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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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[Non Canon???] In Service to Lords of Stone and Iron, +15 to a Roll, ??? [USED]
In Service to Lords of Stone and Iron

Kikax the Ice Walker stood outside his lodge. A large man, he towered a full head over his fellows, with legs the size of tree trunks and arms bulging with muscle. Blond hair, streaked with grey, flowed from his scalp, each strand carefully braided together with thin wires of dwarvish steel. Starkly blue eyes peered out of a face covered in a closely trimmed beard and into the great blizzard on the horizon. Every so often, flashes of red, purple, green, and pink lightning flared inside the storm. The signs were clear, even to him, someone not initiated into the mysteries of omens and prophecy. A season of strife was approaching once again. Training would be redoubled, weapons sharpened and shields polished. As regular as the snow falls, the Lords of Iron and Stone would come seeking those willing to fight the Endless War. Gold for blood.

Turning around, he ducked slightly to get through the door frame. His wife, Rille the Weaver, waited for him inside, idly operating the loom and weaving fine wool into something useable.

"All four colors in the lightning," Kikax said, pulling up a chair to sit beside Rille.

"If they pay your price, will you fight?"

He paused, tasting the word on his tongue. "Yes."

Rille shuddered, taking a halting breath to stifle a sob. "You said… you said last time that it would be your last."

"I said it might be," Kikax replied. "But the season is too soon after the last. Our children are not ready yet to lead and our coffers stand empty from a poor raiding season."

"Those bastard Vargs," Rille said, heat entering her voice, "they couldn't fight you even by yourself so the cowards choose instead to burn our wagons! I had silk on those wagons Kikax! Silk!"

"And they will die for that," Kikax said softly, putting a hand over Rille's trembling fist. "Either by my axe or by our sons' axes."

"It better be by your axe, Kikax. The Corrupted don't deserve to have the glory of slaying you."

"I will return," Kikax promised quietly. "Have no fear of that."

Taking Rille by the shoulder, he gently leaned her against him, letting her face be buried in his shoulder. Gently brushing his hand through Rille's hair, he didn't bring attention to her tears staining his coat.

------​

"Chieftain Kikax Ice-Walker, the lords of stone are here."

"Very well, show them in."

Taking a breath, Kikax surveyed the great lodge, where his table sat laden with food and his throne occupied the seat furthest from the entrance. Walls, flooring, and ceiling were constructed from hardy northern wood, and it was large enough to hold the whole tribe if necessary. Braziers and fire pits provided light for the hall, with large horns drenched in oil lit the ceiling and walls. It was a sufficient location to negotiate terms with the lords who came to secure his services.

Two young boys, stubble barely showing on their chins, stood next to the large entrance doors watching him like a hawk. He nodded, and they strained to pull open the massive doors. A cold wind blew through the hall as the doors opened while the sound of marching feet approached. Six Lords of Stone approached his throne, each clad in fine steel etched with the lineage of those who had come before them. Two stood in front, their long beards greying at the roots, while four stoically carried a large chest in the back. A chest he knew to be filled with gold and jewels. Even the best man might be filled with greed at such a generous display of wealth. But every tribe remembered the story of the chieftain who sought to take without paying the price. Rumors persisted that the snow was still crimson where his tribe had been slaughtered.

The two Lords of Stone in front stepped forward. One pulled out a scroll from his belt and unfurled it, reading from the words written on it. Speaking in the low grinding language of his kin, he did not cease until the whole scroll was read. Then the other spoke, this time in the common tongue of Kikax's people.

"Chieftan Kikax Icewalker, my name is Drukal Garnetbreaker, if it would please you, I shall translate the words spoken by Yonmot Copperbeard, lead negotiator of Krakka Drakk."

"Please, let us hear what the Lords of Stone say."

