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I see. Wait, isn't this irrelevant then? Then everyone, ourselves included, will lose no less than 150 points for injuries. We'll have 75 points advantage over a fully-injured team... and a (9 - 3 Leaf - 1 Sky - 1 Wolf) x 25 = 100 points disadvantage over a theoretical least-injured team.

On second thoughts, I'm also not sure the rules for injuries work this way. Wouldn't they be invoked "for every injury taken this round", not "every injury present at the end of this round"? Exact wording is vague, and the first interpretation seems more in-spirit.
@MMKII Maybe add it to the questions pile?
 
I'm pretty sure that as long as we KO/moderate consequence every team in round 1 we get enough points to get into the tournament just off of that. Can anyone confirm that math?
 
Not sure if this is the case - the rules may only punish additional Moderate Consequences injuries taken, rather than existing ones. (and honestly, most people with Moderate Consequences from the first round may well simply withdraw rather than risk taking further injury, since continuing in that state is risky and stupid)

If it is true, however, we end up taking -10 points at best, but more likely -100 points when all 9 of our red team flee to the 4 winds.

On the other hand, Mist could double stack spared teams with teams they want to push through, due to relative scoring.

We have to plan taking this into account. To do otherwise invites misery.

To come out gracefully in round 2, it suffices to destroy all other blue team documents (denying positive red, who were best off coming out of round 2) and ensuring minimal gains for other blues. -75 at best for red (least injured) and -40 at best for blue (9 prisoners), for a worst case 60 point gain.

My thoughts on scoring:
Protoplan:

- Attack our blue first, retrieve documents as expediently as possible (see tactics section). Turn in documents within first 2 hours (180 pts)
— if team has Leaf (any Leaf) knock them unconscious, and moderate consequence everyone else. Prior to end, waken restrained (-225 pts) - 400 pt adv. (can't be sure of no back stab, no matter what)
— otherwise, unconscious+MC (-300) - -475 pt adv.

- Wait no more than 1-hour in ambush for other high performing red teams coming to turn their documents in before their own rampage. Send Panashe out to see what is the best target (has the highest performing red-team) tell her to return if she identifies a returning team, reporting team size and descriptive qualities.

- Attack best target red teams in order. If Leaf, entice them into cooperation (relative score math should be enough) - unconscious/cells everyone else. Turn in all blue documents.
— Leaf teams 75+80-150-180 = -175 (350 pt adv)
— Leaf paired -150-180=-330 (500pt adv)
— others -225-270=-495 (670 pt adv)

- Attack remaining blue teams in order of softness. Entice Leaf with relative scores, otherwise knock unconscious. Unconscious +MC everyone else.
— if has Leaf -75-150+60/90 = -165/-135 (depending on red)
-- others -75-225+60/90 = -240/-210

This ensures that we have a large enough advantage, going into round two, regardless of scores.

If we have both Leaf and other Wolf on same team, only help so much as it does not reduce the relative advantage below 300 pts (inflict at least -120 pts, all told. Unconscious, restrain, then waken as needed.

——
Tactics section?
Need to go do other things.

——
There are at least 2 other teams capable of full rampage (Downfall and one of the dossier teams) I imagine one is blue, one is red, and both have two or more of the relative top teams.

Ideally, we flawlessly execute in round 1, and convince the relatively solid performing blue teams that it is to their advantage to immediately withdraw as red to avoid massive penalties. Mixture of it being true, and our intimidation should work for many.
 
Hm, okay, so, plans to destroy Blue teams' bases... if they take us away from the group first like last time, just send Pandaamonium out to destroy them all?
 
If it is true, however, we end up taking -10 points at best, but more likely -100 points when all 9 of our red team flee to the 4 winds.

On the other hand, Mist could double stack spared teams with teams they want to push through, due to relative scoring.

We have to plan taking this into account. To do otherwise invites misery.

To come out gracefully in round 2, it suffices to destroy all other blue team documents (denying positive red, who were best off coming out of round 2) and ensuring minimal gains for other blues. -75 at best for red (least injured) and -40 at best for blue (9 prisoners), for a worst case 60 point gain.

My thoughts on scoring:


Ideally, we flawlessly execute in round 1, and convince the relatively solid performing blue teams that it is to their advantage to immediately withdraw as red to avoid massive penalties. Mixture of it being true, and our intimidation should work for many.
Alternatively we convince a Red team in Round 2 to rampage somehow, or Blue Teams to self sabotage somehow.
 
