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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Basically this quest implies a few reasons.

1) there's massive high danger enemies that have to be fought.
2) The Runesmith conservative tendencies (due to lack of Thungni examples to follow) can hit a Traditional Is Best spiral that slows down or prevents adaptation to current problems.
2.a) there's no Runesmith authority figure to force adaptation where needed. Which makes the conservative tendencies spiral real bad.
3) Runesmith don't prepare properly for their incapacitation or demise. Which means their best and more powerful runes are lost if they don't get lucky and be surpassed by their apprentices within a "short "period of time. .

Also runesmtihs default to 'it is better for runes to be lost than to be taught to the unworthy'... so they just kept getting lost as everyone tried to live up to peacetime standards of education in a time of apocalyptic war.
 
Yeah, the way we took "prepare for your incapacitation or death" was "screw that, I'm going to not die"

Edit. To be clear, the way we took it wasn't recklessness, just making it extremely hard to kill us
 
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Actually, how did all of Runelords get offed in canon? With the large amount of them we see in this age, I'm sorta worried what sort of cumulative disaster can cause such a loss of powerful beings.

There was an event where Mazadmundi decided the worlds plate tectonics didn't match with what the old ones wanted and he reshaped the continents this did "bad things" TM to the dwarven tunnel network.
 
There was an event where Mazadmundi decided the worlds plate tectonics didn't match with what the old ones wanted and he reshaped the continents this did "bad things" TM to the dwarven tunnel network.
and also might have set off a skaven tunnel nuke under the tunnels iirc. which made it much worse.

iirc, it's a toss up for whether it was the device that did more immediate damage or the slaan.
 
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[Canon] Brynkhaz a Langskaudi, the structure will be completed Turn 59
As Dwalin strolls down the path towards his destination he has some time to reminisce on how truly blessed he has been the last few decades. The amount of joy he has gained from being a father of three has challenged his prestigious poet skill to be able to describe.

Taking a turn continuing along the road he doesn't bother to fight the smile that makes its way onto his face as his thoughts turn to his children. Hollar his eldest just had his Kumenouht ceremony a few years back. The boy didn't have the Gift and choose to become a Runescribe just like his mother.

His second son is still a decade off attending his Kumenouht so the lad has plenty of time to choose. You didn't have to be the boy's father to see how enamoured Rorkaz was with all things smithing to see what the boy's path was likely to be. The lad hasn't been showing the signs of having the gift so far, so the path of Smednir it seemed.

And his youngest was such a Joy! Hallar his little daughter was the reason he was going to be late to his meeting. The lass adored listening to stories and practically begged him for one before he left. With a face like hers asking for the Tale Teller to recount a story, well he had to ensure it was a worthy tale. Alas in his efforts to recount the tales of The Stalwart and Warrior Bard rescuing Dawi from the clutches of the Fimir he had lost track of time.

Hopefully his friend will have left him some of the good ale, but it was a worthy sacrifice. Enough daydreaming! He was approaching his destination. Walking towards the tavern entrance he could already hear the noise of merriment and drinking from inside. He gives a quick glance to the taverns sign, showing an image of a dwarf scaling a mountain while drinking from a tankard with the words The Daring Drinker inscribed on the bottom.

Entering the tavern, he spots his drinking companions for the night, he starts to approach and is spotted by Grelda before making it halfway towards the table.

"Well look who finally decided to show up!" says Grelda as several dawi heads and one brana look over towards him.

"THUNGERLUNG!" "DWALIN!"

"GREETINGS TO YOU ALL MY FRIENDS!" he responds back, "Apologies for being late but my little one was insistent for one more story before I left for the night." He says, taking a seat at the table and accepting a tankard from Okri Brewbeard.

"Poor lass, must have been bored out of her mind with your shite story telling ability." Okri bemoans, shaking his head before taking a drink himself.

"Okri you fool! That's the whole point, he is trying to put her to sleep." Responds Dwinbar Grimseal.

"I find He Who Sings Like Thunder tales rather entertaining," interjects the Brana She Who Tells Tales and Sings Songs. Or just Storysinger.

"Bah! Don't bother with these Krutheads Dwalin, they wouldn't be able to tell the difference between a saga and a longbeards grumblings." Says Grim Thunderarm.

