Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
Last edited:
Huh....theoretical idea...making a rune causes it to /'eat' all the winds in the area...hypothetically could a rune made with sufficient devouring range of chariging shut down a permanent warp rift?

edit: or it might be the solution on how to seal daemons, or to kill them, multiple runes finished at exactly the same time at equidistant around a daemon tearing it to pieces and 'used' up powering a rune, think i might have solved the daemon killing rune challenge, just not a single rune, and more of a ritual like endeavor
 
Last edited:
Huh....theoretical idea...making a rune causes it to /'eat' all the winds in the area...hypothetically could a rune made with sufficient devouring range of chariging shut down a permanent warp rift?

edit: or it might be the solution on how to seal daemons, or to kill them, multiple runes finished at exactly the same time at equidistant around a daemon tearing it to pieces and 'used' up powering a rune, think i might have solved the daemon killing rune challenge, just not a single rune, and more of a ritual like endeavor

Maybe but one problem i can see is that during the Forging the runesmiths Stilling aura shrinks and weakens during the process making them very vulnerable. I know that Daemons are made of magic but are they made of winds? Also sealing daemons into items is something that the Fimir do and i think its a good way to get daemon weapons that nobody wants. Also i would not want to stuff a daemon into a rune, that doesnt sound like a good time for anyone.
 
Maybe but one problem i can see is that during the Forging the runesmiths Stilling aura shrinks and weakens during the process making them very vulnerable. I know that Daemons are made of magic but are they made of winds? Also sealing daemons into items is something that the Fimir do and i think its a good way to get daemon weapons that nobody wants. Also i would not want to stuff a daemon into a rune, that doesnt sound like a good time for anyone.
i mean all winds is from the warp, all daemons are made from the warp, so therefore all daemons are made of winds
and all runes use winds to charge up, so therefore they are technically using daemon energy to function anyways, just like the magic absorbing barrier banner we used during the incursion that absorbed enemy magic to get stronger.

we not trying to seal a whole daemon into one rune or item, but rip it apart into multiple runes so each of it can use up the energy within, parallel processing of a daemon, if torn into enough small pieces a daemon should be non conscious i think

yes they would be vulnerable during the forging, but having more rune smiths/lords around to guard them should do the trick

hardest part would be beating down the daemon and preventing it from dissipating on its own back into the warp, and binding it physically and keeping it from causing trouble long enough for the runes to be finished forging around it
 
i mean all winds is from the warp, all daemons are made from the warp, so therefore all daemons are made of winds
and all runes use winds to charge up, so therefore they are technically using daemon energy to function anyways, just like the magic absorbing barrier banner we used during the incursion that absorbed enemy magic to get stronger.

we not trying to seal a whole daemon into one rune or item, but rip it apart into multiple runes so each of it can use up the energy within, parallel processing of a daemon, if torn into enough small pieces a daemon should be non conscious i think

yes they would be vulnerable during the forging, but having more rune smiths/lords around to guard them should do the trick

hardest part would be beating down the daemon and preventing it from dissipating on its own back into the warp, and binding it physically and keeping it from causing trouble long enough for the runes to be finished forging around it

Are the Winds not created when they pass through the polar gates? There is more kinds of magic than only the Winds in the world and i am pretty sure that the winds are tamed versions of the energies of the warp. Daemons are made of warp stuff and i am pretty sure that its different to the winds because beings of pure wind are elemental incarnates (Iirc) and they are being not allied with any of the chaos gods. So my understanding is that the warp energies are different to the winds and that daemons are not made of the winds but someone that understands more about the lore feel free to correct me but thats my understand of quest canon.

I feel like when breaking the daemon into smaller parts you are either going to kill it in the process (sending it back to the warp) or make a bunch of daemon weapons. Does not sound like a good move to me and still I don't think fueling runes with daemons is going to make anyone happy.
 
