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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Always get a weird feeling when I see art of the dwarfs in the quest, though not in a bad way mind you. Guess it's just because I keep imagining them in human terms. Like Lorna feels distinctly younger then Snorri in a lot of ways, so I envision her as being...I don't know, in her forties or fifties or something. Or Snorri's apprentices all feel like they're in their twenties, maybe thirties for the older ones. Then we get art of them and I'm like "Oh right, they're all hundreds of years old and have existed for longer then some real world civilizations."
Well consider just how long our turns are. How many people on this thread are at or past even 5 of our turns in age? We're on turn 57, or 570 years. That's twenty generations ago. How many generations back are you even really aware of in your family tree beyond maybe an old story about some ancestor?
 
Always get a weird feeling when I see art of the dwarfs in the quest, though not in a bad way mind you. Guess it's just because I keep imagining them in human terms. Like Lorna feels distinctly younger then Snorri in a lot of ways, so I envision her as being...I don't know, in her forties or fifties or something. Or Snorri's apprentices all feel like they're in their twenties, maybe thirties for the older ones. Then we get art of them and I'm like "Oh right, they're all hundreds of years old and have existed for longer then some real world civilizations."
You're just seeing the world through Snorri's eyes, then.
BEARDLINGS EVERYWHERE, BAH
 
Lesson plan:
Proper way to interpret Runic Rules
The rule of three: 3 runes per magic items
Apprentice: Get to 3 runes
Smith: Experiment with rune combinations
Lord: Master Rune
ANCESTOR: MULTIPLE MASTER RUNES

Rule of Pride: No two items can have the same combination of runes.
Apprentice: Every rune is its own individual. Learn what this means.
Smith: Make variants of runes appropriate to situation.
Lord : Make unique runes appropriate to situation
ANCESTOR: RUNE LIKE ITS A LANGUAGE
GRIMNIR:LIKE YOU FIGHT. LIKE YOU SLAY.
THUNGNI: LIKE YOU SING. LIKE YOU SMITH.


The rule of form: Runes can only be assigned to items of the appropriate type, so weapon runes on weapons, armor runes on armor, talismanic runes on talismans and trinkets, standard runes on standards and banners, and engineering runes on war machines.
Apprentice: Follow the Rule
Smith: Learn why these runes are placed on these items.
Lord: Experiment and Optimize
Ancestor: EXPLOIT AND IGNORE THE RULES
VALAYA: RUNE BASKET!

The rule of Jealousy: The same master rune can only be chosen once per army. No more than a single master rune on an item.
Apprentice: Learn that Master runes don't play nice with each other
Smith: Learn each master rune and how they
Lord: See how their field effects interact!
Ancestor: TIME TO CODE!


Can we make a dragon gronti out of these unfertilized elemental eggs?:lol:
Minor nitpicky. Dawi say Az.
The storm drak may very well be the only drak gronti we make, and assuming we don't fumble it like a beardling it will be considered a masterpiece and possibly the idealization of a drak.
Eh. The most likely reactions will be
Smith DraK Zharrok: SO COOL! I'mma MAKE ONE! Mark my words!
BEST Daugthter Zharrok: Acknowledged and Catalogued. You are youngest. My favorite. Listen to me.
DiggyDiggyHole Izgrom: It's a shame you can't travel. The world is vast and made with tasty stone.
 
You're just seeing the world through Snorri's eyes, then.
BEARDLINGS EVERYWHERE, BAH
On that note I do hope we'll see Snorri or some other dwarf's reaction to meeting humans at some point in this quest.
Because while the Brana and Elgi might be odd, they live long enough to actually get some level of competency in various matters.

But humans? They've got less than a century of lifespan to work with and are only active for about 2/3rds to 3/4ers of it. That's not enough time to complete a proper apprenticeship much less become truely skilled in a trade.

