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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Y'know it just occurred to me (after reading the omake)...what if the reagent we need for a better WindSight prosthesis is a Cygor eye? They literally anti-magic artillery pieces that see the Winds better than actual reality. Perhaps a less...rare(?) reagent but a more specialized one.
That will probably be the reagent dawi end up using for general windsight runes in the the future, or one of them along with Fimir eyes, but I'm fairly sure it's been outright stated we need more than just the reagent to get windsight working properly.
 
@soulcake

I just realized that Kraka Drakk has a ridiculous six Runelords. How many holds have more than that?
#DiscordDump
I'll expand this to include Runesmiths in General.

Runesmiths Per Capita: Higher than most, because of Khazagar. Permanent Runesmiths you are comparable to Brynduraz, Izril and Everpeak.
Runelords Per Capita: You are comparable to Brynduraz, Izril and Everpeak.

Runesmiths Absolute: lower than about half the major Holds, cuz of Khazagar. Permanent Runesmiths, you are below all the Major Holds
Runelords Absolute: Lower than the Major Holds. They all have at least 10. The big Three Runesmith Holds are higher than that.

This is the Guild operating close to peak. The House of Runelords is huge, and dozens to one Hold isn't insane to imagine. By canon times, for Rhunrikki canon at least, the Runesmiths Guild would be happy to have dozens of Runelord for the entire Karaz Ankor. Demographic collapse is a bitch like that.
#Culture #Runesmiths

How does Aldrhunki apply when a Rune being researched triggers multiple specialties?

Its a flat +2. #Mechanics
 
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[ ] [Difficult] Understand the Master Rune of Thungni [Engineering]: [Cost: 12 actions]. Snerra gave you an item bearing this Rune. It is...by all that is good this is something you must understand before you die, when not if.
@soulcake I believe Mind for Constucts should still proc here, as it did in the previous listing on Turn 56.
Mind for Constructs [8/15]: Every 2 research actions used for researching Engineering and [Construct] Runes add 1 extra progress. If 3 research actions, instead add 2 extra progress. Every 3 request or research actions that involve Constructs but not Runes add 2 extra progress. Possesses a deep understanding of Gronti and the mechanics of the Dwarfen form.
[ ] [Difficult] Understand the Master Rune of Thungni [Engineering]: [Cost: 24 actions] Mind for Constructs will proc. Snerra gave you an item bearing this Rune. It is...by all that is good this is something you must understand before you die, when not if.
Hey @soulcake!

Just wanted to gently bump this in case it got lost in the chaos.
 
Idea: We turn Brynbar into gear for Karstah, since she doesn't yet have a clasp. Then we compress the combo from that and use the master rune in something for Snorri. Since master runes are stronger

M.Deepgate, Something, Something
 
Idea: We turn Brynbar into gear for Karstah, since she doesn't yet have a clasp. Then we compress the combo from that and use the master rune in something for Snorri. Since master runes are stronger

M.Deepgate, Something, Something
I'd be quite down for that, though given she's probably gonna be busy for turns 58 and 59, it'd mean her building Brynbar for herself on 60 or 61.

For the new item, we could use Ancestor Rune of Thungni due to the control or Ordering of magic it seems to do. Could do Thungni's Presence + Flamedrinking perhaps to get it to start drawing on Aqshy actively.
 
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I'd be quite down for that, though given she's probably gonna be busy for turns 58 and 59, it'd mean her building it on 60 or 61.

Could use Ancestor Rune of Thungni due to the control or Ordering of magic it seems to do. Could do Thungni's Presence + Flamedrinking perhaps.
Let's wait and see what Fjolla's cooking. We might be able to compress and simplify it and do Deepgate/thungni/fjolla's rune. Especially if the normal version keeps the aoe expansion in exchange for magic surpression since we already have that in deepgate.
 
Idea: We turn Brynbar into gear for Karstah, since she doesn't yet have a clasp. Then we compress the combo from that and use the master rune in something for Snorri. Since master runes are stronger

M.Deepgate, Something, Something
We're pretty far from being capped, why would we make something else that we're dependent on waiting for a combo for?
Given:
Im pretty lax. You gotta choose your 5 I look at for combo purposes, but short of you guys spamming 9 talismans on for combat modifier and special effect's sake I don't really care to stop you from hoarding equipment.

Basically I only start squinting at the innards of this quest if my bookkeeping becomes bad enough that I can no longer function, or I need to unwind.
So we're actually even more underequipped than I thought. Why wouldn't we just keep both?
Rather than change to a plan that I'm not sure we can complete before we need to go to war to slow down the Fimir portal timer.
I'd be quite down for that, though given she's probably gonna be busy for turns 58 and 59, it'd mean her building it on 60 or 61.

Could use Ancestor Rune of Thungni due to the control or Ordering of magic it seems to do. Could do Thungni's Presence + Flamedrinking perhaps to get it to start drawing on Aqshy actively.
Sorry, could you explain how you think we can fit a the compress action in?
If she's busy 58 and 59 does that mean Snorri is free to compress it for he on 58/59 or do you think she can compress 60 and build 61?
 
Sorry, could you explain how you think we can fit a the compress action in?
If she's busy 58 and 59 does that mean Snorri is free to compress it for he on 58/59 or do you think she can compress 60 and build 61?
I wasn't clear, I was talking about og Brynbar and Karstah building it for herself in the first sentence of the post you quoted.
 
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Presenting for the Thread's consideration, a project useful for both our current Fimir woes and extending outward, though I would not delay the capstone dragronti for it at the moment at the least. I would say the main component of Maraz-Dreugi Bar would be enough for enough to count as completed in my mind, very similar to my T3ish Gronti Project in that regards, just blown up and expanded thanks to KKR.

Maraz-Dreugi Bar:

The Gate Splitter

A great monument of the hardest stone, forged in emulation of a noble, brolic Thane of Kraka Drak, intended to break the mightiest of fortresses so that a situation such as the earliest campaigns against the Fimir, where so much was pinned on the presence of Sven Baragmaker and his mighty war machines, do not repeat themselves. Standing 25 meters tall, wielding a mallet and clad in pure gromril armor it is also capable of engaging with the mightiest of foes and fighting them, beating them.

Runes:

Master Rune of Awakening: Given an Ancient Greedy Troll's Heart, to take in energy, vigor, power, make it hasty, make it strong and able and resilient in the face of all manner of foes.

Rune of Might: Given an Elder Stonehorn's Horn, so that it's thews are strong and mighty and its blows, whether with its massive hammer or its bare hands, can rip asunder solid stone

Rune of Ram: Given Magma Wyrm Blood for power, for strength, ever more power and strength, until nothing can stand against its blows, its strikes, its rage, the heat coursing within it like the heat of a dragon's heart.

