Voted best in category in the Users' Choice awards.
A friendly reminder to new questers to read the Informational threadmarks and FAQ specifically before asking a question. Links below:

Frequently Asked Questions
Here is the Detailed Rune List
Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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well i havn't seen that one coming,neat to see it being used.

maybe i'l give a shot at thinking to a few new ones in the incoming week.
here it is,i was very tirred when i made this so it's not impossible that even if i tried to avoid it some of ther alradey are in the "existing runes" list,hope some are ok:
  • Rune of Temporal Echoes: Activating this rune causes the user to leave behind temporary time echoes. These echoes mimic the user's last action but slightly delayed, confusing enemies and potentially repeating attacks.
  • Rune of Gravitational Anchor: When activated, this rune creates a localized gravitational field, pinning objects or enemies to the ground,levitaing them up in the sky or pulling them toward a specific point.
  • Rune of Reversed Fate: This rune allow the usser to revert a single injury or negative effect back in time, undoing the damage entirely.
  • Rune of Elemental Swarm: This rune summons tiny elemental fragments (earth, air, fire, water) that act independently to distract or mildly damage enemies. These swarms can grow in number if depending how much power isadded.
  • Rune of Silence: Upon activation, this rune creates a zone where sound is completely nullified. No communication, spells requiring verbal components, or sonic attacks can function in this area.
  • Rune of Phantom Chains: The user can cast ethereal chains from this rune that temporarily bind or slow down a target. The chains have no physical mass but restrict magical movement or spellcasting.
  • Rune of Reconstitution: This rune causes buildings,architecture and construction to slowly regenerate if broken or damaged, akin to a living being healing over time.
  • Rune of Mirror Veil: Creates an illusory duplicate of the wearer that mimics their actions. This duplicate can fool enemies into attacking it, buying the wearer time to plan a counterstrike.
  • Rune of Magnetic Pulse: When inscribed on an item or worn, this rune allows the user to send out a wave of magnetic energy that can repel or attract metal objects, disarming enemies or pulling metal projectiles towards the user's shield.
  • Rune of Blood Binding: The user can bind their life force to an ally, sharing injuries and fatigue. This can keep an ally alive longer but at the cost of splitting the damage between both individuals.
  • Rune of shadow Step: The user can momentarily step through the ulgu plane, avoiding damage or traversing short distances unseen. However, prolonged use disorients the wearer as they re-enter reality.
  • Rune of Antimatter Shielding: The rune creates a protective barrier that destabilizes incoming matter or energy, reducing the effectiveness of any attack (physical or magical) that strikes it.
  • Rune of Metamorphic Strike: When activated, this rune causes any weapon it's inscribed on to temporarily shift into the most effective form against a specific enemy (e.g., a sword shifting into a hammer against armored foes).
  • Rune of Windwalker: The user gains the ability to move with extreme agility, as if propelled by wind, allowing rapid dodging, increased running speed, and quick traversal over rough terrain.
  • Rune of Windmaker: Allows the creation of winds, air currents and other gas movements.
  • Rune of Starlight Veil: Upon activation, the user is shrouded in a cloak of shimmering light that distorts their outline, making them difficult to target. The light can also blind enemies that approach too closely.
  • Rune of Fractured Will: This rune targets the enemy's psyche, causing them to briefly question their motivations and become paralyzed by indecision, breaking their will to fight.
  • Rune of Forgotten Shadows: The rune enables the user to manipulate shadows, creating false figures or altering the perception of space, making it difficult for enemies to determine the user's actual location.
  • Rune of Light's Judgement: This rune can be activated to summon a beam of concentrated light that judges the moral alignment of those it touches. Evil entities are burned, while others are left unharmed.
  • Rune of Echoed Memories: Upon activation, the wearer briefly experiences the emotions, thoughts, or memories of those who previously occupied the space they are in, revealing hidden truths or motivations.
  • Rune of Quantum Step: The user momentarily exists in multiple places at once, allowing them to bypass obstacles or even avoid attacks by appearing where they weren't expected.
  • Rune of Paradoxical Shield: Protects the bearer by reversing the flow of time for any incoming attack, causing the action to never have occurred.
  • Rune of Thoughtform Binding : Allows the user to manifest and control a temporary construct made entirely of thought/will/other energy, which acts as an extension of the user's will anly limited by energy and the user imagination.
  • Rune of Abstract Motion: The user moves according to abstract or symbolic rules rather than physical ones, such as being able to "jump" between thoughts, ideas, or concepts rather than space.Motion and space are not limited by the physical realm but by abstract or metaphorical connections, like walking from a "question" to its "answer."
  • Rune of Endless Cycle: The wearer, when injured or killed, immediately reappears at the moment before the fatal blow, eternally looping in a cycle until they find a way to escape or break the Rune's effect.