I could honestly see the dwarfs kind of pitying the humans since while they're obviously intelligent and driven; by the time they've achieved the most basic level of competency in something, they're already one foot in the grave.
 
On that note I do hope we'll see Snorri or some other dwarf's reaction to meeting humans at some point in this quest.
Because while the Brana and Elgi might be odd, they live long enough to actually get some level of competency in various matters.

But humans? They've got less than a century of lifespan to work with and are only active for about 2/3rds to 3/4ers of it. That's not enough time to complete a proper apprenticeship much less become truely skilled in a trade.

I could honestly see the dwarfs kind of pitying the humans since while they're obviously intelligent and driven; by the time they've achieved the most basic level of competency in something, they're already one foot in the grave.
Albion humans have produced items equal in quality to elf/dwarf work in quest and we're likely to meet them first. They have Old One lore and likely live longer than normal humans so if they're the standard that dwarfs measure the rest of humanity with, well it's going to be a bit awkward when the Nehekarens finally figure out agriculture. They'll probably be much less dismissive as well since they know humans can actually produce quality goods despite their shorter lifespans.
 
Did she make laminar, with runes, on the inside of her cape?
Presuming that this is not a massive flex on Thungni who like a complete beardling only put 7 runes on an object, and assuming that this isn't a Rune of Decoy Runes.
Those are probably individual talismans not a part of the armour.
Snorri is restricted to 5 items mechanically, however characters that exist in narrative space and don't get simulated the same way are not like how we saw other runelords carrying multiple artifacts during the first Firmir campaign.
Lord Sven for his part, is not idle either, and Magni watches as he holsters his crossbow for an axe and his armour and the bevy of talismans and trinkets he wears glow like a star before he leaps meters into the air, lands atop the lead Chimera, and lops off the head of its rider with a single devastating chop.
 
Snorri is restricted to 5 items mechanically, however characters that exist in narrative space and don't get simulated the same way are not like how we saw other runelords carrying multiple artifacts during the first Firmir campaign.
He is not. The five items are entirely about Set stuff. If Snorri wanted to carry around vagonload of talismans, he could.
 
I think we're talking past each other.

Yes if Snorri wanted to his could carry more and he might have at the Greedy troll battle, however this has no effect besides giving soulcake something to narrate with.
Okay correct me if i am wrong but i am pretty sure that it does, in fact, affect mechanics. If you have something like a rune of spite as your second or third talisman, its absolutely coming up in damage calcs in fights, even if its out of bounds of the slots.

The only thing the slots actually do is restricting items that are viable for comboing into a set.
 
[AU] Dalbarbin Drengirukul, the temple will exist, x2 +15 to a Roll
Dalbarbin Drengirukul

Old Gate Beside the Killing Vault

I know where the man who killed my father is.

And I can prove it too.

There are four great temples to Grimnir within the Empire of the Dwarfs as of the time of this writing.

No I have not forgotten how to count.

The most famous, of course, resides within Karak Kadrin, where treacherous king Ungrim awaits the dawn of day. A great monument dedicated to Grimnir The Doomed, Ancestor God of Slayers, who the Dwarfs hold single-handedly ended the Great Catastrophe by marching to the North, barechested and wielding his ax, followed by his son, Morgrim. It is a temple open only to the Slayers of Grimnir, a living, mournful testament to the shame culture that dominates the Karaz Ankor. The Shrine of Grimnir, the Shrine of Slayers, a Shrine to Death, where they prepare to march out their armies to menace once again.

The second, and the largest open to the general public, is the Great Temple open within Karaz-A-Karak. This is a familial shrine, not entirely unlike that clod of dirt dedicated to Thungni, near Karak Zorn. Depicting his great march to the north as described by, the certainly accurate and not at all biased source, Morgrim, his son and fellow Thacytharai.

The third in Karak Eight Peaks. I confess, the magics of Valaya protect it well from me; but I am stubborn, and I am arrogant, and I do not give up. I will learn, soon enough.

