Reaction post to Faflec. You guys really did knock something loose with this April fools.
To be very clear: I am very biased in favor of leaving, but always try to present arguments based on the same reasons I build my positions off internally.
Secure allies: This section lists out groups or individuals we want (or need!) to get on our side before leaving.
- Cannai/The Dog Clan:
- Justification: If Hazou is to succeed while being hunted as a missing-nin by Akatsuki and the EN as a whole, he needs a secure location to do dimensionalism research. The Seventh Path, as Naruto and Hazou discussed previously, is the best location for him to do research, as it provides an isolated location that also shelters Hazou from the two Akatsuki members capable of attacking him there (Itachi & Kisame). With this as a safe zone, Hazou is free to do all the theoretical research he needs, with only minor trips to the Human Path to infuse runes (assuming Hazou does not choose to break his oath to not infuse on the Seventh Path). Cannai, as Alpha of the Dogs, has the final say on whether Hazou is allowed to use his home as a shelter against Akatsuki. Also, Cannai gives us a ton of Summons if he goes in with us on the plan, with a ridiculous number of skills that can help us.
- Importance: Essential
- Faflec's thoughts: If Cannai rejects us, can we even win? We'd have to spend our entire time in the Human Path, and I question our ability to evade Akatsuki, let alone survive an assault from any of their members.
I agree with the premise but disagree with the framing: It is entirely safe to assume that Cannai has our back, at this point. We have lived up to the ethos of the Dog clan to an impressive degree, despite our personally limited combat power - which is something Cannai feels
shame over judging us for. This
is something that we should check in with him on - but if it slips it's going to be a "Foot in mouth" moment, not "Cannai tears our soul off his Summoning scroll"
Noburi:
- Justification: Bringing Noburi gets us access to FOOM. His barrel and the access to additional chakra per day lets us train and gain XP faster, allowing us to level essential skills like Sealing. Over the course of months, this represents a significant glut of XP crucial for catching up and getting ahead of Akatsuki, whose chief sealmaster, Sasori, is at the pinnacle of the Sealing art. Noburi is also a Summoner and brings with him the ability to safely contact us/stay safe in the Seventh Path*, is competent enough as a medic to patch minor injuries, can enable a Zoo Rush with the right additional prepwork, and isn't shit at combat. But the FOOM thing is the most important part (sorry, Noburi).
- Importance: Significant-Essential
- Faflec's thoughts: Noburi's not essential in the same way that Cannai is, but his absence would make it extremely difficult for us to win (read: insane difficulty).
Agreed, Noburi makes everything easier. Practically the only downside of bringing him is Lead taking hunting us seriously because of it.
*Toads, Arachnids, Pangolins:
- Justification: Same as Cannai for Hazou. Noburi, Kagome, and Kei need their permissions to gain Seventh Path resources and a safe zone. Not much more needs to be said.
- Importance: Significant-Essential
- Faflec's thoughts: Yeah, we need them on our side if we're bringing anyone with us, Noburi especially
Toads: I actually think being a badass and going missing is doing to do way more for noburis contracts than anything else he's done. They dgaf about reasonable morals, Toads like it when you do cool shit. They *are* still allied with the pangolins, despite being pissed at them.
Kumokōgō would absolutely burn Leaf down if we asked, the only reason she cares about the place is its connection to her ridiculously synergistic summoner.
Kei: Yeah i dont really expect anything useful out of the pangolins from this point on, unless we can find some cool counter culture pangolins for Kei to summon or something
Kagome:
- Justification: He's a competent sealmaster, has repeatedly commented on leaving Leaf, is good with traps, has spent literal years as a missing-nin, and is very much motivated to succeed. He's a Summoner, allowing him to research in the Seventh Path and can therefore be in the same safe zone as Hazou*.
He's also immune to the grue and can stop Akatsuki from erasing us with it
- Importance: Significant
- Faflec's thoughts: I don't list him as essential only because losing him doesn't ruin our ability to win the Akatsuki race; he is not a lynchpin in the way that Cannai is. Also, while we're kind of assuming Kagome joining us as a given, and it probably is, I'm starting to worry a little about Kagome's willingness to come back to Leaf with us. Only a mild worry, but it's still there.
He'll be able to teleport home any day of the week - that is, if we win, these problems are trivial to solve revardless.