  • Rune of the Forgotten Path: This Rune allows the user to take a "path" that no one can remember, disappearing from perception and memory of those around them for a short period.
  • Rune of Celestial Gravity: The Rune aligns the user with distant celestial bodies, altering the direction of gravity around them. They can walk up walls, or even appear to "fall" upward, depending on the alignment.
  • Rune of Dreamwalking: Allows the user to enter and navigate the dreams of others while in a trance. In the dream world, they can manipulate events, learn hidden information, or leave messages that the dreamer will carry subconsciously.
  • Rune of Arcane Computation: When activated, this Runehelp the user process complex calculations, strategies, or predictions far faster than a normal mind, similar to the function of a supercomputer. It can assist the user in making accurate predictions, battle strategies, or decoding arcane symbols.
  • Rune of Resonant Communication: Functions as a magical communication device, allowing the bearer to transmit thoughts, messages, or images across long distances to others bearing a similar Rune. Messages can be encrypted, and signals can travel through most barriers.
  • Rune of Scrying Projection: This Rune projects a three-dimensional, illusory map or image of distant places or objects the user has scryed upon. The user can manipulate the projection like a hologram, zooming in or changing angles.
  • Rune of Temporal Surveillance: Allows the user to record and later review brief moments of time in their immediate surroundings, offering a replay of past events.
  • Rune of Light Capture: This Rune captures an image of the current scene around the user, storing it within the Rune for later viewing. It can also create realistic illusions of the captured scene when activated, akin to magical photography or projection.
  • Rune of Energy Storage: This Rune stores magical and/or mundane energy over time, functioning like a battery. The user can tap into this reserve in times of need, drawing out stored magic/electricity/heat/kinetic energy.
  • Rune of Flight Stabilizationt: Generates a field around the user or a vehicle that stabilizes motion in the air, allowing for smooth, controlled flight similar to modern aircraft gyroscopic stabilization systems.
  • Rune of Remote Control: This Rune links to another enchanted object, allowing the user to control it remotely with thoughts or gestures. This might apply to golems, enchanted constructs, or doors,the user can shares the senses of the controled thing.
  • Rune of Optical Enhancement: This Rune enhances the user's vision, allowing them to zoom in on distant objects or to see tiny things in bigger size.
  • Rune of Chronometric Precision: The user gains perfect awareness of time, allowing them to track durations, plan actions precisely, or set magical events to trigger at specific times. It can also freeze or delay the countdown of timed magical effects.
  • Rune of Data Inscription: Enables the user to store vast amounts of knowledge, text, or even magical blueprints within a Rune. The stored information can be recalled or transferred to another similar rune at will.
  • Rune of Sonic Vibration: Emits controlled vibrations that can break down solid materials or disintegrate obstacles. It can also be used to communicate through vibrations, similar to sound waves.
  • Rune of Disruption: Disrupts magical or mental communication within a radius, jamming telepathic messages or preventing magical surveillance. This functions similarly to modern signal jammers used in communications.
  • Rune of Waterflow: Controls the flow and distribution of water through city pipelines. It can maintain constant water pressure, prevent blockages, and reroute water to high-demand areas during shortages.
  • Rune of Structural Integrity:Reinforces the structural stability of tunnels and buildings, preventing cave-ins or collapses. It can detect weaknesses in the stone and automatically strengthen the area, making it invaluable for subterranean construction.
  • Rune of Silent Walkways: Dampens the noise of footsteps and machinery in busy areas, it provides a quieter, more peaceful environment.
  • Rune of Waste Purification: Automatically purifies waste products (solid, liquid, or gaseous), converting them into harmless or even useful substances. It can break down organic waste and neutralize toxic materials, reducing pollution in cities.
  • Rune of Stoneflow: Acts as a "conveyor belt" made of stone, allowing goods and materials to move seamlessly between areas without the need for manual transport. This rune activates only when materials or items are placed upon it, mimicking mechanical transport.
  • Rune of Resonant Sound:Allows sound to travel clearly over great distances underground, especially for public announcements or alarm systems, ensuring that vital information can reach even the deepest chambers and tunnels of a city.
  • Rune of Ground Purity[: Removes toxins, chemicals, and other pollutants from the earth.
  • Rune of Intangibility:Temporarily grants objects or individuals the ability to phase through solid matter.
  • Rune of Pest Deterrence:Creates an aura that repels pests like insects, rodents, and other small creatures that may harm crops, food supplies, or homes. The rune doesn't harm the creatures but strongly discourages them from entering the protected area.
  • Rune of Abundant Growth:Significantly accelerates the growth rate of crops by imbuing the soil with magical energy that enhances nutrient absorption.
  • Rune of Harvest Bounty: Ensures that every crop planted yields its maximum potential, reducing the chances of crop failure due to poor conditions. This rune enhances fruit-bearing, grain production, and overall plant health, providing farmers with larger, healthier harvests.