Alright, rereading The World's Greatest Chuunin Exam Team to try to find that "something" that was purportedly apropos.
 
I'm pretty sure that as long as we KO/moderate consequence every team in round 1 we get enough points to get into the tournament just off of that. Can anyone confirm that math?
Hm.

I'm going to assume our enemies have 600 points because I'm lazy. Keiko/Noburi have 141 points; Hazou has 142.

For our Red Team: +185
  • +75 points for turning in documents.
  • +5*22 points for time.
For other Red Teams: -495 points
  • +75 points for turning in documents.
  • -25*9 points for whole team getting Moderate Consequences.
  • -30*9 points for whole team being in a cell. Also -75 since you can't get positive points if in a cell.
For all Blue Teams: -300 points
  • -75 points for losing the documents.
  • -25*9 points for whole team getting Moderate Consequences.
Note that Blue Teams don't get points for Red Team prisoners unless they are in a cell, restrained, and are able to talk at the end of the round; also note that Red Team loses points just by being in a cell. If we play our cards right we can make that happen easily: just keep them unrestrained, but unable to escape due to unconsciousness or being literally sealed in the cell (e.g., with MEW).

So by the end of the round Team Gōketsu should have 326-327 points. Other Red Teams should have at best 105 points. Other Blue Teams should have at best 300 points.

At the start of the next round I will assume Mist will try to fuck us as much as possible: that means filling our team with Moderately-injured contestants and giving our former teammates to other high-scoring individuals. Assuming we can't manipulate the scoring beyond our group, the worst possible outcome is that our Red Team counterparts fuck off and nobody touches us and/or gives us a way to influence anything. Thus:

For our Blue Team: -100
  • +50 points for keeping documents secure.
  • -25*6 points for Moderate Consequences.
This gives us 226-227 points. And since at least some Red Teams are gonna be able to wreck their Blue Teams...I don't like our chances.

Edit: Now if we are allowed to smash things...well, we just win. Period.
 
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One thing to point out is that we're not the only teams who could pursue a rampage strategy - Downfall or any other Mist teams with a Wakahisa could do it, and Team Mugiwara might be able to do it depending on if their own chakra vampire bloodline can redistribute chakra. (though we're the only ones who should have summons available, so it's lower risk for us)

Hm, okay, so, plans to destroy Blue teams' bases... if they take us away from the group first like last time, just send Pandaamonium out to destroy them all?

People inside the bases getting severely injured or killed would be bad. We need more careful destruction.
 
People inside the bases getting severely injured or killed would be bad. We need more careful destruction.
That is why I specified if we're taken away from the group first as we were last time. We can guarantee they aren't there, in that case. Either way, send Panashe along too to be sure of that.
 
Can we level the bases after we take out the Blue Teams? Like, drag them all out of the building and then reduce it to rubble to give the Mist proctors more work to do rebuilding them.
 
I think our loophole for Round 2 might be that clones or summons don't count against us as far as the simulation aspect goes?
 
I don't think we'd get negative points for consequences inflicted the previous round.
Well then, in that case...the worst-case scenario is that all the Red Teams wreck face in the new round, while our counterpart Reds fucked off.

For our Blue Team: +50
  • +50 points for turning in documents.
For other Blue Teams: -300 points
  • -75 points for losing the documents.
  • -25*9 points for whole team getting Moderate Consequences.
For all Red Teams: +185 points
  • +75 points for turning in documents.
  • +5*22 points for time.
Which means that we have a total score of 376-377 points, while other Reds have 485. Yeah...
 
Hm.

I'm going to assume our enemies have 600 points because I'm lazy. Keiko/Noburi have 141 points; Hazou has 142.

For our Red Team: +185
  • +75 points for turning in documents.
  • +5*22 points for whole team getting Moderate Consequences.
For other Red Teams: -495 points
  • +75 points for turning in documents.
  • -25*9 points for whole team getting Moderate Consequences.
  • -30*9 points for whole team being in a cell. Also -75 since you can't get positive points if in a cell.
For all Blue Teams: -300 points
  • -75 points for losing the documents.
  • -25*9 points for whole team getting Moderate Consequences.
Note that Blue Teams don't get points for Red Team prisoners unless they are in a cell, restrained, and are able to talk at the end of the round; also note that Red Team loses points just by being in a cell. If we play our cards right we can make that happen easily: just keep them unrestrained, but unable to escape due to unconsciousness or being literally sealed in the cell (e.g., with MEW).