Last edited:
Are the Winds not created when they pass through the polar gates? There is more kinds of magic than only the Winds in the world and i am pretty sure that the winds are tamed versions of the energies of the warp. Daemons are made of warp stuff and i am pretty sure that its different to the winds because beings of pure wind are elemental incarnates (Iirc) and they are being not allied with any of the chaos gods. So my understanding is that the warp energies are different to the winds and that daemons are not made of the winds but someone that understands more about the lore feel free to correct me but thats my understand of quest canon.

I feel like when breaking the daemon into smaller parts you are either going to kill it in the process (sending it back to the warp) or make a bunch of daemon weapons. Does not sound like a good move to me and still I don't think fueling runes with daemons is going to make anyone happy.
hmmm an additional step after? creates daemon weapons which are individually weaker, so they could all then be tossed into a purifier furnace to be destroyed and purged? a weapon with a full daemon probably would not be killed and merely escape the weapon wounded, but a weapon with a much smaller piece of one probably would not survive?
 
hmmm an additional step after? creates daemon weapons which are individually weaker, so they could all then be tossed into a purifier furnace to be destroyed and purged? a weapon with a full daemon probably would not be killed and merely escape the weapon wounded, but a weapon with a much smaller piece of one probably would not survive?

I still don't think making Runic Daemon weapons in a good idea no matter how little daemon you put in the weapon. The process is most likely going to kill the daemon and the whole process is extremely not worth it. You need to safely contain a daemon and while it being restrained Make multiple runic items (which takes some time!) in the process making runic daemon weapons. This has the side effect of putting a daemon in a RUNE multiple times and i don't think the cult would be happy with that even if there was no risk to the art of rune crafting. I think at this point you just kill the bloody daemon and be done with it. its really not worth the effort and all the risks.

maybe skip making daemon weapons step and just make a rune that when it hits/kills a daemon it rips it into pieces and purifies those bits. see if that does anything.

Edit: Not to mention i am pretty sure that if we want the daemon to be rune forged its energy/being needs to go through the runesmiths body to enter the rune. which is a yikes
 
Last edited:
I still don't think making Runic Daemon weapons in a good idea no matter how little daemon you put in the weapon. The process is most likely going to kill the daemon and the whole process is extremely not worth it. You need to safely contain a daemon and while it being restrained Make multiple runic items (which takes some time!) in the process making runic daemon weapons. This has the side effect of putting a daemon in a RUNE multiple times and i don't think the cult would be happy with that even if there was no risk to the art of rune crafting. I think at this point you just kill the bloody daemon and be done with it. its really not worth the effort and all the risks.

maybe skip making daemon weapons step and just make a rune that when it hits/kills a daemon it rips it into pieces and purifies those bits. see if that does anything.

Edit: Not to mention i am pretty sure that if we want the daemon to be rune forged its energy/being needs to go through the runesmiths body to enter the rune. which is a yikes

Runic Daemon weapons are likely how Dawi Zhar Daemon binding works in those instead of dragging in the Winds you drag in a Daemon and lock that up in a rune to power your stuff. It might even in a sense be better than using Wind Magic since the daemon is still connected to their God so they will keep powering the rune indefinitely, but in addition to being, you know a horrific blasphemy and perversion of Thungi's art, it also comes with the issue that if the rune is damaged the daemon might pop up and try to eat your face.

Now if we could bind something non-Daemonic... like the spirit in our armor that would be a very interesting branch of rune-smithing. We already did it once on accident, nothing says we can't learn to do it on purpose.
 
Last edited:
Note on the Communication Challenge:
There is also the possibility of recreating the Rune of Distance from WFRP 4e's Archives of the Empire I (Page 52), which allows inscribed medallions to work as phones up to a distance of 100 Miles (Vibrates when a call is available, tap twice to answer, maximum duration of call is 10 minutes.)
A prototype could be made with Runes of [Direction/or/Transcription], [Communication], and [Alarm] (Concept: Listen, Link, Speak) Note: Alarm and Communication found in Realms of Sorcery 1e. Unknown if quest-dwarf has them (Not on the Rune List; at least not under those names.). If not, then how to develop or acquire? Can Snorri just put out a flyer or something that says "Hey, I'm looking for a rune with these general properties, HMU and we can talk trades." Quick Summary: [Alarm] causes loud sounds on a trigger, and can be customized to deliver a per-recorded speech. [Communication] links two objects, allowing a bearer who has one to know the direction and general distance of the other, out to one mile.

