, documents are stolen (B: -75), Reds are in cells so they can't gain positive points (for documents), and Blues don't gain positive points for having Reds in cells since Reds can't speak.

This leaves Reds with -495 points and Blues with -300 points.

If we can't take away Reds' voices, we need to build the cells ourselves.
 
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Done.

If they accept they won't have word-halves so it doesn't matter?

@Roomba I have added a section in my plan that accounts for the possibility of us being removed from this round of the Event after we've turned in our documents. Since we obviously would prefer to finish our rampage before turning in documents. For reference, I wrote:
  • MAKE SURE we aren't removed from the Event immediately after doing this. If that's the case, keep documents with us (e.g., in Seventh Path) and continue rampage; turn in documents after rampage is ended.
Because we're at least heavily implying that we will protect them if they stick with us, so we should consider how we would do so? Breaking our word here is possible, but seriously against the image we're trying to present. Yes, we'd have the word-halves safely away, but if the teammates in question get jumped in an ally and beat up, they might not be super pleased with us not getting involved. So if all we're doing is keeping the word-halves safe for them, that should probably be a little more explicit.

Also, you may want to clarify that you mean being removed from the Event for turning in the documents, 'cause the first time I read that I thought you meant us getting attacked and knocked out right after delivering them, not that the proctors might take us away once we've delivered them (and was thus rather confused).
 
@faflec, @Roomba, current versions of your plans leave all Blue Teams except ours with -135 points, not -300 as would be preferable.

Surface-reading has us stick Red Teams into cells of their corresponding Blue Teams, which gives Blues 9 x 10 = 90 positive points. Additionally, we miss our chance to slap them with -75 for failing to keep their Red Team for stealing their documents.

Ideal sequence of events:
  • Subdue Red and Blue Teams. Put them into Blues' cells.
  • Have one of the Reds turn in the documents at the last hour of the event, then return to cell.
  • Make Reds somehow lose their ability to speak.
This way, documents are stolen (B: -75), Reds are in cells so they can't gain positive points (for documents), and Blues don't gain positive points for having Reds in cells since Reds can't speak.

This leaves Reds with -495 points and Blues with -300 points.

If we can't take away Reds' voices, we need to build the cells ourselves.
@faflec @Roomba The above is crucial, if we don't do this we will not have a large enough point disparity to get in the finals.
 
[X] Action Plan: Zabuza the Pangolin


Your plan makes for a good reference in how to maximize points but doesn't really work like a fully fleshed out Action Plan. Still, could be good to integrate in the other plans? @faflec @Roomba @Immortal_Lurker

Still very wary of leaving ISC unconcious btw, they are our only real allies back in Leaf and even here. Lets work with them where possible and get both our teams in the tournament.

E:
This way, documents are stolen (B: -75), Reds are in cells so they can't gain positive points (for documents), and Blues don't gain positive points for having Reds in cells since Reds can't speak.

If we can't find a way to fill the criteria of "make them lose their ability to speak", dropping them off with ISC would also work - provided ISC lets us take out their other six teammates in a way that prevents them from gaining points.

ISC appears to be in the lead so them gaining points doesn't change anything for us since we presumably can't get into the top 3 spots anyway.
 
Last edited:
[X] Action Plan: Be Zabuza



Your plan makes for a good reference in how to maximize points but doesn't really work like a fully fleshed out Action Plan. Still, could be good to integrate in the other plans? @faflec @Roomba @Immortal_Lurker

Still very wary of leaving ISC unconcious btw, they are our only real allies back in Leaf and even here. Lets work with them where possible and get both our teams in the tournament.
I think we should try offering for ISC to join the rampage. More allies means more pain in less time.
 
@faflec, @Roomba, current versions of your plans leave all Blue Teams except ours with -135 points, not -300 as would be preferable.

Surface-reading has us stick Red Teams into cells of their corresponding Blue Teams, which gives Blues 9 x 10 = 90 positive points. Additionally, we miss our chance to slap them with -75 for failing to keep their Red Team for stealing their documents.

Ideal sequence of events:
  • Subdue Red and Blue Teams. Put them into Blues' cells.
  • Have one of the Reds turn in the documents, then return to cell.
  • Make Reds somehow lose their ability to speak.
This way, documents are stolen (B: -75), Reds are in cells so they can't gain positive points (for documents), and Blues don't gain positive points for having Reds in cells since Reds can't speak.

This leaves Reds with -495 points and Blues with -300 points.