All together? The thing will move with force and power and might, destroying and battling and turning aside anything that gets in its way, tearing apart enemy fortresses like so much paper and battling even their mightiest monsters to an easy standstill based on mere strength of arm alone. Crushing, smashing, and breaking just about anything short of another Karak or similarly reinforced position open like an egg, even as it

The project could be considered complete at this point, presumably armed with a number of Rares similar to the Maiden and the Miner, however a number of accoutrements to increase its potency could be created in order to either solve its weaknesses or else to further increase its strength. They are, in order of importance in my mind:

Malokak Skodrengi:

Malicious Cold Killer


The biggest impediment to Maraz-Dreugi Bar is haste, speed, range, avoidance in general. Quick, powerful opponents swooping in for mighty blows, doing sufficient damage and then escaping; a lesser, but still at least theoretically possible threat, would be ranged attacks in general, though it's hard to imagine who could actually present sufficient force to destroy it. To avoid this, armor, mighty armor, Pure Gromril scales lacquered a bright cyan ( shall be filigreed with the finest of gold depicting the long, storied history of Kraka Drak, in particular the striking out of many, many Grudges, from the death of the Greedy One so many centuries ago, to the slaying of Haruzrildrakk, and many other woeful foes aside defeated and slain by mighty Dwarf hands, a testament to their long history...and the cold surety of their vengeance, with their final deaths instead inscribed on massive scales of precious stone, diamond, rubies and more beside shall be forged, and it shall be inscribed as such:

Master Rune of Blizzards: Given the blood of an Elder Frost Wyrm, bright ice, whipping snow, howling winds will slap away enemy projectiles, sap their strength, and slow them, leaving them vulnerable to attack by Maraz, rather than running away.

Rune of Frost: Given an Elder Thundertusk Heart (T4), allies shall strike the foe with a portion of a blizzard itself, split from the very heart of a thing of the blizzard itself further slowing, belaying, trapping anything within range, keeping it vulnerable to Maraz.

Rune of Snow: The blizzard shall become larger, mightier, more potent and more terrible as Elder Thundertusk Blood quenches it, feeds the Rune, doubling down the already extant sapping, slowing strength of the Master Rune of Blizzards, forcing enemies to move by inches if at all, leaving them easy prey

All together, Malokak Skodrengi will ensure none can flee the field, too busy freezing, trapped, buffeted by weakening, horrifying, terrible cold, a cold that kills the spirit, even as allies are strengthened by the heart of a blizzard itself. Whether it be combat with an equally mighty abomination or an army in the field or a fortification, in all cases the effect of the armor will allow Maraz to come to grips with the enemy and advantage it over the foe.

Urkirunk:

Foe Thrasher

A mallet, to be wielded in one or both hands, made of Wutroth for the grip and steel in the head. The head shall be inscribed with images of the Great Incursion, in particular the death of Kholek Suneater while the shaft shall be decorated with knotwork depictions of the Liberation of Karag Dum in brightest and best gold.

It shall be Runed thusly:

Master Rune of Smiting: Given the horn of an Elder Thundertusk, it shall strike and it shall break and it shall sunder, destroying everything it touches, making the earth quake, tearing apart enemy structures in single blows and destroying entire regiments in a single strike, all while weeping thick cold, the cold of a mighty beast.

Rune of Fury: Barazgal, gold of Grungni; and Grungni, Ancestor of Justice, of Judgement. Contempt for each remembered Grudge, for each life cut short will fill each blow with power, with strength, with purpose, increasing the might of each blow to new heights with every strike.

Rune of Force: The Gas Sac of an Elder Wyrm, where the thing's force and power and strength are built and wait only to be unleashed, much as it is in the Master Rune of Immolation, the heat interwoven with the Master Rune of Conduction to create a mighty burst of fire and power that can blast apart an entire regiment in a single blow.

Every blow will level buildings, regiments, entire streets, blasting apart enemy fortifications and formations with the same ease you or I pull apart a hot bun, vast, blazing shockwaves blowing everything apart in a symphony of destruction that could level an entire city.

Grimnir Alkron

The Old Story of Grimnir


Many have told the tale of how Grimnir sacrificed Himself, doomed and defiant, going to the North to force shut the way. This? This is not that. This is how Grimnir lived, stories when He lived, when He walked among His people. Myths gathered from every part of the Karaz Ankor, threaded in gold onto fine silk bordered with good Brana down and draped on Maraz as a cloak, legends verified by elders ancient when Snorri was young, and in particular His campaigns to clean the north. Woven into the fabric itself shall be three Runes:

The Master Rune of Grimnir: A crest feather from the Ancestor of the Brana, The King of the Skies, shall power it; and those who see this cloak, draped on the shoulders of this mighty breaker of stone shall fight as Grimnir, their skill, their prowess, their determination growing beyond any merely mortal limit to emulate a thousandth of their Ancestor of war...and that, that is enough.

The Rune of Berserk: A Dragon Ogre Shaggoth's Heart shall feed the rune and the Rune shall feed fury, hot gorm, fire and rage and wrath and strength to warriors as they are reminded of the battles of Grimnir, of the battles to survive, of insult and injury and evil, the power of the enemy harnessed to good.

The Rune of Choler: The Lung of an Ancient Dragon once inflated with Fury, and that stubborn, hard, fury will fill those see the story of Grimnir, emulate it, act as it, being as He was, trying to fill His shoes as a warrior who could convinced, persuaded, argued against--but never, never, surrendered to base fear.

All those who see the Grimnir Alkron shall fight like Dawi possessed, either stubbornly holding the line as wrathfully as He would have or else advancing on the gaps ripped open by Maraz with a great, fiery rage in their heart, taking advantage with all the skill of that gone warrior, attacking or defending alike as skillfully as the long gone King.
--
Essentially, a T4 mega-siege gronti and heir to my cheapo-flex-Gronti, inspired by a reread of the earliest Fimir campaigns where things could have gone very sideways if Sven had gotten got, as he almost did, or even just his siege weapons. Gonna be a lot harder to kill this thing. There is stuff I am flexible on, particularly aesthetically (I am not attached to the cyan lacquer on the armor), but these are all the components I want to produce at all unless some Bungie tier mad genius shows up saying "I have a Talisman that will let it produce Adamant and Ale at the same time", otherwise no feature-creep, please for the love of god. Feel free to toss any questions my way.

Yes, AOM Fans, it was inspired by what you think it was inspired by.
 
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Super expensive especially when we are concurrently having Karstah make the Dragon Gronti for the Khazgar Capstone but I love the idea. Also, I love the Mallet being a homage to Snorri's hammer. Quick note, I think the themes/functions of the mantle and the Armor should be switched.