The fourth, least but still grand among the Taliobrass, lies within the realm known as Karak Azul, created to honor Grimnir the Strategist by Thalnir the Orphan, a wretched man even by the low standards of the Haclad. It is near, but outside, the Karak proper, and the first layer is a particularly well-defended gatehouse. A great, sloping roof of hard Gromril caps a body made of solid granite, iron worked into mundane Runes. Two statues guard a door made of gaudy Barazgal, carved with his grim visage, where the first and simplest of Dwarf scratch magic sits: The Master Rune of Grimnir's Ferocity, the Rune of Stone, and the Rune of Courage. This gives them courage.

Courage to face the darkness.

Courage to defy Chaos.

Courage to lie right to my face.

Where my father's body is hidden.


This Gatehouse is garrisoned by twenty Longbeads, well-armed with Runic equipment, axes and hammers alike forged by the line of Thalnir the Orphan; hard and sharp and protective they are, if artless, squat, ugly things, of metal and suffering.

But arrogant and stubborn, as all the sons of stone must be. And they did not even think to stop a little fly buzzing in.

And so I entered, and I saw the great elevator made of Wutroth, lined with jewels from each of the Karaks, the visage of Grimnir placed in gold. Down and down, down and down, down and down it took me even as sheathed my visage in the stunted, malformed shape of murderers, even as I felt the Runes press against me, against the will of Hoeth, the will of Justice and Knowledge alike.

Until I entered the second part, a part perhaps more appropriate for the Dwarfs than any other.

A combination of a library and treasure room, dedicated to treasures taken and records of the victories of Grimnir and of his death cult. Tomes, codexes, scrolls. The walls decorated with the soft stone, five floors, libraries and treasure halls alternating by layer. Runes guard it, of course, for they were prodigious in their use of their coping mechanism in those days. Flickering torches only barely light the vast, square halls, filled as they are with death and the memories of death. Broken dragon eggs, the bodies of dead dryads--our allies, our friends, our FAMILY, slain for the temerity of allegiance and alliance and loyalty and the bits of their bodies used to make these abominations.

The Master Rune of Climate, the Rune of Stone, the Rune of Preservation, all serve to preserve these things. The trophies. The texts.

It is so very dwarfish. A bleak, dark, hole in the ground, where wretched, vengeful, broken old men can please themselves to the thought of how they were once mighty, and weep and scorn and complain about the youth of today, and hide themselves and do nothing to help anyone. So busy remembering the past, they cannot ever look forward to the future.

Of course, as much as I loathe them, I almost pity them too for they do not even realize their vaunted honor has been tainted by lies, so busy loathing me they do not even think to ask whether, perhaps, the Longbeard in their midst who had the means, the motive, and the opportunity to plant a blade in my father's back as they both acted as diplomats in Tobaro might have done as much. The priest of the place is a corrupt murderer, or at least has aided murder. Has hidden the body of my father.

I know this, for I saw it, as I journeyed in Ulgu and Ghur, in deception and instinct.

Hidden, hidden, hidden from those too blindly stuck in the past to look around. And take stock. A secret chamber, at the very most bottom level, where too there is a map of the Karaz Ankor entire wrought in Gromril. Hidden there by Helric Whiteax, former ambassador to Tobaro, current head priest of the shine, and murderer of my father.

Understand High Loremaster, you can disavow me if you need to; there will be no poor feelings on my part. But I am going to the king of Karak Azul. I am going to present my evidence. And then he will either turn over my father's murderer, and the body; or I will show him, that the fury of a Loremaster is no slight thing, that we who look to the sun have found a new dawn.

I am not asking for approval. By the time you read this, I will have chartered my vessel, I will be on my way. But I believed you deserved to know.

-Loremaster Finael, writing to High Loremaster Cyeos
--
For the record, I got approval on this from Soul so I don't want to hear any back sass, if you will.
 