"Very well then," Drukal Garnetbreaker said, as he absently combed through his beard. "As spoken by Yonmot Copperbeard,

"'Chieftan Kikax, the Ice Walker, Slayer of Forgrix the Rotten, Defender of the Broken Stone Pass. Your honor is that of polished steel, your resolve like that of tempered iron. We, the kin of mountain and stone, seek your services once again. The Great War returns, and your skills are known to us. For two thousand pieces of gold, we seek the strength of your arm and the cunning of your mind. For another two thousand, we would ask ten of your finest warriors to join you. A blood price, equal to your payment, will be paid as well, should you join your ancestors during this season of war.'"

Cracking his neck, Kikax responded, "It pleases me to hear that the Lords of Stone and Iron have such high regard for me. For it is known that their honor is like a steadfast mountain, their resolve like that of the strongest stone. My counsel has seen the storm approaching, they agree that a Season of Strife is upon us. Yet, I hesitate to accept the bargain of gold for blood. For my people need me, the glory of my deeds stays the hands of my rivals, the tales of my triumphs still the fury of my foes.

"As it is, I could not accept the price of two thousand pieces for my service. Three thousand pieces, however, will stir me from my throne, and I will lend the strength of my arm and cunning of my mind to your cause. For another three thousand pieces, ten men trained at my side will follow, joining their strength to yours. I would ask, also, that the blood price match my offer."

The interpreter spoke again in a gravelly voice to the lead Lord. Stroking his beard, Yonmot Copperbeard paused before nodding and speaking in his language.

"As spoken by Yonmot Copperbeard," Drukal Garnetbreaker said to Kikax, "let it be so. Your words have merit, and your prowess proved. For three thousand gold pieces you will fight by our side. For three thousand gold pieces ten of your men, trained at your feet, will join. With three thousand gold pieces as the blood price should you fall in battle against our foes. This is accepted, and this is sworn."

Standing up from his throne, Kikax Icewalker nodded. "This is accepted, and this is sworn."

A/N: It's been a long time since I last wrote an omake here, but I'm glad I got this one out. I'm thinking that should humans ever colonize the norscan peninsula, they'll separate into two camps. Those that go too far north and follow the chaos gods and those who fight under the mountains of the dwarves. For those who fight with the dwarves, I'm imagining a very tribal and mercenary-like structure where they pledge to fight alongside the dwarves for finely worked tools and gold. Anyway, I hope you all enjoy the read!
 
Master Rune of Mysticism: A Structural Rune, it makes casting and working with the Winds of Magic directly easier through two main paths: rebuking any taint of Dhar that has clung to the magic as it travels, and calming the perturbations of the Winds as they travel, allowing mages to more easily grasp it for both experimentation and for use.

A Rune shaped in the far north, crafted for friendship of Brana.

Master Rune of the Deluge: Water is absorbed from the atmosphere and other pure sources (so a lake yes, a body no) and stored in the banner holding this rune. Then, when activated, the water can be released in a handful of different forms: long, thin strands good for boring through solid objects; large orbs that explode in waves well-able to knock even the mighty off their feet and break bones; and given sufficient time or water, a large pillar that can slowly (very slowly) move over the field, smashing any foe underneath.

The Dwarfs of far Barak Varr did craft this rune.

(Master) Rune of Star Scream: An engineering rune originally designed for gronti, it allows them to emulate a scream loud enough to burst ear drums and make the foe drop their weapon, though the radius is not particularly large. A master variant, designed for more traditional war machines, makes the ammo fired scream as it streaks through the air, debilitating those below; and then when it strikes to explode in a singular, murderous scream of about the same radius.

An unpopular rune, but effective. Crews grumble about the needed and necessary ear protection it requires, but the effect speaks for itself.
 
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In Service to Lords of Stone and Iron
Is this guy suposed to be some Sigmar-like utterly awesome warrior? Cause three thousand gold pieces for a single mercenary seems obscene. Or is it to show the vast wealth of the Dwarves, that they have created a local echonomy where gold is more common and thus less valuable? If it's the latter, I have to question how such an echonomy would even work, considering the difficulty of transporting vast quantities of heavy gold over large distances.
 