Mari:
- Justification: She's an elite Jonin, probably the best fighter we can bring with us (unless we somehow roll nat20s and convince Orochimaru), and is loyal to us. She's the only one outside of Hazou and Naruto even aware that Hazou is considering leaving, and hasn't betrayed us yet. Mari is also a skilled politician and infiltrator, and is probably the only one of us capable of entering civilization without being detected by Akatsuki.
- Importance: Significant
- Faflec's thoughts: We should have at least one sanity-checker IMO to do our job, and Mari is the more combat-valuable member of the two. She's possibly the only one able to do anything against an actual Akatsuki member, and in terms of scouting the afterlife rift she (and appropriate Summons) are likely to be our forward scouts. She isn't a Summoner, and plans that bring her along should have getting her a Scroll as an important step, else she be a homing beacon for Akatsuki members searching for us.
Yep we need Mari. Sorry Leaf, shoulda trained more Jōnin
Kei:
- Justification: She's a Summoner and our sanity-checker alongside Mari. Unlike Mari, she gains access to the Frozen Skein to help her optimize plans; and comes with a Summoning Scroll with which she can access the same safe zone as Hazou*. Also, she has Forbidden Lore. Probably.
- Importance: Useful-Significant
- Faflec's thoughts: Kei's the less-combat relevant member of our sanity-checkers, but already has a Summoning Scroll and doesn't have the higher immediate risk of being found by Akatsuki. It's reasonably likely that we'll find a Summoning Scroll (we have several leads), so I can't see her as being significantly more useful than Mari.
Kei is the only person who I can easily imagine turning down going missing with us. She turned down Ami, we can't reasonably expect her to go with us. We still need to offer it, and holy fuck imagine the drama If one of snowflake/Kei wants to come and the other wants to stay
Yeah yeah Ami was being totally irrational - I don't buy that as an argument sorry, Ami was spreading grued information, Kei only remembers the outcome and a justification for it.
A Technique Hacker (Reo, Haruhisa):
- Justification: Advanced TH is essential to further our understanding of Minato's Sealing notes, and Minatosealing may be required to successfully open the rift (it's one of two paths we're looking into, the other being runecrafting). Barring Seventh Path THers, who aren't sure they can teach us; or Mareo, who we don't even know is a THer, we will be wanting one of them. They probably have some combat skill?
- Importance: Useful-Significant
- Faflec's thoughts: I'm not fully convinced TH is going to be the key here, but others may disagree; hence the Significant rating. But both have been indoctrinated into the Will of Fire and I'm not at all convinced that they will be willing to leave. Reo already has a sister in Leaf and Haruhisa has no real connections to us that we can use to get him to go missing with us. This is probably a crapshoot unless we're willing to trick them into going missing with us. They are also not Summoners, with the concerns that come with it.
Technique Hacking is the only thing on the list that's necessary to win. Runes are the other bit, but they're not on your list.
I've got two techniques written up that
should be accomplishable with our first TH mods. These will make every single aspect of going missing less dangerous/more profitable.
(Seikyuu and Seikyuu inversion, to be clear. The full hiraishin writeup got invalidated because jiraiya's vanishing seal isnt good enough without a research project or two)
Yuno:
- Justification: Special Jonin in combat/chakra monster hunting. She's a good tracker and fighter. Also Noburi's wife, and is obsessive with her to the point where if we bring Noburi and not Yuno she might come after us anyway.
- Importance: Useful
- Faflec's thoughts: Half the justifications I've read involve her being Noburi's wife. She's useful, yes, but I would not call her a core figure to victory.
Nah she's our "QM mouthpiece" for combat. If Yuno is on scene and Hazō starts doing some dumb shit she instantly takes tactical command. She's done that more than once iirc, which is a flagrant dismissal of the chain of command that probably would have gotten her seriously punished in any non-Gōketsu clan. (Fire cave and neck combat from my memory)
Acquire resources: This section lists out resources still available to Leaf that we want or need to acquire before leaving.
- Conversations with Orochimaru:
- Justification: We still have timeslots with this guy, and can absolutely milk out information from him useful for us when leaving. There should be minimal issue in terms of timeslots, and good payout. This is low-hanging fruit.
- Importance: Significant
- Faflec's thoughts: As with all things Orochimaru, caution is required. The worst-case scenario is that Orochimaru gets wind of us planning to go missing and abducts us a minute past us leaving.
I'm leaning towards leaving the last bit of time as a bargaining chip for meeting as missing nin. That's the kind of eccentric bullshit favor economy that essies like, and the other usage (taking over oros brain with a ninshū rune) doesn't have enough support to go anywhere
Leaf seals/jutsu:
- Justification: There's a lot of jutsu and seals available to a Special Jonin and Clan Head like Hazou, especially Naruto's stuff.