Justifications, I just think it makes more sense for the cloak to produce the blizzard whereas the armor being a tapestry and testament to Grimnir is more interesting. Especially if it is meant to honor Grimnir before his Doom. I think it would be good to put Grimnir's words to Snorri on the armor prominently.

["Remember this day lad. Not the saga, nor the glory that comes from it, but the feeling of flesh failing and armour breaking. Of spending every last piece of yourself and then spending beyond even that. Of using nothing but your Will to keep going, because the alternative means all you care about crumbles around you," he says, gaze inscrutable.
SNIP
"Fight and live well Snorri son of Klaus, and die for something even better than that," the Ancestor says, dusting off his pants as he gets up and walks out of the room.]
 
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Turn 57 Results Pt. 1
Winning Vote said:
[X] Plan: The Dragon Kaiju Begins and Checking in on Draco Grandkids
Snorri & Karstah
Requests
-[X] The Enduring War Rune 1 Snorri + 1 Karstah + 1 Retainer. Already covered, this is for action tracking purposes. ✓
-[X] Drakk Rearing 1 Snorri + 1 Karstah AP ✓
-[X] [Difficult] Design Skaudardrengi, The Singing Slayer, Emperor Dragon Gronti: 1 Karstah AP ✓
An exemplary 45 meter Storm Wyrm forged from pure Adamant, with eyes of glowing Dronril shielded by metallic lids. Rest linked in this post.
--[X] Choose: Master Rune of Waking
[T4] Greedy Troll Heart, Rune of Empowerment [T4] Dragon Ogre Shaggoth Heart, Rune of Siphoning [T4] Greedy Troll Heart.
-[X] [Difficult] Build Azrilzhufgotten, The Silver River Banner: Design link 1 Karstah AP
-- [X] Choose: Combo, Goruz-Kazak Rikkaz: Master Rune of Traversal [T4] Radiant Pegasus' Heart, Rune of Impact [T3] Stonehorn Leg Muscles, Rune of Amber [T4] Barazgal.

-[X] [Difficult] Accept Starlight: Due end of Turn 59. ✓

Research
-[X] [Difficult] Convert Siphoning to Engineering 1 Snorri AP ✓

-[X] [Difficult] Extra-sensory Pt. 1 2 Snorri AP
-[X] [Simple] Slave Wyrm Autopsy 1 Simple proc
-[X] [Simple] The Secrets of Light Pt. 2 Simple procs

Retainers
-[X] Expedition, Aiding Krum (1 +1 [Industry of the North]) =2 Retainer AP ✓

-[X] Expedition, Aiding Kraka Drakk 1 Retainer AP

Orders
--[X] Princely Hunting: T4 Radiant Pegasus
--[X] Royal Authority, Additional Order: [T4] Barazgal 15 Kraka Grom Favor
--[X] Royal Authority, Additional Order: [T4] Voidstone 15 Kraka Krum Favor

[X] [Letters:] Knowledge about reactions to you running off with Karaz-Kazak-Rhun [Extensive, Evolving]
[X] [Social:] Brynna covertly attends a competition in Khazagar.
[X] [Social:] Fjolla showing her new smelter.

━<><><>< 473 A.P. ><><><>━​

Karaz-Kazak-Rhun has rarely left your hands since Karstah handed it to you.

You are not ashamed to admit that you have taken to carrying the hammer with you wherever you go since claiming it.

Even if the stares you get from doing so annoy you to no end. It is simply something you must come to accept. If you succeed, they will be nothing in comparison.

Because you have sworn, from deep in the core of your being, to the world and to the Ancestors that you would match their example or die trying. You are no longer content to walk in their shadow as a follower, but instead cast your own alongside them as a peer.

As an equal.

And you know several ideas that would be a fine place to begin fulfilling that promise. Proving the worth of Khazagar, solving Durin's Consternation, breaking the Rule of Three. All worthy goals, all crowning achievements.

The Snorri Gift Giver of before would be ecstatic to complete just one of these challenges in his lifetime.

But the Snorri Gift Giver who left that cave will not be satisfied unless he's done them all.

On all that I am and will ever be..
.

You entrust Karstah with the capstone of Khazagar, an idea proposed over a century ago and have waffled on ever since. You are not capable of spreading your attention in so many ways just yet, and moreover, because you know that Karstah is just as invested, if not moreso, in making Khazagar's crowning jewel the grandest in the Karaz Ankor.

The only thing you tell her, the only stipulation you give, is a simple one.

Spare no expense.

You feel certain that you've made the right choice when you see the look in her eye when she fully digests your words.

━<><><>< 474 A.P. ><><><>━​

Deep in the heart of Khazagar, in the lowest level of the Maker's Hall you have gathered your former apprentices together for a special occasion.

Before you had gone south, you made each of them an offer. A gift of Voidstone and a loan of enough Adamant to create their own Greater Dragonblood Smelter. Karstah had immediately accepted, as had Nain, Snerra and Dolgi.

But not Fjolla.

Though she had happily learned the Greater Smelter design from Karstah, her refusal of your offer was a surprise. At least until she revealed that she had already gathered everything necessary to build her own Smelter, Voidstone included.

Knowing that made her decision make a bit more sense. Even if the idea of turning down a second Voidstone felt like passing up on a good deal, Fjolla was a grown woman in the end and the choice was hers to make.

Though that didn't stop you from offering to let her and the others keep their Smelters in Khazagar so that they could benefit from the influence of the Runes of Siphoning you and Karstah placed all over the complex grounds

Which is why all of you are in this specially built chamber, cut off from the rest of the Ghungnaz-Khaz and warded to protect from any conceivable intrusion you could think of, helping Fjolla go through her smelter's inaugural run.

Speaking of, you could not help but notice the distinct differences between Fjolla's creation and Karstah's design. Your older student had chosen to incorporate her specialties into her smelter, and it showed. The most obvious examples were the aesthetic differences of course; using a multitude of precious gems and highly precise and intricate wire knotwork to create glittering images of a Dwarfen forge in use, compared to Karstah's penchant for engraved metal and draconic imagery. More substantially, Fjolla had altered the fluid system on her smelter, leveraging her skill in high precision, small scale metalwork to create a smoother, more aesthetically pleasing, fluid intake system that most other Dawi did not have the skill to recreate. The main chamber wasn't spared modification either, as Fjolla had gone through the effort of creating specific molds that let her process an equal volume Gromril, but in the form of smaller bars, rather than a single ingot you and Karstah preferred. Then there were the more subtle changes of course, the small, milimetre sized, differences in its footprint and dimensions compared to her fellow student's, but that was an inevitability of your kind of work. So while you could tell Karstah and Fjolla's Smelters were meant to be the same, each Runesmith's individual proclivities had nevertheless affected the final product. These weren't ingots or nails after all, but bespoke creations.