Is this guy suposed to be some Sigmar-like utterly awesome warrior? Cause three thousand gold pieces for a single mercenary seems obscene. Or is it to show the vast wealth of the Dwarves, that they have created a local echonomy where gold is more common and thus less valuable? If it's the latter, I have to question how such an echonomy would even work, considering the difficulty of transporting vast quantities of heavy gold over large distances.
Well, he's worth about ten of his other tribesmen and is the chieftain of a tribe of mercenary warriors with titles to his name, so he is supposed to be a big deal.

But, also, it's the price for the fighting with the dwarves for however long the season of strife lasts, which is meant to last for however long the incursion will take. And as we've seen that can last years and years of constant fighting.
 
Master Rune of the Deluge: Water is absorbed from the atmosphere and other pure sources (so a lake yes, a body no) and stored in the banner holding this rune. Then, when activated, the water can be released in a handful of different forms: long, thin strands good for boring through solid objects; large orbs that explode in waves well-able to knock even the mighty off their feet and break bones; and given sufficient time or water, a large pillar that can slowly (very slowly) move over the field, smashing any foe underneath.
BEST. UMBRELLA. EVER
 
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[Canon] The Storm of War, +15 to a Roll [Used]
The Storm of War

━<><><>< 384 A.P. ><><><>━​

Alda Bjallasdottir snarled as she hooked a Fimir through the knee with her two-handed pick, its runes flaring brightly as blood splattered across them and bone cracked. The enemy shrieked, barely audible over the insane din of battle as he crumpled like a sack of bricks, swallowed up by the dwarves around her as mattocks and picks fell upon him. Whipping mace-tails and spears the size of small trees came for her as she and the other Miners ducked behind the nearest shield bearing dwarves. The line here on this cramped little rise had broken up into pockets of a dozen or so Dawi all back to back in furious battle as they retreated up towards another little island of dwarves. Far above them the sky shook with the power of the Storm and the fires of Lord Klausson, his presence impossible to miss as a massive writhing column of fire and flame and choking ash struck through with lightning.

Some of the Fimir attacking them had to pause as they climbed over the fallen body of their fellows, but they came all the same.

She took that moment to drag in several quick, ragged breaths. "Retreat! Step back Dawi!" Someone shouted behind her, between one of her breaths and the next, and she recognized the grumble of cranky old Bori. "Up! Over the hill!" He shouted, and she took up the cry along with her fellows. The blob of dwarfs stepped back as shield-bearers did their best to ward off the long spears. Alda ended up near the center of the group, helping a lass with a bleeding wound on her side to stay up as they all hoofed it as fast as possible. They crashed into the other group of Dawi rather suddenly, mingling amongst their heavily armored fellows.

"What's going on!?" The wounded girl beside her gasped, brown plaits swinging as she looked around in confusion.

"Shut up and sit tight! We made it to another band!" Alda hollered back, pushing the girl to a grizzled matron who had another two walking wounded beside her. Alda turned her back on the fullplait and straightened her back stubbornly, shaking the fatigue and nagging worry from her muscles and mind. She switched her shield and her pick, fastening her shield to her arm and pick to her back before wrapping a hand around her rune hammer. The reason she'd had it made was for when the creepy crawlies popped out around a tunnel corner; short and usable in one hand quickly, but hitting with the power of Runes. And right now as she sprinted back through the press of bodies, she needed to get in close with these scaled monsters.

Alda stepped into the shieldwall, locking shields with the boys beside her as greatweapon wielders stepped up behind her. "Straighten your backs Dawi! Grimnir is with us!" She shouted and was answered by the war cries of her people, encouraged by her presence. "Forward! Go for their legs!" The shieldwall moved, step by step, and each step bought space for the wounded behind them. The Fimir stabbed and slammed and slashed with their spears and tails as the Dawi raised a layered shield wall against them. Alda struck the shaft of one as it swung over her head with a scream of effort and the shoddy work shattered under her lightning clad gromril hammer, to the shock and dismay of her closest foe. His hip was smashed next in a burst of smoking flesh and he fell with twitching limbs. Her cry of triumph was taken up by the other Longbeards in the wall, and the weapons of the dwarves knocked aside the long spears of the Fimir and their whipping tails struck the dwarves' raised shields.