Random commentary: All paths forward on the challenges effectively revolve around finding a turn without any major projects underway to just sit back and...experiment. Get all the "If"s and "could be"s out of the way. Seems to be Snorri's consistent plight, too many grand ambitions to spend time working on the little things. (See Studying Yorri's Journal and Suneater's Brain for examples; there's probably some third incident I'm forgetting.)
That Rune isn't in the Big Spreadsheet @soulcake overlooked or non-canon?
 
[Non Canon] Okrin Makaz, x3 +15 to a Roll New
Okrin Makaz

The Tool of the Master Crafter

I need a better hammer.

I can do better than the Queen's Oathplate and Shield of Unyielding Stone at this point, of course. I could probably match the Shining Standard for that matter, though turn it to different end, and Grong a Grom too if I really wanted to, but I find myself most of all annoyed by how often my hammers keep failing.

Breaking apart as they slam into Fimir steel, shattering like so much fragile glass.

And not killing, either.

So I'll make a better hammer. One worthy of a Runelord of the Karaz Ankor, one worthy of Snorri Klausson's apprentice, one worthy of Jorri Klausson's daughter. A thing fit to kill and create in equal measure. Not that I particularly enjoy that first part either--but done righteously it's merely a duty, one like so many others I've taken on over the centuries.

Not half as rewarding as teaching apprentices, though.

It would have been convenient if Uncle had compressed Makerstrike and shared it with us yet; but I don't need that to make a weapon of worth. Certainly it's better for my creativity, that I can't simply go out and take one of his Runes for myself.

The combination I have planned is simple, and its simplicity is its strength. The Master Rune of Smiting, given suitably aged Stonehorn Horns. The Rune of Grungni, given Barazgal, not particularly special all told, simply favors called in from when I was a journeywoman and my plaits were still bristly little things. And the Rune of Thungni, given Adamant from my own Smelter.

Simple, straightforward to the extreme even. But for all Runesmiths ought to be capable of adapting to change, with minds both quick enough and broad enough to adapt to the world around us and willing to experiment, sometimes you just want a damn wall.

Or, in my case, a hammer. A very, very nice hammer. Energy, kinetic force, would surround it and each blow would destroy unworthy works, channeling the fury of Grungni and Thungni as lords of Runecraft, yoked around the force of the Master Rune of Smiting until every blow could either be so powerful that it could break a gate like so much glass or so precise as to carve the Runes in the minute detail so often required (or both as the case might be: more than a few Runes seem to draw in the force of the blow itself, for that matter). A tool, created so perfect as to kill as it was to create, a balanced thing much like a Runesmith, really. Whether called upon to arm kings and thanes, to craft legends for the Dawi to come after I enter the Underearth. Or called to combat, called to defy the darkest of magic and the worst of evils and the bleakest of curses, the hammer would make me more able, repudiation of the darkness that lurks in the musty, dank and hidden corners of the world we live in now to fear.

Physically, the hammer would be relatively simple in geometry, a relatively simple sledgehammer made ornate and sized such that I could bear both my shield and my hammer when it was done.

And with that all set, I put myself to the forge.
--
I carved Pure Gromril through the hot Adamant even as the many talismans of heat resistance burned gold and teal in the face of the furnace, defiant in the face of the overwhelming dragonfire heat needed to work the purified Gromril at any practical level..

Making the hammerhead's rough shape was easy enough and so now, I was chiseling in the decorations: at the top, and at the two flat horizontal sides, all beryls the teal blue of Rune lighting set in the hard metal I had blackened (for the aesthetic, you understand). On the slopes, carved in intricate details, stories of the discoveries of many Runes: First and foremost, of course, Thungni returning from the Ankor Bryn, but too Grungni carving Azamar into the Throne of Power, Thungni forging Kradskonti as a gift for His Mother, Grungni creating Foefeller, the legends of my craft and, therefore, the most worthy legends of them all. Eventually the carving was to be filigreed with bronze wire, the better to shine in the light of the Runes and to offset the darkness of the Adamant itself.

