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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
Vote closed
Adhoc vote count started by BungieONI on Oct 28, 2024 at 9:54 PM, finished with 398 posts and 74 votes.
  • 75

    [X] [Grimgal:] Accept.
    [X] Plan: Go all Out
    -[X] [Simple] Gronti-Bay: [Cost: any 2 actions] Peerless Production will proc.
    --[X] Hirelings: [Cost 5 Favour with Kraka Drakk] x7. -35 Kraka Drakk Favor
    --[X] [Location:] Overtop the Anvil of the Earth: +3 actions to Gronti-Bay.
    --[X] [Scope:] Dedicated General Facility. +2 actions to Gronti-Bay.
    --[X] [Runes:] Do Both. +3 actions to Skaudardrengi.
    [X] Plan: A Crack In The Consternation (Turn 58)
    -[X] Snorri & Karstah
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    ---[X] Choose: Combo, Flamedrinking: [Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant)
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Choose: Master Rune of Conduction (Radiant Pegasus Blood + Dragon Essence), Rune of Lightspite (Radiant Pegasus Blood), Rune of Echoblow (Elder Wyrm's Gas Sac)
    --[X] Extrasensory Perception Pt. 2 [3 Snorri AP, Before Forging]
    --[X] Aetherbinder Pt.2 [3 Snorri AP, with KKR/BA/Skarren, after ESP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Expedition, The Throng is Mustered [1 Retainer]
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Elder Wyrm's Blood x2 [-30 Kraka Grom Favor]
    ---[X] Royal Expedite [-30 Karak Ungor Favor]
    ---[X] Royal Expedite x2 [-30 Karak Ungor Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    ---[X] Royal Expedite: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    --[X] Princely Hunting: T4 Elder Greedy Troll [-15 Kraka Drakk Favor]
    [X] Plan: Glorious Vision, Help Ornsmotek and Support Grimgal
    -[X] Snorri & Karstah
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    ----[X] Choose: Combo, Flamedrinking: [Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] The Aetherbinder "Zhuffbarazen (lit. Torrent Binding)", Talisman: This device is a series of plates and metal loops linked together by adamant chains that fits over a dwarven arm, either armored or unarmored. Link to design post.
    ---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant). The theme idea is "I will Endure the Flow, I will Resist it, I will Shape it and what I cannot use I will Burn Away."
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] Examine Karaz-Kazak-Rhun [1 AP]
    --[X] [Difficult] Monolith Mastery Pt. 1 [2 AP]
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Brightcaller: This is the greathammer of Clan Skarridum, a weapon also known as Brynlidha and Brighttongue. In structure it is entirely Adamant (you learned your lesson with Zharrgal), with the metal haft wrapped in Wutroth native to Dorden's territory, sourced from the Plumbeards' groves and decorated with gems retrieved from Dorden's depths. Link to design post.
    ---[X] Choose: Master Rune of Conduction (T4 Radiant Pegasus Blood + T2 Dragon Essence) + Lightspite (T4 Radiant Pegasus Blood) + Rune of Echoblow (T2 Dragon Gas Sac). If this Combos please call it "Constellations".
    --[X] Extrasensory Perception Pt. 1 [3 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Expedition, The Throng is Mustered [1 Retainer] Support Grimgal
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    ---[X] Royal Expedite: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    --[X] Princely Hunting: T4 Elder Greedy Troll [-15 Kraka Drakk Favor]
    [X] [Social:] Nain talking to other Runesmiths about his work expanding the lift.
    [X] [Social:] Dreng dueling the Hearth Guard in a friendly spar.
    [X] [Letters:] Knowledge about Phoenix King Bel Shanaar [Standard]
    [X] [Social:] Dolgi gifting Ironwing and his mate new sets of armour on their anniversary.
    [X] [Social:] Tholinn being forced to endure social interaction with others.
    [X] [Letters:] Knowledge about Prince Laequalys of House Wilderwood [Extensive]
    [X] [Social:] Dolgi the Younger contemplating his future prospects.
    [X] [Letters:] Knowledge about Nagarythe [Insightful]
    [X] Plan: Pragmatically Excessive
    -[X] [Location:] Within Khazagar. -1 total actions. Benefits from the Rune of Siphoning. Skaudardrengi will be built within Khazagar, expanding your workshop to accomodate.
    -[X] [Scope:] Dedicated Facility. +1 action. Every 3 request actions building Monumental Gronti add 1 extra progress. A workshop space dedicated to the construction of Gronti the size of Skaudardrengi.
    -[X] [Runes:] Do Both. +3 actions. Double reagent cost for Skaudargrengi's Runes (not including equipment). Gain an improved variant of The Master Runes of Waking for monument-scale Gronti that would cost at minimum double the reagents. Oh sure Klausson, go whole hog, you idiot.
    [X] Plan: Full Anvil, Simple Facility
    -[X] [Simple] Gronti-Bay: [Cost: any 2 actions] Peerless Production will proc.
    --[X] Hirelings: [Cost 5 Favour with Kraka Drakk] x7. -35 Kraka Drakk Favor
    -[X] [Location:] Overtop the Anvil of the Earth: +3 actions. Can use the Anvil of the Earth when crafting. Skaudardrengi will be built near a Chamon and Aqshy alligned Arcane Fulcrum. It means the location's use, barring some future enhancement, will be limited to when the Anvil itself is active.
    -[X] [Scope:] Just enough for Skaudargrengi.
    -[X] [Runes:] Do Both. +3 actions. Double reagent cost for Skaudargrengi's Runes (not including equipment). Gain an improved variant of The Master Runes of Waking for monument-scale Gronti that would cost at minimum double the reagents.
    [X] Plan: A Crack In The Consternation (Turn 58)
    -[X] Snorri & Karstah
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    ----[X] Choose: Combo, Flamedrinking: [Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant)
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Choose: Master Rune of Conduction (Radiant Pegasus Blood + Dragon Essence), Rune of Lightspite (Radiant Pegasus Blood), Rune of Echoblow (Elder Wyrm's Gas Sac)
    --[X] Extrasensory Perception Pt. 2 [3 Snorri AP, Before Forging]
    --[X] Aetherbinder Pt.2 [3 Snorri AP, with KKR/BA/Skarren, after ESP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Expedition, The Throng is Mustered [1 Retainer]
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    ---[X] Royal Expedite #1 [-15 Karak Ungor Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    ---[X] Royal Expedite #2 [-15 Karak Ungor Favor]
    --[X] Royal Authority Order: T4 Elder Wyrm's Blood x2 [-30 Kraka Grom Favor]
    ---[X] Royal Expedite [-30 Karak Ungor Favor]
    ---[X] Royal Expedite x2 [-30 Karak Ungor Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    [X] Plan: Glorious Vision, Help Ornsmotek and Support Grimgal
    -[X] Snorri & Karstah
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] The Aetherbinder "Zhuffbarazen (lit. Torrent Binding)", Talisman: This device is a series of plates and metal loops linked together by adamant chains that fits over a dwarven arm, either armored and unarmored. Link to design post.
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] Examine Karaz-Kazak-Rhun [1 AP]
    --[X] [Difficult] Monolith Mastery Pt. 1 [2 AP]
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Brightcaller: This is the greathammer of Clan Skarridum, a weapon also known as Brynlidha and Brighttongue. In structure it is entirely Adamant (you learned your lesson with Zharrgal), with the metal haft wrapped in Wutroth native to Dorden's territory, sourced from the Plumbeards' groves and decorated with gems retrieved from Dorden's depths. Link to design post.
    ---[X] Choose: Master Rune of Conduction (T4 Radiant Pegasus Blood + T2 Dragon Essence) + Lightspite (T4 Radiant Pegasus Blood) + Rune of Echoblow (T2 Dragon Gas Sac). If this Combos please call it "Constellations".
    --[X] Extrasensory Perception Pt. 1 [3 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Expedition, The Throng is Mustered [1 Retainer] Support Grimgal
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    ---[X] Royal Expedite: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    [X] Plan: A Crack In The Consternation (Turn 58)
    -[X] Snorri & Karstah
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant)
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Choose: Master Rune of Conduction (Radiant Pegasus Blood + Dragon Essence), Rune of Lightspite (Radiant Pegasus Blood), Rune of Echoblow (Elder Wyrm's Gas Sac)
    --[X] Extrasensory Perception Pt. 2 [3 Snorri AP, Before Forging]
    --[X] Aetherbinder Pt.2 [3 Snorri AP, with KKR/BA/Skarren, after ESP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Expedition, The Throng is Mustered [1 Retainer]
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    ---[X] Royal Expedite #1 [-15 Karak Ungor Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    ---[X] Royal Expedite #2 [-15 Karak Ungor Favor]
    --[X] Royal Authority Order: T4 Elder Wyrm's Blood x2 [-30 Kraka Grom Favor]
    ---[X] Royal Expedite [-30 Karak Ungor Favor]
    ---[X] Royal Expedite x2 [-30 Karak Ungor Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    [X] Plan: Glorious Vision
    -[X] Snorri & Karstah
    --[X] Khazagar (3 Actions) [2 Retainer]
    ---[X] Curriculum Change (Switch: Prosthetics to Dum Denial)
    ---[X] Curriculum Change (Add: Improved Master Rune of Waking/Animation)
    ---[X] Host a Special Tournament (Themed Competition: "Your creation must embody the Drakk"; 1st Place: Magma Wyrm's Heart, Magma Wyrm's Blood x3; 2nd Place: Shard Wyrm's Brain)
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    ---[X] Choose: Combo, Flamedrinking: [Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] The Aetherbinder "Zhuffbarazen (lit. Torrent Binding)", Talisman: This device is a series of plates and metal loops linked together by adamant chains that fits over a dwarven arm, either armored and unarmored. When at rest the adamant construction seems to be a kind of decoration or a piece of very sturdy dwarf jewelry and it is marked by a wonderful knotwork pattern of a forge and the implication of a smith working at the anvil in the background. However, when active it is most clearly not decoration. This device is a tool for the manipulation of heat and magic and runic energy in battle and in acts of creation. Three depressions are present in its design, the first near the shoulder contains the Master Rune of Purification - glowing black as night when active. The second lays just below the elbow, and the third upon the back of the hand, and these contain the rune of Worldly Warding and Ancestor Rune of Thungni respectively. The light of the runes shimmers in the heat of the forge and the glow of Magick.
    ---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant). The theme idea is "I will Endure the Flow, I will Resist it, I will Shape it and what I cannot use I will Burn Away."
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] Examine Karaz-Kazak-Rhun [1 AP]
    --[X] [Difficult] Monolith Mastery Pt. 1 [2 AP]
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Brightcaller: This is the greathammer of Clan Skarridum, a weapon also known as Brynlidha and Brighttongue. In structure it is entirely Adamant (you learned your lesson with Zharrgal), with the metal haft wrapped in Wutroth native to Dorden's territory, sourced from the Plumbeards' groves and decorated with gems retrieved from Dorden's depths. These gems are cut to resemble eyes and are set into lines cut down to the Adamant which imply the faces of the ancestors of Thane Morglum, their names upon their foreheads in the Aldrhun script. You have kept it simple and personal, because this is a gift to this boy and his family, thus the message shall be most clear to him and his. The hammer head is a cylinder of Adamant that tapers into a truly wicked sharp warspike and prybar. He is a warrior and this is not the hammer of a maker, so the striking face of the hammer is marked with grooves and ridges to concentrate force into a grid of focused points, points which should leave a blinding trail of shining lights by the power of the Runes when the hammer is swung. The Runes will be set into stars of Adamant connected by knotwork in a rendition of the constellation of The King's Hammer. The three brightest stars in that constellation will glow a beautiful gold and the rest are Pure Gromril polished to shine, left blank so that they may be inscribed with the names of the mightiest foes the Thane defeats in battle.
    ---[X] Choose: Master Rune of Conduction (T4 Radiant Pegasus Blood + T2 Dragon Essence) + Lightspite (T4 Radiant Pegasus Blood) + Rune of Echoblow (T2 Dragon Gas Sac)
    --[X] Extrasensory Perception Pt. 1 [3 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    ---[X] Royal Expedite: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    [X] Plan: Public Utility
    -[X] [Location:] Within Khazagar. -1 total actions to Gronti-Bay. Benefits from the Rune of Siphoning. Skaudardrengi will be built within Khazagar, expanding your workshop to accomodate.
    -[X] [Scope:] Dedicated General Facility. +2 actions to Gronti-Bay. Every 3 request actions building Monumental Items add 1 extra progress. A workshop space dedicated to the construction of anything the size of Skaudardrengi.
    -[X] [Runes:] Do Both. +3 actions. Double reagent cost for Skaudargrengi's Runes (not including equipment). Gain an improved variant of The Master Runes of Waking for monument-scale Gronti that would cost at minimum double the reagents. Oh sure Klausson, go whole hog, you idiot.
    [X] Plan: Glorious Vision, Help Ornsmotek and Support Grimgal
    -[X] Snorri & Karstah
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    ----[X] Choose: Combo, Flamedrinking: [Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] The Aetherbinder "Zhuffbarazen (lit. Torrent Binding)", Talisman: This device is a series of plates and metal loops linked together by adamant chains that fits over a dwarven arm, either armored or unarmored. Link to design post.
    ---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant). The theme idea is "I will Endure the Flow, I will Resist it, I will Shape it and what I cannot use I will Burn Away."
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] Examine Karaz-Kazak-Rhun [1 AP]
    --[X] [Difficult] Monolith Mastery Pt. 1 [2 AP]
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Brightcaller: This is the greathammer of Clan Skarridum, a weapon also known as Brynlidha and Brighttongue. In structure it is entirely Adamant (you learned your lesson with Zharrgal), with the metal haft wrapped in Wutroth native to Dorden's territory, sourced from the Plumbeards' groves and decorated with gems retrieved from Dorden's depths. Link to design post.
    ---[X] Choose: Master Rune of Conduction (T4 Radiant Pegasus Blood + T2 Dragon Essence) + Lightspite (T4 Radiant Pegasus Blood) + Rune of Echoblow (T2 Dragon Gas Sac). If this Combos please call it "Constellations".
    --[X] Extrasensory Perception Pt. 1 [3 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Expedition, The Throng is Mustered [1 Retainer] Support Grimgal
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    ---[X] Royal Expedite: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    [X]Grimgal:] Accept
    [X] [Letters:] Knowledge about Avelorn [Extensive]
 