"Their legs! Their legs! Take their legs!" The shieldwall cried as they came to grips with the Fimir and the Runeweapons in their hands flashed brightly. The din of metal on metal was overwhelmed briefly by the cries of dying Fimir as they were felled like trees, tumbling amongst their fellows and tangling their arms and legs in the melee. The greatweapon fighters at Alda's back hacked and stabbed at the monsters who fell to the shield wall, yelling their own cries of encouragement. Within moments the pressure broke for their little section of the battlefield on top of this small and mud soaked rise, and the Fimir pulled back out of immediate spear range to seethe and spit curses at the dwarves from down the slope. Rocks and gore bounced off their raised shields as the Fimir waved their weapons and raised their roaring voices to taunt the dwarves.

"Back Dawi! Do not fall into their trap!" Old Bori yelled over the eager cries of the young warriors beside Alda. His cry arrested the charge that had almost begun, and Alda helped them along by laying a hand on the shoulder of one of the boys next to her, pulling him back by force. Her fury dug deeper into her mind as she saw several dwarves leaning on or be dragged by their fellows, pushing back the Fimir having been paid for in Dawi blood. Other Elders up and down the line made their own efforts to ensure the shieldwall retreated in orderly fashion back to the bundle of wounded and Valayan matrons behind them. The formation was still being pelted by stones and detritus, and the Fimir would soon return, but a momentary reprieve had been bought with the blood of their foes.

Perhaps this will continue until the sun goes down, Alda mused to herself as she took deep breaths and tutted at the beardlings around her. She snorted angrily, shaking her head and tossing the idea aside. She could feel it in her feet; the rumble of the Lord making the ground itself shiver as he marched across the battlefield. And sure enough when she looked up she saw the column of light and whirling cloud slowly roiling across the scene far in the distance.

Beyond their little island of dwarf bodies, the rest of the field surged and writhed with a mass of banners and foes as the forces of the enemy tried to isolate the Dawi as her own group had been isolated. And the Fimir were succeeding, forcing the Dawi into glittering islands dotted across seas of Daemonarmor, and no sign of Lord Sven. The clangor of more projectiles on their shields, and rocks landing by her feet and sailing over her head forced Alda to raise her shield and stand straight again. Again she moved to the shieldwall and again she fought, blows punctuated by snaps and booms and flashes of light from her lightning hammer, the line rallying around her and a number of other distinctive Longbeards armed with their own Runeweapons.

So the battle continued, a grinding wheel of death and bloodshed which swallowed Alda and the Dawi up in a ferocious struggle to live amidst a sea of foes.



More Alda, and a snippet from the current battle. @soulcake omake for the omake throne.

E: If people want to read Alda's adventures so far, there are two prior omakes for her. Northern Spirit is her first omake, Home Under Hill is the second.
 
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The second point was based purely on quest and regular canon. Thungni and Smednir are the younger brothers of Snorri Whitebeard. Do we have an explaination or understanding of what made them different from Snorri such that he does not appear to be considered an Incarnate God, (despite his millenia as Grombrindal being probably the closest any dwarf ever came to being the seventh member of the pantheon) but they were?
I'm not sure too be honest. Could be a lot of things, though I personally prefer the idea that as Soul has outlined in the "What's it Take to be an Ancestor God" post, Thungni and Smednir revolutionized/expanded/heavily changed Dwarf society and that was a key component in their becoming Ancestor Gods. My own take on why the revolutionizing is important is that it changes the reflection of Dwarf society in the Aethyr, and that change opens up ascension opportunities. Snorri Whitebeard chose not to ascend, and did not become an Ancestor God, by walking the path already laid out by his father.
 