"Reservoir check's done!," Fjolla hollers from behind the Smelter, drawing you out of your musing, "Valve seals show no sign of leakage either, not that I expected them to. We're good to start filling. Nain, Dolgi, bring over the blood! Karstah, Snerra, can you begin loading the ingots?"

A chorus of affirmations later, the two men carefully push the cart holding the keg of precious liquid over to where Fjolla stood, while both Snerra and Karstah begin carefully stacking the pre-cut bar of Gromril into the main chamber according to Fjolla's instructions.

That five of them, despite the centuries they have spent working on their lonesome, apart from eachother, can still come and work together as if they were all still learning under your feet was a pleasant surprise. If you were feeling generous, they were working together better than they had as apprentices, compensating for their differences and diverging styles with the centuries of experience they'd accumulated since becoming Masters in their own right.

It did your heart good to see them working together, helping each other.

The only way it could be better if all nine had been here.

━<><><><==><><><>━​

"Eye protection on now you lot. It'd be a shameful way to go blind," you order, giving four of your former students pointed stares.

You watch as they all nod and follow your order. Dolgi lowers a winged faceplate made of Gromril with a darkened strip of glass where his eyes would be over his face, Snerra flicks down two silver plates across the spectacles she was wearing, while Nain dons an anvil shaped helmet and Karstah pulls her goggles over her eyes. Each piece of equipment they put on glowing with the light of Runecraft. Only once all of them are done do you let out a satisfied huff and turn back to nod at a waiting Fjolla to begin.

Nodding back, your former apprentice lowers her own protective gear, Rune inscribed pieces of specially grown Quartz that fit perfectly over the upper half of her face, before she activates her Smelter.

All of you watch as the mass of Adamant begins glowing, greedily drinking the energy in its immediate vicinity and in the Wyrm's blood as it purges the Gromril within.

One by one, your students turn away as the light grows in intensity as the Greater Smelter does its job.

You stare straight ahead even as the others shield their faces, watching the Smelter's brightness continue to grow all the more blinding.

Then just as quickly as it began, the glow fades to reveal an inactive Smelter, the white color of Adamant visible to all thanks to the Quartz door Fjolla installed signalling its success.

While the others blink away the stars in their vision, you walk forward and pat Fjolla on the shoulder gruffly. She has done well.

"Well then," you begin, "What's the first thing you're doing with your Adamant lass?"

Your grandniece looks at you, then gives a strange look at Zharr-a-Drakhazi, before she answers.

"I have a few ideas," she says consideringly, "but I won't get to them for a while. I have a different project to finish first."

Well there isn't much you can say to that, and you doubt prying will do anything, so you settle on raising an eyebrow and nodding gruffly.

"If you say so."

Turning back to your other students, you bellow at them.

"Come along now you lot, let's store away this Adamant for Fjolla quickly! Dinner's almost ready and it's rude to be tardy!"

━<><><><==><><><>━​

Long after your former students and their families have gone home for the night, their bellies full of food and arms laden with leftovers because that's what a proper host does ya see, you and Karstah sit in front of the fireplace reviewing the month's schedule together.

"Have you decided what to do with the Metalsmiths proposition?" your heir asks, looking at you expectantly from her chair with an unfurled roll of blank parchment in her hands.

You hum.

Gormak's successor had a runner deliver you a letter today. It has been decades since you recall receiving any communication from the Metalsmiths Guildmaster, and the first since Gormak's passing. As foolish as it sounds, seeing Thurgar Drominsson sign off as Guildmaster sent a small jolt of shock through you.

It has always been Gormak.

But it hasn't been Gormak for eighty-something years now you realize dumbly. Before your mind can send you down memory lane, you force yourself to stay on track, and ignore the feelings that bubble up from reading another Dwarf's name on the letter and focus on the contents within. They were asking, as the Engineers had, if they could officially host tournaments within Khazagar too. In fact Thurgar outright mentions the deal you had with the Endrinkuli as the impetus for him asking.

Hmph.

In the decades since the Engineers had begun hosting tournaments, you did not sit idly by. Even if you weren't officially involved, you were still observing from afar, quietly and diligently collecting data out of personal interest and in case you ever needed to defend yourself to the House. The results so far had been in line with what you expected. An uptick in the amount of work that used Engineering Runes coincided with the timing of their competitions, and a growing number of young Engineers seen speaking to Journeymen and young Master Runesmiths. Both were expected.

But there were a few surprises. Several shops both in Khazid Okraz and in the Grozurbaz had started selling precision tooling components as several Runesmiths began dabbling with mechanisms more advanced than the standard crossbow. The fact that it was happening was expected, but not to the degree therein. Nothing on the scale of Guild Secrets were being shared obviously, you and the Engineers would come down on the offending parties like Drongrundum, but you didn't expect the visiting Runesmiths to go quite so deep. Similarly there was a noticeable shift in the attending Journeymen's interests, based on the data you were collecting. From what you can interpolate, it seems like young Journeymen who may have never been exposed to Engineers, were now coming to discover they actually had either a knack or interest in working with Engineering contraptions.

While there are a few key contextual differences between the Engineers and Metalsmiths, you do not doubt that the latter's formal presence in Khazagar would do something largely similar. The question and the concerns however, were still the same. Maybe worse. Two Guilds coming to Khazagar could be seen as the beginning of a pattern by your detractors after all.

Bah.

"Table that for later, I'll have an answer for you by tomorrow," you eventually reply.

She nods.

"Then there's the outstanding matter of Thane Morglum's request…"

You think for a moment. The Dwarf Lord's letter was something you will admit had been sidelined by the events of the past few decades. More pressing matters, more crises to address. It is the bitter truth of things, but a part of you balks at the thought of treating this Dwarf's earnest wish as something minor, to let his deeds and valour go unrewarded. Damned is the day that Snorri Gift Giver fails to settle a debt. Perhaps it is guilt, ego, whimsy or some mix of all three, but by the end of your ruminating you have come to an answer.

"Inform Thane Morglum that his Clan will have their hammer," you say firmly.

"Aye Master," she says with a nod, and you hear the crinkle of unfurling parchment followed swiftly after by the scratch of her stylus.

"What else was there in Karstah?" you murmur, "too many damned letters these days."

And that's the truth.

"Lord Rorek wrote to you," she answered promptly, "as did several other Masters. All about Karaz-Kazak-Rhun."

You hum again.