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I'm now looking forward to when we next swing back to the Metal actions.
"A rune to break Adamant has been devised!"



Snorri releases Adamant +1

Goes up to +2, +3 and finally Adamant EX . :V

Also comes in different elemental flavors! Customize your gear with elemental resistances and bonus damage!

Adamant 💧
Adamant 🔥
Adamant 💨
Adamant 🪨
Adamant 🌿
Adamant ⚡️
Adamant 🌑
Adamant ☀️
 
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It´s good tbh. Important to be reminded that for all the talk of honor, the dwarves are still people and as such aren´t exempt from having raging assholes in their midst in places of honour.
 
People, please avoid speaking outright lies. It is beneath the honour of the Karaz Ankor and its noble people.



@soulcake Any chance we can get a bonus for a meme about speaking only the truth? Yes, the truth. No lies here, no siree! :V
 
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Okay correct me if i am wrong but i am pretty sure that it does, in fact, affect mechanics. If you have something like a rune of spite as your second or third talisman, its absolutely coming up in damage calcs in fights, even if its out of bounds of the slots.

The only thing the slots actually do is restricting items that are viable for comboing into a set.
No, we can make item's 5 at a time for two actions (design, build) assuming they are difficult requests if we could just stack Spite or antimagic talismans we'd have made dozens and any boss who poked us would get immediately counter hit by dozens of times what they'd done. The mechanical limit is there to stop us getting a +100 combat bonus by carrying 20 +5 blue or purple items. Because that would be easier cheaper and more effective than trying to gun for Legendaries and Mythicals.
This is why there was a lot of questions about how Snerra's eye would play into it and why it is so good that it can function without using an equipment slot.
...
Unless we've misunderstood this whole time in which case we should really make a bunch of lower tier amulets to handle various scenarios.
 
I suspect Soul is, how you say, eyeballing it. Making an extra talisman is probably one thing, trying to turn every single ring in our maille into one is quite another.
 
The East had some good rolls and Gazul spanked Hashut so hard he shattered. In the Dum campaign we prevent a resurgence of Hashut in the North and Gazul lets us see how to kill a God.

In this version, the Eastern Dwarves are dour and depressing, a little like the canon Dawi in the future, but are not in fact Chaos-aligned.
It doesn't help that some warp fuckery happened that those who were sent were trapped in time and for those who were traped in holds, they were trapped for longer than it previously happened. And a lot of other stuff happened.
 
It doesn't help that some warp fuckery happened that those who were sent were trapped in time and for those who were traped in holds, they were trapped for longer than it previously happened. And a lot of other stuff happened.
Yup, the funny thing I realized is they're pretty Gazul-centric over there. They're the Sylvanins of the Dawi. Depressed, Broody, and Obsessed with Death (in a less dour way). And they're the East-most province...wait...won't these guys be under siege from the mountains of Mourn in a while after the Sky Titans are consumed?
 
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Yup, the funny thing I realized is they're pretty Gazul-centric over there. They're the Sylvanins of the Dawi. Depressed, Broody, and Obsessed with Death (in a less dour way). And they're the East-most province...wait...won't these guys be under siege from the mountains of Mourn in a while after the Sky Titans are consumed?
I think they will be much better prepared especially if they send a message to Silver Mountain...or whatever they call Snorri given everything. But yeah, they are actually traumatized by generations because like I said, they were trapped for longer than they really were.
 
The later would be Rune of Form breaking anyway. This is more a matter of how many we could stuff in our pockets and string onto our keychain.
Im pretty lax. You gotta choose your 5 I look at for combo purposes, but short of you guys spamming 9 talismans on for combat modifier and special effect's sake I don't really care to stop you from hoarding equipment.

Basically I only start squinting at the innards of this quest if my bookkeeping becomes bad enough that I can no longer function, or I need to unwind.

Perfection is the enemy of barely functional enough to let me write.
 
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