Last edited:
Adhoc vote count started by BungieONI on Oct 28, 2024 at 9:54 PM, finished with 398 posts and 74 votes.
  • 75

    [X] [Grimgal:] Accept.
    [X] Plan: Go all Out
    -[X] [Simple] Gronti-Bay: [Cost: any 2 actions] Peerless Production will proc.
    --[X] Hirelings: [Cost 5 Favour with Kraka Drakk] x7. -35 Kraka Drakk Favor
    --[X] [Location:] Overtop the Anvil of the Earth: +3 actions to Gronti-Bay.
    --[X] [Scope:] Dedicated General Facility. +2 actions to Gronti-Bay.
    --[X] [Runes:] Do Both. +3 actions to Skaudardrengi.
    [X] Plan: A Crack In The Consternation (Turn 58)
    -[X] Snorri & Karstah
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    ---[X] Choose: Combo, Flamedrinking: [Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant)
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Choose: Master Rune of Conduction (Radiant Pegasus Blood + Dragon Essence), Rune of Lightspite (Radiant Pegasus Blood), Rune of Echoblow (Elder Wyrm's Gas Sac)
    --[X] Extrasensory Perception Pt. 2 [3 Snorri AP, Before Forging]
    --[X] Aetherbinder Pt.2 [3 Snorri AP, with KKR/BA/Skarren, after ESP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Expedition, The Throng is Mustered [1 Retainer]
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Elder Wyrm's Blood x2 [-30 Kraka Grom Favor]
    ---[X] Royal Expedite [-30 Karak Ungor Favor]
    ---[X] Royal Expedite x2 [-30 Karak Ungor Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    ---[X] Royal Expedite: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    --[X] Princely Hunting: T4 Elder Greedy Troll [-15 Kraka Drakk Favor]
    [X] Plan: Glorious Vision, Help Ornsmotek and Support Grimgal
    -[X] Snorri & Karstah
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    ----[X] Choose: Combo, Flamedrinking: [Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] The Aetherbinder "Zhuffbarazen (lit. Torrent Binding)", Talisman: This device is a series of plates and metal loops linked together by adamant chains that fits over a dwarven arm, either armored or unarmored. Link to design post.
    ---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant). The theme idea is "I will Endure the Flow, I will Resist it, I will Shape it and what I cannot use I will Burn Away."
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] Examine Karaz-Kazak-Rhun [1 AP]
    --[X] [Difficult] Monolith Mastery Pt. 1 [2 AP]
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Brightcaller: This is the greathammer of Clan Skarridum, a weapon also known as Brynlidha and Brighttongue. In structure it is entirely Adamant (you learned your lesson with Zharrgal), with the metal haft wrapped in Wutroth native to Dorden's territory, sourced from the Plumbeards' groves and decorated with gems retrieved from Dorden's depths. Link to design post.
    ---[X] Choose: Master Rune of Conduction (T4 Radiant Pegasus Blood + T2 Dragon Essence) + Lightspite (T4 Radiant Pegasus Blood) + Rune of Echoblow (T2 Dragon Gas Sac). If this Combos please call it "Constellations".
    --[X] Extrasensory Perception Pt. 1 [3 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Expedition, The Throng is Mustered [1 Retainer] Support Grimgal
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    ---[X] Royal Expedite: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    --[X] Princely Hunting: T4 Elder Greedy Troll [-15 Kraka Drakk Favor]
    [X] [Social:] Nain talking to other Runesmiths about his work expanding the lift.
    [X] [Social:] Dreng dueling the Hearth Guard in a friendly spar.
    [X] [Letters:] Knowledge about Phoenix King Bel Shanaar [Standard]
    [X] [Social:] Dolgi gifting Ironwing and his mate new sets of armour on their anniversary.
    [X] [Social:] Tholinn being forced to endure social interaction with others.
    [X] [Letters:] Knowledge about Prince Laequalys of House Wilderwood [Extensive]
    [X] [Social:] Dolgi the Younger contemplating his future prospects.
    [X] [Letters:] Knowledge about Nagarythe [Insightful]
    [X] Plan: Pragmatically Excessive
    -[X] [Location:] Within Khazagar. -1 total actions. Benefits from the Rune of Siphoning. Skaudardrengi will be built within Khazagar, expanding your workshop to accomodate.
    -[X] [Scope:] Dedicated Facility. +1 action. Every 3 request actions building Monumental Gronti add 1 extra progress. A workshop space dedicated to the construction of Gronti the size of Skaudardrengi.
    -[X] [Runes:] Do Both. +3 actions. Double reagent cost for Skaudargrengi's Runes (not including equipment). Gain an improved variant of The Master Runes of Waking for monument-scale Gronti that would cost at minimum double the reagents. Oh sure Klausson, go whole hog, you idiot.
    [X] Plan: Full Anvil, Simple Facility
    -[X] [Simple] Gronti-Bay: [Cost: any 2 actions] Peerless Production will proc.
    --[X] Hirelings: [Cost 5 Favour with Kraka Drakk] x7. -35 Kraka Drakk Favor
    -[X] [Location:] Overtop the Anvil of the Earth: +3 actions. Can use the Anvil of the Earth when crafting. Skaudardrengi will be built near a Chamon and Aqshy alligned Arcane Fulcrum. It means the location's use, barring some future enhancement, will be limited to when the Anvil itself is active.
    -[X] [Scope:] Just enough for Skaudargrengi.
    -[X] [Runes:] Do Both. +3 actions. Double reagent cost for Skaudargrengi's Runes (not including equipment). Gain an improved variant of The Master Runes of Waking for monument-scale Gronti that would cost at minimum double the reagents.
    [X] Plan: A Crack In The Consternation (Turn 58)
    -[X] Snorri & Karstah
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    ----[X] Choose: Combo, Flamedrinking: [Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant)
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Choose: Master Rune of Conduction (Radiant Pegasus Blood + Dragon Essence), Rune of Lightspite (Radiant Pegasus Blood), Rune of Echoblow (Elder Wyrm's Gas Sac)
    --[X] Extrasensory Perception Pt. 2 [3 Snorri AP, Before Forging]
    --[X] Aetherbinder Pt.2 [3 Snorri AP, with KKR/BA/Skarren, after ESP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Expedition, The Throng is Mustered [1 Retainer]
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    ---[X] Royal Expedite #1 [-15 Karak Ungor Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    ---[X] Royal Expedite #2 [-15 Karak Ungor Favor]
    --[X] Royal Authority Order: T4 Elder Wyrm's Blood x2 [-30 Kraka Grom Favor]
    ---[X] Royal Expedite [-30 Karak Ungor Favor]
    ---[X] Royal Expedite x2 [-30 Karak Ungor Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    [X] Plan: Glorious Vision, Help Ornsmotek and Support Grimgal
    -[X] Snorri & Karstah
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] The Aetherbinder "Zhuffbarazen (lit. Torrent Binding)", Talisman: This device is a series of plates and metal loops linked together by adamant chains that fits over a dwarven arm, either armored and unarmored. Link to design post.
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] Examine Karaz-Kazak-Rhun [1 AP]
    --[X] [Difficult] Monolith Mastery Pt. 1 [2 AP]
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Brightcaller: This is the greathammer of Clan Skarridum, a weapon also known as Brynlidha and Brighttongue. In structure it is entirely Adamant (you learned your lesson with Zharrgal), with the metal haft wrapped in Wutroth native to Dorden's territory, sourced from the Plumbeards' groves and decorated with gems retrieved from Dorden's depths. Link to design post.
    ---[X] Choose: Master Rune of Conduction (T4 Radiant Pegasus Blood + T2 Dragon Essence) + Lightspite (T4 Radiant Pegasus Blood) + Rune of Echoblow (T2 Dragon Gas Sac). If this Combos please call it "Constellations".
    --[X] Extrasensory Perception Pt. 1 [3 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Expedition, The Throng is Mustered [1 Retainer] Support Grimgal
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    ---[X] Royal Expedite: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    [X] Plan: A Crack In The Consternation (Turn 58)
    -[X] Snorri & Karstah