If we can't take away Reds' voices, we need to build the cells ourselves.
A good point. I'll have something written up.
Because we're at least heavily implying that we will protect them if they stick with us, so we should consider how we would do so? Breaking our word here is possible, but seriously against the image we're trying to present. Yes, we'd have the word-halves safely away, but if the teammates in question get jumped in an ally and beat up, they might not be super pleased with us not getting involved. So if all we're doing is keeping the word-halves safe for them, that should probably be a little more explicit.

Also, you may want to clarify that you mean being removed from the Event for turning in the documents, 'cause the first time I read that I thought you meant us getting attacked and knocked out right after delivering them, not that the proctors might take us away once we've delivered them (and was thus rather confused).
Fine, I'll make the changes suggested. Please reread and ping me if I didn't get the meaning across.
[X] Action Plan: Be Zabuza



Your plan makes for a good reference in how to maximize points but doesn't really work like a fully fleshed out Action Plan. Still, could be good to integrate in the other plans? @faflec @Roomba @Immortal_Lurker

Still very wary of leaving ISC unconcious btw, they are our only real allies back in Leaf and even here. Lets work with them where possible and get both our teams in the tournament.
I'll read through it in a bit.

Still feel that we shouldn't avoid bullshit with ISC.


[X] Action Plan: Be Zabuza

OK!

NB: The main difference here is that Keiko is summoning more and more Pangolins. I still feel that we should continue ramping up our Pangolin count, since Pangolins are faster than ninja and should be capable of chasing fleeing ninjas.

Alright there's more changes than that now.

Word Count: 599

[X] Action Plan: Zabuza the Pangolin

Prep: Consider talking in Air Dome for OPSEC/protection.
  • Word-halves:
    • Teammates deserve a share, but possessing people's word-halves will be dangerous after this round.
    • State that we intend to publicize possession of the word-halves we've taken.
    • Trade (real) explosives for letting us take word-halves.
  • Friendly participants: We hope to not overscrew 1 Leaf team (avoid KO/stealing their word-halves); do others have similar wishes?
    • Max: 1 Friendly/teammate.
    • Confront Doigama if he doesn't mention his Wolf compatriot.
  • Chakra:
    • May need teammates' chakra for Summoning.
      • Point out seals as proof of good intentions.
    • Check allies' reserves:
      • Pretense: Familiarizing to ease future transfers.
      • NB: Kato's reserves. If lied, confront + consider drain-KO & medic delivery if team agrees. Don't listen to excuses.
  • Debrief allies on dossiers & general facility layout.
    • Be vague about Leaf teams.
  • Carrot and Stick:
    • If Teammates seem to be uncooperative or suspicious note how flexible we are with taking everyones interests into account.
    • Subtly drop hints regarding value of having good working relationships the Hokage's children.
    • Keiko pointedly reminds them that betrayal is unwise, slyly asks Pankurashun what Pangolins do to traitors (Intimidate).
  • Distribute seals:
    • Explosives: Encourage liberal use.
      • Training tags for people.
      • Weapon:2 for demolitions.
    • Oxygen Mask: Protect from Doigama's poison.
    • Earmuff seals: Banshees.
  • Suggested Summons:
    • Pankurashun.
    • Pandajouru/Pangaya (bring out before combat starts).
    • Panashe (may delay until after defeating designated Blue Team).
    • Other Combat Pangolins (as chakra costs allow).
  • Roles:
    • Scouting/Interference: Panashe, Doigama, Kato.
    • Support/Ranged: Keiko, Noburi, Gomi.
    • Assault: Everyone else.
Strategy:
  • General:
    • Scout ahead. Prioritize quickly obtaining broad view of situation and avoiding capture.
    • Overscrew enemies:
      • Put Red Teams in cells. DON'T make them Blue prisoners (either don't restrain them, or prevent their ability to talk).
        • Escort a (restrained, chakra-drained) Red Team member to submit their documents before bringing them to a cell.
      • Give Moderate Consequences (ideally chakra drain).
      • Steal word-halves.
    • If 'Friendly participants' (above) surrender, don't inflict Moderate Consequences/steal word-halves. Still KO them, and treat their teammates/objectives normally.
    • Keiko: Intimidate captured top teams, stop them from attacking us R2.
      • NB: Figure out balance between too many people attacking us R2 and not enough people attacking us R2.
  • Breach our designated Blue facility first. Recover key/documents. Clear/mostly clear site.
  • Afterwards:
    • Take enemies' chakra, redistribute amongst ourselves.
    • Dab some perfume on enemies (imperceptible to them, easy for Pangolins to track now and in Round 2).
    • Signal ISC.
    • Scout non-ISC sites.
    • Everyone goes to deliver documents to proctor station.
  • Repeat for other sites. Fight ISC-containing team last.
    • Prioritize softer targets & Red Teams (harder to pin down).
Combat: Shock & Awe.
  • Use overwhelming force.
  • Keiko: Open with thrown Goo Bombs/Banshees.
    • Ideally use in open spaces.
    • If in buildings: May throw into enemy-filled rooms.
  • Assault: Engage stunned/immobilized enemies. Pangolins lead.
    • Hazou: Use Pangolin pepper Macerators, but avoid friendly fire.
  • Interference/Support: Throw explosives/Firelog Macerators to distract/intimidate (and also give Gomi light for Genjutsu).
  • Support/Interference: Watch for retreats/reinforcements.
  • For buildings: Breach everywhere simultaneously, clear by room.
    • Focus enemies, check traps afterwards.
  • Chase fleeing enemies. Don't chase individuals if hard to track.
    • Be careful they don't lead us into traps/ambush.
Contingencies:
  • Enemy teams blatantly violate rules? Fetch proctors.
  • Doigama/Kato: Maintain OPSEC regarding missing-nin activities/Leaf politics. Track seal use if they cheat on returns.
  • Non-top team candidates surrender? Accept. Do everything as normal, but leave word-halves.
  • If turning in our documents removes us from this round:
    • Keep documents with us (e.g., Seventh Path) and continue rampage; turn in documents after rampage is ended.
    • When escorting other Reds to turn in documents, make sure they're not a top team.
Adhoc vote count started by faflec on Jul 13, 2018 at 7:45 PM, finished with 423 posts and 12 votes.
 