I'm not sure too be honest. Could be a lot of things, though I personally prefer the idea that as Soul has outlined in the "What's it Take to be an Ancestor God" post, Thungni and Smednir revolutionized/expanded/heavily changed Dwarf society and that was a key component in their becoming Ancestor Gods. My own take on why the revolutionizing is important is that it changes the reflection of Dwarf society in the Aethyr, and that change opens up ascension opportunities. Snorri Whitebeard chose not to ascend, and did not become an Ancestor God, by walking the path already laid out by his father.
My concern here is that we're mixing societal revolution that are why the dwarves venerate them sufficiently with a metaphysical aetheric change which the only dwarves who could possibly be aware of would be incarnate gods.
Soulcakes comment was as much "you need to influence this many dwarves to become a big A ancestor rather than just a normal venerated Ancestor". It doesn't really address what it changes about the big A ancestors and there must be something different because we know Snorri will already be a Hold wide Ancestor for Kraka Drakk/ Clan Winterhearth and probably a regional Ancestor for the North in general.

Also as far as revolution goes, why Snorri isn't an ancestor god doesn't need him to reject ascension or make a actual choice which is opening up possible plot holes, he just never revolutionised society... He inherited his fathers empire and then continued to rule to the best of his ability in a similar fashion to Grungni.

Then again theres also this:
The big seven, universally worshipped by every Dwarf, and here's the important part, while they're still alive.
So I guess being a Living Ancestor doesn't mean you get worshipped like the dead Ancestors.
 
Rune of Chivalry: Might should serve right, not subjugate it. Those who come to the defense of the weak, the helpless, the innocent, if they should bear this rune upon their armor, vowed to it or otherwise, they will grow in their prowess and in their strength but if they turn against the right they will be smote, weakened and ruined.
Rune of the Clarion Call: The Urks must pay. Those who seek evil to fight it shall grow the harder to slay, in proportion to the foes that they dare to fight against, both in number and quality; their flesh hardened, not to stone perhaps but certainly more than just skin and muscle, sinew that is split and bones that can break. They become as enduring as they are valorous. This is an armor rune.
Rune of the Equestrian: Riding upon a beast is hardly the most Dwarfish activity, but not falling off certainly is. This armor rune makes riders more skillful when mounted atop a steed, whether that should be a simple horse, a griffon, or creature not yet met--the Elves, for instance, speak often of a hybrid between horse, bird and lion they call the hippogryph. Indeed blows that should topple them are simply ignored as they manage to cling on to the beast.

"Look, I think the Silver Helm's half off his rocker too, and so's anybody else who decides to ride rather than walk with his own two feet. But he saved my sister, and it will be a balmy day in Norsca before I let that debt go unpaid, even if I have to invent new runes to describe their infatuation with their nags all by myself! BAH!"

So uh, as a bit of backstory there's a magic item in the Bretonnian 6E army book, the Gromril Great Helm, given to a bunch of Questing Knights for breaking a siege of Karaz a Karak by the Greenskins and that got me thinking and now here we are:

Runes to arm a knight. Lying fallow for centuries, until they again meet knights worthy of a gift.
 
Master Rune of Funk: A Master rune created by the Mad Runelord, Alaric. He theorized that this Rune should be able to animate a Gronti Duraz and make it move with grace and dexterity superior to that granted by the Master Rune of Awakening. Unfortunately, he could never activate the rune successfully, and he eventually shelved it. His Grumbling about "not Funky enough" and "Insufficient Funkitude" terrified many a Beardling for several decades, and resulted in many popular watering holes doing away with the spaces reserved for dancing to protect their clientele from an increasingly deranged runelord. To this day, no one understands what the Runelord's words meant.

Master Rune of Square: The dark mirror to the Master Rune of Funk, it is another Rune Alaric intended to use to power a Gronti Duraz. Unfortunately, none of Alaric's apprentices dare to inscribe the Rune, as they believe it's creation was what finally broke their Master's sanity. Decades of incoherent grumbling about how "They're all Square" eventually quieted down into stony silence, and the rest is, unfortunately history.