After I had done the haft, at least.

A length of Troll Bone, ancient and durable, waited for me. Already roughly the right length, about half-again the length of my arm, but before I could use it I would need to see it stained, a dark cherry red of my own concoction that would help protect the bone from age or damage. So I grasped my iron tongs and slowly but carefully dipped it into the stain, a simple, straightforward process, even as the furnace still crackled keeping the Adamant head proper pliable.

And after thirty heartbeats it was ready.

I was ready.

I pulled it out and saw the wood was good and wasting no time I started to carve into the pliant material, humming a jaunty little tune as I went, preparing the structure with chisel and clove. There would a be a grip of Ancient Troll's Hide, worked pliable and yet enduring, and to set it off from the wood bands of yellow shining gold with raised forms of the shape of the Rune of Grungni, the Rune of Thungni, the Master Rune of Grungni, the Master Rune of Thungni and so on around rubies a dark, vibrant and fiery red, five each above and below. The counterweight at the end of the haft would be the fang of ancient Spawn set in a twinkling socket of brightest, purest gold, a trophy of my own echoing battle to my Ancestors, my own emulation of Thungni and Grungni alike who had slain monsters when my father's father's father's father was not yet more than happy news to his Grandfather.

A simple construction, yes, but a worthy one.
--
It was done, physically. The Adamant head still burned bright, and the haft still sizzled and smoked as it conformed to the hole in the metal.

All I needed to do now was carve the Runes.

I took the Pure Gromril chisel, the heavy hammer, and started to strike and chant, chant and strike.
And Thungni found a cavern, and within it a great, glittering realm
The Master Rune of Smiting. A thing fit to slay the worst of monsters, a thing fit to kill the headiest of beasts, a thing for hunters, a thing for slayers. Force, unrelenting force, fit to kill any and everything it strikes no matter how powerful. And yet, and yet in peace it would allow me to strike the mightiest of Runes on the greatest of gates, carve the tallest of temples to our Ancestors, make the best of shafts in the mines.

The Rune itself seemed to understand in any case, vibrating like some eager, goodhearted youth waiting to make their Ancestors proud, only just waiting the cue, my command. Slowly but surely it began to glow teal--I liked visiting my uncle to be sure, but better not to get too used to working at Khazagar for any number of reasons--and so I lifted the Ancient Stonehorn Horns, ground to a power and held in a bowl, and lifted them up. Forty-seven heartbeats, forty-eight, forty-nine, seven beats for each of the Ancestors. The instant I counted that I began to pour the powder out into the waiting, glimmering thing, felt it take in the power slowly but surely, saw the glimmering climb and climb and climb and climb in potency--until all at once, it was over, the shimmering Master Rune complete.
And plucked from it gleaming seeds of power, that he might give to the dwarves.
And so onto the Rune of Thungni. It was quick work in comparison, to strike the simple Rune, but I couldn't help but compare the strokes and strikes in it as I worked: how one was similar to the Rune of Spelleating, another to Spellturning, a third to Siphoning. It was, perhaps, only appropriate that the Rune of Thungni should, indeed, be so connected to the many Runes of Mysticism that seemed to fill the libraries of lore and the repertoire of Runesmiths young and old alike to spite Wizards of ill intent and to control the magic, make it reliable. The structure began to gleam, patiently asking for a reagent like an honorable Elder and to that honorable Elder I gave the bubbling thing of Adamant, the metal so entrenched and so connected to Thungni. A part of me still thought there was something to using Troll Stomach for it, but this was not an experimental hammer really.
This gift we carry, as servants of our Lord.​
Last but not least, the Rune of Grungni. Force, lightning, the storm, aye, and I desired as much; but all bound in that also craftsmanship, creation, the work of a builder, the work of a maker. The work of one who loves beautiful things. A work shared. And even if it should end up only the storm, I would survive with a hammer perfect for slaying to be sure.