I think we should try offering for ISC to join the rampage. More allies means more pain in less time.

Agreed.

Still feel that we shouldn't avoid bullshit with ISC.

Why? Having them work with us or in our debt is going to be good for us. Plus them being occupying the top 3 tournament slots doesn't change anything for us since wouldn't be able to get those spots anyway. Realistically, we are probably aiming somewhere around rank 10-16 with our current points penalty.

E:
Oops, voted for the wrong plan by accident since I just mindlessly copied the first Action Plan in your quote. :p
 
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[X] Action Plan: Be Zabuza



Your plan makes for a good reference in how to maximize points but doesn't really work like a fully fleshed out Action Plan. Still, could be good to integrate in the other plans? @faflec @Roomba @Immortal_Lurker

Still very wary of leaving ISC unconcious btw, they are our only real allies back in Leaf and even here. Lets work with them where possible and get both our teams in the tournament.

E:


If we can't find a way to fill the criteria of "make them lose their ability to speak", dropping them off with ISC would also work - provided ISC lets us take out their other six teammates in a way that prevents them from gaining points.

ISC appears to be in the lead so them gaining points doesn't change anything for us since we presumably can't get into the top 3 spots anyway.
Actually, having Ino mind control a person into going to the medics with the rest of their unconscious team would probably work for medical DQ. Actually really promising.

I think we know the general principles of Ino's technique to think this is possible?
 
Oh jesus @Adept_Woodwright Could you tl;dr your protoplan for me? I'm having difficulty parsing it.
Why? Having them work with us or in our debt is going to be good for us. Plus them being occupying the top 3 tournament slots doesn't change anything for us since wouldn't be able to get those spots anyway. Realistically, we are probably aiming somewhere around rank 10-16 with our current points penalty.
Aggh, complexityyyy

@QTesseract @MMKII @Sentient Tree @Oneiros @Nachtigall @Erolki @Noumero What are your thoughts on working with ISC (read: actually work with them, don't KO them)? Like for yes, Hugs for no, Funny for IDGAF.
 
I think that Shikamaru can work out the basic probability in his head and realize that its in their benefit to surrender and or help us depending on their color this round.
 
[X] Action Plan: Be Zabuza

I need a nap before I can do a proper look over these plans.
 
Oh jesus @Adept_Woodwright Could you tl;dr your protoplan for me? I'm having difficulty parsing it.

Aggh, complexityyyy

@QTesseract @MMKII @Sentient Tree @Oneiros @Nachtigall @Erolki @Noumero What are your thoughts on working with ISC (read: actually work with them, don't KO them)? Like for yes, Hugs for no, Funny for IDGAF.
WE SHOULD *NOT* JUST KO THEM. Strong no from me, lets give them an ultimatum on assisting us or surrendering with Option 3 being a slug out that wouldn't benefit anyone. They're smart, they can see the superior option.
 