Dwalin sits back enjoying his drink taking the banter in good humour. He was surrounded by friends who while not sharing the same occupation shared the same passion, Story telling and singing. Grelda Farstrider a ranger with voice and talent in singing only bested by her skills as a ranger. Okri Brewbeard whose love for brewing just beat his love for story telling. Dwinbar Grimseal, a fearsome warrior who after every victory can be found with a quill in hand recording the battle in song. Storysinger, a Brana who oddly declared in her search for diamonds says she has found it in song. Grim Thunderarm a dwarf with a passion for engineering that is barely match by his passion for saga telling. Many more that aren't currently here tonight and of course himself the Saga Singer and Storyholder. A group not skalds in occupation but certainly so in spirit.

"As amusing as it is to poke at Dwalin's skill or lack of at storytelling now that he is here, we can get to the point of this meeting." Begins Grelda, "Our little group has grown to not be so little anymore, so we can't keep hosting our gatherings in taverns anymore because we won't all fit."

"If you lad wants to use your brains for once I am going to get another drink, I am expecting this to take the whole night."

Joking grumbles fill the table.





Dwalin wakes with a hangover that if it was described in song it would not be appropriate for the ears of beardlings. Looking around he finds himself in his workshop hunched over his desk on top of a bunch of papers. Sitting up while nursing his throbbing head he tries to recall what exactly happened last night. He remembers discussing plans of where to host their little gatherings…

"WORRY NOT MY BOTHER AND SISTERS IN SONG, IF WE CAN'T FIND A VENUE THAN I SHALL CREATE ONE FOR US! I SWEAR IT UPON MY BEARD!" He shouts to the cheering of his equally drunk compatriots.

Oh dear, well that might be an issue, looking down at his desk and examining the papers more closely he can see it to be a half complete blueprint for a building. Dwalin rises from his seat and walks towards the exit of his workshop. He will have to tell his wife and kids he will busy for the next few weeks; an oath was sworn after all, drunk or not.







Dwalin is standing before his friends once more as they look over the plans he had created in order to fulfill his oath. He is rather proud of what he has planned, the Brynkhaz a Langskaudi will be a beautiful building located in the Khazid Okraz. It will be a monument to those who love and enjoy song, whether they be a professional Skald or a miner singing miner songs. It will be split into two sections. The upper level being a massive theatre for professionals plays and retelling while the lower level will cater to a much more informal and causal area with a multitude of small stages and a fully stocked bar.



"Well, you Runelords always seem to go beyond expectations." Says Grim, getting small nods and huffs from everyone else.

"Dwalin, you have three young children to take care of right now and a war that we both know you will be joining." Says Grelda, drawing nods once more.

Dwalin supresses a wince. "Ah, one of the plights that come with the profession sadly, but you need not worry I should be able to handle everything." He assures them but he must have failed judging by the glances they are sending each other.

Grim steps forward "Dwalin, I have known you for centuries and I have always valued your companionship and if you will take it, you have my oath to follow you and add you in your endeavours."

Dwinbar steps forward before Dwalin can respond. "Dwalin, you and I have shared a battlefield many of times and on each occasion, you have brought honour upon yourself. If you would take it, you have my oath to follow you and aid you on the battlefield or off it"

Okri this time. "Dwalin, you swore an oath to aid our group and from the plans you have created what I have seen has only cemented my understanding of your character. You have my oath."

Grelda, "Dwalin, you are a right pain in the ass sometimes, but few have such love an dedication for the art we all cherish. You have my oath."

Storysinger, "He Who Sings Like Thunder, you have performed with honour both on the battlefield and off of it, you have wonderful talent for creation. I would swear my oath to you if you would take it."

Dwalin stays silent for a moment, taking the time to gather himself and inspect his comrades. It would not do to not take this moment with the seriousness that it deserves. "Songs and Stories have meaning and purpose, whether it be honouring an act or teaching a lesson to the next generation. Art without meaning is not true art. Choosing to follow me is to act with purpose and with me we shall record moments worthy of sagas and create them ourselves as well!" He pauses taking in his friends that trust him enough to entrust him with their honour.

"If you understand that, then I accept your oaths!"