Ever since the hammer, you have been bombarded with a literal tide of words as every Runesmith and their uncle sees fit to write to you on a scale that even dwarfs the deluge that came after you announced Khazagar. It delayed how quickly you could respond to your more regular contacts, took up time you, Karstah and your retainers normally had to just sort through and prioritize them, and served as little more than a nuisance in general. Only the Messengers Guild, their pouches swollen to bursting from the traffic, seemed happy.

In short, nothing you want to deal with at this moment then. Well, maybe not Getgold, but even he would have to wait.

There wasn't any escape from it either.

Khazagar had grown full with people who were somehow more bothersome than the ones who had been content to simply write to you. No, they weren't the kind who would even use the building for its intended purpose, just gawkers and squawkers with nothing better to do than try and see the hammer or yell at you for having it.

"How have the triplets been?" you ask, still staring at the fire.

"It took some effort to move that slab Izgrom put infront of the barracks, we gave up on figuring out how he even got it there without anyone noticing, but its been cleared." Karstah dutifully begins, exasperated fondness tinting her voice, "I'm going to have a word with him in the morning, reminding him about cleaning up after his messes. Zharrok's been spending more time than usual at his forge, so it seems like he won't be showing off whatever he has planned for a while yet. Grim is giving Ebonsea no small amount of grief, even if she's putting on a brave face about it…."

As Karstah continues speaking, you settle into your seat and quietly begin adjusting your schedule in your mind.

Unbidden, your mind dredges up a memory from the Trial. Of an older face, one that lived far longer than this world allowed her. Still as beautiful to you as ever.

It is a lie, you remind yourself, cobbled together by a Rune from your memories and imagination. But you can't, maybe won't, get the image out of your head.

Instead you take that lie, and imagine something different, repurposing it. A familiar red-haired child, standing between a greying brunette and a pale, wheat-gold blonde.

Your hand reaches over to the empty chair and lays on the spot that, in a kinder world, another hand would have occupied.

━<><><>< 476 A.P. ><><><>━​

Straightbeard has come through better than I thought, Rudil thinks as he watches the Order of the Stonewall finish their work, I'll need to buy him a few rounds when we get home.

Over the span of a few days, this prospector's haunt had gone from a few securely stored supply caches into a fortified bunker. The labour of dozens of long suffering Clerics in training being aided or directed by an equal number of Longbeards and a handful of Living Ancestors making the job a quick and relatively painless effort

When the once Priest of Grungni, now sworn Brother of the Order, came to him about calling in a few favours the Hearth Lord saw no reason to stop him.

At most Rudil expected a handful of priests and young clerics to come with them as they escorted Krum's miners into the untamed Deeps beneath the Hold.

He did not expect half the Northern chapter's worth of Dawi to come marching to their aid, nor the same number of Kraka Grom's warriors joining them once word of what was happening spread around. He's certain the Cult of Grungni and Queen Valka have more reason to aid them than simply finding their cause worthy, but that is neither his job nor turn away their aid. With their combined presence, King Vikram has been able to not only protect the miners' expeditions, but fortify and expand the routes, keep beasts and other unsavoury types from preying on Dwarfs living near the edge of Krum's territory, and speed along what relatively few repairs the Hold required.

"Hearth Lord," a familiar voice hollers, grabbing Rudil's attention.

"Aye Himurr?" he responds, turning to look at his fellow Hearth Guard.

"Sifna came back from Krum with a letter from Lady Karstah," he explains, pulling out a sealed tube from his cloak for him, "Asked me to pass it along before they got called to join expedition three."

Nodding, Rudil takes the roll of parchment from his brother-in-arms' hands and after popping the seal, begins reading the letter within.

It begins normally enough, but as he keeps reading he can feel his brows furrowing in line with his growing sense of confusion.

"What in the…"

━<><><><==><><><>━​

When Karstah had come to you asking if you knew a variant of the Rune of Siphoning that could be inscribed on a Gronti, you had answered honestly and told her you hadn't, but could probably find one easily enough.

It's rare for her to ask anything of you, so when she had insisted you find that variant as soon as possible, you saw no reason to refuse. Figuring it was likely related to the project you had assigned her.

A year later she delivers a stack of parchment taller than a Dwarf's chest was thick, and written on it in exacting Klinka and miniscule font, was her finalized report for a potential capstone project for Khazagar.

A year later, she proves that your faith was not misplaced.

A year later your heir delivers her plan for Skaudardrengi.

It takes another month to fully read and comprehend her proposal, and half a month more for you to really consider and comprehend what exactly Karstah has proposed.

Over a century ago you recall her mentioning how you could create a Dragon shaped Gronti for Khazagar. At the time you thought it nothing more than a viable, if aesthetically driven, flight of fancy.

But where you simply considered it one option of many, it is clear that it was the only option in the eyes of your heir.

A Gronti-Duraz made wholly of Adamant, meant to wield equipment made of the same metal. A body three times longer than a Bloodthirster was tall, and, if Dolgi's research fulfilled his lofty promises, actually capable of flight.

The cost wasn't just vault draining,but was edging on beggaring even for you. Multiple tonnes of Adamant so much that she had earmarked the creation of two more Greater Smelters, and the tapping of a Waystone to produce enough material sometime before the next century, nevermind the amount of Elder Wyrm Blood needed to make it all. A project that also required dedicated facilities to house the construct as it was being built, the development of entirely new methods to process Adamant at that scale, and of course entirely new Runes to research and apply for both Gronti and its equipment.

And— to your mild disbelief —you don't immediately dismiss it as a fanciful delusion.

Karstah heeded your words, and made something worthy of crowning Khazagar's final tower, something worthy of Karaz-Kazak-Rhun's use.

So instead of dismissal, instead of practicality—

sworn from the depths of his soul.

—you reach upwards, and give Karstah the go ahead.

The look of joy on her face is concerningly manic.

━<><><>< Khazalid Trivia ><><><>━

Endrinkuli - Engineer
Grozurbaz - The Grand Exchange/ Lit. "Big Market"
Khazid Okraz - Lit. "Workshop Town"
Skaudardrengi - Lit."Singing Slayer"/ Lit. "The Roaring Slayer"

━<><><>< Gain ><><><>━

Votes Collated:
[ ] [Khazagar:]
Collaborate with the Metalsmiths Guild.
Gain, New actions unlocked. You can do great things with a chapter of the Metalsmiths Guild. The Engineers simply hosting tournaments has been a boon to Khazagar's reputation, but working in tandem with the Metalsmiths would allow you to vastly increase the number of Runecraft Kraka Drakk produces. But of course, the axe over your head is the fact that the House will not look kindly upon such things.