eddit: #rune-ideas
 
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here it is,i was very tirred when i made this so it's not impossible that even if i tried to avoid it some of ther alradey are in the "existing runes" list,hope some are ok:
  • Rune of Temporal Echoes: Activating this rune causes the user to leave behind temporary time echoes. These echoes mimic the user's last action but slightly delayed, confusing enemies and potentially repeating attacks.
  • Rune of Gravitational Anchor: When activated, this rune creates a localized gravitational field, pinning objects or enemies to the ground,levitaing them up in the sky or pulling them toward a specific point.
  • Rune of Reversed Fate: This rune allow the usser to revert a single injury or negative effect back in time, undoing the damage entirely.
  • Rune of Elemental Swarm: This rune summons tiny elemental fragments (earth, air, fire, water) that act independently to distract or mildly damage enemies. These swarms can grow in number if depending how much power isadded.
  • Rune of Silence: Upon activation, this rune creates a zone where sound is completely nullified. No communication, spells requiring verbal components, or sonic attacks can function in this area.
  • Rune of Phantom Chains: The user can cast ethereal chains from this rune that temporarily bind or slow down a target. The chains have no physical mass but restrict magical movement or spellcasting.
  • Rune of Reconstitution: This rune causes buildings,architecture and construction to slowly regenerate if broken or damaged, akin to a living being healing over time.
  • Rune of Mirror Veil: Creates an illusory duplicate of the wearer that mimics their actions. This duplicate can fool enemies into attacking it, buying the wearer time to plan a counterstrike.
  • Rune of Magnetic Pulse: When inscribed on an item or worn, this rune allows the user to send out a wave of magnetic energy that can repel or attract metal objects, disarming enemies or pulling metal projectiles towards the user's shield.
  • Rune of Blood Binding: The user can bind their life force to an ally, sharing injuries and fatigue. This can keep an ally alive longer but at the cost of splitting the damage between both individuals.
  • Rune of shadow Step: The user can momentarily step through the ulgu plane, avoiding damage or traversing short distances unseen. However, prolonged use disorients the wearer as they re-enter reality.
  • Rune of Antimatter Shielding: The rune creates a protective barrier that destabilizes incoming matter or energy, reducing the effectiveness of any attack (physical or magical) that strikes it.
  • Rune of Metamorphic Strike: When activated, this rune causes any weapon it's inscribed on to temporarily shift into the most effective form against a specific enemy (e.g., a sword shifting into a hammer against armored foes).
  • Rune of Windwalker: The user gains the ability to move with extreme agility, as if propelled by wind, allowing rapid dodging, increased running speed, and quick traversal over rough terrain.
  • Rune of Windmaker: Allows the creation of winds, air currents and other gas movements.
  • Rune of Starlight Veil: Upon activation, the user is shrouded in a cloak of shimmering light that distorts their outline, making them difficult to target. The light can also blind enemies that approach too closely.
  • Rune of Fractured Will: This rune targets the enemy's psyche, causing them to briefly question their motivations and become paralyzed by indecision, breaking their will to fight.
  • Rune of Forgotten Shadows: The rune enables the user to manipulate shadows, creating false figures or altering the perception of space, making it difficult for enemies to determine the user's actual location.
  • Rune of Light's Judgement: This rune can be activated to summon a beam of concentrated light that judges the moral alignment of those it touches. Evil entities are burned, while others are left unharmed.
  • Rune of Echoed Memories: Upon activation, the wearer briefly experiences the emotions, thoughts, or memories of those who previously occupied the space they are in, revealing hidden truths or motivations.
  • Rune of Quantum Step: The user momentarily exists in multiple places at once, allowing them to bypass obstacles or even avoid attacks by appearing where they weren't expected.
  • Rune of Paradoxical Shield: Protects the bearer by reversing the flow of time for any incoming attack, causing the action to never have occurred.
  • Rune of Thoughtform Binding : Allows the user to manifest and control a temporary construct made entirely of thought/will/other energy, which acts as an extension of the user's will anly limited by energy and the user imagination.
  • Rune of Abstract Motion: The user moves according to abstract or symbolic rules rather than physical ones, such as being able to "jump" between thoughts, ideas, or concepts rather than space.Motion and space are not limited by the physical realm but by abstract or metaphorical connections, like walking from a "question" to its "answer."
  • Rune of Endless Cycle: The wearer, when injured or killed, immediately reappears at the moment before the fatal blow, eternally looping in a cycle until they find a way to escape or break the Rune's effect.
  • Rune of the Forgotten Path: This Rune allows the user to take a "path" that no one can remember, disappearing from perception and memory of those around them for a short period.
  • Rune of Celestial Gravity: The Rune aligns the user with distant celestial bodies, altering the direction of gravity around them. They can walk up walls, or even appear to "fall" upward, depending on the alignment.