I think that Shikamaru can work out the basic probability in his head and realize that its in their benefit to surrender and or help us depending on their color this round.
WE SHOULD *NOT* JUST KO THEM. Strong no from me, lets give them an ultimatum on assisting us or surrendering with Option 3 being a slug out that wouldn't benefit anyone. They're smart, they can see the superior option.
Alright, so what about their team? Are we still blowing them up?

And how are we going to spin this to Doigama regarding his Wolf buddy? We're treating ISC differently from his buddy, how is that gonna fly? Or are we letting some random dude tag along in our growing supersquad?
 
Alright, so what about their team? Are we still blowing them up?

And how are we going to spin this to Doigama regarding his Wolf buddy? We're treating ISC differently from his buddy, how is that gonna fly? Or are we letting some random dude tag along in our growing supersquad?
What do you mean? Is this not on the table for his Wolf buddy as well?

I thought the basic premise regarding Friendlies was Join, Surrender or Die. We're just giving them the extra option here.
 
Alright, so what about their team? Are we still blowing them up?

And how are we going to spin this to Doigama regarding his Wolf buddy? We're treating ISC differently from his buddy, how is that gonna fly? Or are we letting some random dude tag along in our growing supersquad?

That would leave us what, 13 people? Seems safe, barely.

I do like the idea of giving ISC a chance, they've backed us pretty hard this Exam (and their clans have backed ours even harder back in Leaf).
 
What are your thoughts on working with ISC (read: actually work with them, don't KO them)? Like for yes, Hugs for no, Funny for IDGAF.

I'd be fine with just leaving them concious and with their word halves intact btw since I am just opposed to draining them. That shouldn't add much complexity right?

Handing them prisoners is only meant in case we cannot guarantee that the imprisoned Red Team members are worth 0 points to the respective Blue Teams by failing to the meet the criteria of them being bound and able to speak; if we can do that by ourselves, then we should look into doing that. OTOH, handing the prisoners to ISC could open up the possibility of them returning the favor when they are Red Teams in R2. That said, they lack our firepower and are probably going to be in a different quadrant and so less likely to link up with us so I would still prefer we just a) leave them concious and with their word halves and b) deal with our prisoners in a way that negates points for their Blue Teams if possible.
 
If the two parties in question are Red this is a no brainer decision. They obviously benefit from not being in a cell.

If either are Blue, well, thats a bit awkward actually. I don't trust Wolf boy to guard the location so he'd have to come with. Thats a -1000 right there, for him and his team.
 
Oh jesus @Adept_Woodwright Could you tl;dr your protoplan for me? I'm having difficulty parsing it.

Aggh, complexityyyy

What are your thoughts on working with ISC (read: actually work with them, don't KO them)? Like for yes, Hugs for no, Funny for IDGAF.

Knock out + injure + full drain everyone but Leaf and 3 red teams who we leave healthy to oppose Blue next round.

Nearly fully drain spared red teams, and Leaf, then restrain.

Have ISC control Blue teams into medical DQ (a change from old plan). Stick all red team into ISC cells, or a DQ team cell.

With one hour left, ISC one spared red team member for each building into delivering documents (except for ISC's if they are Blue)
 
Knock out + injure + full drain everyone but Leaf and 3 red teams who we leave healthy to oppose Blue next round.

Nearly fully drain spared red teams, and Leaf, then restrain.

Have ISC control Blue teams into medical DQ (a change from old plan). Stick all red team into ISC cells, or a DQ team cell.

With one hour left, ISC one spared red team member for each building into delivering documents (except for ISC's if they are Blue)
Why not drain to moderate consequences instead of injuring? It's less violent and gives us more bang for the buck.
 
What do you mean? Is this not on the table for his Wolf buddy as well?

I thought the basic premise regarding Friendlies was Join, Surrender or Die. We're just giving them the extra option here.
That would leave us what, 13 people? Seems safe, barely.

I do like the idea of giving ISC a chance, they've backed us pretty hard this Exam (and their clans have backed ours even harder back in Leaf).
Alright, I'll do a JSD change.
[X] Action Plan: Be Zabuza

OK!

NB: The main difference here is that Keiko is summoning more and more Pangolins. I still feel that we should continue ramping up our Pangolin count, since Pangolins are faster than ninja and should be capable of chasing fleeing ninjas.

Alright there's more changes than that now.

