- Location
- Yes.
I worry that the documents could be destroyed if we try exploding the lockboxes.Documents will be in lockboxes. We can just explode the lockboxes with real explosives to deal with them. Many will be trapped anyways.
I worry that the documents could be destroyed if we try exploding the lockboxes.Documents will be in lockboxes. We can just explode the lockboxes with real explosives to deal with them. Many will be trapped anyways.
Best not to do that. Otherwise it could destroy the documents. I do agree with avoiding having to lockpick them or exploding them or anything, that's a silly risk.Documents will be in lockboxes. We can just explode the lockboxes with real explosives to deal with them. Many will be trapped anyways.
I worry that the documents could be destroyed if we try exploding the lockboxes.
Hm... What do you guys think about a pep talk from Hazou to the team? I bet @eaglejarl would enjoy writing that.
Oh those lockboxes. Yeah, I guess...There's only one set of documents we actually care to possess, which is our target ones. The others we want to destroy, right? So, just explode those lockboxes.
We're taking the half words regardless, can't afford not to. We're also keeping the ones belonging to top teams, no matter what. As for the rest, it's nice to find some kind of use for them, and they potentially solve the problem of being ganged up on in round 2. I'm willing to consider alternatives, though.
He'll have to write social anyway. Unless he just skips over that, which I'd be fine with.Does eaglejarl want to write social, or does he want to write punching? Hmmm...
We want a red team representative to turn each document into the central proctor at the East gate, to ensure maximum point penalties to BlueThere's only one set of documents we actually care to possess, which is our target ones. The others we want to destroy, right? So, just explode those lockboxes.
Does eaglejarl want to write social, or does he want to write punching? Hmmm...
Oh, I'm 100% on board with taking them, I'm just not sure we'll get any real utility out of trying clever game-theoretic negotiations over them instead of just sticking them with the Pangolins until we need them. Still, might work.
We can do that with ISC if they're red, or let them keep them if they're blue. For everyone else, we should probably have the weakest person turn it in, and then stick them in a cell.We want a red team representative to turn each document into the central proctor at the East gate, to ensure maximum point penalties to Blue
Current plans are not doing that. Current plans are just destroying them, sans ours.We want a red team representative to turn each document into the central proctor at the East gate, to ensure maximum point penalties to Blue
Sure.
[X] Action Plan: Be Zabuza
OK!
NB: The main difference here is that Keiko is summoning more and more Pangolins. I still feel that we should continue ramping up our Pangolin count, since Pangolins are faster than ninja and should be capable of chasing fleeing ninjas.
Alright there's more changes than that now.
Word Count: 466
[X] Action Plan: Zabuza the Pangolin
Prep:
Strategy:
- Word-halves:
- Teammates deserve a share, but possession will be dangerous after this round.
- State: Will publicize possession.
- Trade (real) explosives.
- If declined, don't protect later.
- Friendly participants: We hope to not overscrew 1 Leaf team (avoid KO/stealing their word-halves); do others have similar wishes?
- Max: 1 Friendly/teammate.
- NB: Doigama's Wolf compatriot.
- Chakra:
- May need teammates' chakra for Summoning.
- Point out seals as proof of good intentions.
- Check allies' reserves:
- Pretense: Familiarizing to ease future transfers.
- NB: Kato's reserves. If lied, confront + consider drain-KO & medic delivery if team agrees. Don't listen to excuses.
- Debrief allies on dossiers & general facility layout.
- Be vague about Leaf teams.
- Carrot and Stick:
- If Teammates seem to be uncooperative or suspicious note how flexible we are with taking everyones interests into account.
- Subtly drop hints regarding value of having good working relationships the Hokage's children.
- Keiko pointedly reminds them that betrayal is unwise, slyly asks Pankurashun what Pangolins do to traitors (Intimidate).
- Distribute seals:
- Explosives: Encourage liberal use.
- Training tags for people.
- Weapon:2 for demolitions.
- Oxygen Mask: Protect from Doigama's poison.
- Earmuff seals: Banshees.
- Suggested Summons:
- Pankurashun.
- Pandajouru/Pangaya (bring out before combat starts).
- Panashe (may delay until after defeating designated Blue Team).
- Other Combat Pangolins (as chakra costs allow).
- Roles:
- Scouting/Interference: Panashe, Doigama, Kato.