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant)
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Choose: Master Rune of Conduction (Radiant Pegasus Blood + Dragon Essence), Rune of Lightspite (Radiant Pegasus Blood), Rune of Echoblow (Elder Wyrm's Gas Sac)
    --[X] Extrasensory Perception Pt. 2 [3 Snorri AP, Before Forging]
    --[X] Aetherbinder Pt.2 [3 Snorri AP, with KKR/BA/Skarren, after ESP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Expedition, The Throng is Mustered [1 Retainer]
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    ---[X] Royal Expedite #1 [-15 Karak Ungor Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    ---[X] Royal Expedite #2 [-15 Karak Ungor Favor]
    --[X] Royal Authority Order: T4 Elder Wyrm's Blood x2 [-30 Kraka Grom Favor]
    ---[X] Royal Expedite [-30 Karak Ungor Favor]
    ---[X] Royal Expedite x2 [-30 Karak Ungor Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    [X] Plan: Glorious Vision
    -[X] Snorri & Karstah
    --[X] Khazagar (3 Actions) [2 Retainer]
    ---[X] Curriculum Change (Switch: Prosthetics to Dum Denial)
    ---[X] Curriculum Change (Add: Improved Master Rune of Waking/Animation)
    ---[X] Host a Special Tournament (Themed Competition: "Your creation must embody the Drakk"; 1st Place: Magma Wyrm's Heart, Magma Wyrm's Blood x3; 2nd Place: Shard Wyrm's Brain)
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    ---[X] Choose: Combo, Flamedrinking: [Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] The Aetherbinder "Zhuffbarazen (lit. Torrent Binding)", Talisman: This device is a series of plates and metal loops linked together by adamant chains that fits over a dwarven arm, either armored and unarmored. When at rest the adamant construction seems to be a kind of decoration or a piece of very sturdy dwarf jewelry and it is marked by a wonderful knotwork pattern of a forge and the implication of a smith working at the anvil in the background. However, when active it is most clearly not decoration. This device is a tool for the manipulation of heat and magic and runic energy in battle and in acts of creation. Three depressions are present in its design, the first near the shoulder contains the Master Rune of Purification - glowing black as night when active. The second lays just below the elbow, and the third upon the back of the hand, and these contain the rune of Worldly Warding and Ancestor Rune of Thungni respectively. The light of the runes shimmers in the heat of the forge and the glow of Magick.
    ---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant). The theme idea is "I will Endure the Flow, I will Resist it, I will Shape it and what I cannot use I will Burn Away."
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] Examine Karaz-Kazak-Rhun [1 AP]
    --[X] [Difficult] Monolith Mastery Pt. 1 [2 AP]
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Brightcaller: This is the greathammer of Clan Skarridum, a weapon also known as Brynlidha and Brighttongue. In structure it is entirely Adamant (you learned your lesson with Zharrgal), with the metal haft wrapped in Wutroth native to Dorden's territory, sourced from the Plumbeards' groves and decorated with gems retrieved from Dorden's depths. These gems are cut to resemble eyes and are set into lines cut down to the Adamant which imply the faces of the ancestors of Thane Morglum, their names upon their foreheads in the Aldrhun script. You have kept it simple and personal, because this is a gift to this boy and his family, thus the message shall be most clear to him and his. The hammer head is a cylinder of Adamant that tapers into a truly wicked sharp warspike and prybar. He is a warrior and this is not the hammer of a maker, so the striking face of the hammer is marked with grooves and ridges to concentrate force into a grid of focused points, points which should leave a blinding trail of shining lights by the power of the Runes when the hammer is swung. The Runes will be set into stars of Adamant connected by knotwork in a rendition of the constellation of The King's Hammer. The three brightest stars in that constellation will glow a beautiful gold and the rest are Pure Gromril polished to shine, left blank so that they may be inscribed with the names of the mightiest foes the Thane defeats in battle.
    ---[X] Choose: Master Rune of Conduction (T4 Radiant Pegasus Blood + T2 Dragon Essence) + Lightspite (T4 Radiant Pegasus Blood) + Rune of Echoblow (T2 Dragon Gas Sac)
    --[X] Extrasensory Perception Pt. 1 [3 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    ---[X] Royal Expedite: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    [X] Plan: Public Utility
    -[X] [Location:] Within Khazagar. -1 total actions to Gronti-Bay. Benefits from the Rune of Siphoning. Skaudardrengi will be built within Khazagar, expanding your workshop to accomodate.
    -[X] [Scope:] Dedicated General Facility. +2 actions to Gronti-Bay. Every 3 request actions building Monumental Items add 1 extra progress. A workshop space dedicated to the construction of anything the size of Skaudardrengi.
    -[X] [Runes:] Do Both. +3 actions. Double reagent cost for Skaudargrengi's Runes (not including equipment). Gain an improved variant of The Master Runes of Waking for monument-scale Gronti that would cost at minimum double the reagents. Oh sure Klausson, go whole hog, you idiot.
    [X] Plan: Glorious Vision, Help Ornsmotek and Support Grimgal
    -[X] Snorri & Karstah
    --[X] [Difficult] Flamedrinking Pt. 2 [1 Heir]
    ----[X] Choose: Combo, Flamedrinking: [Rune of Thungni's Presence, Rune of Thungni, Rune of Forgeflame]
    --[X] Write-In: Aetherbinder Pt. 1 [1 Heir]
    ---[X] The Aetherbinder "Zhuffbarazen (lit. Torrent Binding)", Talisman: This device is a series of plates and metal loops linked together by adamant chains that fits over a dwarven arm, either armored or unarmored. Link to design post.
    ---[X] Choose: Master Rune of Purification (T4 Voidstone) + Rune of Worldly Warding (T4 Ancient Stone Troll Blood) + Ancestor Rune of Thungni (T4 Adamant). The theme idea is "I will Endure the Flow, I will Resist it, I will Shape it and what I cannot use I will Burn Away."
    --[X] [Simple] Once more with Smelting [1 Heir] {Note: This Smelter is being built near a Waystone near the Anvil}
    --[X] Examine Karaz-Kazak-Rhun [1 AP]
    --[X] [Difficult] Monolith Mastery Pt. 1 [2 AP]
    --[X] [Difficult] Starlight Pt. 1 [1 Heir]
    ---[X] Brightcaller: This is the greathammer of Clan Skarridum, a weapon also known as Brynlidha and Brighttongue. In structure it is entirely Adamant (you learned your lesson with Zharrgal), with the metal haft wrapped in Wutroth native to Dorden's territory, sourced from the Plumbeards' groves and decorated with gems retrieved from Dorden's depths. Link to design post.
    ---[X] Choose: Master Rune of Conduction (T4 Radiant Pegasus Blood + T2 Dragon Essence) + Lightspite (T4 Radiant Pegasus Blood) + Rune of Echoblow (T2 Dragon Gas Sac). If this Combos please call it "Constellations".
    --[X] Extrasensory Perception Pt. 1 [3 AP]
    -[X] Retainers & Orders
    --[X] Expedition, Grungaldrin [2 Retainer + Industry of the North]
    --[X] Expedition, The Throng is Mustered [1 Retainer] Support Grimgal
    --[X] Order: T4 Elder Storm Wyrm's Brain
    --[X] Royal Authority Order: T4 Cockatrice's Eye [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Lightning Oriented upgrade to Stonehorn Horns [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #1 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: Slave Wyrm Corpse #2 [-15 Kraka Grom Favor]
    --[X] Royal Authority Order: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    ---[X] Royal Expedite: T4 Ancient Greedy Troll Heart [-15 Karak Ungor Favor]
    [X]Grimgal:] Accept
    [X] [Letters:] Knowledge about Avelorn [Extensive]

There we go, missed some vote details @soulcake
 
Honestly a Monumental Gronti made of alone could probably count as T5 depending on the overflow. Since the fact it needs 3 decades to completes means it can be overflowed alot still that probably be a Low Tier T5 at most.

