- Location
- Texas
I don't disagree. I've been saying for years that MfD would be much more enjoyable as a story if it was not a quest. Interacting with such a doomed world is not enjoyable. Convincing people to not murderhobo is not enjoyable.IMO MfD has had serious structural problems, in terms of the narrative, for at least several years now, and one of the major redeeming qualities has been the light at the end of the tunnel that one day all of our effort will pay off and Hazō will get to do really cool things. And I think that light is fading
I have been around since the story's beginning and the feel of the story has changed wildly since then. It used to feel like we could do anything. Now we are more powerful than ever and our options feel oh so limited.
I'm still here because the actual writing is stellar, the QMs are good people, and I enjoy interacting with most of the player base. I like the PCs and a handful of the NPCs.
I've been told over and over that this is wrong. Most essies have jonin stats and some zany ability. We would have decent odds of beating most of them if we prioritized punching stats and materialized our own zanyness.Every established player is also so ridiculously strong that even if we'd gone for an entirely different build and made current Hazo a punchjonin who tried to fight them he'd just have died on contact with them