- Support/Ranged: Keiko, Noburi, Gomi.
- Assault: Everyone else.
Combat: Shock & Awe.
- General:
- Scout ahead. Prioritize quickly obtaining broad view of situation and avoiding capture.
- Overscrew enemies:
- Destroy documents.
- Put Red Teams in cells.
- Give Moderate Consequences (ideally chakra drain).
- Steal word-halves.
- 'Friendly participants': Can surrender without overscrew (above). Teammates/objectives treated normally.
- Keiko: Intimidates captured top teams, stop them from attacking us R2.
- Breach our designated Blue facility first. Recover key/documents. Clear/mostly clear site.
- Afterwards:
- Take enemies' chakra, redistribute amongst ourselves.
- Dab some perfume on enemies (imperceptible to them, easy for Pangolins to track now and in Round 2).
- Signal ISC.
- Scout non-ISC sites.
- Deliver documents to proctor station in force.
- Repeat for other sites. Fight ISC-containing team last.
- Prioritize softer targets & Red Teams (harder to pin down).
Contingencies:
- Use overwhelming force.
- Keiko: Open with thrown Goo Bombs/Banshees.
- Ideally use in open spaces.
- If in buildings: May throw into enemy-filled rooms.
- Assault: Engage stunned/immobilized enemies. Pangolins lead.
- Hazou: Use Pangolin pepper Macerators, but avoid friendly fire.
- Interference/Support: Throw explosives/Firelog Macerators to distract/intimidate (and also give Gomi light for Genjutsu).
- Support/Interference: Watch for retreats/reinforcements.
- For buildings: Breach everywhere simultaneously, clear by room.
- Focus enemies, check traps afterwards.
- Chase fleeing enemies. Don't chase individuals if hard to track.
- Enemy teams blatantly violate rules? Fetch proctors.
- Doigama/Kato: Maintain OPSEC regarding missing-nin activities/Leaf politics. Track seal use if they cheat on returns.
- Non-top team candidates surrender? Accept. Do everything as normal, but leave word-halves.
Keiko pointedly reminds them that betrayal is unwise, slyly asks Pankurashun what Pangolins do to traitors (Intimidate).
Panashe (may delay until after defeating designated Blue Team).
- 'Friendly participants': Can surrender without overscrew (above). Teammates/objectives treated normally.
- Keiko: Intimidates captured top teams, stop them from attacking us R2.
Chase fleeing enemies. Don't chase individuals if hard to track.
Non-top team candidates surrender? Accept. Do everything as normal, but leave word-halves.
There's a day between Round 1 and Round 2. Would they not bathe? Or would the scent stick around long enough that washing wouldn't matter?
All it takes is one member of a team to not have bathed super thoroughly.Well, for one I'd be somewhat surprised if ninja bathed regularly at all, considering the time period. Secondly, I'm not sure they'd pay particular attention to the back of their ears even if they do bathe
The worry FMPOV is that we might not have enough chakra to summon and fight effectively, and that our goal is to smash ASAP. Also, I'm not sure that they'd get the -1k penalty for being outside, since it wouldn't make sense for at least some of them to get guard duty.Why is the scout pangolin not being summoned first? Would make more sense for her to confirm that every one in the Blue Team is in the building. If they aren't we have two options: (1) If not spotted, grab a proctor immediately and get them the -1k penalty or (2) if we are spotted, eliminate the ones outside first so they can't group up inside.
Because we need an incentive for them to actually surrender and save us time/chakra, and because they're not top teams and them having their word half doesn't screw us when counting points.Why? Presumably they are still ahead of us in points and we shouldn't be this generous early on. Only once we see how successful our rampage has been should we consider giving them their word halves back on Day 2 and use them as negotiation tool.
[X] Action Plan: Be Zabuza
OK!
NB: The main difference here is that Keiko is summoning more and more Pangolins. I still feel that we should continue ramping up our Pangolin count, since Pangolins are faster than ninja and should be capable of chasing fleeing ninjas.
Alright there's more changes than that now.
Word Count: 509
[X] Action Plan: Zabuza the Pangolin
Prep: Talk in Air Dome for OPSEC.
Strategy:
- Word-halves:
- Teammates deserve a share, but possession will be dangerous after this round.
- State: Will publicize possession.