Brynkhaz a Langskaudi is a large circular building located in Khazid Okraz designed by the Runelord Dwalin 'Thunderlung' Hurgarsson. The entrance of the building is a large Azrilwut door flanked by two huge statues of dawi skalds. Each skald is holding a scroll that is unfurling away from the door going around the entirety of the building. One could notice that the skalds are holding the same scroll but from opposite ends. All around the building from the unfurled scroll are scenes out of story and saga. The depictions from the left skald are stories from the Far North and as they continue around the building they slowly transition to stories from the north then towards the south. The same can be seen from the right skald as the stories start from Zorn and move northwards.



Oklid Zagkhaz (Cunningly Spoken Saga-Hall)

The Oklid Zagkhaz is the upper section of Brynkhaz a Langskaudi which can only be described as an extremely large theatre. Designed to allow for the most impressive of performances, the combination of runes and engineering present in the theatre allows for incredible freedom towards the performers they are able to completely control the light, wind and sound of the stage. The audience will always be able to hear everything from the performance with perfect clarity unless the performer do not wish it to be so. The balconies are runed so that the sound from the performance can be heard but and noise made by the occupants of the balconies cannot be heard. The backstage area is an engineering marvel allow for the transportation of props and scenery. The curtains for the stage are actually two huge runic banners created by Lord Thunderlung himself.



Dangskaud Ungor (Hit/Strike Song Cave)

Dangskaud Ungor is the lower and underground section of Brynkhaz a Langskaudi. If Oklid Zagkhaz is the place you would take your date to then Dangskaud Ungor is the place to would enjoy with your friends. A large area with multiple small out coves with stages on them for anyone wanting their chance to perform. A huge bar stock with ridiculous amount of alcohol even for dwarfs, this place is a place for merriment and joy with friends. A place to share stories and sing even if you aren't a skald.

AN: Thanks to @BungieONI proof reading this story
 
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So combo karaoke bar with broadway style hall above it. That is an amazing idea, but you know you've started something.

Each Runelord of Drakk is now going to build something for their hobbies, passions
 
Brynkhaz a Langskaudi is a large circular building located in Khazid Okraz designed by the Runelord Dwalin 'Thunderlung' Hurgarsson. The entrance of the building is a large Azrilwut door flanked by two huge statues of dawi skalds. Each skald is holding a scroll that is unfurling away from the door going around the entirety of the building. One could notice that the skalds are holding the same scroll but from opposite ends. All around the building from the unfurled scroll are scenes out of story and saga. The depictions from the left skald are stories from the Far North and as they continue around the building they slowly transition to stories from the north then towards the south. The same can be seen from the right skald as the stories start from Zorn and move northwards.
Lol, is this going to be a trend that slowly becomes a tradition? Where a Runelords capstone should be accompanied by a building project that benefits dwarves society in someway? Next you'll see the other Runelords chipping in to start their own legacy projects.

Go Dolgi, build a wonder for the Brana!
 
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Why do I see a future where certain female runelords will make a book club for them to read and unwind away from dumb men?

Or a Gronti/slash statue carving for your dwarfs who like carving stone for fun
 
So combo karaoke bar with broadway style hall above it. That is an amazing idea, but you know you've started something.

Each Runelord of Drakk is now going to build something for their hobbies, passions

Thanks and I hope so! The area around Khazagar is prime real estate for runelord mini-wonders!

Lol, is this going to be a trend that slowly becomes a tradition? Where a Runelords capstone should be accompanied by a building project that benefits dwarves society in someway? Next you'll see the other Runelords chipping in to start their own legacy projects.
I would find it very funny if it becomes tradition and its Khazagar that kicked it off and started Runelords using their riches to make wonders.


No one has pointed out that Dwalin now has retainers of dwarfs that are all Skalds at heart like him. The Skaldsquad is real and you should fear them.
 
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[Canon] Brothers Coming Together, Durrik and Emlik's Master Works
Brothers Coming Together

(Turn 56)

Durrik plays the wool through the loom, passing the shed through the warp, his eye trained on the design in front of him. His loom is somewhere between the big floor-looms the guilds make use of and the smaller home looms of domestic use, but big enough in either case to translate the angular designs of the cartoon in front of him into the griffon wool. He could have simply painted a hunk of troll hide cut in the right shape, he could have carved it into some silk with a knife. That would have been enough to satisfy nearly everyone.

Nearly everyone.

But not Master, and that was more important than nearly everyone. He can perform the tedious work of weaving it properly, and so by Grungni's Great Mirth he's going to weave it properly, strong and hard, and weave the Runes properly in it too!