[ ] [Khazagar:] Allow the Guild to host their contest but do not work with them.
Gain, ??? A second Guild will sponsor competitions inside Khazagar. You have a better idea about what may happen this time. The most obvious result would be an uptick in the kind of Runecraft that the Metalsmiths Guild would care most about, usually weapons and armour, with the occasional talisman or helmet. Much the same way that the Engineers Guild's competitions caused the amount of war machines to increase. But in the long term you'll expect to see more smiths form relationships with visiting Runesmiths and vice versa.

[ ] [Khazagar:] Ask them not to.
Gain, Nothing. A second Guild isn't going to be the hammerblow that splits this particular fissure, but you don't even want to smack this. The Engineers Guild's competitions have been a boon aye, but if you continue the trend, you can't rightly say how the House will react. You don't want to gamble on those odds though.


Snorri
- New Variant unlocked! Rune of Siphoning [Engineering] (see below)

Karstah
- (2 [Plan] +1 [Karstah]) = +3 Progress to Drakk Rearing, new totals: [18/?? Actions]
-- Grimgal, length 35m by 483 A.P.
— Training with Hysh continues. Menlinwen is committed to giving Grimgal as comprehensive an education as she can, but apparently it's become increasingly clear to the Elven mage that they are more proficient in Illumination than anything else. By the century's end Menlinwen will begin teaching her Chamon.
— Drakk
-- Zharrok, length 30m by 483 A.P.
— He will be introducing his Master Work soon, his teachers tell you. The details of which he keeps close to his chest.
-- Izgrom, length 30m by 483 A.P.
— Despite his desires to delve deeper and farther, Karstah has impressed upon him the need to actually begin mining the several claims he's found.

- Skaudardrengi Pt. 1 complete! Pt. 2 unlocked!
-- New Combo learned! Combo, Empowered Waking: [Master Rune of Waking, Rune of Empowerment, Rune of Siphoning] (see below)
-- Karstah has compiled a complete report of the material and logistical cost of creating the capstone to Khazagar. It is…well expensive would be underselling the cost in all honesty. It may very well beggar you.
-- You will need x192 bars of [T4] Adamant
--- Which will require x32 units of [T4] Elder Wyrm Blood. Put another way, at your current level of efficiency 6 units of Adamant will require 1 unit of blood. A perfectly reasonable, if expensive, trade that you can manage passively. Producing more bars from activating something like tapping a Waystone or if another Storm of Magic were to appear will require having the extra blood on hand.
-- Dedicated facilities, either within Khazagar or another location of your choosing, will be needed to not only store, but process the Adamant into the necessary forms. See vote.
-- All in all, completing the body will take at least decades [3 turns] of work to complete. While the Rune bearing portions can be completed with relative ease, building something that immense with, at most, 2 people is a massive undertaking. Even for the Gift Giver and his heir.
-- The various pieces of Equipment Karstah mentioned will undoubtedly also take cumulative decades to complete.
-- ConstructsTrait: [0/6] > [3/6]

Retainers

- Expedition, Aiding Krum complete!
-- +1 Standing with Kraka Krum, new totals: (calculated below)
Standing Bonus proc! [Nowhere too Deep] +2 to Recruit Roll
Standing Bonus proc! [Lord of Deeps and Crafts] +20 Favour with Kraka Krum, new totals: (calculated below)
— Standing Bonus received! (calculated below)

- +9 Huskarls recruited, new totals: x38

- +6 Engineers recruited, new totals: x36

154 +15 =169/240

Khazagar
- [Mid 474] The Metalsmiths Guild has always had a noticeable, but unofficial presence within Khazagar as no sensible Smith will turn away the chance to have good proper Runework inscribed on their goods, ever since the institution's completion. But now Gormak's successor, Thurgar Drominsson, has come to you to ask the same question the Engineers Guild had decades prior.

- [Early 475] It's only tangentially related to your institution but it's a literal and proverbial stone's throw away. It seems Dwalin's doing something in Khazid Okraz. Some strange combination of inn and stage from what you gathered. Well as long as he doesn't cause any noise complaints that's his business…

New Runes/ Combos
-- Rune of Siphoning [Engineering]: Constructs and War Machines inscribed with this Rune can draw on Deep Magic, roughly doubling the longevity or recharge rate of any other Runes inscribed onto them depending on function. When inscribed all Runes glow gold. Superseded by Structural effects.
-- Combo, Empowered Waking: [Master Rune of Waking, Rune of Empowerment, Rune of Siphoning]: ???. The effects of the Rune of Empowerment are improved, and recovery time is now a quarter of the time afterwards.

Orders
- +1 [Tier 4] Radiant Pegasus Blood, arriving Turn 59
- +1 [Tier 4] Barazgal, arriving Turn 58
- +1 [Tier 4] Radiant Pegasus Corpse
-- +1 [Tier 4] Radiant Pegasus' Heart, new totals: x2
-- +1 [Tier 4] Radiant Pegasus' Brain, new totals: x1
-- +2 [Tier 4] Radiant Pegasus' Wing Tendons, new totals: x2
-- +2 [Tier 4] Radiant Pegasus' Blood, new totals: x3
- +10 [Tier 4] Adamant, new totals: x46
- +3 [Tier 2] Dragon Essence, new totals: x45

Favour and Standing
- -15 Favour with Kraka Grom, new totals: Favours 200
- (-15 +20) = +5 Favour, +1 Standing with Kraka Krum, new totals: Standing 10, Favours 25
-- Standing Bonus received! Standing 10, Deep Delving: Underground "Expedition" options gain a chance to produce mineral reagents when completed.

Trait(s) Gained/Upgraded
Karstah:

- ConstructsTrait: [0/6] > [3/6]

━<><><><==><><><>━

There will be an eleven-hour moratorium for discussion.

AN: Pt. 2 has me excited. Stay tuned. It's where stuff gets cooking. How about Empowered Waking though huh? Oh and @_The_Bomb yes I will update Understand the Master Rune of Thungni. As always, hope you enjoy and don't forget to C&C. :^)
 
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[ ] [Khazagar:] Allow the Guild to host their contest but do not work with them.

Second verse same as the first, if the Metalsmith guild wants to offer patronage to runesmiths that is their business, we are just offering the space in which to do so.
 
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Yeah, honestly I feel like without very good reasoning, we kind of have to do the middle road. Not just because it is on its own the right option I'd say, but because if we choose either other, that'll cause tension and troubles. Collaborating not only angers the House, but then we'd have the Engineering Guild question why the Metalsmith's Guild is better than them. If we denied the Metalsmith's Guild outright, we'd be pushing them away, and frankly angering any of the guilds is just a bad idea.
 