  • Rune of Dreamwalking: Allows the user to enter and navigate the dreams of others while in a trance. In the dream world, they can manipulate events, learn hidden information, or leave messages that the dreamer will carry subconsciously.
  • Rune of Arcane Computation: When activated, this Runehelp the user process complex calculations, strategies, or predictions far faster than a normal mind, similar to the function of a supercomputer. It can assist the user in making accurate predictions, battle strategies, or decoding arcane symbols.
  • Rune of Resonant Communication: Functions as a magical communication device, allowing the bearer to transmit thoughts, messages, or images across long distances to others bearing a similar Rune. Messages can be encrypted, and signals can travel through most barriers.
  • Rune of Scrying Projection: This Rune projects a three-dimensional, illusory map or image of distant places or objects the user has scryed upon. The user can manipulate the projection like a hologram, zooming in or changing angles.
  • Rune of Temporal Surveillance: Allows the user to record and later review brief moments of time in their immediate surroundings, offering a replay of past events.
  • Rune of Light Capture: This Rune captures an image of the current scene around the user, storing it within the Rune for later viewing. It can also create realistic illusions of the captured scene when activated, akin to magical photography or projection.
  • Rune of Energy Storage: This Rune stores magical and/or mundane energy over time, functioning like a battery. The user can tap into this reserve in times of need, drawing out stored magic/electricity/heat/kinetic energy.
  • Rune of Flight Stabilizationt: Generates a field around the user or a vehicle that stabilizes motion in the air, allowing for smooth, controlled flight similar to modern aircraft gyroscopic stabilization systems.
  • Rune of Remote Control: This Rune links to another enchanted object, allowing the user to control it remotely with thoughts or gestures. This might apply to golems, enchanted constructs, or doors,the user can shares the senses of the controled thing.
  • Rune of Optical Enhancement: This Rune enhances the user's vision, allowing them to zoom in on distant objects or to see tiny things in bigger size.
  • Rune of Chronometric Precision: The user gains perfect awareness of time, allowing them to track durations, plan actions precisely, or set magical events to trigger at specific times. It can also freeze or delay the countdown of timed magical effects.
  • Rune of Data Inscription: Enables the user to store vast amounts of knowledge, text, or even magical blueprints within a Rune. The stored information can be recalled or transferred to another similar rune at will.
  • Rune of Sonic Vibration: Emits controlled vibrations that can break down solid materials or disintegrate obstacles. It can also be used to communicate through vibrations, similar to sound waves.
  • Rune of Disruption: Disrupts magical or mental communication within a radius, jamming telepathic messages or preventing magical surveillance. This functions similarly to modern signal jammers used in communications.
  • Rune of Waterflow: Controls the flow and distribution of water through city pipelines. It can maintain constant water pressure, prevent blockages, and reroute water to high-demand areas during shortages.
  • Rune of Structural Integrity:Reinforces the structural stability of tunnels and buildings, preventing cave-ins or collapses. It can detect weaknesses in the stone and automatically strengthen the area, making it invaluable for subterranean construction.
  • Rune of Silent Walkways: Dampens the noise of footsteps and machinery in busy areas, it provides a quieter, more peaceful environment.
  • Rune of Waste Purification: Automatically purifies waste products (solid, liquid, or gaseous), converting them into harmless or even useful substances. It can break down organic waste and neutralize toxic materials, reducing pollution in cities.
  • Rune of Stoneflow: Acts as a "conveyor belt" made of stone, allowing goods and materials to move seamlessly between areas without the need for manual transport. This rune activates only when materials or items are placed upon it, mimicking mechanical transport.
  • Rune of Resonant Sound:Allows sound to travel clearly over great distances underground, especially for public announcements or alarm systems, ensuring that vital information can reach even the deepest chambers and tunnels of a city.
  • Rune of Ground Purity[: Removes toxins, chemicals, and other pollutants from the earth.
  • Rune of Intangibility:Temporarily grants objects or individuals the ability to phase through solid matter.
  • Rune of Pest Deterrence:Creates an aura that repels pests like insects, rodents, and other small creatures that may harm crops, food supplies, or homes. The rune doesn't harm the creatures but strongly discourages them from entering the protected area.
  • Rune of Abundant Growth:Significantly accelerates the growth rate of crops by imbuing the soil with magical energy that enhances nutrient absorption.
  • Rune of Harvest Bounty: Ensures that every crop planted yields its maximum potential, reducing the chances of crop failure due to poor conditions. This rune enhances fruit-bearing, grain production, and overall plant health, providing farmers with larger, healthier harvests.
Rune Ideas might be closed currently.
 