Ah yes, the Runes.
--
Emlik grins as the bronze wire finally starts to soften in the furnace, even as he finishes driving the nails into the body of the Grudge Thrower. A simple promise he'd made to himself: to have the thing structurally sound before he even thought of touching the decoration. Aesthetic and artistry was important, of course, but it would be a lot easier on every count to repair a minor flake in the paint than it would be to repair the structure of the thing.

Wutroth stained a particularly nice cherry red, of course. It is tried and true, and therefore proper, dwarf design: a wooden base and a wheel, axled between two wooden arms, melding into one. Of course, there is one sort of important thing still missing: the actual metal thrower, which will hold the ammunition before it gets tossed.

Mostly because he still has to make it.
--
Durrik has finally gotten to making the Runes runes rather than only their mundane, and thank the Ancestors for that. Dozens, hundreds of hours, he could deal with well-enough as he finally sets the art out right following the cartoon in front of him. He is patient enough for that, he had ought to be: impatience, ironically enough, annoyed Master Fjolla more than anything else.

No, it's the smell that makes him cheery to finally be done. He pops the container with chunky Stone Troll Blood and begins to pour it onto the Rune of Spellbreaking, feeling the hunger fill its belly, surly and bad tempered as the creature they killed for the blood. The yarn is wet for a brief moment but it fades even as the image remains, even as the power fills it.

The crushed Obsidian doesn't smell as bad as Stone Troll anything, really, but he's still a little giddy to put it into the grooves he's woven in the wool. The Rune of Sanctuary flares as it devours the glassy black rock, taking its strength into itself, preparing it to withstand the perfidy of the enemy's sorcerers.

Last but not least he begins to pour the molten Gromril, as pure as a Queen's word and as pristine as the very mountain tops, its silvery sheen seeming occasionally to flash a brilliant, pure, comforting white and, in defiance of good common sense, rather than setting the wool on fire instead the Rune of Valaya starts to flash and gleam as it's fed power, even as he chants under his breath.

The scions of Valaya shall never allow the perfidy of wizardry to succeed against them, not here, not under the mantle of this banner.

He's spent months on this, he will not fail and fall on his face at the last step. He will do it right and proper, as a Dwarf ought to.

So he keeps weaving.
--
The main body of the Grudge Thrower is ready. Angular knotwork depicts his own efforts against the Fimir, the battles fought against the cyclopean lizardmen in intricate detail in the best of bronze, polished until shines and hot enough that it had formed a tight, perfect seal with the wutroth.

So the last thing to do is prepare the bucket.

Of course, it's a damn sight more than a bucket that he's made. An intricately crafted, gromril made statue of Grungni, vengeful Grungni, Grungni who put the sun in the sky, forms a cup with His hands that will hold the ammunition, stylized but still plainly Him unless your eyes don't work and you lived too deeply in the forest.

And, eventually, toss it right at a group of enemies.

Of course, while a big rock at those speed is still a problem, there's ways to make it better.

For instance, light the big rock on fire.

His chisel pounds through the hot gromril, the clank of metal on metal and a chant filling the air with bombatic boom as he strikes the Rune of Burning on the bottom of the bucket. When that's done he pours hot Grimnirzan into the etches and as he hoped, smoke and steam--more than from hot metal meeting cold liquid, anyway--curls up like little tongues. What was already going to be some very hot rock flung about this way and that becomes an inferno as bright and fierce as a king's rage.

But then, just in case he's wrong, he keeps going on.

His moves on the Rune of Tar are precise but quick, youthful enthusiasm driving him, the chant powering his limbs. The Rune of Burning should mean that the tar lights on fire, sticking to enemy flesh. To give it more heat, more burning, more devastation, he pours ground hearthstone into it, letting the rock filling each and every inch of the groove until it sparkles with the broken jewel and the heat within. The tar should start hot--meaning even if the hot hunks of rock don't set it alight, it will start out cooking temperature. Plenty of things that can ignore that, sure, but plenty more that won't.

And just to make sure of that, he carves the Rune of Searing Agony. It takes time, of course it does. It is both a blessing and curse, what he has: it seems like he starts and blinks and it is is ready.