Presenting for the Thread's consideration, a project useful for both our current Fimir woes and extending outward, though I would not delay the capstone dragronti for it at the moment at the least. I would say the main component of Maraz-Dreugi Bar would be enough for enough to count as completed in my mind, very similar to my T3ish Gronti Project in that regards, just blown up and expanded thanks to KKR.

Maraz-Dreugi Bar:

The Gate Splitter

A great monument of the hardest stone, forged in emulation of a noble, brolic Thane of Kraka Drak, intended to break the mightiest of fortresses so that a situation such as the earliest campaigns against the Fimir, where so much was pinned on the presence of Sven Baragmaker and his mighty war machines, do not repeat themselves. Standing 25 meters tall, wielding a mallet and clad in pure gromril armor it is also capable of engaging with the mightiest of foes and fighting them, beating them.

Runes:

Master Rune of Awakening: Given an Ancient Greedy Troll's Heart, to take in energy, vigor, power, make it hasty, make it strong and able and resilient in the face of all manner of foes.

Rune of Might: Given an Elder Stonehorn's Horn, so that it's thews are strong and mighty and its blows, whether with its massive hammer or its bare hands, can rip asunder solid stone

Rune of Ram: Given Magma Wyrm Blood for power, for strength, ever more power and strength, until nothing can stand against its blows, its strikes, its rage, the heat coursing within it like the heat of a dragon's heart.

All together? The thing will move with force and power and might, destroying and battling and turning aside anything that gets in its way, tearing apart enemy fortresses like so much paper and battling even their mightiest monsters to an easy standstill based on mere strength of arm alone. Crushing, smashing, and breaking just about anything short of another Karak or similarly reinforced position open like an egg, even as it

The project could be considered complete at this point, presumably armed with a number of Rares similar to the Maiden and the Miner, however a number of accoutrements to increase its potency could be created in order to either solve its weaknesses or else to further increase its strength. They are, in order of importance in my mind:

Malokak Skodrengi:

Malicious Cold Killer


The biggest impediment to Maraz-Dreugi Bar is haste, speed, range, avoidance in general. Quick, powerful opponents swooping in for mighty blows, doing sufficient damage and then escaping; a lesser, but still at least theoretically possible threat, would be ranged attacks in general, though it's hard to imagine who could actually present sufficient force to destroy it. To avoid this, armor, mighty armor, Pure Gromril scales lacquered a bright cyan ( shall be filigreed with the finest of gold depicting the long, storied history of Kraka Drak, in particular the striking out of many, many Grudges, from the death of the Greedy One so many centuries ago, to the slaying of Haruzrildrakk, and many other woeful foes aside defeated and slain by mighty Dwarf hands, a testament to their long history...and the cold surety of their vengeance, with their final deaths instead inscribed on massive scales of precious stone, diamond, rubies and more beside shall be forged, and it shall be inscribed as such:

Master Rune of Blizzards: Given the blood of an Elder Frost Wyrm, bright ice, whipping snow, howling winds will slap away enemy projectiles, sap their strength, and slow them, leaving them vulnerable to attack by Maraz, rather than running away.

Rune of Frost: Given an Elder Thundertusk Heart (T4), allies shall strike the foe with a portion of a blizzard itself, split from the very heart of a thing of the blizzard itself further slowing, belaying, trapping anything within range, keeping it vulnerable to Maraz.

Rune of Snow: The blizzard shall become larger, mightier, more potent and more terrible as Elder Thundertusk Blood quenches it, feeds the Rune, doubling down the already extant sapping, slowing strength of the Master Rune of Blizzards, forcing enemies to move by inches if at all, leaving them easy prey

All together, Malokak Skodrengi will ensure none can flee the field, too busy freezing, trapped, buffeted by weakening, horrifying, terrible cold, a cold that kills the spirit, even as allies are strengthened by the heart of a blizzard itself. Whether it be combat with an equally mighty abomination or an army in the field or a fortification, in all cases the effect of the armor will allow Maraz to come to grips with the enemy and advantage it over the foe.

Urkirunk:

Foe Thrasher

A mallet, to be wielded in one or both hands, made of Wutroth for the grip and steel in the head. The head shall be inscribed with images of the Great Incursion, in particular the death of Kholek Suneater while the shaft shall be decorated with knotwork depictions of the Liberation of Karag Dum in brightest and best gold.

It shall be Runed thusly:

Master Rune of Conduction: Given the blood of an Elder Magma Wyrm, it shall strike and it shall break and it shall sunder, destroying everything it touches, making the earth quake, tearing apart enemy structures in single blows and destroying entire regiments in a single strike.

Rune of Fury: Barazgal, gold of Grungni; and Grungni, Ancestor of Justice, of Judgement. Contempt for each remembered Grudge, for each life cut short will fill each blow with power, with strength, with purpose, increasing the might of each blow to new heights with every strike.

Rune of Force: The Gas Sac of an Elder Wyrm, where the thing's force and power and strength are built and wait only to be unleashed, much as it is in the Master Rune of Immolation, the heat interwoven with the Master Rune of Conduction to create a mighty burst of fire and power that can blast apart an entire regiment in a single blow.

Every blow will level buildings, regiments, entire streets, blasting apart enemy fortifications and formations with the same ease you or I pull apart a hot bun, vast, blazing shockwaves blowing everything apart in a symphony of destruction that could level an entire city.

Grimnir Alkron

The Old Story of Grimnir


Many have told the tale of how Grimnir sacrificed Himself, doomed and defiant, going to the North to force shut the way. This? This is not that. This is how Grimnir lived, stories when He lived, when He walked among His people. Myths gathered from every part of the Karaz Ankor, threaded in gold onto fine silk bordered with good Brana down and draped on Maraz as a cloak, legends verified by elders ancient when Snorri was young, and in particular His campaigns to clean the north. Woven into the fabric itself shall be three Runes:

The Master Rune of Grimnir: A crest feather from the Ancestor of the Brana, The King of the Skies, shall power it; and those who see this cloak, draped on the shoulders of this mighty breaker of stone shall fight as Grimnir, their skill, their prowess, their determination growing beyond any merely mortal limit to emulate a thousandth of their Ancestor of war...and that, that is enough.

The Rune of Berserk: A Dragon Ogre Shaggoth's Heart shall feed the rune and the Rune shall feed fury, hot gorm, fire and rage and wrath and strength to warriors as they are reminded of the battles of Grimnir, of the battles to survive, of insult and injury and evil, the power of the enemy harnessed to good.

The Rune of Choler: The Lung of an Ancient Dragon once inflated with Fury, and that stubborn, hard, fury will fill those see the story of Grimnir, emulate it, act as it, being as He was, trying to fill His shoes as a warrior who could convinced, persuaded, argued against--but never, never, surrendered to base fear.