here it is,i was very tirred when i made this so it's not impossible that even if i tried to avoid it some of ther alradey are in the "existing runes" list,hope some are ok:
  • Rune of Temporal Echoes: Activating this rune causes the user to leave behind temporary time echoes. These echoes mimic the user's last action but slightly delayed, confusing enemies and potentially repeating attacks.
  • Rune of Gravitational Anchor: When activated, this rune creates a localized gravitational field, pinning objects or enemies to the ground,levitaing them up in the sky or pulling them toward a specific point.
  • Rune of Reversed Fate: This rune allow the usser to revert a single injury or negative effect back in time, undoing the damage entirely.
  • Rune of Elemental Swarm: This rune summons tiny elemental fragments (earth, air, fire, water) that act independently to distract or mildly damage enemies. These swarms can grow in number if depending how much power isadded.
  • Rune of Silence: Upon activation, this rune creates a zone where sound is completely nullified. No communication, spells requiring verbal components, or sonic attacks can function in this area.
  • Rune of Phantom Chains: The user can cast ethereal chains from this rune that temporarily bind or slow down a target. The chains have no physical mass but restrict magical movement or spellcasting.
  • Rune of Reconstitution: This rune causes buildings,architecture and construction to slowly regenerate if broken or damaged, akin to a living being healing over time.
  • Rune of Mirror Veil: Creates an illusory duplicate of the wearer that mimics their actions. This duplicate can fool enemies into attacking it, buying the wearer time to plan a counterstrike.
  • Rune of Magnetic Pulse: When inscribed on an item or worn, this rune allows the user to send out a wave of magnetic energy that can repel or attract metal objects, disarming enemies or pulling metal projectiles towards the user's shield.
  • Rune of Blood Binding: The user can bind their life force to an ally, sharing injuries and fatigue. This can keep an ally alive longer but at the cost of splitting the damage between both individuals.
  • Rune of shadow Step: The user can momentarily step through the ulgu plane, avoiding damage or traversing short distances unseen. However, prolonged use disorients the wearer as they re-enter reality.
  • Rune of Antimatter Shielding: The rune creates a protective barrier that destabilizes incoming matter or energy, reducing the effectiveness of any attack (physical or magical) that strikes it.
  • Rune of Metamorphic Strike: When activated, this rune causes any weapon it's inscribed on to temporarily shift into the most effective form against a specific enemy (e.g., a sword shifting into a hammer against armored foes).
  • Rune of Windwalker: The user gains the ability to move with extreme agility, as if propelled by wind, allowing rapid dodging, increased running speed, and quick traversal over rough terrain.
  • Rune of Windmaker: Allows the creation of winds, air currents and other gas movements.
  • Rune of Starlight Veil: Upon activation, the user is shrouded in a cloak of shimmering light that distorts their outline, making them difficult to target. The light can also blind enemies that approach too closely.
  • Rune of Fractured Will: This rune targets the enemy's psyche, causing them to briefly question their motivations and become paralyzed by indecision, breaking their will to fight.
  • Rune of Forgotten Shadows: The rune enables the user to manipulate shadows, creating false figures or altering the perception of space, making it difficult for enemies to determine the user's actual location.
  • Rune of Light's Judgement: This rune can be activated to summon a beam of concentrated light that judges the moral alignment of those it touches. Evil entities are burned, while others are left unharmed.
  • Rune of Echoed Memories: Upon activation, the wearer briefly experiences the emotions, thoughts, or memories of those who previously occupied the space they are in, revealing hidden truths or motivations.
  • Rune of Quantum Step: The user momentarily exists in multiple places at once, allowing them to bypass obstacles or even avoid attacks by appearing where they weren't expected.
  • Rune of Paradoxical Shield: Protects the bearer by reversing the flow of time for any incoming attack, causing the action to never have occurred.
  • Rune of Thoughtform Binding : Allows the user to manifest and control a temporary construct made entirely of thought/will/other energy, which acts as an extension of the user's will anly limited by energy and the user imagination.
  • Rune of Abstract Motion: The user moves according to abstract or symbolic rules rather than physical ones, such as being able to "jump" between thoughts, ideas, or concepts rather than space.Motion and space are not limited by the physical realm but by abstract or metaphorical connections, like walking from a "question" to its "answer."
  • Rune of Endless Cycle: The wearer, when injured or killed, immediately reappears at the moment before the fatal blow, eternally looping in a cycle until they find a way to escape or break the Rune's effect.
  • Rune of the Forgotten Path: This Rune allows the user to take a "path" that no one can remember, disappearing from perception and memory of those around them for a short period.
  • Rune of Celestial Gravity: The Rune aligns the user with distant celestial bodies, altering the direction of gravity around them. They can walk up walls, or even appear to "fall" upward, depending on the alignment.
  • Rune of Dreamwalking: Allows the user to enter and navigate the dreams of others while in a trance. In the dream world, they can manipulate events, learn hidden information, or leave messages that the dreamer will carry subconsciously.
  • Rune of Arcane Computation: When activated, this Runehelp the user process complex calculations, strategies, or predictions far faster than a normal mind, similar to the function of a supercomputer. It can assist the user in making accurate predictions, battle strategies, or decoding arcane symbols.
  • Rune of Resonant Communication: Functions as a magical communication device, allowing the bearer to transmit thoughts, messages, or images across long distances to others bearing a similar Rune. Messages can be encrypted, and signals can travel through most barriers.
  • Rune of Scrying Projection: This Rune projects a three-dimensional, illusory map or image of distant places or objects the user has scryed upon. The user can manipulate the projection like a hologram, zooming in or changing angles.
  • Rune of Temporal Surveillance: Allows the user to record and later review brief moments of time in their immediate surroundings, offering a replay of past events.
  • Rune of Light Capture: This Rune captures an image of the current scene around the user, storing it within the Rune for later viewing. It can also create realistic illusions of the captured scene when activated, akin to magical photography or projection.
  • Rune of Energy Storage: This Rune stores magical and/or mundane energy over time, functioning like a battery. The user can tap into this reserve in times of need, drawing out stored magic/electricity/heat/kinetic energy.
  • Rune of Flight Stabilizationt: Generates a field around the user or a vehicle that stabilizes motion in the air, allowing for smooth, controlled flight similar to modern aircraft gyroscopic stabilization systems.
  • Rune of Remote Control: This Rune links to another enchanted object, allowing the user to control it remotely with thoughts or gestures. This might apply to golems, enchanted constructs, or doors,the user can shares the senses of the controled thing.
  • Rune of Optical Enhancement: This Rune enhances the user's vision, allowing them to zoom in on distant objects or to see tiny things in bigger size.
  • Rune of Chronometric Precision: The user gains perfect awareness of time, allowing them to track durations, plan actions precisely, or set magical events to trigger at specific times. It can also freeze or delay the countdown of timed magical effects.
  • Rune of Data Inscription: Enables the user to store vast amounts of knowledge, text, or even magical blueprints within a Rune. The stored information can be recalled or transferred to another similar rune at will.
  • Rune of Sonic Vibration: Emits controlled vibrations that can break down solid materials or disintegrate obstacles. It can also be used to communicate through vibrations, similar to sound waves.
  • Rune of Disruption: Disrupts magical or mental communication within a radius, jamming telepathic messages or preventing magical surveillance. This functions similarly to modern signal jammers used in communications.
  • Rune of Waterflow: Controls the flow and distribution of water through city pipelines. It can maintain constant water pressure, prevent blockages, and reroute water to high-demand areas during shortages.
  • Rune of Structural Integrity:Reinforces the structural stability of tunnels and buildings, preventing cave-ins or collapses. It can detect weaknesses in the stone and automatically strengthen the area, making it invaluable for subterranean construction.
  • Rune of Silent Walkways: Dampens the noise of footsteps and machinery in busy areas, it provides a quieter, more peaceful environment.
  • Rune of Waste Purification: Automatically purifies waste products (solid, liquid, or gaseous), converting them into harmless or even useful substances. It can break down organic waste and neutralize toxic materials, reducing pollution in cities.
  • Rune of Stoneflow: Acts as a "conveyor belt" made of stone, allowing goods and materials to move seamlessly between areas without the need for manual transport. This rune activates only when materials or items are placed upon it, mimicking mechanical transport.
  • Rune of Resonant Sound:Allows sound to travel clearly over great distances underground, especially for public announcements or alarm systems, ensuring that vital information can reach even the deepest chambers and tunnels of a city.
  • Rune of Ground Purity[: Removes toxins, chemicals, and other pollutants from the earth.
  • Rune of Intangibility:Temporarily grants objects or individuals the ability to phase through solid matter.
  • Rune of Pest Deterrence:Creates an aura that repels pests like insects, rodents, and other small creatures that may harm crops, food supplies, or homes. The rune doesn't harm the creatures but strongly discourages them from entering the protected area.
  • Rune of Abundant Growth:Significantly accelerates the growth rate of crops by imbuing the soil with magical energy that enhances nutrient absorption.
  • Rune of Harvest Bounty: Ensures that every crop planted yields its maximum potential, reducing the chances of crop failure due to poor conditions. This rune enhances fruit-bearing, grain production, and overall plant health, providing farmers with larger, healthier harvests.