Pure Adamant, Arcane Fulcrum, Storm Forged, Thungnis Hammer & Overflow Should atleast make this a Mid T5 maybe it might even reach high Ancestors willing.

Its definately gonna force the other Rune Wonders to make something Equivalent to it though. Not doing it would just make them seem lesser.

So just as Planned ;v
 
The Master Rune of Barra Vanyasdottir (Structural): What army greater than the army of nature? Beasts within a certain radius are essentially lured and convinced--not bound, not broken, convinced--to protect the area within this Rune and to attack those that would attack it, including magical beasts. While an enemy army can inure their own beasts given sufficient warning and in a world as big as this there are certain to be creatures that will ignore it, a random Wyvern, or Razorgor, or Hydra--beasts not otherwise given to aiding Dawi--will not. Dwarfs will be considered friendly with the creature for the length of the battle(s) unless they attack it, for did you truly think a daughter of Thungni would allow otherwise?

#Odd, #Cast, #Mental, #AOE, #Multi, #Lonely, #offensive

Barra railed greatly against the obstinate conservatism of the Zornish Runesmiths who would deny her Runes their purpose, a railing her line of students continues to this day.

Master Rune of Amelioration (Banner): Casters of the Lore of Shadows or Lore of Slaanesh are repudiated with images of lie after lie after lie, the ways their treacheries have sullied their word and the world and it fills them with shame (and even if they feel no shame, the hallucinations are rather distracting).

#Constant, #Curse, #Grudge, #Offensive, #Mental, #Multi, #Magic, #AOE

Kazrik Pleasurebane has been experimenting in the Citadel of Creation it seems...

Master Rune of Salve (Banner): Casters of the Lore of Death or Lore of Nurgle who have their spells dispelled are reminded of the very simple mortal feeling of aspiration, of comfort, of moving forward and are struck by it, the resignation that powers them scraped away.

#Constant, #Curse, #Grudge, #Offensive, #Physical, #Multi, #Magic, #AOE

Another step on a long, spiteful road for Morek Hopebearer, Morek the Pitying, Morek Nurgle's Bane.

The Master Rune of Worldly Wrath (Structural): The natural forces of the world are harnessed to attack the enemy: sunlight intensified to a hideous drought, rain turning the grounds to mud, lightning that can slay any target, chillest of snows spreading frostbite, winds whipped up to all but tornadoes and more besides.

#Trigger, #Offensive, #Physical, #AOE, #Odd, #Lonely

One of the Runes on Khazid Izbarak, a fortress within the realm of Zorn whose Runed Gate was Barra Vanyasdottir's Masterwork.

Master Rune of Last Rest (Structural/Banner): The Daemons of Khorne in the course of nature should grow stronger with each and every kill, their blades sharper, their will keener. However, this Rune instead ensures the souls of the dead should be remanded elsewhere, denying the forces of Khorne their strength even as they continue to throw their lives away.

#Defensive, #Grudge, #Constant, #AOE, #Multi

The work of Hugrim Peacemaker...the work of a trap for the champion of Khorne.

#Rune-Ideas
--
Ungradum Bungrimsson: Aight. Will add
Oh, uh, a note I forgot to mention outside of the discord, M. Ungradum Bungrimsson has the weakness to fire of trolls as well.
 
Master Rune of Thungni's Revelatory Insight: Iffy on this. Editing it would make it too close to Durin's Master Rune of Thungni's Eye tho. Maybe a variant of that.
Could make this the Structural version for Durin's Master Rune of Thungni's Eye, or even make a note on how two different runesmiths independently discovered this potent Rune in different forms, and thus named them differently.
 
Okay I would like to give a shot at the rune ideas...

Rune of Rebellious Magic (Banner)

All magic spells cast try to escape their caster's grasp, trying to return back into the winds they are made from.

#Odd #Cast #Magic #Winds #Constant #AOE

Rune of Slumbering Thoughts (Banner)

Attackers feel sleepy and their thoughts take longer to process.

#Odd #AOE #Constant #Offensive #Defensive #Mental

#Rune-Ideas
 
I came here to whine about why we weren't using the Arcane Fulcrum because assumed we were reasonable people.

Instead, I see that we pulled out all the stops and might actually make a real dragon ala Pinocchio.

The Caledorians will either love us or hate us after this one.
I am tickled at the image of having dragon loving tourists visit the rhunversity just to gawk and take selfies with the dragon!

We should invest in making cameras. (production line of course)
Might actually end up stopping the war because photo evidence will be totally unexpected!
 
I came here to whine about why we weren't using the Arcane Fulcrum because assumed we were reasonable people.

Instead, I see that we pulled out all the stops and might actually make a real dragon ala Pinocchio.

The Caledorians will either love us or hate us after this one.
I am tickled at the image of having dragon loving tourists visit the rhunversity just to gawk and take selfies with the dragon!

We should invest in making cameras. (production line of course)
Might actually end up stopping the war because photo evidence will be totally unexpected!

I do not think this thread has ever taken the 'reasonable' option when presented to it, and has instead consistently always voted to go all out.
 
I do not think this thread has ever taken the 'reasonable' option when presented to it, and has instead consistently always voted to go all out.
Relatively. Khazagar could've been taken further but the thread voted to be... somewhat restrained. It was still a lot though do not misunderstand me but it could've been worse/better/absurder than it ended up being.
 
[Non Canon] Passing it Down, +10 to a Roll
Passing it Down

Teach what you have learned.

Dolgi doesn't feel a weight on his shoulders in this; it's not shameful, after all. He has been busy, and it is life. Time passes quickly, and he had other duties he needed to spend it on.

But it needs to happen. By the time Master Snorri was his age, he'd already taken on no less than seven apprentices; and besides, he's certainly been discussing it long enough with Karstah, with Snorri, with Klorah. With no more Garazi in the house, he finally has the space for it and the time for it.

And so he has been visiting the other Clans of Runesmiths that have settled in the land of Kraka Drak. Clan Scorilling, of course, so blatantly obvious it only bares stating to have record of it, visits to cousins and uncles and aunts at. Mildly less obvious, but still nevertheless visited, Clan Winterhearth and Clan Hrokisson. Plenty of potential talent, but just about all of it scooped up by other members of the clans or other Runesmiths for one reason or another, some more dignified than the rest though none will lapse in their judgement.

So his next thought, of course, is to turn to branches of well-established clans who have made the journey north. Forgehands from Karak Azul, Ironforges from Karak Varn, Thunderstone from Karak Azgaraz, Clan after Clan vetted, Clan after Clan scooped up before he can make a move, almost like somebody is trying to play games with him.

He's starting to understand Skalla's screaming contempt for a certain bird.

So he's started instead to visit new Runesmith clans, ones with shallow roots beginning here. The hold has existed for nearly six centuries, not long in the grand scheme of things but long enough for whole new Clans to arise for one reason or another. Could be as simple as a particularly independently minded youth deciding to burn their own path, to kinstrife of one kind or another (never a pretty thing), to the clanless establishing their own through adoption, a process not unlike that which the Farwalkers had done to form their Clan.

Clan Snowbreaker, a simple band of Dawi distantly related to the Forgehands who had simply split the better to focus on mining and on keeping Structural and Banner Runes.

Clan Whitewater, a child of Clan Blackstone disowning a father for dishonors and shames heaped upon them. Making a living as engineers when they lack the Gift, further refining the art under Morgrim's auspice.

Clan Firetongue, most often Priests of Grimnir or simple warriors when found to lack the Gift. A Clanless Foundling, honored for saving a member of Clan Ironarm when the Hold was young, married to a giftless member of Clan Forgehand who had left his Clan for a number of reasons. Of no modest means now.

And so it is he examines the Kumenouht of Clan Firetongue. He is not overly subtle, but nor is he overly loud. If asked, he'll offer his name, but he hasn't worn his finery, not the sort of finery he could if he really wanted to, only a simple cloak of dark blue over golden tunic and trousers. Seated next to Telcha Firetongue, he watches as youth after youth is tested. They are, time and again, found wanting as the hammer dimly glows, a handful found to have the Gift. He catalogues them, they would not be lacking after all: Fili, Kili, Frerin.

He is more surprised when a tall Plaitling with fiery red hair approaches the Elder without a backup piece. Narva, daughter of Telcha in fact. Clad in simple clothing, all woven and embroidered and marked with the stories of Grimnir, heartfelt if shoddy. "You were that certain, then?"

"She was that certain." She shrugs and sighs, running her hands through her hair. "It will be a learning experience for her." She says it with a grim certainty, "knowing" that her daughter will not have the Gift.

Dolgi watches her, clad in the simple but well-made garments, simple and linens, and it is foolish in the extreme for such a Plaitling to be so sure of herself.