So by the end of the round Team Gōketsu should have 326-327 points. Other Red Teams should have at best 105 points. Other Blue Teams should have at best 300 points.

At the start of the next round I will assume Mist will try to fuck us as much as possible: that means filling our team with Moderately-injured contestants and giving our former teammates to other high-scoring individuals. Assuming we can't manipulate the scoring beyond our group, the worst possible outcome is that our Red Team counterparts fuck off and nobody touches us and/or gives us a way to influence anything. Thus:

For our Blue Team: -100
  • +50 points for keeping documents secure.
  • -25*6 points for Moderate Consequences.
This gives us 226-227 points. And since at least some Red Teams are gonna have Red Teams that fight and lose...I don't like our chances.

Edit: Now if we are allowed to smash things...well, we just win. Period.

Likely -100 to us, but don't forget, in this scenario, -225 to everyone else to start. Then, at best, -40 to perfect red teams, or -85 to perfect blue teams.
We'd still have a 425 advantage over all R1 Blue teams
And R1 Red teams are at 665 advantage.

This is feasible, though it might ruffle Leaf feathers. Although, at least we can then say we weren't unfair in our rampage.

The other consideration would be if injury penalties don't persist, in which case R2 we get +50, and perfect Red get 185, while perfect blue get 140

Thus, R1 Blue would be at 350 pt advantage, and R1 Red at 590 advantage.

R1 catapults our allies into the same position we are in, or better. Would 350 be enough to secure against the other teams? I think it would barely scratch us into the finals.
 
Likely -100 to us, but don't forget, in this scenario, -225 to everyone else to start. Then, at best, -40 to perfect red teams, or -85 to perfect blue teams.
We'd still have a 425 advantage over all R1 Blue teams
And R1 Red teams are at 665 advantage.
I'd forgotten about that, yeah. It actually means we'd have enough points: Reds would have (at best) 260 points and Blues would have (at best) 20 points.

Edit: Although...if all the other Blues win...

Ugh.
 
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I'd forgotten about that, yeah. It actually means we'd have enough points: Reds would have (at best) 260 points and Blues would have (at best) 20 points.

Edit: Although...if all the other Blues win...

Ugh.
Look, just send Pandaamonium/Panashe out to fuck up the other blue team bases at the start before they have the chance to move their lockboxes, 5SB all our shit up so they can't break in, and then just chill inside our own base. We be gucci.
 
Look, just send Pandaamonium/Panashe out to fuck up the other blue team bases at the start before they have the chance to move their lockboxes, 5SB all our shit up so they can't break in, and then just chill inside our own base. We be gucci.
FMPOV we should be focusing on the Red Teams in the second round of this Event. Assuming we perfect-rampage this Round, all the current Blue Teams are gonna be down 300 points while the current Red Teams are gonna be down 495 points. I don't think it's even possible for one of the current Reds to make a comeback from that. Thus our focus should be on the current Blue Teams, i.e. the R2 Red Teams.
 
I don't think we'd get negative points for consequences inflicted the previous round.

On the other hand, assuming the other way (with a precursory understanding of new damage/battle mechanics) means you can't take any more injury points, otherwise you have a moderate injury + serious injury, which everyone will avoid.

Edit: Unconsciousness, notwithstanding, I suppose
 
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Note that Blue Teams don't get points for Red Team prisoners unless they are in a cell, restrained, and are able to talk at the end of the round; also note that Red Team loses points just by being in a cell. If we play our cards right we can make that happen easily: just keep them unrestrained, but unable to escape due to unconsciousness or being literally sealed in the cell (e.g., with MEW).
I'm going to assume this clever thing won't work, as well as the thing about turning in other documents.

Our total score, assuming perfect R1 and conservative R2 performances:
141 + 185 + 50 = 376.

The score of The Top Team, who started off as Blue:
600 - 225 + 185 = 560.

Relative points disadvantage: 184 points.

Hm. It assumes we can't do anything clever or advantageous with the word-halves. It also only has us fail if there's many 600-points-scoring individuals who were chosen as Blue in the first round and who will manage to get full 185 points in the second round. I think it's passable.

But maybe not. @Roomba, how do you feel about trying to intimidate weak-willed Teams into outright quitting the Exams this round?
 
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That moment you realize the Worlds Greatest Chunin Exam Team may be the Gamefaqs strategy guide to this event
 
Of course, if we manage to obtain/destroy all other blue documents in Round two, we win. That loses them 185 point of their perfect score, putting us on even footing.
 
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