Rune Ideas might be closed currently.
As far as I know, yep.

(Which is kind of unfortunate since I've finally thought up my own next Unnamed Wiseguy Runesmith Rune)
 
here it is,i was very tirred when i made this so it's not impossible that even if i tried to avoid it some of ther alradey are in the "existing runes" list,hope some are ok:
  • Rune of Temporal Echoes: Activating this rune causes the user to leave behind temporary time echoes. These echoes mimic the user's last action but slightly delayed, confusing enemies and potentially repeating attacks.
  • Rune of Gravitational Anchor: When activated, this rune creates a localized gravitational field, pinning objects or enemies to the ground,levitaing them up in the sky or pulling them toward a specific point.
  • Rune of Reversed Fate: This rune allow the usser to revert a single injury or negative effect back in time, undoing the damage entirely.
  • Rune of Elemental Swarm: This rune summons tiny elemental fragments (earth, air, fire, water) that act independently to distract or mildly damage enemies. These swarms can grow in number if depending how much power isadded.
  • Rune of Silence: Upon activation, this rune creates a zone where sound is completely nullified. No communication, spells requiring verbal components, or sonic attacks can function in this area.
  • Rune of Phantom Chains: The user can cast ethereal chains from this rune that temporarily bind or slow down a target. The chains have no physical mass but restrict magical movement or spellcasting.
  • Rune of Reconstitution: This rune causes buildings,architecture and construction to slowly regenerate if broken or damaged, akin to a living being healing over time.
  • Rune of Mirror Veil: Creates an illusory duplicate of the wearer that mimics their actions. This duplicate can fool enemies into attacking it, buying the wearer time to plan a counterstrike.
  • Rune of Magnetic Pulse: When inscribed on an item or worn, this rune allows the user to send out a wave of magnetic energy that can repel or attract metal objects, disarming enemies or pulling metal projectiles towards the user's shield.
  • Rune of Blood Binding: The user can bind their life force to an ally, sharing injuries and fatigue. This can keep an ally alive longer but at the cost of splitting the damage between both individuals.
  • Rune of shadow Step: The user can momentarily step through the ulgu plane, avoiding damage or traversing short distances unseen. However, prolonged use disorients the wearer as they re-enter reality.
  • Rune of Antimatter Shielding: The rune creates a protective barrier that destabilizes incoming matter or energy, reducing the effectiveness of any attack (physical or magical) that strikes it.
  • Rune of Metamorphic Strike: When activated, this rune causes any weapon it's inscribed on to temporarily shift into the most effective form against a specific enemy (e.g., a sword shifting into a hammer against armored foes).
  • Rune of Windwalker: The user gains the ability to move with extreme agility, as if propelled by wind, allowing rapid dodging, increased running speed, and quick traversal over rough terrain.
  • Rune of Windmaker: Allows the creation of winds, air currents and other gas movements.
  • Rune of Starlight Veil: Upon activation, the user is shrouded in a cloak of shimmering light that distorts their outline, making them difficult to target. The light can also blind enemies that approach too closely.
  • Rune of Fractured Will: This rune targets the enemy's psyche, causing them to briefly question their motivations and become paralyzed by indecision, breaking their will to fight.
  • Rune of Forgotten Shadows: The rune enables the user to manipulate shadows, creating false figures or altering the perception of space, making it difficult for enemies to determine the user's actual location.
  • Rune of Light's Judgement: This rune can be activated to summon a beam of concentrated light that judges the moral alignment of those it touches. Evil entities are burned, while others are left unharmed.
  • Rune of Echoed Memories: Upon activation, the wearer briefly experiences the emotions, thoughts, or memories of those who previously occupied the space they are in, revealing hidden truths or motivations.
  • Rune of Quantum Step: The user momentarily exists in multiple places at once, allowing them to bypass obstacles or even avoid attacks by appearing where they weren't expected.
  • Rune of Paradoxical Shield: Protects the bearer by reversing the flow of time for any incoming attack, causing the action to never have occurred.
  • Rune of Thoughtform Binding : Allows the user to manifest and control a temporary construct made entirely of thought/will/other energy, which acts as an extension of the user's will anly limited by energy and the user imagination.
  • Rune of Abstract Motion: The user moves according to abstract or symbolic rules rather than physical ones, such as being able to "jump" between thoughts, ideas, or concepts rather than space.Motion and space are not limited by the physical realm but by abstract or metaphorical connections, like walking from a "question" to its "answer."
  • Rune of Endless Cycle: The wearer, when injured or killed, immediately reappears at the moment before the fatal blow, eternally looping in a cycle until they find a way to escape or break the Rune's effect.
  • Rune of the Forgotten Path: This Rune allows the user to take a "path" that no one can remember, disappearing from perception and memory of those around them for a short period.