Two silly runes, inspired by the Funk-Square alignment axis (D&D) from here

Alaric was a Funk Aligned Runelord, living in a society of Squares. That's why he was considered insane :V

@soulcake: it's not a serious submission, but I hope you get a laugh out of it.
 
Rune of Chivalry:
Rune of the Clarion Call:
Rune of the Equestrian:

So uh, as a bit of backstory there's a magic item in the Bretonnian 6E army book, the Gromril Great Helm, given to a bunch of Questing Knights for breaking a siege of Karaz a Karak by the Greenskins and that got me thinking and now here we are:

Runes to arm a knight. Lying fallow for centuries, until they again meet knights worthy of a gift.
I like Brettonia.... But why did you just turn these into runes without renaming them?
 
Rune of Chivalry: Might should serve right, not subjugate it. Those who come to the defense of the weak, the helpless, the innocent, if they should bear this rune upon their armor, vowed to it or otherwise, they will grow in their prowess and in their strength but if they turn against the right they will be smote, weakened and ruined.
Rune of the Clarion Call: The Urks must pay. Those who seek evil to fight it shall grow the harder to slay, in proportion to the foes that they dare to fight against, both in number and quality; their flesh hardened, not to stone perhaps but certainly more than just skin and muscle, sinew that is split and bones that can break. They become as enduring as they are valorous. This is an armor rune.
Rune of the Equestrian: Riding upon a beast is hardly the most Dwarfish activity, but not falling off certainly is. This armor rune makes riders more skillful when mounted atop a steed, whether that should be a simple horse, a griffon, or creature not yet met--the Elves, for instance, speak often of a hybrid between horse, bird and lion they call the hippogryph. Indeed blows that should topple them are simply ignored as they manage to cling on to the beast.

"Look, I think the Silver Helm's half off his rocker too, and so's anybody else who decides to ride rather than walk with his own two feet. But he saved my sister, and it will be a balmy day in Norsca before I let that debt go unpaid, even if I have to invent new runes to describe their infatuation with their nags all by myself! BAH!"

So uh, as a bit of backstory there's a magic item in the Bretonnian 6E army book, the Gromril Great Helm, given to a bunch of Questing Knights for breaking a siege of Karaz a Karak by the Greenskins and that got me thinking and now here we are:

Runes to arm a knight. Lying fallow for centuries, until they again meet knights worthy of a gift.

Mmhh, with current circumstances doing the reverse seems more fitting.
Rune of the Rider(Banner): Drives a gulf between rider and steed, no matter how monstrous either of them is. Falling off is the most benign consequence of such a sudden destruction of bonds. Currently does not distinguish between friend and foe due to dwarfish blind spots.
 
All can be easily enough applied to any knight from a Dragon Prince, to a Wild Rider, to a Preceptor, to a Grail Knight. All seek chivalry, all make use of horns, and all ride.
The problem isn't their utility but that their names are too Brettonian flavor.
There are many knights, but only the MEDIVAL COURTLY LOVE MUSTACHE CHADS have this sort of naming scheme.
Only a Grail Knight would sound like he uses these thing from your given examples.
 
The problem isn't their utility but that their names are too Brettonian flavor.
There are many knights, but only the MEDIVAL COURTLY LOVE MUSTACHE CHADS have this sort of naming scheme.
Only a Grail Knight would sound like he uses these thing from your given examples.
Honestly most of those are so far removed from any rune dwarfs would normally use that I could believe they where invented for the helmet.
 
The problem isn't their utility but that their names are too Brettonian flavor.
There are many knights, but only the MEDIVAL COURTLY LOVE MUSTACHE CHADS have this sort of naming scheme.
Only a Grail Knight would sound like he uses these thing from your given examples.
At the very least it can be determined that Elves (the Silver Helms) have similar notions since the art and architecture they left behind are what inspired the Bretonnians to their knightly culture.
 
Rune of The Sure Hoof: inscribed on boots, allows the wearer to find stable footholds without thought.
Allows for the rapid climbing of rock faces. Usable foot holds do actually need to be present
 
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