Word Count: 591

[X] Action Plan: Zabuza the Pangolin

Prep: Consider talking in Air Dome for OPSEC/protection.
  • Word-halves:
    • Teammates deserve a share, but possessing people's word-halves will be dangerous after this round.
    • State that we intend to publicize possession of the word-halves we've taken.
    • Trade (real) explosives for letting us take word-halves.
  • Friendly participants: We hope to offer a Leaf team the chance to join us; do others have similar wishes?
    • Max: 1 Friendly/teammate.
    • Confront Doigama if he doesn't mention his Wolf compatriot.
  • Chakra:
    • May need teammates' chakra for Summoning.
      • Point out seals as proof of good intentions.
    • Check allies' reserves:
      • Pretense: Familiarizing to ease future transfers.
      • NB: Kato's reserves. If lied, confront + consider drain-KO & medic delivery if team agrees. Don't listen to excuses.
  • Debrief allies on dossiers & general facility layout.
    • Be vague about Leaf teams.
  • Carrot and Stick:
    • If Teammates seem to be uncooperative or suspicious note how flexible we are with taking everyones interests into account.
    • Subtly drop hints regarding value of having good working relationships the Hokage's children.
    • Keiko pointedly reminds them that betrayal is unwise, slyly asks Pankurashun what Pangolins do to traitors (Intimidate).
  • Distribute seals:
    • Explosives: Encourage liberal use.
      • Training tags for people.
      • Weapon:2 for demolitions.
    • Oxygen Mask: Protect from Doigama's poison.
    • Earmuff seals: Banshees.
  • Suggested Summons:
    • Pankurashun.
    • Pandajouru/Pangaya (bring out before combat starts).
    • Panashe (may delay until after defeating designated Blue Team).
    • Other Combat Pangolins (as chakra costs allow).
  • Roles:
    • Scouting/Interference: Panashe, Doigama, Kato.
    • Support/Ranged: Keiko, Noburi, Gomi.
    • Assault: Everyone else.
Strategy:
  • General:
    • Scout ahead. Prioritize quickly obtaining broad view of situation and avoiding capture.
    • Overscrew enemies:
      • Put Red Teams in cells. DON'T make them Blue prisoners (either don't restrain them, or prevent their ability to talk).
        • Escort a (restrained, chakra-drained) Red Team member to submit their documents before bringing them to a cell.
      • Give Moderate Consequences (ideally chakra drain).
      • Steal word-halves.
    • If 'Friendly participants' (above) agree, let them join. Treat their teammates/objectives normally.
    • Keiko: Intimidate captured top teams, stop them from attacking us R2.
      • NB: Figure out balance between too many people attacking us R2 and not enough people attacking us R2.
  • Breach our designated Blue facility first. Recover key/documents. Clear/mostly clear site.
  • Afterwards:
    • Take enemies' chakra, redistribute amongst ourselves.
    • Dab some perfume on enemies (imperceptible to them, easy for Pangolins to track now and in Round 2).
    • Signal ISC.
    • Scout non-ISC sites.
    • Everyone goes to deliver documents to proctor station.
  • Repeat for other sites. Fight ISC-containing team last.
    • Prioritize softer targets & Red Teams (harder to pin down).
Combat: Shock & Awe.
  • Use overwhelming force.
  • Keiko: Open with thrown Goo Bombs/Banshees.
    • Ideally use in open spaces.
    • If in buildings: May throw into enemy-filled rooms.
  • Assault: Engage stunned/immobilized enemies. Pangolins lead.
    • Hazou: Use Pangolin pepper Macerators, but avoid friendly fire.
  • Interference/Support: Throw explosives/Firelog Macerators to distract/intimidate (and also give Gomi light for Genjutsu).
  • Support/Interference: Watch for retreats/reinforcements.
  • For buildings: Breach everywhere simultaneously, clear by room.
    • Focus enemies, check traps afterwards.
  • Chase fleeing enemies. Don't chase individuals if hard to track.
    • Be careful they don't lead us into traps/ambush.
Contingencies:
  • Enemy teams blatantly violate rules? Fetch proctors.
  • Doigama/Kato: Maintain OPSEC regarding missing-nin activities/Leaf politics. Track seal use if they cheat on returns.
  • Non-top team candidates surrender? Accept. Do everything as normal, but leave word-halves.
  • If turning in our documents removes us from this round:
    • Keep documents with us (e.g., Seventh Path) and continue rampage; turn in documents after rampage is ended.
    • When escorting other Reds to turn in documents, make sure they're not a top team.
 
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