- Trade (real) explosives.
- If declined, don't protect later.
- Friendly participants: We hope to not overscrew 1 Leaf team (avoid KO/stealing their word-halves); do others have similar wishes?
- Max: 1 Friendly/teammate.
- NB: Doigama's Wolf compatriot.
- Chakra:
- May need teammates' chakra for Summoning.
- Point out seals as proof of good intentions.
- Check allies' reserves:
- Pretense: Familiarizing to ease future transfers.
- NB: Kato's reserves. If lied, confront + consider drain-KO & medic delivery if team agrees. Don't listen to excuses.
- Debrief allies on dossiers & general facility layout.
- Be vague about Leaf teams.
- Carrot and Stick:
- If Teammates seem to be uncooperative or suspicious note how flexible we are with taking everyones interests into account.
- Subtly drop hints regarding value of having good working relationships the Hokage's children.
- Keiko pointedly reminds them that betrayal is unwise, slyly asks Pankurashun what Pangolins do to traitors (Intimidate).
- Distribute seals:
- Explosives: Encourage liberal use.
- Training tags for people.
- Weapon:2 for demolitions.
- Oxygen Mask: Protect from Doigama's poison.
- Earmuff seals: Banshees.
- Suggested Summons:
- Pankurashun.
- Pandajouru/Pangaya (bring out before combat starts).
- Panashe (may delay until after defeating designated Blue Team).
- Other Combat Pangolins (as chakra costs allow).
- Roles:
- Scouting/Interference: Panashe, Doigama, Kato.
- Support/Ranged: Keiko, Noburi, Gomi.
- Assault: Everyone else.
Combat: Shock & Awe.
- General:
- Scout ahead. Prioritize quickly obtaining broad view of situation and avoiding capture.
- Overscrew enemies:
- Destroy documents.
- Put Red Teams in cells.
- Give Moderate Consequences (ideally chakra drain).
- Steal word-halves.
- If 'Friendly participants' (above) surrender, don't inflict Moderate Consequences/steal word-halves. Still KO them, and treat their teammates/objectives normally.
- Keiko: Intimidate captured top teams, stop them from attacking us R2.
- NB: Figure out balance between too many people attacking us R2 and not enough people attacking us R2.
- Breach our designated Blue facility first. Recover key/documents. Clear/mostly clear site.
- Afterwards:
- Take enemies' chakra, redistribute amongst ourselves.
- Dab some perfume on enemies (imperceptible to them, easy for Pangolins to track now and in Round 2).
- Signal ISC.
- Scout non-ISC sites.
- Everyone goes to deliver documents to proctor station.
- Repeat for other sites. Fight ISC-containing team last.
- Prioritize softer targets & Red Teams (harder to pin down).
Contingencies:
- Use overwhelming force.
- Keiko: Open with thrown Goo Bombs/Banshees.
- Ideally use in open spaces.
- If in buildings: May throw into enemy-filled rooms.
- Assault: Engage stunned/immobilized enemies. Pangolins lead.
- Hazou: Use Pangolin pepper Macerators, but avoid friendly fire.
- Interference/Support: Throw explosives/Firelog Macerators to distract/intimidate (and also give Gomi light for Genjutsu).
- Support/Interference: Watch for retreats/reinforcements.
- For buildings: Breach everywhere simultaneously, clear by room.
- Focus enemies, check traps afterwards.
- Chase fleeing enemies. Don't chase individuals if hard to track.
- Be careful they don't lead us into traps/ambush.
- Enemy teams blatantly violate rules? Fetch proctors.
- Doigama/Kato: Maintain OPSEC regarding missing-nin activities/Leaf politics. Track seal use if they cheat on returns.
- Non-top team candidates surrender? Accept. Do everything as normal, but leave word-halves.
That is bad. That's 75 points we're leaving on Blue's collective tables.Current plans are not doing that. Current plans are just destroying them, sans ours.
I'm not sure what this is trying to say? You'll probably have to expand that abbreviation.
How much are we willing to protect them once we aren't explicitly on a team with them anymore? Would we back them up if a dozen people came at them at once trying to recover word-halves? Do we want them to join what survives of STL between the end of the 5th Event and the end of the Events as a whole, and if not, how could we protect them? @Roomba, tagging you as well since you have basically the same line in your plan.