So it should be no surprise that the foolish part of him that's clung on in his heart can't help but root for her some.

A smidge, really. Could only just be the confidence she exudes makes her look mildly better than the other youths who've been tested: the best of them hid their nerves, the worst of them sweat it out like a stuck pig, but she is neither hiding nor panicking, she simply knows, and that's something that a Runesmith needs most of all. The kind of iron clad (Gromril would be a bit much at her age, there's certainly a line between confidence and arrogance that only experience can let one leap over) surety and spine that excellent Runecraft requires. If nothing else, even if she is wrong, she'll go far.

She takes the hammer, and as usual it begins to glow, bright light atop bright light, perhaps a bit brighter than usual but the secrets of the replica of Thungni's hammer have not come to him yet. Certainly no Snerra with all the scintillating prisms and rainbows and Ancestors only know what else. Seven seconds, seven heartbeats, the elder examines it.

And then with a grunt, confirms she has The Gift.

Telcha blinks once, twice, thrice, even as she has a mug of ale thrust at him by his kin. "Or perhaps it'll be a learning opportunity for her mother." She doesn't hear that, and thank the Ancestors for small mercies because a Plaitling being right and an elder wrong is the kind of embarrasment an elder has to put in effort to live down. For that matter it blows their egoes all out of proportion--a single drop of wisdom in a sea of foolishness is little more than a speck of gold in a pit of muck.

Of course, on the other hand, a speck of gold in a pit of muck can still mean a goldmine.
 
Here is my idea for a weapon rune that removes all the heat and kinetic energy of anything the axe or hammer hits leaving it at a temperature of absolut zero.

Master Rune of Fimbulwinter (Weapon): A rune that carries the coldest of winters of the Far North that freezes every thing in seconds.

#On Attack, #On Hit, #Magic, #Constant, #Offensive, #Elemental, #Physical, #Extreme Cold

Master Rune of Fimbulwinter (Banner): A rune that can summon the coldest of winter storms of the Far North, that protect alies and freezes enemies in a instant or a few seconds. (Think a cold version of Snorri's ash storm)

#AOE, #Constant, #Offensive, #Defensive, #Magic, #Elemental, #physical, #Extreme Cold

#Rune-Ideas

Don't know if this rune will work or already exist.

Edit: made a banner version of the weapon rune that summons a protective winter storm that removes the heat and kinetic energy of enemies, and protects all alies of the Dawi.
 
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Here is my idea for a weapon rune that removes all the heat and kinetic energy of anything the axe or hammer hits leaving it at a temperature of absolut zero.

Master Rune of Fimbulwinter (Weapon): A rune that carries the coldest of winters of the Far North that freezes every thing in seconds.

#On Attack, #On Hit, #Magic, #Constant, #Offensive, #Elemental, #Physical, #Extreme Cold

#Rune-Ideas

Don't know if this rune will work or already exist.
Sounds like master rune of everfrost, which i think we have already

Maybe make it a large aoe banner?
 
Hmm...
@soulcake, gonna add to some of the existing Runes.
#Rune-Ideas
[Weapon] Master Rune of Star Shower: Can only be inscribed on ranged weapons only. Ammo fired becomes a mass of white hot projectiles and are multiplied sixfold.
#Activation #Offensive #Elemental #AoE

[Weapon] Master Rune of Stone Bones: The bearer of a weapon with this Master Rune acts as if they have more mass than their apparent size/weight without affecting their speed/reaction time. They're harder to get pushed around, and their strikes hit with thrice their apparent mass.
#Odd #Augment #Solo #Offensive #Constant

[Armor] Master Rune of Stone Bones: The bearer of an armor inscribed with this Master Rune acts as if they have significantly more mass than their apparent size/weight without affecting their speed/reaction time. They're significantly more difficult to be yeeted, especially when they have the opportunity to brace themselves and have a solid stance.
#Odd #Augment #Solo #Defensive #Constant

[Weapon] Master Rune of Storri Frostklad: Wearer's weapon is covered in a regenerating coating of steel-hard ice that imbues an unnatural chill to enemies struck with it; the colder it is, the faster the ice regenerates and the more potent the chilling effect.
#Trigger #Enchantment #Elemental #Offensive

[Talismanic] Master Rune of Bjorn Drazhklad: Bearer glows with a dark sheen similar to well-polished iron, improving their magic resistance that scales to their own willpower. Can also be cast to empower an ally with the same degree of magic resistance.
#Activation #Cast #Defensive #Augment #Magic #Solo #Odd

[Talismanic] Master Rune of Breaking: Bearer may curse an enemy to have their equipment fail on them, their arms and armor having a chance to break when struck or hitting something depending on their quality.
#On Hit #Enchantment #Curse #Offensive #Cast

I noticed some of the added Runes have no tags. So I decided to add them myself.
[Talismanic] Master Rune of Thundering Fury (Thunderfury in Rune Doc): Enables user to cast lightning bolts.
#Activation #Cast #Offensive #Elemental

[Structural] Master Rune of Purifying Radiance: Structure emits a heatless and incredibly bright light that bolsters ally morale and burns enemies, especially effective against Chaos aligned entities.
#Constant #Augment #Curse #Defensive #Utility #IFF #AOE
 
#Rune-Ideas

Rune of Propulsion: Causes a constant gush of flame out the end of a weapon the user wants, but with hefty recoil. The work of the Runelord Flork Florksson, a mixture of the Rune of Force and Rune of Fire creates this hefty, slightly baffling Rune. Part of the Runelord's combination on his trusty Warhammer.

What if explosion... but longer, and more explodey? -Florksson, thinking in his mugs.
Tags: Activation, Power, Physical, Offensive.

Master Rune of Propulsion: Causes a truly massive gush of flame out the end of a weapon the user wants, but with impossible to control recoil even for a Rhunki. A prime example of the ways that more power may not always work, much to some Runelord's displeasure, the Master Rune of Propulsion comes from experimenting with Klausson's Master Rune of Forgeflame, passed out by a favor trade with one of Florksson's apprentices. While it did indeed cause a tremendous pillar of fire and heat as desired, the recoil it created was too much to control, resulting in the Rhunki in question having a stay under the Valayan's tender ministrations. Too much power to actually be of use, including testing it on walls, where it blew up the fortification and flung it backwards until the Rune collapsed.

Sometimes ye CAN have too much bang... -Florksson, in a painkiller-induced delirium from Valayan care.
Tags: Activation, Power, Cast, Physical, Offensive.

Master Rune of Flork Florksson(Structural): Causes incoming siege weapons that strike the fortification to be struck by a blast, if in melee, or breaks the shot up on contact, if a ranged weapon. A result of Florksson finding his Master Rune was no good on a Banner and kept causing problems in testing with shrapnel, this scaled-up version vastly improves the performance a wall may have against the bombardments and grand monsters of their foe. Doesn't trigger on lighter attacks, as that was a rapidly decided issue that it would simply be overwhelmed by a mountain of idiotic Gori who would smack their az into a proper wall. Ancestors know they tend to be stupid on a good day.

Keep running into bloody obnoxious details, but a blasted-off hand's a blasted-off hand even for a Doombull. -Florksson
Tags: On Block, Defensive, Enchantment, Physical, Solo.

Florksson at it again, making a rocket engine in Rune shape.
 
More #Rune-Ideas
from the last post, for people who don't wanna go back to check what I accepted.
her it is