  • Rune of Celestial Gravity: The Rune aligns the user with distant celestial bodies, altering the direction of gravity around them. They can walk up walls, or even appear to "fall" upward, depending on the alignment.
  • Rune of Dreamwalking: Allows the user to enter and navigate the dreams of others while in a trance. In the dream world, they can manipulate events, learn hidden information, or leave messages that the dreamer will carry subconsciously.
  • Rune of Arcane Computation: When activated, this Runehelp the user process complex calculations, strategies, or predictions far faster than a normal mind, similar to the function of a supercomputer. It can assist the user in making accurate predictions, battle strategies, or decoding arcane symbols.
  • Rune of Resonant Communication: Functions as a magical communication device, allowing the bearer to transmit thoughts, messages, or images across long distances to others bearing a similar Rune. Messages can be encrypted, and signals can travel through most barriers.
  • Rune of Scrying Projection: This Rune projects a three-dimensional, illusory map or image of distant places or objects the user has scryed upon. The user can manipulate the projection like a hologram, zooming in or changing angles.
  • Rune of Temporal Surveillance: Allows the user to record and later review brief moments of time in their immediate surroundings, offering a replay of past events.
  • Rune of Light Capture: This Rune captures an image of the current scene around the user, storing it within the Rune for later viewing. It can also create realistic illusions of the captured scene when activated, akin to magical photography or projection.
  • Rune of Energy Storage: This Rune stores magical and/or mundane energy over time, functioning like a battery. The user can tap into this reserve in times of need, drawing out stored magic/electricity/heat/kinetic energy.
  • Rune of Flight Stabilizationt: Generates a field around the user or a vehicle that stabilizes motion in the air, allowing for smooth, controlled flight similar to modern aircraft gyroscopic stabilization systems.
  • Rune of Remote Control: This Rune links to another enchanted object, allowing the user to control it remotely with thoughts or gestures. This might apply to golems, enchanted constructs, or doors,the user can shares the senses of the controled thing.
  • Rune of Optical Enhancement: This Rune enhances the user's vision, allowing them to zoom in on distant objects or to see tiny things in bigger size.
  • Rune of Chronometric Precision: The user gains perfect awareness of time, allowing them to track durations, plan actions precisely, or set magical events to trigger at specific times. It can also freeze or delay the countdown of timed magical effects.
  • Rune of Data Inscription: Enables the user to store vast amounts of knowledge, text, or even magical blueprints within a Rune. The stored information can be recalled or transferred to another similar rune at will.
  • Rune of Sonic Vibration: Emits controlled vibrations that can break down solid materials or disintegrate obstacles. It can also be used to communicate through vibrations, similar to sound waves.
  • Rune of Disruption: Disrupts magical or mental communication within a radius, jamming telepathic messages or preventing magical surveillance. This functions similarly to modern signal jammers used in communications.
  • Rune of Waterflow: Controls the flow and distribution of water through city pipelines. It can maintain constant water pressure, prevent blockages, and reroute water to high-demand areas during shortages.
  • Rune of Structural Integrity:Reinforces the structural stability of tunnels and buildings, preventing cave-ins or collapses. It can detect weaknesses in the stone and automatically strengthen the area, making it invaluable for subterranean construction.
  • Rune of Silent Walkways: Dampens the noise of footsteps and machinery in busy areas, it provides a quieter, more peaceful environment.
  • Rune of Waste Purification: Automatically purifies waste products (solid, liquid, or gaseous), converting them into harmless or even useful substances. It can break down organic waste and neutralize toxic materials, reducing pollution in cities.
  • Rune of Stoneflow: Acts as a "conveyor belt" made of stone, allowing goods and materials to move seamlessly between areas without the need for manual transport. This rune activates only when materials or items are placed upon it, mimicking mechanical transport.
  • Rune of Resonant Sound:Allows sound to travel clearly over great distances underground, especially for public announcements or alarm systems, ensuring that vital information can reach even the deepest chambers and tunnels of a city.
  • Rune of Ground Purity[: Removes toxins, chemicals, and other pollutants from the earth.
  • Rune of Intangibility:Temporarily grants objects or individuals the ability to phase through solid matter.
  • Rune of Pest Deterrence:Creates an aura that repels pests like insects, rodents, and other small creatures that may harm crops, food supplies, or homes. The rune doesn't harm the creatures but strongly discourages them from entering the protected area.
  • Rune of Abundant Growth:Significantly accelerates the growth rate of crops by imbuing the soil with magical energy that enhances nutrient absorption.
  • Rune of Harvest Bounty: Ensures that every crop planted yields its maximum potential, reducing the chances of crop failure due to poor conditions. This rune enhances fruit-bearing, grain production, and overall plant health, providing farmers with larger, healthier harvests.
Oh good god.
As far as I know, yep.