But to load the dice, I poured out the molten Barazgal as the surly old Rune started to flicker and demand, and gave it sustenance, nourishment, for itself. A metal all bound up with Grungni as a miner, yes, but not the storm-caller, the thunder spitter, the destroyer. Something channeling Grungni as craftsman proper would be even better, of course, but I doubted those supposed shavings from the Throne of Power from street vendors would count, and if they did that would probably be worse.

And like that, it was done. No angelic choir, no great shifting in the world. Undoubtedly, if I had locked myself away for a decade instead of the handful of years I actually had kept myself bound up for I could have done better. Be harder to improve on the reagent front, at least, unless somebody somewhere, had a massive stockpile of primordial Dragon Ogres or Troll Progenitors to take a hammer to for bits and pieces.

But give me another round with those Fimir, and I'd show you it was more than enough. The air above wavered from heat, yes, but not only from heat: there was real power there, trapped and just waiting to be unleashed in the hammer.

In Okrin Makaz.

I smelled the scent of hot Stonebread and cool ale as my apprentices knocked on my door appreciably punctually, neither too early nor too late, and hummed.

Besides, I did have other things to do.
 
Rune Of Mockery: Enrages the enemy beyond sense, by making them hear endless mocking laughter.
Many of the enemies of the Dawi are proud, and the proud hate nothing more than to be not taken seriously. So when they pontificate, parade about, declare their glory - laugh. Laugh in their face, and let them know what the Dawi think of them!

Rune Of Grinding: Grinds and crushes anything placed against it
Originally created to better prepare ingredients, found some use as a weapon Rune, as even a minor touch can cause serious damage.

Rune Of Hound's Nose: A specialised upgrade to the Rune of Forge Nose, allowing for a better scent identifying and tracking.

#Rune-Ideas
 
snorri deciding to be the greatest distraction he can imagine, by pulling a Sans and blasting Megalovania while attacking. he has the burning blue eye already. just need a blue hoodie and some goat flip flops
 
undertale megalovania sans bossfight parody
song megalovania
lyrics sang in khazalid
gaster blasters replaced with runes
sans replaced by snorri of course
bones replaced by stone spikes
 
We told her which runes to use, rather then letting her decide on this one so Karstah is doing only the physical design for it. Yeah it's still a pre windsight design combo by Snorri but I still expect it to be hype. I do think there'll be a slight chance he modifies things on the go as he forges it with windsight.
Given that it takes a year and also, importantly, tells us if a set of runes combo, I think there must be more to a design action than just the physical shape.

As it tells us if the set combos, it must be looking at the way the magic of the runes work together- I'm not sure, but possibly also slightly modifying the runes to work together to make them combo.

Importantly, we also know that if we change a reagent in a rune we actually create a new rune that's a modified version of the original. As the rune design action specifies the new reagent, presumably the design action includes designing any new versions of the standard runes with the modifications to suit those new reagents.

That may well mean that the new runes a less experienced runesmith without Windsight develops to suit a new reagent to be used as part of a set on an item, likely including other novel rune variants based on new reagents, may well be different and less appropriate to the task than the new runes a more experienced runesmith with Windsight would develop.

We know there can be multiple variants of the same rune (that seem to use the same reagent), see Snorri's comments on the Rune of Stone, so it seems very possible that when switching reagent it's also possible to create multiple sub-variants of the variant rune, some of which would be presumably be more or less suitable or even just strictly better for the desired use case.
 
I agree that the Malekith plan is wack, but we didn't agree, the High King did. He's asking us to do our part, and unfortunately I don't think we are in a position to refuse the High King. Apparently we are gonna blow up a huge chunk of the coast too, which is not good. Which coast is this, Norsa?
 
yeah norsca. The High King might have agreed with it so far, but we don't know how much information the High King has about the matter, and if we give him more info he might change his mind.
 
yeah norsca. The High King might have agreed with it so far, but we don't know how much information the High King has about the matter, and if we give him more info he might change his mind.
We are probably the best qualified dwarf to give advice on the Magic to the high king. Between Windsight, Elf language, Monolith mastery and the Power Specialization.
 
Back
Top