  • Rune of Temporal Echoes: Activating this rune causes the user to leave behind temporary time echoes. These echoes mimic the user's last action but slightly delayed, confusing enemies and potentially repeating attacks. activation/offensive/physical/solo
  • Rune of Gravitational Anchor: When activated, this rune creates a localized gravitational field, pinning objects or enemies to the ground,levitaing them up in the sky or pulling them toward a specific point. activation/deffensive/utilitarian/offensive/physical/AEO
  • Rune of Reversed Fate: This rune allow the user to revert a single injury or negative effect back in time, undoing the damage entirely. activation/trigger/buff/cast/defensive/solo/magic
  • Rune of Elemental Swarm: This rune summons tiny elemental fragments (earth, air, fire, water) that act independently to distract or mildly damage enemies. These swarms can grow in number if depending how much power is added. activation/trigger/offensive/defensive/elemental/physical/IFF/multi
  • Rune of Silence: Upon activation, this rune creates a zone where sound is completely nullified. No communication, spells requiring verbal components, or sonic attacks can function in this area. activation/trigger/defensive/utility/physical/AOE/magic
  • Rune of Phantom Chains: The user can cast ethereal chains from this rune that temporarily bind or slow down a target. The chains have no physical mass but restrict magical movement or spellcasting. Activation/curse/offensive/physical/solo/magic
  • Rune of Reconstitution: This rune causes buildings,architecture and construction to slowly regenerate if broken or damaged, akin to a living being healing over time. constent/enchantment/utility/physical/AOE
  • Rune of Mirror Veil: Creates an illusory duplicate of the wearer that mimics their actions. This duplicate can fool enemies into attacking it, buying the wearer time to plan a counterstrike. Activation/offensive/mental/multi/IFF
  • Rune of Magnetic Pulse: When inscribed on an item or worn, this rune allows the user to send out a wave of magnetic energy that can repel or attract metal objects, disarming enemies,pulling metal projectiles towards the user's shield,or moving metalic goods. activation/offensive/utility/AOE/physical
  • Rune of Blood Binding: The user can bind their life force to an ally, sharing injuries and fatigue. This can keep an ally alive longer but at the cost of splitting the damage between both individuals. activation/augment/defensive/physical/solo
  • Rune of shadow Step: The user can momentarily step through the ulgu plane, avoiding damage or traversing short distances unseen. However, prolonged use disorients the wearer as they re-enter reality. defensive/zctivation/magic/solo
  • Rune of Antimatter Shielding: The rune creates a protective barrier that destabilizes incoming matter or energy, reducing the effectiveness of any attack (physical or magical) that strikes it. defensive/activation/physical/AOE/magic
  • Rune of Metamorphic Strike: When activated, this rune causes any weapon it's inscribed on to temporarily shift into the most effective form against a specific enemy (e.g., a sword shifting into a hammer against armored foes). activation/offensive/physical
  • Rune of Metamorphic tool: When activated, this rune causes any tool it's inscribed on to temporarily shift into the most effective form far a specific task (e.g., a screwdriver shifting into a hammer to nail a plank). activation/utility/physical
  • Rune of Windwalker: The user gains the ability to move with extreme agility, as if propelled by wind, allowing rapid dodging, increased running speed, and quick traversal over rough terrain. constent/augment/utility/solo/physical
  • Rune of Windmaker: Allows the creation of winds, air currents and other gas movements. utility/activation/AOE/physical
  • Rune of Starlight Veil: Upon activation, the user is shrouded in a cloak of shimmering light that distorts their outline, making them difficult to target. The light can also blind enemies that approach too closely. activantion/defensive/solo/
  • Rune of Fractured Will: This rune targets the enemy's psyche, causing them to briefly question their motivations and become paralyzed by indecision, breaking their will to fight. offensive/multi/mental/activation/curse
  • Rune of Forgotten Shadows: The rune enables the user to manipulate shadows, creating false figures or altering the perception of space, making it difficult for enemies to determine the user's actual location. defensive/activation/cast/phydical/solo
  • Rune of Light's Judgement: This rune can be activated to summon a beam of concentrated light that judges the moral alignment of those it touches. Evil entities are burned, while others are left unharmed. activation/offensive/AOE/elemental
  • Rune of Echoed Memories: Upon activation, the wearer briefly experiences the emotions, thoughts, or memories of those who previously occupied the space they are in, revealing hidden truths or motivations. utility/activation/solo/mental
  • Rune of Quantum Step: The user momentarily exists in multiple places at once, allowing them to bypass obstacles or even avoid attacks by appearing where they weren't expected. utility/defensive/activation/physical/solo
  • Rune of Paradoxical Shield: Protects the bearer by reversing the flow of time for any incoming attack, causing the action to never have occurred. trigger/defensive/physical/solo/magic
  • Rune of Thoughtform Binding : Allows the user to manifest and control a temporary construct made entirely of thought/will/other energy, which acts as an extension of the user's will anly limited by energy and the user imagination. utility/offensive/activation/AOE
  • Rune of Abstract Motion: The user moves according to abstract or symbolic rules rather than physical ones, such as being able to "jump" between thoughts, ideas, or concepts rather than space.Motion and space are not limited by the physical realm but by abstract or metaphorical connections, like walking from a "question" to its "answer." Activation/utility/odd
  • Rune of Endless Cycle: The wearer, when injured or killed, immediately reappears at the moment before the fatal blow, eternally looping in a cycle until they find a way to escape or break the Rune's effect. trigger/defensive/solo/physical
  • Rune of the Forgotten Path: This Rune allows the user to take a "path" that no one can remember, disappearing from perception and memory of those around them for a short period. deffensive/solo/activation/mental
  • Rune of Celestial Gravity: The Rune aligns the user with distant celestial bodies, altering the direction of gravity around them. They can walk up walls, or even appear to "fall" upward, depending on the alignment. solo/physical/utility/Activation
  • Rune of Dreamwalking: Allows the user to enter and navigate the dreams of others while in a trance. In the dream world, they can manipulate events, learn hidden information, or leave messages that the dreamer will carry subconsciously. mental/solo/Activation/utility
  • Rune of Arcane Computation: When activated, this Runehelp the user process complex calculations, strategies, or predictions far faster than a normal mind, similar to the function of a supercomputer. It can assist the user in making accurate predictions,simulation,balistic,math, battle strategies, or decoding arcane symbols. mental/solo/utility/activation
  • Rune of Resonant Communication: Functions as a magical communication device, allowing the bearer to transmit thoughts, messages, or images across long distances to others bearing a similar Rune. Messages can be encrypted, and signals can travel through most barriers. utility/mental/activation/multi
  • Rune of Scrying Projection: This Rune projects a three-dimensional, illusory map or image of distant places or objects the user has scryed upon. The user can manipulate the projection like a hologram, zooming in or changing angles. utility/Activation
  • Rune of Temporal Surveillance: Allows the user to record and later review brief moments of time in their immediate surroundings, offering a replay of past events. mental/solo/utility/activation
  • Rune of Light Capture: This Rune captures an image of the current scene around the user, storing it within the Rune for later viewing. It can also create realistic illusions of the captured scene when activated, akin to magical photography or projection. physical/activation/utility
  • Rune of Energy Storage: This Rune stores magical and/or mundane energy over time, functioning like a battery. The user can tap into this reserve in times of need, drawing out stored magic/electricity/heat/kinetic energy. constant/utility/power/magic
  • Rune of Flight Stabilizationt: Generates a field around the user or a vehicle that stabilizes motion in the air, allowing for smooth, controlled flight similar to modern aircraft gyroscopic stabilization systems. constant/utility/physical/
  • Rune of Remote Control: This Rune links to another enchanted object, allowing the user to control it remotely with thoughts or gestures. This might apply to golems, enchanted constructs, or doors,the user can shares the senses of the controled thing. mental/solo/utility/activation/constructs
  • Rune of Optical Enhancement: This Rune enhances the user's vision, allowing them to zoom in on distant objects or to see tiny things in bigger size. activation/utility/solo
  • Rune of Chronometric Precision: The user gains perfect awareness of time, allowing them to track durations, plan actions precisely, or set magical events to trigger at specific times. It can also freeze or delay the countdown of timed magical effects. activation/solo/mental/utility
  • Rune of Data Inscription: Enables the user to store vast amounts of knowledge, text, or even magical blueprints within a Rune. The stored information can be recalled or transferred to another similar rune at will. constant/utility
  • Rune of Sonic Vibration: Emits controlled vibrations that can break down solid materials or disintegrate obstacles. It can also be used to communicate through vibrations, similar to sound waves. utility/AOE/physical/activation/offensive
  • Rune of Disruption: Disrupts magical or mental communication within a radius, jamming telepathic messages or preventing magical surveillance. This functions similarly to modern signal jammers used in communications. AOE/activation/utility/magic
  • Rune of Waterflow: Controls the flow and distribution of water through city pipelines. It can maintain constant water pressure, prevent blockages, and reroute water to high-demand areas during shortages. utility/activation/physical/AOE
  • Rune of Structural Integrity:Reinforces the structural stability of tunnels and buildings, preventing cave-ins or collapses. It can detect weaknesses in the stone and automatically strengthen the area, making it invaluable for subterranean construction. utility/AOE/constant/physical
  • Rune of Silent Walkways: Dampens the noise of footsteps and machinery in busy areas, it provides a quieter, more peaceful environment. utility/AOE/constant/physical
  • Rune of Waste Purification: Automatically purifies waste products (solid, liquid, or gaseous), converting them into harmless or even useful substances. It can break down organic waste and neutralize toxic materials, reducing pollution in cities. utility/AOE/constant/physical
  • Rune of Stoneflow: Acts as a "conveyor belt" made of stone, allowing goods and materials to move seamlessly between areas without the need for manual transport. This rune activates only when materials or items are placed upon it, mimicking mechanical transport. utility/AOE/activation/physical
  • Rune of Resonant Sound:Allows sound to travel clearly over great distances underground, especially for public announcements or alarm systems, ensuring that vital information can reach even the deepest chambers and tunnels of a city. utility/AOE/activation/physical
  • Rune of Ground Purity[: Removes toxins, chemicals, and other pollutants from the earth. utility/AOE/constant/physical
  • Rune of Intangibility:Temporarily grants objects or individuals the ability to phase through solid matter. activation/utility/defensive/solo/physical
  • Rune of Pest Deterrence:Creates an aura that repels pests like insects, rodents, and other small creatures that may harm crops, food supplies, or homes. The rune doesn't harm the creatures but strongly discourages them from entering the protected area. AOE/constant/mental/grudge/utility/defensive
  • Rune of Abundant Growth:Significantly accelerates the growth rate of crops by imbuing the soil with magical energy that enhances nutrient absorption. utility/AOE/constant/physical
  • Rune of Harvest Bounty: Ensures that every crop planted yields its maximum potential, reducing the chances of crop failure due to poor conditions. This rune enhances fruit-bearing, grain production, and overall plant health, providing farmers with larger, healthier harvests. utility/AOE/constant/physical

#rune-ideas

did my best but am not sure of some of the tags,hope it help

Alright, so I'm gonna break down my verdicts into categories for this and Banana's post. If it isn't there Its either rejected outright or there's already a Rune that does basically the same thing already there. Some Runes may appear twice because of the changes.

Accepted with little to no changes
  • Rune of Elemental Swarm:
  • Rune of the Forgotten Path:
  • Rune of Phantom Chains:
  • Rune of Light's Judgement:
Made into a Master Rune
  • Rune of Temporal Echoes:
  • Rune of shadow Step:
  • Rune of Echoed Memories:
  • Rune of Data Inscription:
  • Rune of Celestial Gravity:
  • Rune of Dreamwalking:
Other Major Changes (Will explain/show later)
  • Rune of Blood Binding:
  • Rune of shadow Step:
  • Rune of Data Inscription:
  • Rune of Celestial Gravity:
  • Rune of Dreamwalking:

So #Rune-Ideas is open again! Good chapter enjoyed the moments with the dragon and the Burudin banter. Here are my Rune ideas! @soulcake
Rune of Grimnir's Focus

Increased focus and cancels out negative mental effects from other runes such as runes that would increase someone's strength but make them rage. This rune would allow for the positives but never allow the user to low focus in combat.