(Which is kind of unfortunate since I've finally thought up my own next Unnamed Wiseguy Runesmith Rune)
Im gonna open it soon, but I sorta wonder if Im ready for this hell.
 
We know they produce different beers, and they produce enough beer with consistent taste that they can sell many kegs, much more than can be made in one pot without industrial scale brewing. So either biochemistry works different in war hammer or they can feel temperature in the range of 50-80° C with an accuracy of about 3°. Or they use parts of boiling mash to hot mash to reach specific temperatures. But both means that they easily end up with a scale, just to have a way to talk about the temperature.
It could be that they don't work on temperature, but with very precise measurements used on everything from construction of equipment to the fuel used, and heat things up for amounts of time that are measured down to the second. It would be less effective than using temperature measurements, but this would also be very dwarf-like.
 
It could be that they don't work on temperature, but with very precise measurements used on everything from construction of equipment to the fuel used, and heat things up for amounts of time that are measured down to the second. It would be less effective than using temperature measurements, but this would also be very dwarf-like.
even if they had proper temperature measurements, that is still what they would do.

because it's what the first brewers would have done.
 
Rune of Stoneflow: Acts as a "conveyor belt" made of stone, allowing goods and materials to move seamlessly between areas without the need for manual transport. This rune activates only when materials or items are placed upon it, mimicking mechanical transport.
If you think about it, conveyor belts are just caterpillar tracks fixed in place.

And imagine how cursed our eventual tank designs would be if it could actually work like that. It'll just be different variations of metal boxes slapped on top of a bunch of large, rounded stone slabs.
 
adamant moving box with a taunt rune and master rune of spite, just send them on auto patrol paths to lure everything over to it and die on its hull
 
Im gonna open it soon, but I sorta wonder if Im ready for this hell.

When you were updating, Voikirium was coming up with runes. When you were worldbuilding, Voikirium was adapting new forms of runes. While you wasted your days writing the AoS sidestory, Voikirium was inventing runesmiths who developed his runes. And now that the world is on fire and the barbarians are at the gate you have the audacity to ask if you're ready for this hell.

You used the wrong rule here.
thanks
 
When you were updating, Voikirium was coming up with runes. When you were worldbuilding, Voikirium was adapting new forms of runes. While you wasted your days writing the AoS sidestory, Voikirium was inventing runesmiths who developed his runes. And now that the world is on fire and the barbarians are at the gate you have the audacity to ask if you're ready for this hell.


thanks
I'm sigging this. You have been warned.
 
So random thought, when the humans start popping up I sort of want to do something dramatic with the Dragon Gronti near them, maybe saving them from daemons or worse, which butterflies into that tribe seeing the Dragon Gronti as a god that becomes a major part of their religion moving forward.
 
Just pictures now a scene.
Snorri ascend to minort divinity to show the ancestors the shit he made and to get headpats.

Vangri follow him shortly after to styme his influence so beardlings don't try their own hare brained ideas.

Thumgrim just waiting the shitshow to happen when Valaya get her hands on the wazoks.
 
Just pictures now a scene.
Snorri ascend to minort divinity to show the ancestors the shit he made and to get headpats.

Vangri follow him shortly after to styme his influence so beardlings don't try their own hare brained ideas.

Thumgrim just waiting the shitshow to happen when Valaya get her hands on the wazoks.
Now I wanna a quest about Mogrim equivalent. a Pair of the most Radical engeneers . One decided to became the peer of ancestors by making Electric Gronti while other decided to beat the first and create first no magic Computing Inteligence...
Only for Valaya to whack them both over the head with a spatuala for designing ale powerere fusion reactors for power.
Why did I made it Cyberpunk-y?
 
Qm do i need to repost my rune idea list ?
To avoid confusion I would just put a #rune-ideas on it
E:
Rune of Unrelenting Force: A rune that allows the user to shout with enough force to knock over ranks of an opposing shield wall. Lost during the time of woes, in the modern era this was reverse engineered from a single horned helmet.
Activation, Offensive, AoE, Stacking.
 
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To avoid confusion I would just put a #rune-ideas on it
E:
Rune of Unrelenting Force: A rune that allows the user to shout with enough force to knock over ranks of an opposing shield wall. Lost during the time of woes, in the modern era this was reverse engineered from a single horned helmet.
thanks
just eddit a " #rune-ideas" to the post ?

Also do you know what qm meant by "Please try and provide tags. " ?
 
thanks
just eddit a " #rune-ideas" to the post ?

Also do you know what qm meant by "Please try and provide tags. " ?
If you look on the Rune List threadmark, there's a link to a spreadsheet of every rune ever submitted on the bottom of that post. Click it and go through, there's a list of effect tags on the first page.

Stuff like "On Hit - effect activates when the item strikes a target" etc.
 
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