- Importance: Useful-Significant
- Faflec's thoughts: This is subject to QM spoons, sadly; is there anything we can do to help them give us stuff more easily?
Disagree. I think we've about wrung this well dry, specifically because we've already gotten access to the top tier of everything. We'll just get worse versions of what we already have, less efficient versions of "Fireball No Jutsu". Its time to gtfo before Leaf chains both Hazō and Noburi to a desk
Technique Hacking training:
- Justification: Advanced TH is essential to further our understanding of Minato's Sealing notes, and Minatosealing may be required to successfully open the rift (it's one of two paths we're looking into, the other being runecrafting). If we don't want to learn while on the run, but do think we need TH, we need to stay in Leaf and get it done.
- Importance: Useful
- Faflec's thoughts: If it's a choice between getting TH and getting Noburi, we need to go for Noburi. We can survive without the former, not so much the latter.
Disagree only because of the scale. Technique Hacking is imperative, Oro is completely wrong and should remember just which hivemind beat him to the punch on primordial sealing.
I want Oro's first experience with Hazō's technique hacking to hearing impossible reports of him showing up in Waterfall, Sand, Tea, Rain, and Mist all in a two day period.
Arranging the survival of our members:
- Justification: They're our people. If we go missing, Akatsuki (read: Itachi) will do things. Things that may not be fixable by simply opening up the afterlife and taking them out of it. Itachi knows our win condition is to bring the dead back to life, and he knows he has ways to break someone that doesn't involve killing them. He may not do them, but he'll know he has that option.
- Importance: Useful
- Faflec's thoughts: We want to do this quietly, so nobody finds out we're planning to go missing (read: Akatsuki, Orochimaru).
The primary method we do this one through is game theory. That's the entire reason we go missing - Leaf treats us as an enemy, Akatsuki sides with Leaf.
The best way to keep them safe is to make the departure sudden and the betrayal unmistakable. Collapsing the Hagoromo estate (after smoking them out somehow - stink bomb rune?)
actually just putting a permanently active stinkbomb rune in the hagoromo estate might be enough, they're within city walls lmao
Plan our egress: This section lists out possible first destinations for when we leave.
- The Forbidden Dungeon:
- Justification: Ami pointed out there was Forbidden Lore still there, and the naming scheme leads me to believe that the Rat Summoning Scroll may be hidden in the place. It's out-of-the-way, surrounded by ocean that we can use as an anonymous Seventh Path return point, and close enough the afterlife rift that we aren't strapped for time to reach it. Further, the place likely isn't secured against flight-based technology and is thus vulnerable to a flight-based exploration plan.
- Potential: Excellent
- Faflec's thoughts: There's a non-zero chance that Ami pointed this place out to us as a way for her to meet up with us again. Whether this is because she wants to join us or because she set up a trap for us is left as an exercise to the reader.
specifically the forbidden dungeon on crimson island. We do technically know of other forbidden dungeons.
i agree we should go here, but my priority list has it after the tenketsu widening pool. We need to check that for resesearch data. Woo aspects to tag!
The Desert Oasis:
- Justification: Orochimaru claims that the place reduces chakra cost, which could help us when training. The Otter Scroll's last location was in the area, and this may be a useful staging ground if we decide to hunt that scroll.
- Potential: Useful
- Faflec's thoughts: The area is near Iwa, and in Sand. Orochimaru knows about the place. There is a non-trivial chance of significant combat with ninjas.
Oh hey here it is. Yeah we should do this first.
----
So, my impression. We need technique Hacking, then we have all the tools we need to break the setting open, and it's entirely earned.
Like, with just Buggsy's ice cube and my seikyuu Hazō could create a base of operations that akatsuki knows about *but can't fuck with*. We'll have so many options after just a few months researching.
Theres no way amaterasu can break through the ablative air-ice solid gravel pit thing they've made, and seikyuu makes it impossible to lock us down on either the 7th or human path. We could actually build Hidden Heaven, and straightforwardly contest the rift. I don't think we *should* do that, but I'd like to point out that it's within the capabilities that we are currently working towards.
Runes give us incredible area control and insane boosts for each finished project, while we'll use technique Hacking to build a suite of techniques that interface with seals, giving us absurd personal utility. With time to combine these, and hopefully a few hundred bonus xp from really good teachers, Uplift vs Akatsuki won't be a silly thought at all.