#Weapon #Constant #Augment #Mental #Solo #Meta

Rune of Reverse blow

Any Hits to a foe will deliver the blow to the other side of where the blow was landed. For example, hitting someone on the chest will make it as if the blow landed on the foes back.

#Weapon #Odd #Physical #Offensive #On Hit #Solo

Rune of Forgetfulness

Enemies stuck by this rune will slowly lose memories related to combat and will become less skillful the longer the fight goes on. This rune is much less effective against mindless monsters and beasts that fight on instincts. Wears off over time.

#Weapon #Odd #Mental #Offensive #On Hit #Solo #Curse

MR of Phantom Throw

Users are able to throw a phantom copy of the weapon.

#Weapon #Odd #Offensive #Activation
MR of Depth Diving

Wearer is able to survive extreme pressures from underwater depth and is able to breath underwater as if the water was air.

#Armour #Constant #Augment #Solo #Defensive #Utility #Odd
MR of The Bull's Folly

Followers of Hashut under the effect of this rune are extremely more disorganised and less effective in combat. All magic from the Lore of Hashut has greatly increased miscast chance.

#Banner #Constant #Multi #IFF #Curse #Grudge #Magic #Mental #AOE

MR of The Icebreaker (Boat sail)

Boats with this banner and nearby friendly boats are able to sail through frozen waters as if it were normal water.

#Banner #Constant #Multi #IFF #Augment #Utility #AOE #Physical #Shiprune
Rune of Clear Winds

The Winds of magic naturally repel themselves from each other. This rune increases the strength of the individual winds ability to repel themselves from other winds. Making its more difficult for mages to combine winds or for Dhar to form.

#Talismanic #Magic #AOE #Constant #Power

Rune of Controlled States

You are able to control the state of matter of most materials inside of containers.

#Talismanic #AOE #Cast #Alchemy #Utility #Activation

Rune of Stability

Materials under the effect of this rune will not undertake chemical reactions or magical decay/reactions. This rune has odd interaction with Warpstone.

#Talismanic #AOE #Constant #Utility #Magic #Physical

Rune of Sequestering

Liquids under the effect will not mix together. I.E just like trying to mix water and oil

#Talismanic #AOE #Constant #Utility #Physical #Alchemy

Rune of Pressure

Containers under the effect can control the pressure inside to be higher or lower.

#Talismanic #Enchantment #Cast #Utility #Physical #Activation

Rune of Infecting Fire

Water effected by this rune will ignite anything in comes in Contact with.

#Talismanic #Odd #Elemental #Alchemy

Rune of Lesser requirements

This rune decreases the activation energy required for any chemical/alchemical reaction and magical reaction.

#Talismanic #Alchemy #Magic #Utility #Constant
MR of Permafrost

When activated War machines with this rune will send out a wave of cold around the machine freezing everything nearby. When inscribed on a boat the activation of the rune will freeze the surrounding waters.

#Engineering #Elemental #AOE #Activation #Defensive #Shiprune

Rune of Lessened Threat

War machines with this rune will be perceived by foes as less dangerous than they actually are, leading them to ignore them. A large foe might look upon a war machine with the rune a believe it would not be able to damage them for example.

#Engineering #Multi #Augment #Enchantment #Mental #Constant

Rune of Morgrim's efficiency

Other runes inscribe with this rune will have more potent effects and over time will become more efficient and require less energy to function.

#Engineering #Enchantment #Meta #Power #Constant #Utility
Rune of Gazul's Gaze

The corpses of dead Dawi are highlighted to the wearer and can be seen through objects.

#Engineering #Prosthetics #Augment #Constant #IFF

Rune of Miner's Sight

Ore deposits and Gem deposits are visible through stone

#Engineering #Prosthetics #Augment #Constant #Physical
MR of Shifting stone

Walls inscribed with this rune can be walked through by Dawi and Gronti. Dawi are somehow able to breath while in the rune, but this rune should not be used to hide in walls only pass through them.

#Structual #Constant #IFF #Enchantment #Utility #Physical

Rune of Shifting Stone

Gronti can walk through walls that have this rune inscribed on it

#Structual #Constant #IFF #Enchantment #Utility #Physical

Both Shifting Stone runes were invented by Joll Todriksson
Accepted with little to no changes
  • MR of Phantom Throw
  • MR of The Icebreaker (Boat sail)
  • Rune of Sequestering

Made into a Master Rune
  • Rune of Lesser requirements
  • Rune of Morgrim's efficiency
Other Major Changes (Will explain/show later)
  • Rune of Gazul's Gaze
  • Rune of Morgrim's efficiency

I want to say @Carcer @BananaBuddy even the Runes that don't appear did inspire some other stuff Im keeping close to chest rn. Thank you for your contributions.

Now for the newer stuff!

#Rune-Ideas

It's been a long time since I've written one, but the new ones inspired me

Rune of Mother's Intuition (Talisman)

The rune used to confirm the continued survival of a dwarf. This Rune uses the blood of a single dwarf and is linked to the dwarf's life. It glows with a steady soft light, glowing brighter the closer they are, but flickers when the dwarf is badly injured. When the dwarf dies the Rune shatters along with the object it is forged on. It was created by a mother, whose son was lost to the Fimir, but swore to everyone he was still alive. It wasn't until decades later, that her son was rescued. She swore, never again, and created this rune to always know the status of her children. Multiple copies of the rune increase location ability range.

This rune is extremely popular with warriors, rangers, and especially Runelords and Zorn.

"Come here child, mommy only needs a mug of your blood for the nice Runesmith. Then I'll know you're safe and how to find you forever."
-every overbearing and controlling mother



"Bah, I only sealed my workshop for two centuries. Barely even finished the initial work on a new Master Rune.

*Grumble*

You beardlings, excited by every little thing. Here, take this and stop bothering me." Throws a statue in his likeness, name and rune on it.


So yeah, originally this rune was supposed to have been made by a Runelord tired of his family and students worrying about his century, long research binges. But then I got inspired.
Name may change, Idea is neat. Tentatively in consideration.
#rune-idea
Rune of A Whalloping
A Simple Talismanic rune taught to all runesmiths as a basic self defense tool. It shoots a beam of kinetic damage that can push away foes and break bones. Can be charged to push more energy into the push. With a minute of charging being capable of breaking down a wooden palisade.
There's a Rune that sorta does this already.
The Master Rune of Barra Vanyasdottir (Structural): What army greater than the army of nature? Beasts within a certain radius are essentially lured and convinced--not bound, not broken, convinced--to protect the area within this Rune and to attack those that would attack it, including magical beasts. While an enemy army can inure their own beasts given sufficient warning and in a world as big as this there are certain to be creatures that will ignore it, a random Wyvern, or Razorgor, or Hydra--beasts not otherwise given to aiding Dawi--will not. Dwarfs will be considered friendly with the creature for the length of the battle(s) unless they attack it, for did you truly think a daughter of Thungni would allow otherwise?

#Odd, #Cast, #Mental, #AOE, #Multi, #Lonely, #offensive

Barra railed greatly against the obstinate conservatism of the Zornish Runesmiths who would deny her Runes their purpose, a railing her line of students continues to this day.

Master Rune of Amelioration (Banner): Casters of the Lore of Shadows or Lore of Slaanesh are repudiated with images of lie after lie after lie, the ways their treacheries have sullied their word and the world and it fills them with shame (and even if they feel no shame, the hallucinations are rather distracting).

#Constant, #Curse, #Grudge, #Offensive, #Mental, #Multi, #Magic, #AOE

Kazrik Pleasurebane has been experimenting in the Citadel of Creation it seems...

Master Rune of Salve (Banner): Casters of the Lore of Death or Lore of Nurgle who have their spells dispelled are reminded of the very simple mortal feeling of aspiration, of comfort, of moving forward and are struck by it, the resignation that powers them scraped away.

#Constant, #Curse, #Grudge, #Offensive, #Physical, #Multi, #Magic, #AOE

Another step on a long, spiteful road for Morek Hopebearer, Morek the Pitying, Morek Nurgle's Bane.

The Master Rune of Worldly Wrath (Structural): The natural forces of the world are harnessed to attack the enemy: sunlight intensified to a hideous drought, rain turning the grounds to mud, lightning that can slay any target, chillest of snows spreading frostbite, winds whipped up to all but tornadoes and more besides.

#Trigger, #Offensive, #Physical, #AOE, #Odd, #Lonely

One of the Runes on Khazid Izbarak, a fortress within the realm of Zorn whose Runed Gate was Barra Vanyasdottir's Masterwork.

Master Rune of Last Rest (Structural/Banner): The Daemons of Khorne in the course of nature should grow stronger with each and every kill, their blades sharper, their will keener. However, this Rune instead ensures the souls of the dead should be remanded elsewhere, denying the forces of Khorne their strength even as they continue to throw their lives away.

#Defensive, #Grudge, #Constant, #AOE, #Multi

The work of Hugrim Peacemaker...the work of a trap for the champion of Khorne.

#Rune-Ideas
--

Oh, uh, a note I forgot to mention outside of the discord, M. Ungradum Bungrimsson has the weakness to fire of trolls as well.
Master Rune of Barra Vanyasdottir (Structural): Idea is neat. Lemme think about it.
Master Rune of Amelioration (Banner): May just be a regular Rune or I beef the effect.
Master Rune of Amelioration (Banner): See Amelioration
Master Rune of Salve (Banner): See Amelioration
The Master Rune of Worldly Wrath (Structural): Very neat. A few tweaks but added.
Master Rune of Last Rest (Structural/Banner): Spooky. I need to think on this one. Souls are always finnicky.

Also the addendum to Ungradum's Rune is noted.

Okay I would like to give a shot at the rune ideas...