All those who see the Grimnir Alkron shall fight like Dawi possessed, either stubbornly holding the line as wrathfully as He would have or else advancing on the gaps ripped open by Maraz with a great, fiery rage in their heart, taking advantage with all the skill of that gone warrior, attacking or defending alike as skillfully as the long gone King.
--
Essentially, a T4 mega-siege gronti and heir to my cheapo-flex-Gronti, inspired by a reread of the earliest Fimir campaigns where things could have gone very sideways if Sven had gotten got, as he almost did, or even just his siege weapons. Gonna be a lot harder to kill this thing. There is stuff I am flexible on, particularly aesthetically (I am not attached to the cyan lacquer on the armor), but these are all the components I want to produce at all unless some Bungie tier mad genius shows up saying "I have a Talisman that will let it produce Adamant and Ale at the same time", otherwise no feature-creep, please for the love of god. Feel free to toss any questions my way.

Yes, AOM Fans, it was inspired by what you think it was inspired by.
Okay, so Adamant use? Non Bare miminum to get the Adamant proc?

I don't typically critique Gronti designs, I think the best way to make them combo is likely to make them more lifelike however its been pretty hard for people to agree what would achieve that.... And then update happened

Normally I'd complain about armouring a Gronti however since this isn't redundantly putting Adamant on top of Adamant and you've picked an offensive combo you've avoided my two bug bears.
I like where you're going with this, however I think the effect you want is the slowing debuff most and the cold second and the only part of the combo you've got that does this is the MBlizzards, I'd consider swapping in Regular Petrification or Paralysis as we saw in the Creeping cold combo. If you want to keep one of the current minor runes, I'd prefer Frost over Cold as I think the area buff of Frost giving allies cold attacks will work better with the Blizzard AoE and I think this will benefit less from a stronger Cold attack than nearby allies would gain.

The hammer seems fine as a one off. If I had to critise I think Force is a pretty old rune that been fallen out of favour for Impact being generally better however I don't have the WoG here so I might be misremembering and its a small niggle regardless.
The bigger problem in my mind however is that I don't really see combo potential with the armour.

The banner, I think seems like a pretty powerful rage combo and I like it, however I don't see why this would be used when explicitly not honouring Grimnir the Slayer. You couldn't get a more Slayer combo than this without the Rune of the Slayer.
My disagreements with the themeing aside, this is my favourite of the bunch and while I also don't see this comboing with the armour that actually leaves the armour as the one to be reconsidered since fire and fury have previously made a set combo. If we're going to emulate the Grimnirs burning Wroth set then replace the armour with one that improves speed maybe?

Oh and just one thing when you call this super cheap, it's going to use more Pure Gromril than the KoS armour did and that was explicitly described as enough to bankrupt entire clans. Mechanically this is cheap, narratively its going to be one of the most expensive things in the Empire.
All said, I'd vote for it.
 
Yeah, honestly I feel like without very good reasoning, we kind of have to do the middle road. Not just because it is on its own the right option I'd say, but because if we choose either other, that'll cause tension and troubles. Collaborating not only angers the House, but then we'd have the Engineering Guild question why the Metalsmith's Guild is better than them. If we denied the Metalsmith's Guild outright, we'd be pushing them away, and frankly angering any of the guilds is just a bad idea.
Agreed, allowing them to host their contest but not work with them seems like the best bet. Collaboration just does not seem worth the headache for me when the middle road option will naturally lead to this eventually without the backlash.
Runesmith Golems and Engineer Mechanisms. This is obviously the precursor to DAWI GUNDAMS!!! GUNDAWI!!!!!! ONWARDS! :V
I will admit this came very close to convincing me however.
 
--- Which will require x32 units of [T4] Elder Wyrm Blood. Put another way, at your current level of efficiency 6 units of Adamant will require 1 unit of blood. A perfectly reasonable, if expensive, trade that you can manage passively. Producing more bars from activating something like tapping a Waystone or if another Storm of Magic were to appear will require having the extra blood on hand.
Relevant math for this is that if we go into turn 60 with 96 bars (which we should have going into that turn), then we'll need 96 more bars that turn and that'll take 16 units of Elder Wyrm Blood. This is feasible, if quite favor expensive through Orders, and since we're doing Slave Wyrm autopsites we should see what they can give us.

But Fuck the thing that makes me so happy is that we finally, after Four Years of questing, we have a successful Master Rune of Waking Combo. So much relief and happiness I'm feeling right now.
 
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[ ] [Khazagar:] Collaborate with the Metalsmiths Guild.

In honesty this feels the best option since the prior vote was to reject being an Heir in order to be an Ancestor. While Runesmith Guild at this point won't like it, our priority isn't to keep them happy but to maximise our own goals.

To me if we wanted the Guild to be happier leaning into the Heir thing was the way to go (especially with Thungni's neutrality), rather then the maverick , radical and boundary pushing path we chose to be an Ancestor
 
[ ] [Khazagar:] Allow the Guild to host their contest but do not work with them.

Don't favor the Metalsmiths Guild over the Engineering Guild. It just invites unnecessary trouble.
 
[ ] [Khazagar:] Collaborate with the Metalsmiths Guild.

In honesty this feels the best option since the prior vote was to reject being an Heir in order to be an Ancestor. While Runesmith Guild at this point won't like it, our priority isn't to keep them happy but to maximise our own goals.

To me if we wanted the Guild to be happier leaning into the Heir thing was the way to go (especially with Thungni's neutrality), rather then the maverick , radical and boundary pushing path we chose to be an Ancestor
Tbh I don't think that's solid logic, because it doesn't account for another critical part of Snorri's motivations: Helping people and not necessarily maximizing his own goals over others. See Thane Morglum and the reasoning he used to accept his request.

We should have keeping the Guild Snorri is a part of happy as an important priority, because having their support and not their ire is more helpful to our goals imo.

Basically, my point is that we do need the Runesmiths Guild and their support.

If we didn't, then we could pursue our own goals and not really care, because they are no longer an obstacle to said goals in that scenario.
 
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[ ] [Khazagar:] Collaborate with the Metalsmiths Guild.

In honesty this feels the best option since the prior vote was to reject being an Heir in order to be an Ancestor. While Runesmith Guild at this point won't like it, our priority isn't to keep them happy but to maximise our own goals.

To me if we wanted the Guild to be happier leaning into the Heir thing was the way to go (especially with Thungni's neutrality), rather then the maverick , radical and boundary pushing path we chose to be an Ancestor
That wouldn´t feel to fair to engineers and quite frankly, we have already seen what the mid option does and its pretty good for everyone that wants to like, profit from it?

I wouldn´t go out of our way to anger the guild on this tbh. Don´t wanna risk schism and censure too hard.
 
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