Now, he would like to just use Dragon's Blood on the thing but after having spoken with one and his pet Cothiquean, using it like that would just seem kind of tasteless. Plenty of Drakki go out and start fights, of course...but a disquieting number are having the fight started on them and that is starting to strike him as a mite improper.

Just a tad, really.

So he grinds the Phoenix Feather and lets it fill the grooves instead, making the fire hotter and brighter at the very least. The three together should make it spew boiling poison and tar, all of it hot enough to not simply burn, but entirely cook flesh. Anything immune to the heat would falter to the poisons.
--
He receives some acclaiming nods from the various Dwarfs he passes on the street, banner in hand. Hardly hoary old Longbeards proclaiming him the savior of Dawi, he isn't that, he doesn't have that, but even just decent Runework can please any Dwarf and what Durrik has is a damn sight more than decent. Well-woven wool made of Brana fur dangles from a poll of polished gromril, topped by the skull of some damn bray shaman.

The banner itself depicts the Avenging of Clan Stonehide. Valaya's armor shimmers on the woolen body, seeming almost to be made of hard metal properly rather than merely representation, while the purple of Kradskonti shimmers against the white of the mountains. Wizards, snarling, formless faceless things of magic, cower in front of Her as She keeps Her word, Her bond, Her oath and Her vow: She had promised the Clan vengeance, and brought it to one little girl.

It's title is simple:

Barazkvinni.

Oath Queen.

He stops. At first because he sees Master's house, and realizes he'll have to present his work to her soon enough.

And then because he hears the sound of wheels grinding on the city streets.

He cocks his head and sees his brother Emlik, followed by an entourage of engineers, pushing a Grudge Thrower, hardly vast but well-constructed if understated. Bronze wire inlaid in cherry-red wood depicts various battle with the Fimir and their forces, glorious victories recorded ever onward in precious metal, while the bucket is a statue of mighty and gone Grungni, in the guise of the sun bearer, preparing, it seems to toss whatever ammunition within at the enemy.

The two look at each other for a second.

"So are the Drakki as annoying as everyone says?"

"I don't know. Are the Grom folk?"

There is a silence thick enough you could cut a knife, a silence broad enough to allow whistling wind and screaming cold to fly through. Then they smile and approach and clasp each other in arms, before looking at Master's house.

"Well. No time like the present, eh?"
 
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Oklid Zagkhaz (Cunningly Spoken Saga-Hall)

The Oklid Zagkhaz is the upper section of Brynkhaz a Langskaudi which can only be described as an extremely large theatre. Designed to allow for the most impressive of performances, the combination of runes and engineering present in the theatre allows for incredible freedom towards the performers they are able to completely control the light, wind and sound of the stage. The audience will always be able to hear everything from the performance with perfect clarity unless it the performer do not wish it to be so. The balconies are runed so that the sound from the performance can be heard but and noise made by the occupants of the balconies cannot be heard. The backstage area is an engineering marvel allow for the transportation of probs and scenery. The curtains for the stage are actually two huge runic banners created by Lord Thunderlung himself.


Yo. Japanese stage plays are next level.
You need to add a rotating out rings for the stage and backgrounds so they can quick swap sets for scene changes and to depict realistic traveling with moving scenery instead of marching in place.
 
[Image] What the Runes on Karaz-Kazak-Rhun could look like

I designed the rune on Karaz-Kazak-Rhun using Khazalid and Rune from white dwarf page and total war rune icon
Flamecraft, Breaking, Master Rune of Precision, Thungni's Master Rune of Grounding, Master Rune of Craftsmanship, Forgecraft, Metalcraft in that order.
All Master runes are 3 runes or words combine. Only one that are real is breaking from total war. Other runes use combined words. Flamecraft use fire and clever. Precision use intricate, polished, Artison work. Grounding use thungni, hold down/capture and wise/teaching. Craftmanship use craftsman, tool, work . Forgecraft use fire and temple. Metalcraft use metal and clever. Clever are use in craftsman so I think it fitting.
 
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Actually there was a sidestory that sort of had a book club where Valma and Lorna were discussing various novels.
I think it would be hilarious to have a bunch of 'literature' lovers to get together to commission the 2 Runelords to build a reading hang out or such for fellow book lovers. With an official gathering point, it wouldn't surprise me if the Runelords gain their own entourage with a few signing on as retainers after mingling about.

Unintentionally, Snorri started a trend of Runelords building structures and gathering retainers.
 
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