Rune of Rebellious Magic (Banner)

All magic spells cast try to escape their caster's grasp, trying to return back into the winds they are made from.

#Odd #Cast #Magic #Winds #Constant #AOE

Rune of Slumbering Thoughts (Banner)

Attackers feel sleepy and their thoughts take longer to process.

#Odd #AOE #Constant #Offensive #Defensive #Mental

#Rune-Ideas
Rune of Rebellious Magic (Banner) Neat. Added if it isn't already in the list (god I actually have to consider that)
Rune of Slumbering Thoughts (Banner) As above
Hmm...
@soulcake, gonna add to some of the existing Runes.
#Rune-Ideas
[Weapon] Master Rune of Star Shower: Can only be inscribed on ranged weapons only. Ammo fired becomes a mass of white hot projectiles and are multiplied sixfold.
#Activation #Offensive #Elemental #AoE

[Weapon] Master Rune of Stone Bones: The bearer of a weapon with this Master Rune acts as if they have more mass than their apparent size/weight without affecting their speed/reaction time. They're harder to get pushed around, and their strikes hit with thrice their apparent mass.
#Odd #Augment #Solo #Offensive #Constant

[Armor] Master Rune of Stone Bones: The bearer of an armor inscribed with this Master Rune acts as if they have significantly more mass than their apparent size/weight without affecting their speed/reaction time. They're significantly more difficult to be yeeted, especially when they have the opportunity to brace themselves and have a solid stance.
#Odd #Augment #Solo #Defensive #Constant

[Weapon] Master Rune of Storri Frostklad: Wearer's weapon is covered in a regenerating coating of steel-hard ice that imbues an unnatural chill to enemies struck with it; the colder it is, the faster the ice regenerates and the more potent the chilling effect.
#Trigger #Enchantment #Elemental #Offensive

[Talismanic] Master Rune of Bjorn Drazhklad: Bearer glows with a dark sheen similar to well-polished iron, improving their magic resistance that scales to their own willpower. Can also be cast to empower an ally with the same degree of magic resistance.
#Activation #Cast #Defensive #Augment #Magic #Solo #Odd

[Talismanic] Master Rune of Breaking: Bearer may curse an enemy to have their equipment fail on them, their arms and armor having a chance to break when struck or hitting something depending on their quality.
#On Hit #Enchantment #Curse #Offensive #Cast

I noticed some of the added Runes have no tags. So I decided to add them myself.
[Talismanic] Master Rune of Thundering Fury (Thunderfury in Rune Doc): Enables user to cast lightning bolts.
#Activation #Cast #Offensive #Elemental

[Structural] Master Rune of Purifying Radiance: Structure emits a heatless and incredibly bright light that bolsters ally morale and burns enemies, especially effective against Chaos aligned entities.
#Constant #Augment #Curse #Defensive #Utility #IFF #AOE
Thanks, I will check over. Should all largely be added though.
Here is my idea for a weapon rune that removes all the heat and kinetic energy of anything the axe or hammer hits leaving it at a temperature of absolut zero.

Master Rune of Fimbulwinter (Weapon): A rune that carries the coldest of winters of the Far North that freezes every thing in seconds.

#On Attack, #On Hit, #Magic, #Constant, #Offensive, #Elemental, #Physical, #Extreme Cold

Master Rune of Fimbulwinter (Banner): A rune that can summon the coldest of winter storms of the Far North, that protect alies and freezes enemies in a instant or a few seconds. (Think a cold version of Snorri's ash storm)

#AOE, #Constant, #Offensive, #Defensive, #Magic, #Elemental, #physical, #Extreme Cold

#Rune-Ideas

Don't know if this rune will work or already exist.

Edit: made a banner version of the weapon rune that summons a protective winter storm that removes the heat and kinetic energy of enemies, and protects all alies of the Dawi.
Neat! Hmmm. Would need to be lonely if you want something more potent than one of the many Cold Runes we have. I like the name at least, though the reference may be more oblique!
#Rune-Ideas

Rune of Propulsion: Causes a constant gush of flame out the end of a weapon the user wants, but with hefty recoil. The work of the Runelord Flork Florksson, a mixture of the Rune of Force and Rune of Fire creates this hefty, slightly baffling Rune. Part of the Runelord's combination on his trusty Warhammer.

What if explosion... but longer, and more explodey? -Florksson, thinking in his mugs.
Tags: Activation, Power, Physical, Offensive.

Master Rune of Propulsion: Causes a truly massive gush of flame out the end of a weapon the user wants, but with impossible to control recoil even for a Rhunki. A prime example of the ways that more power may not always work, much to some Runelord's displeasure, the Master Rune of Propulsion comes from experimenting with Klausson's Master Rune of Forgeflame, passed out by a favor trade with one of Florksson's apprentices. While it did indeed cause a tremendous pillar of fire and heat as desired, the recoil it created was too much to control, resulting in the Rhunki in question having a stay under the Valayan's tender ministrations. Too much power to actually be of use, including testing it on walls, where it blew up the fortification and flung it backwards until the Rune collapsed.

Sometimes ye CAN have too much bang... -Florksson, in a painkiller-induced delirium from Valayan care.
Tags: Activation, Power, Cast, Physical, Offensive.

Master Rune of Flork Florksson(Structural): Causes incoming siege weapons that strike the fortification to be struck by a blast, if in melee, or breaks the shot up on contact, if a ranged weapon. A result of Florksson finding his Master Rune was no good on a Banner and kept causing problems in testing with shrapnel, this scaled-up version vastly improves the performance a wall may have against the bombardments and grand monsters of their foe. Doesn't trigger on lighter attacks, as that was a rapidly decided issue that it would simply be overwhelmed by a mountain of idiotic Gori who would smack their az into a proper wall. Ancestors know they tend to be stupid on a good day.

Keep running into bloody obnoxious details, but a blasted-off hand's a blasted-off hand even for a Doombull. -Florksson
Tags: On Block, Defensive, Enchantment, Physical, Solo.

Florksson at it again, making a rocket engine in Rune shape.
Propulsion both regular and Master: MMMM, not as its currently described.

Structural Flork: I think there's a similar Rune, but if not I will add.
 
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More #Rune-Ideas
from the last post, for people who don't wanna go back to check what I accepted.


Alright, so I'm gonna break down my verdicts into categories for this and Banana's post. If it isn't there Its either rejected outright or there's already a Rune that does basically the same thing already there. Some Runes may appear twice because of the changes.

Accepted with little to no changes
  • Rune of Elemental Swarm:
  • Rune of the Forgotten Path:
  • Rune of Phantom Chains:
  • Rune of Light's Judgement:
Made into a Master Rune
  • Rune of Temporal Echoes:
  • Rune of shadow Step:
  • Rune of Echoed Memories:
  • Rune of Data Inscription:
  • Rune of Celestial Gravity:
  • Rune of Dreamwalking:
Other Major Changes (Will explain/show later)
  • Rune of Blood Binding:
  • Rune of shadow Step:
  • Rune of Data Inscription:
  • Rune of Celestial Gravity:
  • Rune of Dreamwalking:


Accepted with little to no changes
  • MR of Phantom Throw
  • MR of The Icebreaker (Boat sail)
  • Rune of Sequestering

Made into a Master Rune
  • Rune of Lesser requirements
  • Rune of Morgrim's efficiency
Other Major Changes (Will explain/show later)
  • Rune of Gazul's Gaze
  • Rune of Morgrim's efficiency

I want to say @Carcer @BananaBuddy even the Runes that don't appear did inspire some other stuff Im keeping close to chest rn. Thank you for your contributions.

Now for the newer stuff!


Name may change, Idea is neat. Tentatively in consideration.

There's a Rune that sorta does this already.

Master Rune of Barra Vanyasdottir (Structural): Idea is neat. Lemme think about it.
Master Rune of Amelioration (Banner): May just be a regular Rune or I beef the effect.
Master Rune of Amelioration (Banner): See Amelioration
Master Rune of Salve (Banner): See Amelioration
The Master Rune of Worldly Wrath (Structural): Very neat. A few tweaks but added.
Master Rune of Last Rest (Structural/Banner): Spooky. I need to think on this one. Souls are always finnicky.

Also the addendum to Ungradum's Rune is noted.


Rune of Rebellious Magic (Banner) Neat. Added if it isn't already in the list (god I actually have to consider that)
Rune of Slumbering Thoughts (Banner) As above

Thanks, I will check over. Should all largely be added though.

Neat! Hmmm. Would need to be lonely if you want something more potent than one of the many Cold Runes we have. I like the name at least, though the reference may be more oblique!

Propulsion both regular and Master: MMMM, not as its currently described.

Structural Flork: I think there's a similar Rune, but if not I will add.
The concept is basically "Hey, it makes fire, but also, oof, recoil" with the MR as an explicit failure because you can't use the damn thing, it just yeets itself into the distance. Rocket engine rune, basically.

And yes, I want the MR as a failure rune, as an example of Runic Research being fucking weird.

Structural Flork is "fuck siege monsters/rams/siege weapons"
 
#Rune-Ideas
So I have up with two
Rune of Rending (Weapon) - The space in between the armor of the enemy is expanded and thus weakened, like overdrawing a metal plate and making it brittle. Forcibly weakening the armor to allow for more damage to be dealt, and for a weapon, particularly an edged weapon to go deeper into the foe with every blow.

"You call that armor, you filth? I made better before my Kumenouht!" - Unknown

On-hit/Offensive/Curse/Physical/Solo/Stacking

Rune of the Drill (Engineering) - This rune imparts force upon projectiles shot from Bolt Throwers and the like, increasing accuracy and penetration of the projectile.
On-Attack/Offensive/Utility/Enchantment/Physical/Solo

"Spinning, that's a neat trick." - Skywalker the Branakroki
 
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